What are your thoughts on the overall difficulty of DDO?
- Overall its easy (easy enough for the casual players, which is good).
Sure, we offer difficulty choices, but do you find yourself in a postion where even Normal difficulty feels too much like hard?
- Normal raids can be tough for the first time, as they should be.
Some exceptions: New Shroud, Abbot, (possible) Chrono, and im sure there are a few more. For different reasons these raids can be a killer for a newbie, even if he/she is geared up for the task.
If so, do you associate this with a given level in the game (e.g. 10+) or do you think there is just too much inconsistency throughout?
What's the right balance of challenge vs success for YOU? Do you expect to never fail when playing Normal - or would that simply bore you?
- If we do hard or elite, i think we rightfully expect MUCH better chance for loot. Let see Shroud: now hard and elite gives more chest. Awesome. Blades are silly but thats another story. Now let see Abbot... Normal. 1 Chest. Loot? Huh, when, where? Hard? Maybe next time, or after that, naaah, im just kidding, you have to wait till your 20th. And you believed that? Hah! Wait till 40th. Oops, sorry. End reward is bugged, but dont worry, we upped the challenge again, so you can have more fun till your 60th... Also have fun on your other characters doing this as well... I think i did nearly 100 abbot so far (~half on elite). Im looking for 2 items from there. Guess how much i pulled from that lonely chest.
I'm raising this subject for a few reasons. I think a lot of people expect that when it comes to an MMO, if you put time in you must get progress/reward out of it - and that failure is just plain bad. Spending 45 minutes into a quest only to fail can be very frustrating.
- Its not the 45minute fail that bothers us. Its that we have to do a raid 20-40 times to get the base item we want. 2raid/week means 2+months, and then possible another 2...
Btw fails can be fun.
Forgetting auto run on in von6 in a guild run as a key member...
We have been accused (and perhaps there's truth to this) that we've been balancing the game for the uber-player. Are you finding this to be the case? It seems like a couple years ago the salient message from the community was 'enough with the easy button already!'
Balance for the casual AND the vets. Casual and normal for the newbies (vets can be newbie for a new quest/raid), hard for the somewhat experienced/geared, elite for the "uber-players". Elite should give the same loot as hard but with much better chance.
Would love to know your thoughts on this. Feel free to reference specific quests.