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  1. #101

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    Quote Originally Posted by Tilomere View Post
    Oh, the aura reapers on reaper 10 will kill melee before they reach them, and also kills ranged around corners and at such a long distance you can't really kite them, if you have LoS on one you are generally in range to take 500? stacking every few seconds and they also seemed immune to CC, although I died too fast to really know what hit me. The dot is for 15 seconds, so if you get a single aura stack you are taking 2.5k damage and are going to die, even with a healer hire or someone else tossing you a cocoon or renewal. Due to needing to run from aura, you can't stand in consecrate, because you will build enough stacks to die.
    The fear reaper aura seems much fairer to me this time, compared to the last build.
    On the last build it would hit you for 2k on the first tick. This time it slowly builds up instead. The damage per tick on the first stack was only around 20-30 damage. A 15 stack would tick for 600-800ish. Getting to 15 takes a good minute. How long was that reaper alive in your case?

    Reapers can be CCed and even instakilled.

    If a fear reaper is in a bad spot (behind a wall) it could really screw you though, since the aura seems to have no limit in range and goes through everything if in LoS or not.
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  2. #102
    Community Member Requiro's Avatar
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    Quote Originally Posted by Tilomere View Post
    I'm not going to adapt to heal other people. If it was a style I enjoyed, I would already be doing it.
    Therefor you will probably stay at Elite, like most zergers/solo players do in future DDO. People that will adapt, have their chance to feel the pain in Reaper. You will be happy, that can zerg entire game, they will be happy to play teamwork. Everyone happy.
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  3. #103
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by Tilomere View Post
    I'm not going to adapt to heal other people. If it was a style I enjoyed, I would already be doing it.
    You need to adapt if you want to go forward Tilo, even Rl is like that. Never sit down too long on something you feel comfortable with, and anyway tossing a cocoon to another party member isn't that hard, you need minimal awareness of what is going on in the quest.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  4. #104
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    Apparently all scaling damage goes to 10% while enemies do 10x damage.
    The real scaling is this:

    Damage Received: Baseline*exp(number of skulls*0.25)
    Damage dealt: Baseline*exp(-number of skulls*0.25)

    On a baseline of elite. You can find the numbers here:

    https://www.ddo.com/forums/showthrea...S-self-healing

    This is WAY too much damage on spells, particularly AOE spells. You can't avoid the Horrid Wilting spam, and it lands for 3000 damage. Spells shouldn't have as much modification damage-wise as melee/ranged.
    The problem is that it will completely imbalance evasion vs heavy armor builds. If you want to play heavy armor, you will be forced into a pure tank with a shield. The worst spells are the ones with no save, obviously, but in general spells will fry people without evasion at high skulls.

    I saw a guy with 150 MRR + tower shield (so 300MRR) get hit for ~700 from a spell you could avoid. This was a dedicated tank with shield block and absorptions, so on a regular toon this means you are a goner.


    Basically, it's like playing a quest as a Legendary Elite raid where you get hit = you die. Oh, and you also do only a tiny fraction of the damage you normally would. I find this kind of interesting, actually, as it seriously levels the difference between builds. There isn't much value to building for DPS specifically because the effect is going to be tiny.
    The first part is true, in high skulls in most high level quests you will be 1 shot unless you are a tank. However, the DPS part is less clear. While it is true that it buffs enormously insta killing, it is nonetheless true as well that some stuff MUST be DPSed down, mainly red named and death warded mobs.

    Going to be a lot of ranged kiting and plinking away from a safe spot again, because even the most elite tanks in the game are going to get massacred, and all enemy saves got jacked to the sky again so CC doesn't work very well. Didn't check out the insta-kill builds.
    You bet. The meta is going back to ranged with certainty. We already know what happens when you increase a lot damage: ranged becomes faaaaar more attractive, we saw it in the old EEs.

  5. #105
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by Tilomere View Post
    I'm not going to adapt to heal other people. If it was a style I enjoyed, I would already be doing it.
    Well, it looks like you didn't play DDO back in the day, before dungeon scaling, before hirelings, before most people could solo dungeons easily. There was no doing the raids without dedicated healing, it didn't happen. While I am not completed against the complete soloablilty of DDO in it's current form, the original version had a lot to offer. If Reaper mode brings that back, I am excited. Also, it's just an option, there will be no one forcing you to select Reaper mode....

