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  1. #1
    Content Designer KookieKobold's Avatar
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    Default Reaper and Champion Lamannia pass

    Howdy folks!

    We'll be bringing Lamannia up between January 10th and January 12th with updated Reaper mode and newly adjusted Champions.

    We'll also be doing a couple of Dev events during the uptime, we'll announce more specifics as we get closer to then.

    See you all there!

    *EDIT*

    We've just opened Lamannia up right now (6:52pm Eastern) for folks to patch up and hop on!
    Last edited by KookieKobold; 01-10-2017 at 05:53 PM. Reason: More info

  2. #2
    Barbarbarian Sam-u-r-eye's Avatar
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    super!
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  3. #3
    Community Member irnimnode's Avatar
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    Will be looking forward to it thanks for the notice.

  4. #4
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    Quote Originally Posted by KookieKobold View Post
    Howdy folks!

    We'll be bringing Lamannia up between January 10th and January 12th with updated Reaper mode and newly adjusted Champions.

    We'll also be doing a couple of Dev events during the uptime, we'll announce more specifics as we get closer to then.

    See you all there!

    A WHOLE TWO DAYS?!!???

  5. #5
    Community Member Steve_Howe's Avatar
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    Quote Originally Posted by goldengibblet View Post
    A WHOLE TWO DAYS?!!???
    Weekends of uptime seem to be the new normal for Lamannia instead of weeks of uptime.

    :sigh:
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  6. #6
    Community Member Vanhooger's Avatar
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    Nice!
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  7. #7
    Barbarbarian Sam-u-r-eye's Avatar
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    quit your bellyachin!!
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  8. #8
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    Quote Originally Posted by Sam-u-r-eye View Post
    quit your bellyachin!!
    Less than 48 hours to test out Reaper (which they never released any specs for de-bugging on last time remember? ) and now test the champ changes? ROFLMBO.

  9. #9
    Community Member Mr_Helmet's Avatar
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    Can we haz release notes? Especially since two days barely gives you time to figure out what's up, having to guess what's WAI is ridiculous.

  10. #10
    Community Member Wizza's Avatar
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    Quote Originally Posted by Mr_Helmet View Post
    Can we haz release notes? Especially since two days barely gives you time to figure out what's up, having to guess what's WAI is ridiculous.
    Yes please
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  11. #11
    Community Member thomascoolone64's Avatar
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    Has a Wipe been Performed?
    Quote Originally Posted by Cordovan View Post

    "Ignore the text in the Lamannia launcher claiming to be from Middle Earth. Wat?"

  12. #12
    Community Member Cleanincubus's Avatar
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    Will the new quest be available again for this preview, with more polish, or is this solely to get feedback on Champion changes/bugs and Reaper mode?

  13. #13
    Community Member edrein's Avatar
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    Quote Originally Posted by KookieKobold View Post
    Howdy folks!

    We'll be bringing Lamannia up between January 10th and January 12th with updated Reaper mode and newly adjusted Champions.

    We'll also be doing a couple of Dev events during the uptime, we'll announce more specifics as we get closer to then.

    See you all there!
    Any tweaks/changes to Ninja Spy in there? Or did our feedback from the last preview fall on deaf ears? (Not trying to sound rude, just wanting to know if you all are listening.)

  14. #14
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by Mr_Helmet View Post
    Can we haz release notes? Especially since two days barely gives you time to figure out what's up, having to guess what's WAI is ridiculous.
    this
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  15. #15
    Developer Steelstar's Avatar
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    Quote Originally Posted by edrein View Post
    Any tweaks/changes to Ninja Spy in there? Or did our feedback from the last preview fall on deaf ears? (Not trying to sound rude, just wanting to know if you all are listening.)
    Always listening. But no, there are no further changes to Monk planned for this patch.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  16. #16
    2016 DDO Players Council
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    Will we get a peek at the rewards system for Reaper during this preview?
    Active Characters: Griglok (main), Fiergen, Greyhead, Havegun
    Leader- The Casual Obsession ___Khyber___
    Feel free to join our Discord Check out my YouTube Channel
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  17. #17
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by thomascoolone64 View Post
    Has a Wipe been Performed?
    There will almost certainly be a character wipe before Lammania is open, yes.

