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  1. #21
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    There will almost certainly be a character wipe before Lammania is open, yes.



    Tower of Frost will be available for preview during this Lammania build, yes.



    The itemization half of the intended rewards system for Reaper will be in this build for preview. This includes the following things: Increased chance of dropping named items. Increased chance of named items having a "Mythic" typed bonus. A chance of named items having a new "Reaper" typed bonus which works similarly to Mythic bonuses (small incremental stacking bonus that one can theoretically have one of in each equipment slot if diligent). Each of these chances should increase in likelihood for each skull of reaper being played on.

    In addition to that, Mythic bonuses will now have a chance to drop on all named items (the current preview will possibly have a couple of updates, around the Shadowfell era where the treasure tables are wonky, that are not yet implemented) even when not playing on Reaper difficulty.

    The other half of the Reaper rewards system (ie: What you will be able to do with the "Reaper xp" being accumulated) will not be available during this preview.
    So will be reaper bonuses on items be applicable in regular questing or only if you are in on reaper difficulty?

  2. #22
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    The other half of the Reaper rewards system (ie: What you will be able to do with the "Reaper xp" being accumulated) will not be available during this preview.
    NO MORE XPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP lol

    lol
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  3. #23
    Community Member Mr_Helmet's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    NO MORE XPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP lol

    lol
    Wait for the details before getting the torches and pitchforks.

  4. #24
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Qhualor View Post
    So a Reaper type bonus only found in Reaper. Is this something that only works in Reaper or does this bonus also work on the other difficulties too?
    The Reaper typed bonuses on items work just like a second Mythic type bonus. In that you can get one in each item slot and they stack with each other. They apply in all content regardless of difficulty.

    Quote Originally Posted by legendkilleroll View Post
    Is reaper bonus melee/ranged power and PRR/MRR? or is it something else?
    Each item with a Reaper bonus will have one of:
    - "Reaper Power" (Melee Power, Ranged Power, Spell Power) +3
    - PRR +3
    - MRR +3
    - All Attributes +2 (These only appear on helmets and thus you can not stack multiple all attributes Reaper bonuses)

    EDIT: Messed up the bonuses originally. Fixed.

    Quote Originally Posted by dunklezhan View Post
    This is more than I knew, sum total, about the reaper reward system, never mind that there were going to be 2 halves. Interesting.

    So, er... +1, but were you supposed to tell us all that?
    Sure. There's no reason not to lay out the reward system. It's there to incentivize people to play Reaper. The reason to hold back info on actual Reaper mechanics is A: For it to be an exploratory process of playing to find the best ways to counter things as opposed to simply theory crafting. and B: To make sure people are giving feedback on the difficulty through actual experience rather than just guessing based off of numbers. Neither of those things apply to the rewards system.
    Last edited by Cocomajobo; 01-06-2017 at 03:09 PM.

  5. #25
    Community Member Anaximandroz's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    The Reaper typed bonuses on items work just like a second Mythic type bonus. In that you can get one in each item slot and they stack with each other. They apply in all content regardless of difficulty.



    Each item with a Reaper bonus will have one of:
    - "Reaper Power" (Melee Power, Ranged Power, Spell Power) +3
    - PRR +3
    - MRR +3
    - All Attributes +2 (These only appear on helmets and thus you can not stack multiple all attributes Reaper bonuses)
    The reaper power is MP or RP or SP or all 3 (like in mythic)?
    Are the bonuses all +3 or range from 1 to 3 (like mythic)?
    Guess reaper low skulls will be the new defaut.
    Last edited by Anaximandroz; 01-06-2017 at 03:28 PM.

  6. #26
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    The Reaper typed bonuses on items work just like a second Mythic type bonus. In that you can get one in each item slot and they stack with each other. They apply in all content regardless of difficulty.
    Thanks. This would make it a level 3 rant stage than.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  7. #27
    Community Member Mr_Helmet's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    - All Attributes +2 (These only appear on helmets and thus you can not stack multiple all attributes Reaper bonuses)
    Stacks with Litany?

  8. #28
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Anaximandroz View Post
    The reaper power is MP or RP or SP or all 3 (like in mythic)?
    Are the bonuses all +3 or range from 1 to 3 (like mythic)?
    Guess reaper low skulls will be the new defaut.
    The "Reaper Power" effect grants all 3 of Melee Power, Ranged Power, and Spell Power.

