I'm not sure any sort of endgame is possible in DDO as it currently stands. Any whiff of challenge, and the people crying for an endgame become enraged, meaning endgame will just be like what we have now. Easy pack to farm until the next one comes. I'm not sure "endgame" is something people truly want, even if they say they do.
Nothing stands out that I might have a problem with here.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Thelanis -- Wulverine + [Funkaholic, Funkatronic, Funkarific]
So the new twist slot disappears and reappears as you TR and return to 30. Say a character isn't an epic completionist, so they only have 3 slots, and then reaches 30, giving them the 4th. At some point they do become epic completionist, which means that while they are level 30, they have 5 slots. My question is: is the slot that comes and goes permanently the 4th? As in, is it possible to end up in a situation where you have access to 4 slots for most of the epic levels, with the last one costing 5 points to unlock because of the order you achieved level 30 and epic completionist?
Torimi, Syken, and Lursana Dragonheart of Phoenix Clan on Orien
8 Million XP is frankly ridiculous!
For those who've already got their E-Destinies and E-TRs done it may sound ok but for those who haven't it's BRUTAL!
800,000 for Lvl 21?
OK I know I've stated on multiple occasions that the current xp for 20-21 is too low but talk about overreacting!
This is going to require ALL Base Lvl 17-20 quests/Raids {incl. Dreaming Dark and Tower of Despair} to have their Base XP DOUBLED! Otherwise players hitting 20 are going to simply ignore them in favour of running EN VoN3/Spies/Wiz King 2x each!
And Epic Snitch, Partycrashers, A Small Problem, Big Top, Tharashk Arena, Prisoner, Lords of Dust, Spinner of Shadows, Bargain of Blood, Storm the Beaches, Black Loch, Tide Turns, The Last Stand, Claw of Vulkoor, Fathom the Depths and Into the Deep will ALL need massive Boosts to their Base XP too {On ALL difficulties!}!
Adding another 1.650.000 xp to the number needed by players at end-game also makes the Base XP for newer high level Epic Quests even worse than it currently is {and it's currently BAD with a Capital BAD!}.
The very least you could do is to make E-TR {OK not I-TR} only require the 6mil Karma in a Sphere rather than both that AND hitting XP Cap!
Yes this would be a smaller requirement than for those who've already done all their E-TRs but it will allow newer and more Casual Players a small chance to play a little catch up!
P.S. This is yet another nail in the coffins of alts!
Last edited by FranOhmsford; 11-17-2015 at 03:24 PM.
I like the flat curve.
The "big" XP at 20 just means I take my guildies into challenges in House C or out in ES to get over that hurdle. Nice to have a reason to run those challenges.
Honestly, I think you may need to find a more efficient way to level through epics. I don't foresee this change changing anything I do in early epics. I mean, 28-30 is going to take some fine-tuning, but I will run everything else the same... and that won't be running a single quest on EN (really? why? EH is literally just as quick and offers more xp) or running any heroic quests in epic.
Have fun, and don't forget to gather for buffs!
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I don't like the much, much higher amounts at lower epic levels when I am weak. They will drag on and it inevitably will cause a spike in EN "dailies" for people until the reach 23-25. I'd much rather do a bit more work near the top end with all the good gear I've spent way more time trying to acquire. You are also going to punish with "extreme prejudice" the casual and new player this way.
Between this and the legendary raid timers, I'm not sure who you are listening to, but they aren't giving you good ideas. (actually it's quite easy to see. Most notably forums posters and PC members who agree with everything you say. Here's a hint: they are leading you in the wrong direction.)
As a casual player this was exactly my first thought... to get to Level 21 it will take as much as it now does to get to Level 23+. I am a very slow leveler, and that just seems brutal. Yes, I realize the curve flattens out with each higher level, but this is not appealing to me at all.
Last edited by DANTEIL; 11-17-2015 at 03:38 PM.
You never unlock a particular slot. You only gain +1 to your "Number of Twists of Fate" statistic.
If you already have four, the 5th is going to cost 5 points to unlock. Doesn't matter what order you've done things in.
For most players, who are reincarnating and have Epic Completionist, they will have 4 slots for Epic and a 5th that costs 5 points upon reaching Legendary (level 30).
EH may be just as quick for you - I'm gonna guess that you're perfectly capable of running EE anyway - But it would take me at least half as long again to solo EH VoN 3 as it does to solo EN!
And then there's the fact that for most EHs I'd have to wait with an LFM up in the vain hope of getting anyone to join it whereas EN I can start and finish even if no-one joins me!
EEs are simply far too hard to be made a requirement for everyone and the amount of XP the Devs are talking about pretty much does just that!
I'll tell you now that there's no way I'm going to be running EE Amrath, Vale or Orchard quests unless I'm already CAPPED and probably not even then until I've got every destiny AND every E-TR done!
My monk with 4 Epic Past Lives at Lvl 20 did fine in EE Loch/Beaches and Tide the other day IN A GROUP but yesterday having taken Lvl 21 I needed to get an EE BoB done to finish the Saga and NO-ONE joined so I had to solo it - It took me 6 Deaths, 3 RE-ENTRIES and over 40 MINUTES and I got just 6k XP from it upon completion!
You really think MOST players have Epic Completionist?
No wonder the numbers you're talking about are so BRUTAL!
Those few players on each server who have Epic Completionist won't be bothered at all by these changes - Can you please think of the rest of us for a change rather than catering exclusively to the UBER-ELITE!
With the increase to the XP at the lower levels - please give us the option to reset the explorer / slayer XP for a ETR.
Getting to LV 23 & LV 25 are some big gear unlocking points - taking longer to get to those levels will be painful - adding back the explorer / slayer XP will help some.
I know some people like keeping there SAGA rewords for the next life = gives them a boost to staring the way back to LV 23. Don't mess that up.
Either make it a person to talk to / a clicky in your pack or something...
Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile
Nope. Nothing of the sort. You are entirely misreading what I was trying to say.
I gave an example in order to try to answer someone else's question. Those were the presumptions for that example, which otherwise would not make any sense. Not an assumption of reality.
I am ok with flat XP curve. You have to count with EDs. First life toon starts to build first ED at level 20. He will have 3rd ED level on 21th character level. So there is a lot of fun from advancing during level 20. After capping ED at level 5, he will need aprx 160kXP to reach level 22.
TRed toon with many EDs is currently very powerful at level 20, he can run harder quests and gain more XPs.
Thelanis: Shewind the Airbender (Sorc20/Epic5 -> Bard20/Epic8 -> Rog20/Epic8/Epic2 -> Harper_FvS20/Epic4 -> Art20/Epic8/Epic8 -> Rng20/Epic10 -> Drd6),
Azaxe (Rog18/Wiz2 -> Sorc20/Epic8/Epic10->Sorc(EK)17)