So, will MyDDO be updated to show the current destiny progression of a character? If not MyDDO as a screening tool will probably become even less useful. (not that that is a bad thing)
So, will MyDDO be updated to show the current destiny progression of a character? If not MyDDO as a screening tool will probably become even less useful. (not that that is a bad thing)
Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan
Any chance of getting the names of the 10 epic destinies now, just so we can speculate and wonder more :-)
In something like an epic lob yes I would expect that. High end raiding requires high levels of coordination and anyone who cant follow something as simple as let x get the kill will not raid with me anymore.
Your competing theory is only relevant if everyone is a dreadnaught I dont think that will be the case.
After reading this and the round table, I need a cigarette and a nap ... I cannot wait!
This is going to be so cool.![]()
Developer
Edit: redacted 'cause MF redacted.![]()
Last edited by SableShadow; 05-04-2012 at 09:25 PM.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Sounds cool. But what about all the XP my capped Sorc has? She's gotta be at least 23rd lvl from the XP she's gotten. I should be able to count that.
Interesting.....
If I recall correctly in FR....
Epic Destinies = Psionic Bonus
Grandmaster of Flowers was the master monk.. super attack speed FOM, ....
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
But THAT coordination comes from the motivation that if you don't do what you are supposed to do when you are supposed to do it, the raid will fail.
What sort of motivation will you provide to a team so they coordinate so that only ONE melee gets the kill? My DPS is better than your DPS? In full guild raids I could see that sort of coordination, but in PUGs or even semi-PUGs, you're going to have a much harder time proving that if "X" melee doesn't get the buff and not "Y" melee, then the raid will fail. Furthermore, only the leader would be able to make that command and if the leader has no know-how as to who would be best or just doesn't care, then I just can't see it happening.
And as far as my competing theory, it can be relevant with at least 2 Dreadnaughts, though more reasonably with at least 3.
And again its necessary to mention the issue you'll have between arcanes vs. melee with high DPS and instakilling spells. What are you going to tell them to do, "Sit around and twiddle your thumbs?" or better yet "CC, do nothing, but CC." Oh joy, we're back to the no more than 2 arcanes in a group mentality.
Sorry, not trying to be a negative nancy here, I'm just concerned is all and better to be concerned with things still in development.