    The bonuses do not currently have a range. The values listed in my previous post are the only currrently planned variations.

    The percentage chance for a named item to have a Reaper Bonus when it drops is higher at higher skull ratings. This is in addition to the chance for a named item to drop at all increasing at higher skull ratings. While completing higher skull ratings is expected to be much slower the actual chance of gaining these bonuses is, all told, proportionally much higher at 10 skulls than 1 skull (and increasing at every step in between of course).

  9. #29

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    Quote Originally Posted by Mr_Helmet View Post
    Stacks with Litany?
    Litany is a Profane Bonus and does not stack with other Profane Bonuses (such as the profane bonus from eating all Festivult abishai cookies). Given Mythic-type and Reaper-type bonuses stack with themselves, they would stack with everything else... and hence could not be a profane non-stacking type bonus.

    I'd say yes, Stacks with Litany.

    Hmmm... so what are some good recent helms that would be so much prettier with mythic and a +2 attribute bonus?


    Side note. Now that DDO has moved crafted, random, named items bonuses almost 50% higher than they were for the previous 80% of the game's life... would really be nice if you could go back through and make all the previous raid and then many named items use the much higher statted values for attributes and other numbered bonuses. Go get that one intern back to update them all and put in crafting-stone recipes to update older items if needed. I've had two guildies return to find that all their previous gear is pretty but junk compared to the power creep of current random items. It would be nice to tell them how they can "make relevant" any of those items.
    Last edited by Gratch; 01-06-2017 at 05:21 PM.
    Casual DDOaholic

  10. #30
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Mr_Helmet View Post
    Stacks with Litany?
    This is a "Reaper" typed bonus which is entierly new and should stack with everything.

    If I recall correctly, Litany has a "Profane" typed bonus. There should be nothing stopping these two things from stacking as currently designed/implemented. If they don't that would be a bug.

  11. #31
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Sure. There's no reason not to lay out the reward system. It's there to incentivize people to play Reaper. The reason to hold back info on actual Reaper mechanics is A: For it to be an exploratory process of playing to find the best ways to counter things as opposed to simply theory crafting. and B: To make sure people are giving feedback on the difficulty through actual experience rather than just guessing based off of numbers. Neither of those things apply to the rewards system.
    +1
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  12. #32
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Mr_Helmet View Post
    Wait for the details before getting the torches and pitchforks.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  13. #33
    Community Member changelingamuck's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    The Reaper typed bonuses on items work just like a second Mythic type bonus. In that you can get one in each item slot and they stack with each other. They apply in all content regardless of difficulty.

    Each item with a Reaper bonus will have one of:
    - "Reaper Power" (Melee Power, Ranged Power, Spell Power) +3
    - PRR +3
    - MRR +3
    - All Attributes +2 (These only appear on helmets and thus you can not stack multiple all attributes Reaper bonuses)

    EDIT: Messed up the bonuses originally. Fixed.
    Do the reaper bonuses on named items persist through upgrades? Example: upgrading a named item to its ML 20 epic version through the seal-shard-scoll system

    I'm guessing it's a 'No'...

  14. #34
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by changelingamuck View Post
    Do the reaper bonuses on named items persist through upgrades? Example: upgrading a named item to its ML 20 epic version through the seal-shard-scoll system

    I'm guessing it's a 'No'...
    This is a good question that I completely forgot to caveat: When I say that Reaper Bonuses (and Mythic for that matter) can now be found on all named items that drop as quest loot that (to my recollection while at home away from notes/documentation) specifically excludes named items that can be upgraded via crafting because that would have, as you suspected, caused the bonuses to be removed which is an undesirable headache.

    I will amend the original statement to reflect this.

  15. #35
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    Default A modest proposal

    I see that rewards have been announced for Reaper but no discussion on Reaper XP(tm). While it might be too late, I have a suggestion for implementing Reaper XP(tm) in the game. Reaper XP(tm) would be used for crafting augments. The recipes would be quite simple. Players earn Reaper XP tokens(tm) by completing Reaper level challenges, generally 1 token per skull. Using the Reaper XP Crafting Station(tm)*, a player would add 10 Reaper XP tokens(tm)* and one item. The two ingredients would combine into 1 Reaper augment(tm). Reaper augments(tm) go in any augment slot are are minimum level 1, regardless of the level of the ingredients.