  6. #106
    Associate Producer Cocomajobo's Avatar
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    Hey, everyone!

    We're going to be bringing Lammania down very shortly in order to update it with a new build. This new build should do three things:

    - Resolve the issue where Positive and Repair self-healing was not reduced in Reaper.
    - Resolve the issue where Red Named monsters could appear as Champions.
    - Replace the Tier 3 Mechanus Champion "Force Guard" buff with "Deathblock".

    I will let you know when Lammania is back up. After it comes back up it should remain open until sometime tomorrow Friday 1/13/2017.

  7. #107
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Hey, everyone!

    We're going to be bringing Lammania down very shortly in order to update it with a new build. This new build should do three things:

    - Resolve the issue where Positive and Repair self-healing was not reduced in Reaper.
    - Resolve the issue where Red Named monsters could appear as Champions.
    - Replace the Tier 3 Mechanus Champion "Force Guard" buff with "Deathblock".

    I will let you know when Lammania is back up. After it comes back up it should remain open until sometime tomorrow Friday 1/13/2017.
    yay
    Without new players DDO will go the way of the dodo.
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  8. #108
    Community Member Wizza's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    - Resolve the issue where Red Named monsters could appear as Champions.
    I actually didn't mind Red named being champions.

    Quote Originally Posted by Cocomajobo View Post

    - Replace the Tier 3 Mechanus Champion "Force Guard" buff with "Deathblock".

    I will let you know when Lammania is back up. After it comes back up it should remain open until sometime tomorrow Friday 1/13/2017.
    This is why we can't have nice things. Meanwhile, 14/20 True Sight, no changes.

    Oh btw, I cannot kill nor CC Skyborn planed Champions on my Air Savant. Any chance we remove that too?
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  9. #109
    Community Member Rys's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    - Replace the Tier 3 Mechanus Champion "Force Guard" buff with "Deathblock".
    This is such a shame. One champion and you listened to the forum whiners again. Instead you added yet another mob with deathblock to make the life harder for assassins and instakillers because melees couldn't deal with the fact they can't hit one champion in melee range. Shame.

  10. #110
    Associate Producer Cocomajobo's Avatar
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    Lammania should now be open once again!

  11. #111
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Rys View Post
    This is such a shame. One champion and you listened to the forum whiners again. Instead you added yet another mob with deathblock to make the life harder for assassins and instakillers because melees couldn't deal with the fact they can't hit one champion in melee range. Shame.
    Dude, melee lives are hard enough. Simple fix for something silly.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  12. #112
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    Quote Originally Posted by Rys View Post
    This is such a shame. One champion and you listened to the forum whiners again. Instead you added yet another mob with deathblock to make the life harder for assassins and instakillers because melees couldn't deal with the fact they can't hit one champion in melee range. Shame.
    Actually we asked for something similar to be inserted for casters/ranged. But DDO already knows how whiney the caster/ranged community is....

  13. #113
    Community Member Rys's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    Dude, melee lives are hard enough. Simple fix for something silly.
    I like how in process of having hard life, they have the time to whine about ranged as well. I would rather see two champions immune to ranged damage added than the one with the guard removed.

  14. #114
    Community Member Rys's Avatar
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    Quote Originally Posted by LavidDynch View Post
    Actually we asked for something similar to be inserted for casters/ranged. But DDO already knows how whiney the caster/ranged community is....
    See the above. Can say the same about the melee community.

  15. #115
    Community Member Wizza's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    Dude, melee lives are hard enough. Simple fix for something silly.
    Letting your party members take care of one T3 champion is too hard, yo.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  16. #116
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Wizza View Post
    Letting your party members take care of one T3 champion is too hard, yo.
    It would be ok if I could actually see the champion names.
    But random suicide sucks.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  17. #117
    Community Member warryofjerry's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    Dude, melee lives are hard enough. Simple fix for something silly.
    but my poor PM

  18. #118
    Community Member Wizza's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    It would be ok if I could actually see the champion names.
    But random suicide sucks.
    Well, we can

    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  19. #119
    Barbarbarian Sam-u-r-eye's Avatar
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    ya if you toggle off global hp values
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  20. #120
    Community Member Wizza's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    ya if you toggle off global hp values
    I agree it should be fixed tbh
    Last edited by Wizza; 01-12-2017 at 04:46 PM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

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