Ok I'm gonna get started...I'll be editing this post when I'm done so bear with me
Remember all my below statements are guesses on whats in which enhancements ends up where but its the best we can do right now.
Wizard12/Fighter6/Rogue2 (PM2/SD1) "Arcane Knight"
Now let's see enhancements
Code:
Enhancement: Fighter Armor Class Boost I Stalwart
Enhancement: Rogue Damage Boost I Likely Assassin
Enhancement: Fighter Haste Boost II Kensai
Enhancement: Rogue Skill Boost I Mech
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Axe Damage I
Enhancement: Fighter Armor Mastery I Stalwart
Enhancement: Fighter Stalwart Defender I Stalwart
Enhancement: Wizard Improved Empowering III Wild Mage?
Enhancement: Wizard Improved Maximizing III Wild Mage?
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I Stalwart
Enhancement: Improved Intimidate II Stalwart
Enhancement: Improved Open Lock I Mech
Enhancement: Improved Search I Mech
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Storm Manipulation I
Enhancement: Flame Manipulation I
Unsure but their likely going to be split up
Enhancement: Wizard Energy of the Scholar I Archmage?
Enhancement: Wizard Energy of the Scholar II Archmage?
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Probably all 3
Enhancement: Fighter Strength II Kensai
Enhancement: Fighter Toughness II Stalwart
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Wizard Wand and Scroll Mastery II
Enhancement: Wizard Pale Master II Palemaster
Enhancement: Shroud of the Wraith Palemaster
Enhancement: Shroud of the Zombie Palemaster
Ok so let's that tallies up to Palemaster, Stalwart, Kensai, Archmage, Wild Mage, Mech and possibly Assassin...so that 6 Trees..possibly 7.....yep that one is broke
Sorc16/Paladin2/Rogue2 "Tukaw"
Code:
max in fire/cold
40% in force, max lineage of force (9% crit) but none in boost crit
sneak damage bonus +3
full wf power attack (-8 +16)
skill boost +2
haste boost
1 inscribe armor
+3 cha, +1 dex, +1 con, +40 hp (30 racial and 10 pally)
OK this one is a little less fleshed out..but here goes
Damage spells are likely to be split up so that Wild Mage, Palemaster & Archmage than he has HP boost from Defender of Syberis, than there's rogue haste boost which is likely Acrobat and SKill boost which is mech, SA Boost yeah thats Assassin.
So Tukaw clocks in at 7 Trees...yep that one is broken
Ok next up lets go with its Wizard cousin the "Mind Filleter"
Monk12/Wiz7/Fighter1
Code:
Enhancement: Fighter Haste Boost I Kensai
Enhancement: Fighter Strategy (Stunning Blow) I Kensai
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise III
Enhancement: Touch of Death Ninja Spy
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery II Shintao
Enhancement: Monk Ninja Spy II Ninja Spy
Enhancement: Winter's Touch
Enhancement: Master of Stone
Enhancement: Master of Bonfires
These ones a little hard to place
Enhancement: Racial Toughness II
Enhancement: Improved Balance IV
Enhancement: Improved Concentration IV
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Storm Manipulation I
Enhancement: Flame Manipulation I
Likely a mix of all 3 wiz prestiges
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I Stalwart
Enhancement: Wizard Wand and Scroll Mastery II
Enhancement: Wizard Pale Master I Palemaster
Enhancement: Shroud of the Zombie Palemaster
Ok when we look at Monk its really hard to place abilities but it will likely take at least 2 PrEs, than from fighter stuff we have Kensai and Stalwart and than for wizard there's at LEAST Palemaster but the elements will likely be broken up so could be all 3...so that tallies up to any where between 5 & 9 Trees...regardless this build is broken.
Want me to show more I'm pretty sure these remaining builds won't fair any better. Even if the above and below builds aren't completely broken they at LEAST lose ALOT...and honestly there's no reason NOT to remove the 3 Tree Limit.....its your turn guys now that I proved builds WILL be broken or at least brought down to a few rungs. Now prove to me that there's reason NOT to unlock it (and no your "options" math is bubcus try something else)
Rogue13/Favored Soul6/Monk1 (Acro2/AoV1) "Favoured Pole"
Rogue13/Monk6/Fighter1 (Acro2/NS1) "Ugly Stick"
Monk12/Fighter6/Rogue2 (NS2/Kensai1) "Monkcher"
Arty8/Rogue6/Ranger6 (BE1/Mech1/DWS1) "Long-shot"
Also the only system that is changing is enhancements so debating anything outside of that is frankly unrelated.