    Example: add 10 Reaver XP tokens* and 1 Epic Sword of Shadows (augmented with 1 Ruby Eye of the Inferno), and viola, one "Reaper Augment of the Epic Sword of Shadows with Ruby Eye of the Inferno", which could be added to any slot to add all of the associated effects to any attack (melee, ranged, or spell). Slot the newly created "Reaper Augment of the Epic Sword of Shadows with Ruby Eye of the Inferno" into Epic Riftmaker, then use the Reaper Crafting System(tm) to make an "Epic Riftmaker with Epic Sword of Shadows with Ruby Eye of the Inferno" augment to add to your favorite ML1 throwing dagger for your next TR.

    I understand the need to incentivize play in Reaper mode. I think this creates modest incentive without adding any undo power creep. Additionally, it should help with the TR Bank lag as players can now reduce inventory by consolidating gear into just a few augments, or even one augment!


    *available for purchase in the DDO store

  16. #36
    Community Member changelingamuck's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    This is a good question that I completely forgot to caveat: When I say that Reaper Bonuses (and Mythic for that matter) can now be found on all named items that drop as quest loot that (to my recollection while at home away from notes/documentation) specifically excludes named items that can be upgraded via crafting because that would have, as you suspected, caused the bonuses to be removed which is an undesirable headache.

    I will amend the original statement to reflect this.
    Okay, yeah, I figured that there would be an issue there. Hopefully in the future, someone will have time to do custom-coding on those items/upgrade interfaces to allow for the mythic upgrades to appear on the base items and persist through upgrades.

    And by 'persist', I mean 'also appear', since I get the fact that the 'upgraded' item is technically-speaking a brand-new item. But you know what I mean.

  17. #37
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    This is a good question that I completely forgot to caveat: When I say that Reaper Bonuses (and Mythic for that matter) can now be found on all named items that drop as quest loot that (to my recollection while at home away from notes/documentation) specifically excludes named items that can be upgraded via crafting because that would have, as you suspected, caused the bonuses to be removed which is an undesirable headache.

    I will amend the original statement to reflect this.
    Does this apply to EE MOD loot?
    A reaper litany or Quiver would be an EXCELLENT chaser item.
    I am looking forward to that in a HUGE way. That raid is awesome.
    The caster helm from there with reaper +2 attributes will be BIS.

    I don't want to see the upgrade system exclude this loot, although I'm very concerned about Slavers Loot becoming extremely OP.
    My 10cents.

    AM VERY EXCITED.

    This system looks great.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  18. #38
    Community Member changelingamuck's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    Does this apply to EE MOD loot?
    A reaper litany or Quiver would be an EXCELLENT chaser item.
    I am looking forward to that in a HUGE way. That raid is awesome.
    The caster helm from there with reaper +2 attributes will be BIS.

    I don't want to see the upgrade system exclude this loot, although I'm very concerned about Slavers Loot becoming extremely OP.
    The issue is any loot that is 'upgraded' by actually being replaced by a brand new item in your inventory. Anything that when currently upgraded has stone-of-change effects wiped or festival icy burst wiped would be excluded because of the same technical issue. The game doesn't actually retain the base items that are upgraded. They're deleted entirely and a new item (the 'upgraded' item) is simultaneously placed in your inventory. That's why retaining certain effects from the base items presents a technical challenge.

  19. #39
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    Does this apply to EE MOD loot?
    A reaper litany or Quiver would be an EXCELLENT chaser item.
    I am looking forward to that in a HUGE way. That raid is awesome.
    The caster helm from there with reaper +2 attributes will be BIS.
    I do not know the answer to this question for sure as I am working on periphery knowledge having not directly worked on the Reaper itemization. On Monday I will confer with either NoWorries (the person who actually implemented the change) or KookieKobold (who is in the process of testing it all) for the answer.

  20. #40
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    Quote Originally Posted by Cocomajobo View Post
    I do not know the answer to this question for sure as I am working on periphery knowledge having not directly worked on the Reaper itemization. On Monday I will confer with either NoWorries (the person who actually implemented the change) or KookieKobold (who is in the process of testing it all) for the answer.
    Hey thanks for all the work. I do have a couple questions that I hope you take a second to address:

    -How much new content could you guys have designed if you had spent the time you are spending on Reaper on making new content the whole community will enjoy?

    -Do you realize that the way the rewards are laid out that Reaper will become the new default diff for people? Do you realize what that will do to new and casual players?


    Thanks.

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