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  1. #1
    Community Member morkahn82's Avatar
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    Default Acquiring Past Lives at Level Cap

    We all know that there is less incentive for players to remain at cap. You simply can not progress your character after you got all your destinies without tr'ing. People are also keen on making raid completions persistent through tr, so that they can go for 20th list while perma-tring. A lot is done for the perma-tr community, time to please the stay-at-cap community.

    What about spending a tr-heart, and getting a buffer of the amount of xp which would be needed to get back to lvl 20 or epic from 20-28 or iconic 15-28, when you fill the buffer (through gaining xp on level cap) you get the past life. This is of course a little naive, more thought has to go into it. But the idea is clear. Progress your character at level cap!

    I do not especially know if I even myself like the idea, but I think it is a great counterpoint to all that perma-tr pleasing and it is time to please the stay-at-cap community.

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  3. #3
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    I like it.

    It's the sort of option I wish had been added when TRing first came out. Even more so now with the more generic epic TR.

    Ive never really been a fan of the whole drop back and repeat to progress concept.

  4. #4
    Community Member Qhualor's Avatar
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    this suggestion makes as much sense as raid completion counts persisting through a TR.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  5. #5
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    I've always felt the reward for being at level cap is...being at level cap. You get to actually USE all those shiny high-level abilities & gear.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  6. #6
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    Quote Originally Posted by SirValentine View Post
    I've always felt the reward for being at level cap is...being at level cap. You get to actually USE all those shiny high-level abilities & gear.
    For what though? That's the issue I see. The game, more or less, penalizes players for doing so by making any sort of progress predicated on playing without those things.

  7. #7
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    Adding a way to acquire Epic PL while at cap would most definitely be good. Make it take 5 times longer than doing so the normal way so its much slower but give the option to do so.

    I wont hold my breath for that to happen though. Many players are entrenched in the idea that progress can *only* come from replaying the same levels and well, there is no financial reason for Turbine to make this change.
    Member of Spellswords on Ghallanda

  8. #8
    Community Member walkin_dude's Avatar
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    Quote Originally Posted by Qhualor View Post
    this suggestion makes as much sense as raid completion counts persisting through a TR.
    Not to me. I could actually craft an argument to justify raid completion persistence. The idea in the OP is a much more blatant example of someone wanting to eat his cake and have it, too.
    Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
    Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
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  9. #9
    Community Member Qhualor's Avatar
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    Quote Originally Posted by walkin_dude View Post
    Not to me. I could actually craft an argument to justify raid completion persistence. The idea in the OP is a much more blatant example of someone wanting to eat his cake and have it, too.
    that's what im saying.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  10. #10
    Community Member morkahn82's Avatar
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    Quote Originally Posted by walkin_dude View Post
    Not to me. I could actually craft an argument to justify raid completion persistence. The idea in the OP is a much more blatant example of someone wanting to eat his cake and have it, too.
    I deduced from reading through the forums it is the month of exaggerated requests and I wanted to contribute.

    Asking for persistent raid completions is just the same, wanting both to tr AND keeping completions, like staying at cap AND progressing character. Same story. Why shouldn't I also ask for convenience changes that are in no way justified but comfortable if others do it with that passion?
    Last edited by morkahn82; 09-11-2015 at 06:42 AM.

  11. #11
    Community Member walkin_dude's Avatar
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    Quote Originally Posted by morkahn82 View Post
    I deduced from reading through the forums it is the month of exaggerated requests and I wanted to contribute.

    Asking for persistent raid completions is just the same, wanting both to tr AND keeping completions, like staying at cap AND progressing character. Same story.
    I don't think persistent raid completions is a good idea, it just seems less outlandish than gaining past lives while staying at level cap.
    Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
    Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
    Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae

  12. #12
    Community Member Dragavon's Avatar
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    People always want more for less.

    If you want those past lives, do the job to earn them.

    They should not come free like this, or any other way people have suggested in the past.

  13. #13
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    How about instead of farming past lives indefinitely at cap, allow an etr to gain up to 1 epic past life per sphere, as long as that sphere has.maxed karma. You would still need to farm 6 million karma per sphere, but you could do most of that at cap.

  14. #14
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    I already have 25 epic past lives (and no epic ottos were hurt in the process) - but I still think it would be better for the game if you could either
    - do an epic PL the way you do it now OR
    - accumulate 30mill xp in the same sphere and get an epic PL without dropping back to level 20.

    There is zero doubt that its much faster to do it the current way but giving an option for those that prefer to stay at cap would be good imho. It sure would not be "for free" in any way.
    Member of Spellswords on Ghallanda

  15. #15
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by morkahn82 View Post
    I deduced from reading through the forums it is the month of exaggerated requests and I wanted to contribute.Asking for persistent raid completions is just the same, wanting both to tr AND keeping completions, like staying at cap AND progressing character. Same story. Why shouldn't I also ask for convenience changes that are in no way justified but comfortable if others do it with that passion?
    Because if you *knowingly* do that, you're basically trolling. That's why.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  16. #16
    Community Member morkahn82's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Because if you *knowingly* do that, you're basically trolling. That's why.
    Not if I support the proposed change, right?

  17. #17
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    Quote Originally Posted by Dragavon View Post
    People always want more for less.

    If you want those past lives, do the job to earn them.

    They should not come free like this, or any other way people have suggested in the past.
    How is earning them at one level any freer than earning them at another if that's what one wants to do in a game they choose to pay to play? Here it is, I want to play with what I have earned on my character to earn more on that character. That's something I'm much more willing to pay to be able to do. How is that somehow more wrong than being told I have to re-level to do so? Hell how isn't DDO, itself, an anomaly due to the illogical and non-intuitive way it handles progression.

    To me, the whole process seems a way for Turbine to add to the game without actually having to add to the game. I've just never acquired much of a taste for that particular kool-aid.

  18. #18
    Community Member bartharok's Avatar
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    Quote Originally Posted by Gremmlynn View Post
    How is earning them at one level any freer than earning them at another if that's what one wants to do in a game they choose to pay to play? Here it is, I want to play with what I have earned on my character to earn more on that character. That's something I'm much more willing to pay to be able to do. How is that somehow more wrong than being told I have to re-level to do so? Hell how isn't DDO, itself, an anomaly due to the illogical and non-intuitive way it handles progression.

    To me, the whole process seems a way for Turbine to add to the game without actually having to add to the game. I've just never acquired much of a taste for that particular kool-aid.
    I dislike theidea.

    Additionally, there is a reason why they are called past lives. If theyvwere implemented the way youd like, they would just be epic bonuses.
    Dystopia = utopia achieved

  19. #19
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by morkahn82 View Post
    Not if I support the proposed change, right?
    Hard to imagine how you could claim that if you have already stated you know it has 'no justification'. But hey - I don't care either way about this idea since I don't spend any time at cap, suggest whatever you like, make no odds to me. You just asked why you shouldn't if other people are. Normally when someone asks that sort of question I go straight to 'if everyone jumped off a bridge...' or, more often 'insert latest boy/girl band sensation] is the reason why you shouldn't do what everyone else is doing', but I thought maybe I'd provide a reason more specific to the environment for a change.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  20. #20
    Community Member Coyopa's Avatar
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    The problem is that epic experience is earned much more quickly than heroic experience. So, if this were implemented, then it would be fastest for everyone to get to cap once, then stay there and just fill up the buffer over and over and over.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

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