    Quote Originally Posted by Cleanincubus View Post
    Will the new quest be available again for this preview, with more polish, or is this solely to get feedback on Champion changes/bugs and Reaper mode?
    Tower of Frost will be available for preview during this Lammania build, yes.

    Quote Originally Posted by karatemack View Post
    Will we get a peek at the rewards system for Reaper during this preview?
    The itemization half of the intended rewards system for Reaper will be in this build for preview. This includes the following things: Increased chance of dropping named items. Increased chance of named items having a "Mythic" typed bonus. A chance of named items (only those that are static and have no means of upgraded) having a new "Reaper" typed bonus which works similarly to Mythic bonuses (small incremental stacking bonus that one can theoretically have one of in each equipment slot if diligent). Each of these chances should increase in likelihood for each skull of reaper being played on.

    In addition to that, Mythic bonuses will now have a chance to drop on all named items (Caveat 1: Again, only those that are static and have no means of being upgraded. Caveat 2: The current preview will possibly have a couple of updates, around the Shadowfell era where the treasure tables are wonky, that are not yet implemented) even when not playing on Reaper difficulty.

    The other half of the Reaper rewards system (ie: What you will be able to do with the "Reaper xp" being accumulated) will not be available during this preview.

    EDIT: Completely forgot to caveat that only named items that are not craftable have a chance to gain a Mythic or Reaper bonus. Added that in for clarity.
    Last edited by Cocomajobo; 01-06-2017 at 07:59 PM.

  18. #18
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Cocomajobo View Post

    The itemization half of the intended rewards system for Reaper will be in this build for preview. This includes the following things: Increased chance of dropping named items. Increased chance of named items having a "Mythic" typed bonus. A chance of named items having a new "Reaper" typed bonus which works similarly to Mythic bonuses (small incremental stacking bonus that one can theoretically have one of in each equipment slot if diligent). Each of these chances should increase in likelihood for each skull of reaper being played on.

    In addition to that, Mythic bonuses will now have a chance to drop on all named items (the current preview will possibly have a couple of updates, around the Shadowfell era where the treasure tables are wonky, that are not yet implemented) even when not playing on Reaper difficulty.

    The other half of the Reaper rewards system (ie: What you will be able to do with the "Reaper xp" being accumulated) will not be available during this preview.
    This is more than I knew, sum total, about the reaper reward system, never mind that there were going to be 2 halves. Interesting.

    So, er... +1, but were you supposed to tell us all that?
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
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    My words are great. Even out of context.

  19. #19
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    The itemization half of the intended rewards system for Reaper will be in this build for preview. This includes the following things: Increased chance of dropping named items. Increased chance of named items having a "Mythic" typed bonus. A chance of named items having a new "Reaper" typed bonus which works similarly to Mythic bonuses (small incremental stacking bonus that one can theoretically have one of in each equipment slot if diligent). Each of these chances should increase in likelihood for each skull of reaper being played on.

    In addition to that, Mythic bonuses will now have a chance to drop on all named items (the current preview will possibly have a couple of updates, around the Shadowfell era where the treasure tables are wonky, that are not yet implemented) even when not playing on Reaper difficulty.

    The other half of the Reaper rewards system (ie: What you will be able to do with the "Reaper xp" being accumulated) will not be available during this preview.
    I guess how much of an increase in drop rates on Reaper will depend how much ranting and the tone of ranting there will be.

    So a Reaper type bonus only found in Reaper. Is this something that only works in Reaper or does this bonus also work on the other difficulties too?
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  20. #20
    Community Member legendkilleroll's Avatar
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    Quote Originally Posted by Cocomajobo View Post


    The itemization half of the intended rewards system for Reaper will be in this build for preview. This includes the following things: Increased chance of dropping named items. Increased chance of named items having a "Mythic" typed bonus. A chance of named items having a new "Reaper" typed bonus which works similarly to Mythic bonuses (small incremental stacking bonus that one can theoretically have one of in each equipment slot if diligent). Each of these chances should increase in likelihood for each skull of reaper being played on.

    In addition to that, Mythic bonuses will now have a chance to drop on all named items (the current preview will possibly have a couple of updates, around the Shadowfell era where the treasure tables are wonky, that are not yet implemented) even when not playing on Reaper difficulty.
    Alot of previous named items are completely outdated tho, even stuff a couple updates back

    Is reaper bonus melee/ranged power and PRR/MRR? or is it something else?

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