I understand most of the posters here have played this game for an extended period of time, have excellent gear and a few have several past lifes if not completionist. From these player's perspective EE Is very easy. From a new players perspective who only has normal loot gen items, wasn't around when the raids were actually still being ran and does not have a bevy of raid weapons laying around EE is still a struggle. I have managed to get a pure ranger aa to level 25, a pure drow sorc to 27, a bard/ftr/rog to 24 and 3 others in the epic levels. My friend who has played less than a month has his Ken focused great axe bf at 28 in LD, none of my toons can compete with the damage he dishes out. My aa in Fury has to land 10 20's to get the max damage while he spams his tactical feat before we even meet an enemy. I get a few bursts of dps on the long road to my max damage while he is a hurricane from the beginning. Blitz is overpowered but does not need to be nerfed. Instead, the other destinies need to have there epic moments reworked to be able to actually be epic. Master's does not need a helping hand though. Allowing them to keep it up by just hitting a creature is not the answer. Redistributing the power from beginning to end is in my opinion a good idea. And to the Spell users who say magic is already behind..say what? Yes the save dc's of epic are way to high but to say they are behind melees in damage is just false. My sorc can dish out 4 time the amount of damage masters blitz can...IF of course I can land them. Running through EE Tor with a Wiz, I on my melee LD, I didn't have a chance to kill anything. The Wizard was instakilling everything in sight. That's OP, not melee.
That is my 2c. On a last note, instead of changing LD why not try and fix it first? Momentum swing sometimes does no damage, lay waste is sometimes put on timer by cleaves. That is buggy and very annoying.