Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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While this does look promising...it is still lacking....
PRR still needs to mitigate more damage than it does. a boss that spams hits for 500 a swing will still destroy a S/B tank with 50% damage mitigation.. this needs to be able to get much higher.
Bigger increases from tiers of armor/shields.. a well invested Stalwart type tank with heavy armor and towershield with 200+ PRR should be able to mitigate 80% damage or more.
Perhaps add some Torc type effects to heavy armor when shield blocking. (converts damage to SP/HP), .. they certainly are not doing much damage when shild blocking...
and/or % defletion damage.. Deflection bonus only applies to armor/shields... this way they can have a chance of deflecting damage back to opponent, while taking little or no damage.
Apply stacking DR calculated as 10% of PRR to all players with or without armor.
Something for barbarians.. they are still utlimately screwed.... they should have something like +5 PRR/level that does not stack with armor or armor type bonusses
A heavy tank Shielding up for an attack should mean something other than get a rez clickie ready....
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Heavy Shield: No Evasion feat
Tower Shield: No Evasion feat
~ The Stalwart Defender and the Sacred Defender will no longer be shield based trees. Instead, the enhancements that current require shields will be changed to require medium or heavy armor.
~ The Paladin class has fallen behind beyond the second level so we plan to look at some more compelling reasons to advance in that class.
~ We plan to introduce two new trees for shield use. The Vanguard tree will be focused on DPS while using a weapon and shield. This DPS will come from a combination of weapon damage and shield bashes. The Shieldbearer tree will be a mitigation tree that will focus on heavy armor and shield. This will also offer ways to counter enemies with active mitigation such as stuns, knock downs, and the like. These trees would be available to Fighter, Paladin and perhaps even a new class that supported heavy armor and martial abilities.
Sev~
I would suggest Stalwart Defender stays the same for light armor, but not require a shield for medium or heavy armor. A guildy of mine has similar S&B Evasion toon.
Heavy Shield: Evasion.
Tower Shield: No Evasion.
I disagree that this is vital enough to just dish out a high level of general magical damage reduction on the basis that your armour has a "+" effect on it - but at least you have a good reason for your decision. I'm not against armour builds getting magical damage reduction/absorption in general with a goal to bring things on average in line with evasion/avoidance builds mind you, I just don't think it should be as easy as it feels like you're making it.
How about a lootgen armour effect that improves the benefit of the (lower base) MRR that the armour might have in comparison to its PRR. Giving up presumably another beneficial effect in order to seek your magical mitigation. Hard choices are good, I thought?
Full disclosure: I used to have a heavy tank S&B. I loved him. I respecced him to a PM (wraith)/EK/Kensai because it was more survivable a while back. I'd love to TR him as a S&B again, I've still got all his gear. My other successful melee characters are ALL evasion based (and my best is only a pure monk with only average gear - about 50% named which would basically be 2 pieces of Greensteel and the Eveningstar set all the way up at level 27) he's hardly an edge case). So I have the most to gain and nothing to lose (since you aren't nerfing avoidance/evasion) from the changes you propose. And I still think the current changes make high MRR too easy. But I don't claim to speak for the edge cases and I know that's really where you want a lot of the balance.
Last edited by dunklezhan; 06-09-2014 at 03:43 PM.
if you guys think evasion is needed with these changes . . . run some numbers.
We will definitely need to address the lack of good small shields in future content. I know we plan to have small shields and bucklers in the loot for the epic version of Orchard which would be released at the same time as these changes.
Sev~
Wouldn't be the 1st timeBut then could you re-teach me how it DOES work then? I was under the impression that we currently have a 25% dodge cap and the new system imposes 20/15/10/5 caps on the heavier armors. I tried re-reading what I thought was the relevant info on wiki, but I'm not seeing it.
Originally Posted by Towrn
But don't evasion tanks generally rely on dodge/concealment etc for damage mitigation in epic elite because getting AC to a relevant level currently is almost a waste of time for most.
Though I agree they should really leave large shields alone and allow them to still be used with evasion.
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
http://ddowiki.com/page/Dodge_bonusThis check is done independent of the miss chance resulting from Armor Class and other measures of not getting hit, such as Concealment or Incorporeality. The dodge chance is capped by the Maximum dexterity bonus of the armor worn, and cannot exceed 25%.
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