im ok with the xp changes but... if you could add a lil something on lvl 22 and 23 that would be great.
cause more then 1,5 mil. for only +2 on skills is kinda meh...
other then that i like the idea![]()
they know its a minority, it was just a answer to a question
what? early stages yea it will take a wee bit longer, but thats part of the fun, people need to stop complaining that TRing is a grind, and start playing the game that was created for them, doing the off teh wall side stuff that they always gloss over, go have a romp through the slayer areas for the funsies. I'm willing to bet there is a great deal of this game that most players have either never seen, or simply forgot about. Nostalgia questing can be quite fun.
true, i wont, not on my main character anyway, but thats the point, this game is great for the fact that there literally is no end game, you can take your same charcter and keep playing them over and over until the game literally dies out, instead of being forced to keep a character your super invested in at cap level to run the same stuff repeatedly.
Alternatively you can make an alt > see what i did there :P < and play through all shiny and new. And while most everyone has them, i'm willing to bet their arnt a great many players on any server who wish their alts the best of luck and let them live of random loot gen and no ship buffs like the game was so long ago.
If you want brutality, make a new character, dont join a guild or ever get guild buffs, rely on random loot generation and that characters own money only, and play permdeath style. This is what I do with all my toons, and the ones that are level 20+ i look forward to seeing if they can survive all the way to their first epic TR.
uh... they did, they are looking at a proposed reduced xp chart, and honestly if I were to grind, REALLY grind, i could have 28-30 completed in 3 hours tops, 2 if its a good group.
add to this, that there is so much to do in epics, that typically ( on my uber stupid toon ) to get from 20 - 28 as it stands currently doing all the sagas out in eveningstar on elite at level with bravery, thats most of the entire epic life right there after you turn the sagas in for xp gems.
To be honest, it's a huge mistake to increase the time for epic reincarnations after they've been this way for 2 years now.
You should really consider one of the following:
A> Allow people to reincarnate at 28
B> Allow people to reincarnate as soon as their destiny sphere is at 6m karma
C> Rebalance the XP curve to 6.6m for 20 to 30
D> Buff epic dungeon XP (I would say roughly half of them are way too low compared to others to begin with. Which is why people grind the same dungeons over and over.)
Personally, I would choose A or B. It's simple. It's straight-forward. It doesn't throw a wrench in people's time to ER.
If people want to level cap to 30, requiring extra XP makes sense. I get that. But it makes no sense to increase the time to reincarnate, after it's been this way for 2 years. Things like this tend to drive away newer players, and cause vets to give up where they left off.
If anything, MMO's should be reducing time for older character development mechanics.. not increasing it. If you want to make the game more difficult/challenging... add in that new difficulty mode. But don't add extra time for existing character development. Character development is probably one of the biggest things in DDO, and reincarnations play a big part of that.
How will epic levels effect grouping XP now that the spread is 10 levels? Specifically:
- What's the power leveling penalty level split, if any? Will a 20 get full xp in a group with a 30?
- What is the bravery mechanic for epic levels and quests? It doesn't work like in heroics, with a 2-level split.
they stated this was coming though... for a while now, yet its now just becoming a big deal.
You should really consider one of the following:
they've already stated this isnt going to be the case, were beating a dead horse at this point
they can > see heroic reincarnation < otherwise, its not working like that now, why would it work like that afterword, furthermore, one of the complaints against going to 30 is that it makes it more difficult for newer players ( not really, just a little long ) and is not fair for them when the people who got their EPL's already ( guilty ) did it at 28, well guess what changing it to this would be just as unfair to us, please skip on the dose of hypocrite in the morning.
a sensible solution to a degree, however doing it this way would basically make increasing the level cap arbitrary at best, in all likely hood not going to happen
what? why? for what reason? EE spies ( and its been a while so i could be wrong ) is around 200k xp+ on its own, the first Estar chain on EE is about 500k, the saga that spans Lord of Dust all the way to Estar 3 chain ( 2 of them mind you ) is about 2 million xp run on EE with first time bonus. Then you've got the saga turn ins
now is everyone going to run it on EE, no, but i'd be willing to bet if you put up the lfm people would join it
"if you build it they will come "
will you die? maybe, but this is D&D death is a very real part of it, and so is raising the dead. So what if you die, it happens.
