Just a random, forgettable NPC doing things an NPC does
Things that NPCs do include, but are not limited to:
Having a gold goblet over my head to indicate availability of a quest
Having a catchphrase that never really catches on
Having various rewards that are generally not worth the trouble
Wandering around randomly
Giving out obvious information if it wasn't obvious enough
Repeating the same lines over and over again
Repeating the same lines over and over again
Good luck explaining to the boss :P
It seems like the MRR amounts would be too great like this. As well, it doesn't make too much sense that armour would be as effective at absorbing a sword as it is a fireball (in fact you should be cooking in there, but hey, magic).
Perhaps have the PRR flat rates tied to the type of Armour, and MRR tied to the enhancement value - or better yet a function of the 2.
(where n = enhancement value)
Light Armor: 15 PRR, 2n MRR
Medium Armor: 30 PRR, 2n MRR
Heavy Armor: 45 PRR, 3n MRR
Though perhaps for shields it could stay really low.
Light Shield: 5 PRR, 1n MRR
Heavy Shield: 10 PRR, 1n MRR
Tower Shield: 15 PRR, 2n MRR
This makes sense because the magic is what gives it the resistance to other magic, so the stronger the spells, the stronger the defense.
As well, items/enhancements that give PRR should not alwase give MRR as well - doesn't quite make sense. Instead, it could happily be another enchantment altogether.
That's not lag, it's just DDO trying to become turn-based again.
Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu
Bug report form link
Epic Dualist Leathers ( http://ddowiki.com/page/Item:Epic_Duelist%27s_Leathers ) Would have a base cap of 20 (18 +2 Mobility), In Swashbucker you would have 26 (1 per core ability) and up to another 6 from Second Skin for a total of 32 (could also swap in Shadow Dancer twist for the same) .
32 was an perfect number as you were expected to have a cap of 25 + 5 Dodge cap from Roll with the Punches and another 2 from the Guild ship buff for a cap of 32. The expected dodge percent on a Swashbuckler (using a buckler) was around 33% give or take some enhacements. So from what I see, you will lose 5% dodge from the new system, but gain some MRR (but you have evasion so eh?)
With the new options, you could only reach these caps in pajamas. Ahh well, I'll try to get my SwashBuckler time in before these changes.
Last edited by Fionivar; 06-09-2014 at 05:39 PM.
Thats the logic which stops tower shields (which weigh 50 lbs) from allowing evasion, and always has (I think from game start, but certainly for many years if not).
Adding large shields to that list is very hard because of the other game structures which have built up over the years... from enhancements, to feats, to itemization, pulling them from the list creates a ripple effect of holes. Its less about heavy shield being flavorful, and more like heavy shield is the I-beam holding up a lot of other things. Yanking it now brings the house down, rather than just making sense on its own merits.
Without any intensive reworking of all those other existing structures, this reams a good number of light evasion tank builds completely. It guts them. Thats (one of) the issue(s) with this change package. Glad it makes more sense now, and is one reason I think more people than it seems would be opposed to this, if they had more information on all the variables involved. Devs included. I seriously hope this is heavily revised before it even gets to lama.
Will MRR stack with absorption items, twists, etc? if so then it's probably too high since you can stack various items now for 50%+33%+28%+24%+22% absorb
maybe the better idea would be to dial back the damage...
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
Agreed.
Remember Devs: PRR from Armor and Items is supposed to represent resistance to physical damage. So Heavy armor should massively excel at that. It should excel at that AS MUCH as Evasion excels at dodging things that can be evaded. But you should have to pick one or the other. Don't just allow Evaders to block physical damage with PRR, and don't just allow Heavy Tanks to ignore Evadable damage. Either make Evaders put on heavy armor for heavy physical damage fights, and/or make Heavy Tanks take that armor off when there's lots of magic flying around.
good at business
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
Just a random, forgettable NPC doing things an NPC does
Things that NPCs do include, but are not limited to:
Having a gold goblet over my head to indicate availability of a quest
Having a catchphrase that never really catches on
Having various rewards that are generally not worth the trouble
Wandering around randomly
Giving out obvious information if it wasn't obvious enough
Repeating the same lines over and over again
Repeating the same lines over and over again
I think what sev is saying is now your fullplate with a max dex of 1 will have a max dodge bonus of 5.
Your halfplate with a max dex of 2 will have a max dodge bonus of 5.
Your uber fullplate of excelling mobility with a max dex of 7 with have a max dodge bonus of 7.
Same with the other teirs. All armor will have a base amount of dodge bonus. instead of dodge bonus based off max dex. BUT if the max dex is higher then the base dodge bonus it will increase it accordingly.
And anything that would currently push the dodge bonus above the base max dodge bonus for the armor type will also push your max dodge bonus up.
So its all win. those with lower dex bonuses can benefit from more dodge. and those with higher can still go as high as the sky they like.
I am a bit concerned about non-evasion light and no armor builds, but I personally always build for evasion. I do want to point out that a first level character can get +1 plate mail, but a ranger won't have evasion until ninth level. Evasion characters also have to invest a lot of points and items to get their evasion high enough to be effective. Again characters wearing heavy armor and carrying shields would get these advantages automatically.
I guess there is where I'm a bit confused. In the current system, you have a Dodge Cap of 25% or Max Dex, whichever is lower. From what I read it seemed like your Dodge Cap would be 20% if you were wearing light armor and in essence lose 5% dodge over the current system if you had the Max Dex enhancements that took your armor to 25+ Max Dex and the exact same Dodge Cap increasing feats (there are none that I know of) and Enhancements (very few of those).