
Originally Posted by
Missing_Minds
I'm not going to support one side or the other in this debate, but I will say this.
When the cap was 10, and there was no AH, you used tactics or you DIED. Do you long timers remember the death penalty back then? I sure do.
Then the cap got raised.
Then the AH came into being.
And the cap was raised again.
All while raising the cap new more powerful stuff got released.
Oh look.. Death penalty went away...
With the stronger gear, less fear of death, and easier access to stronger gear, the idea of using tactics went bye bye only to be replaced with brute force. That became the new mindset.
The store and SP pots only helped this further.
The game was definitely harder when it was skill over gear. Was the game more fun? Meh, who cares really as that is a personal opinion. But when you had to think, you didn't snooze much, and piking was not an artform, it was rude.
I am of the opinion that the raid should be a challenge, but not impossible. The blade change was a bit of bs in my opinion. And only a bit. The blades themselves, however, are completely BS! due to their "god mode" #$!#$%@$#@ abusing the hell out of client/server position detection. If their collision detection was shrunk by half, MAYBE that would be enough to change the "instant death while running" BS we face with them. But the correct thing to do is to make them suffer the same things we do when trying to hit objects, and the same rate.
The fact we got so complacent just standing in blades... How many people stand in fire, burning, in real life? I'm not talking coal walkers, I'm talking standing in fire. Answer, very few, and those that do actually use tactics (and yes, gear as well) for the most part to survive it.