they havnt increased the time to TR, its still at max every 3 days, unless you have a bypass timer. and how exactly is this going to drive people away? that statement was senseless, thats like saying everytime wow comes out with a new expansion and raises the max level people leave cause "darnit im no longer max level" people leave cause they want to play new games > i.e. fallout 4 < not cause the developers give them more stuff to do. thats like getting mad cause you found easter eggs in your game.
so you want the time reduced for characters to get super powerful, and reduce the time for power creep to increase? isnt that one of the main things people are against?
new difficulty mode would be interesting.... hardcore mode that says your character is erased upon death? sign me up, will it happen, pfff please i doubt it. but theres your challenge.
no extra tim has been added for char development, timer still remains 3 days
a questino about the fate points given at 29 and 30 though, are those permenant or just for that life? if for that life, i assume they are treated like a feat of some kind?
I agree. The typical time for me to ETR/ITR is 3-6 months and now it'll take a lot longer for no good reason. "Because the max level was raised" isn't a good reason to me.
Anyway, the staff weighed the feedback and decided to increase the XP to ETR/ITR. Ok, fine, that's their decision. I just cancelled my many-year subscription, though, as part of my feedback to them.
I'll probably still play as a free-to-play account from time to time, but I won't be a paying customer ever again.
The curve has to be redesigned to be 7.000.000, max 7.500.000
8.250.000 is too high
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Looks like we will spend far more time at the low epic levels. Can we get a trade in for all seals, shards and scrolls like we have for the sand scrolls please?
I really would like to use some of the old epic level 20 stuff, but even after playing DDO for more than 5 years I have hardly any "seal, shard, scroll" sets complete. You would need X seals/shards/srolls from the right pack to turn them in and still will have to grind for the base item. Compared to ALL the other epic items that just drop in one piece that won't be over the top, right?
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Well, well, well. 30 finally on the horizon for real.
8.25 million xp? It was inevitable, I assume the plan is that all new content in the foreseeable future will be built for mid-to-high end Epic. To me this means Heroic content, and a much needed new starter area, remain on the back burner for the foreseeable future. Or will there be some room for both?
I agree with Fran on 1 thing - this xp grind continues to favor players who focus on 1 or 2 characters. There is hardly incentive to run a stable of alts with this xp curve, particularly and especially if you are a casual player.
Heroic XP, especially anything from 15 on up, needs such a major boost. Will there be any tweaking to allow 18-22s to run together in content without having to worry about it being at the 20+ Epic XP range? I just see the 17-20 level range being even more of a complete let down now. Once you hit 20, there will be absolutely NO incentive to run anything that isn't getting Epic XP scales.
I can also see people wanting to run Bravery Streaks more often in Epic now because of this. Too bad. BB should go. Is there a plan to replace BB with a better incentivized XP bonus? Please tell me yes.
Last edited by Hafeal; 11-17-2015 at 05:41 PM.
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
Personally I think that the xp curve would do well with a little less flattening, and probably a little less experience. At level 20-24 I personally usually just run ENx2 quests myself, and then begin switching to EE sagas and newer quests at 25+ because of how much more powerful my character is at those levels. I think that subtracting a bit of xp from levels 20-23 or so and adding it in at level 29-30 (Or removing it entirely) would make the first few epic levels a lot less punishing. This will particularly affect casual players and players who try and play without farming quests with better xp/minute, because quests obviously take longer to complete the less power you have to use on them.
Aside from the xp, I like the rest of the changes. Adding in Fate Points at level 29-30 seems like a really great place to put them, and I'm looking forward to the new build options that will be presented with 3 extra feats. Big thank you for not making the xp incredibly insane, even if it is still a wee bit high.
Dazling of Cannith
At one point the devs proposed moving caster levels from epic destinies to epic levels. Has that been permanently shelved? Or is that still in the works? I know a lot of cha-based arcane casters live in exalted because it's their best dc destiny, but that hurts caster levels, particularly if we can now uncap several spells.
I am not happy with the new flat XP curves. It will take more XP to get to every single level than before, except for lvl 28. This will means it will take me longer to get to lvl 28 than before. Why? Because I'll be getting my better weapons at lvl 24 (CITW Antipode) and lvl 26 (Tier 2 Thunderforged wraps) later, which means I'll be killing things slower, and therefore progressing through my ETR slower. It's bad enough that ETRs are going to take a lot longer due to needing 8.25 million XP now, but it's rubbing salt in the wound to slow the rate of level progression, thus delaying the use of higher DPS weapons, which in turn lowers the overall rate of XP progression.
