The easy button saying comes from those who have all the grinded gear and have taken the horrid amount of time to get it all...and there are those that short cutted by exploiting.
Now they have the best stuff and yes, for that toon the game is perhaps a bit easy and not as challenging.
However, for the rest of the people, especially the ones that do not play 8 hours a day, the thought of getting a fully geared toon is IMPOSSIBLE.
Think of it. To get a lot of gear for your toon.
You need a cleansing item to wear two shroud items. That's a minimum 2 months. Actually nowadays with the 'harder' shroud it may take longer. 4 Months if you want three items. 4 months at the least.
Items that can mean something to you may take hundreds of runs. I have played since 2006 and still waiting for a chattering ring. Really.
I have only seen a leviks shield drop twice and I do that raid a ton (or used too).
The difference is staggering between a well geared oldie and a less geared newbie, regardless of skills in playing.
You make it impossible to get gear. Then to go to epic you may take, as a casual player, a year and still not get your scroll for that one item....really.
The crafting is neat, but it would be better if you could craft items you actually needed that could group together items that fill slots (resist energy, hit points, deathward, etc)...but in a purely custom way...
But your crafting system is again something a new player could take forever to get up in level by standing at that machine and just pressing buttons for hours.
Again, the older player can easily outfit new toons, the newer player is stuck taking 6 months (as a casual player) to get crafting levels high enough..and that is if he/she works at it diligently.
Lastly, and most importantly, I think it is wonderful the work the people of the community do to figure out crafting, ac, to hit, attack, and loot lists. However I believe the devs could easily print out something much better with little work.
Leaving it to the players mean unless someone is a massive forum and wiki person they will not even know what to do or where to go and spend the first 6 months NOT advancing their character.
This 'mysterious' hiding of the information always seemed strange to me. Take for instance the shroud. Working as intended makes shroud crafting a completely random and unknown quality. The rarity of the drops and no actual dev or game information means that 'as intended' would result in 80% loss of materials and no gain, and 100% chance of just vendor trash loot.
It is only because some players sat there and wasted a huge amount of time and resources to mix all this stuff and wrote it down.
Something the devs could have done in a matter of minutes and put it in game or on the site.
AC stacking is only understood because players had to figure it out to help others. As is most of the mechanics of intim, feats, etc.
Now you can see where a new player is beyond lost, has no official place to go and read official instructions. It can take some players a very long time to understand basic stuff by word of mouth, months. Casual players checking it out are really lost.
I would suggest the game would be easier, attract more players, and allow for more fun play if the devs hired one manual writer...one. And put that writer in a room and made him read all the wiki stuff, crating stuff, ac threads, build threads, mechanics threads, etc...and then make him put it into a manual that others can understand.
Now, this may seem like a mighty big task... And now you know the task facing a new player.
One person putting all this together, updating it via devs, is better than 10,000 trying to piece it together on their own.
Edit: Last thought. Why not combine more ac stuff so us ac people can actually free some slots? all the dodge items, etc..I have no room for anything. Adding one epic item and I have to redo every single piece to adjust things..not worth it.