I understand the logic behind flattening the XP curve, and it makes good sense to me, but I am not happy with the impact this will have on the speed at which I ETR (12 ETRs to get an extra twist is going to take a LONG time already). An alternative would be to leave them as they currently are on live, then fudge in lvls 29 and 30 with XP requirements that makes no logical sense. This is unappealing and probably a bad idea. The only other alternative I can think of that might be reasonable would be to keep the 8.25 million cap at 8.25, but adjust the non-linear curve so that the lower levels (at least up to 24, where Tier 1 Thunderforged and maxed out CITW weapons become available, maybe 26 for Tier 2) are closer to their current values? This would slow down later level progression due to higher XP requirements in the higher levels, but I'd be getting vastly higher DPS weapons sooner, and thus it would speed up the overall time of the ETR over what is proposed. I am thinking that I would rather have slower higher level progression, as much of a slog as that would feel like, in exchange for faster overall ETR times. Even though higher levels would be more of a slog, the overall slog of the entire ETR would be less.
Rewards for level 29 and 30 look pretty decent. XP curve is very disappointing. Getting to level 23, 25, and 26 are big deals for me. I was looking forward to making some T3 Thunderforged and actually running some quests for XP with it. The flat curve maximizes my time when my character is weak and not fun to play. Thanks for that.
Why not just drop the XP for level 28 to 1.2 mil over level 27, then 1.2 mil for level for 29 and 30. 6.45 mil for 28, 7.65 mil for 29, and 8.85 for 30. Then I at least get to play with all my toys for a while before I TR. If you're really committed to 8.25 mil, no one will complain if you drop level 27 a bit.
Considering I was expecting that the 9,750,000 XP requirement before ITR/ER was a done deal when level 30 would come into play, colour me quite happy with the new values. Also taking into account the pain it still is to get from 19 to 20, I always found it a bit daft that one got from 20 to 21 in the time it would take to eat dinner, so the balancing of XP between the levels is logical.
From reading the thread I do think there is a lack of 'fun factor' as well as a gear issue for some people [myself included] for the levels 20 to 22/23 now that we'll be there for longer. The Eveningstar commendation gear is fine entry-level stuff but I think there is an opportunity now to address the old L20 epic gear.
This person has the measure of it:
Yes please indeed. As we'll be in the lower end of epics for longer, much of this older gear could now be more useful again. The old epic gear represented significant power back in the day but has been practically obsolete for some time. I reckon these could be used more at 20-22 now that those levels can't be 'skipped' as much. You never know - people may even have 'fun' running those quests again while waiting to get to 23.
To facilitate this further I would also call for either:
[a] a significant increase the drop rate of these old seals, shards and scrolls components, because the current drop rates are not 'fun' IMHO,
and/or
[b] guaranteed appearences of random seals, shards, scrolls in the end rewards list for the relevant associated quests or end of chains/raids.
Just my 2c.
Last edited by Karadon_II; 11-17-2015 at 06:18 PM.
Karadon: Paladin [5] Mar - Jul 2006 - Aureon [EU] --- Paladin [20] Feb 2010 - June 2012 - Orien --- Paladin [21] June 2012 - July 2013 - Orien [TR1] --- Paladin [20] July 2013 - Present - Orien [TR2]
Yes this is correct, I played Paladins, even pure Paladins before Update 23!!!
I can't comment much on the fate points and twist slots. Allowing more abilities to cross over destinies limits destiny diversity. I mean, if you find 5 most powerful destiny abilities and twist them, you'll always be using the same stuff no matter which destiny you're in. On the other hand, it adds more power from EDs and I guess that was needed with a level raise. Adding and removing the twist slot upon reincarnation, not that smooth but if it works then all good...
Maybe you could also reset (or the option to reset) EDs upon such reincarnations instead of still requiring plat to do it.
Yes to raising the ER and IR point. Those types of reincarnation always mentioned they work at level cap and there were explicit dev posts about the cap going up along with the reincarnations. And it doesn't make sense to not be at level cap.
The xp curve should not be totally flat. Agree with the other posters that it should be flattened, but not totally. Reason: If you play quests at level (respecting that the level of the quest means something... which it doesn't if you compare MotU quests to old epic level 20 packs) then at level 20 you can do the level 18-20 heroic quests and some level 20 epic quests. At level 21 you can do level 20s and 21s. At level 25, a range of 20-25 quests.
Since quests do get an xp growth as level raises and you get to play from more quests, the curve shouldn't be totally flat.
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