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  1. #61
    Community Member Cyr's Avatar
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    Quote Originally Posted by Eladrin View Post
    I've recently been playing a half-elven fighter/bard/rogue arcane archer/kensai/warchanter. It's given me a lot of useful and interesting experience related to the ranged game. Should have been an elf though. (I overestimated the value of the Ranger dilettante feat. Eventually I had enough fighter levels to get the regular bow strength, so I wan't getting as much benefit from half-elvenness as I originally was.)
    Out of curiousity what was the build you played in anticapation of the spell pass?
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  2. #62
    Developer Eladrin's Avatar
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    Quote Originally Posted by Coldin View Post
    You should have chosen a different Dilettante.
    I eventually switched over to Rogue, despite not stacking with the sneak attack die I already had.

    I can't imagine how tight those AP would be with that build. Is there even enough to invest into Kensai, Warchanter, and max out Arcane Archer? (You need to get Imbue Slaying Arrows after all).
    It's insanely tough, there were some things that I wanted that I didn't end up with.

    Did you lose a bet?
    Friends said it was my penance for being too snarky on the forums.

  3. #63
    Community Member Requiro's Avatar
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    Quote Originally Posted by Eladrin View Post
    I've recently been playing a half-elven fighter/bard/rogue arcane archer/kensai/warchanter. It's given me a lot of useful and interesting experience related to the ranged game. Should have been an elf though. (I overestimated the value of the Ranger dilettante feat. Eventually I had enough fighter levels to get the regular bow strength, so I wan't getting as much benefit from half-elvenness as I originally was.)
    12/6/2 Figher/Bard/Rogue ?

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    Quote Originally Posted by Eladrin View Post
    I eventually switched over to Rogue, despite not stacking with the sneak attack die I already had.
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    If you had some Charisma you should take Paladin Dilettante
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  4. #64
    Community Member k1ngp1n's Avatar
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    Quote Originally Posted by Eladrin View Post
    Friends said it was my penance for being too snarky on the forums.
    Pew pew pew!



    Sounds like a fun time. I've been putzing with the idea of rolling an AA Rogue with like 6 con to really bring my A game.
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  5. #65
    Community Member Noelemahc's Avatar
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    Ranged dps isn't bad. It's terrible... outside of manyshot that is. On that note hopefully it gets some love soon.

    Another thing I would like to see upgraded soon is the racial weapon bonus damage. Half-Orc gets +2 damage per tier for a LOT of weapons all tied in one enhancement, while the other races only get +1 damage per tier for one weapon in that enhancement. The other races should get +2 damage per tier as well.

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  6. #66
    Founder Aesop's Avatar
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    Quote Originally Posted by Noelemahc View Post
    Ranged dps isn't bad. It's terrible... outside of manyshot that is. On that note hopefully it gets some love soon.

    Another thing I would like to see upgraded soon is the racial weapon bonus damage. Half-Orc gets +2 damage per tier for a LOT of weapons all tied in one enhancement, while the other races only get +1 damage per tier for one weapon in that enhancement. The other races should get +2 damage per tier as well.
    I imagine its because they are related to 2 handed weapons that they gain the +2 per tier bonus

    Though honestly I wouldn't mind if the first tier for 1 handed weapons/thrown/ranged was +1 damage and the second tier was +2

    Aesop
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  7. #67
    Community Member spyderwolf's Avatar
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    Quote Originally Posted by Gregen View Post
    I've heard a lot of people say ranged DPS is bad, I never understood that.

    So I've heard some melee classes say they hit for over 100 with each it (I don't even see how that's possible, perhaps someone could enlighten me), assuming that's true, and even though melee attack speed is a little faster than ranged, I'm still not done.



    So this might have been kindof a rant, but I really do not like seeing so many people bashing bow-users and ranged DPS. I hear people says it sucks and bow-users are gimped or whatever and no one defends it.
    http://www.youtube.com/watch?v=jPeRj6NmZNI


    id like to see a ranged toon do that. then ill agree with you and say ranged isnt far less powerful.

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  8. #68
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    Quote Originally Posted by Eladrin View Post
    I eventually switched over to Rogue, despite not stacking with the sneak attack die I already had.


    It's insanely tough, there were some things that I wanted that I didn't end up with.


    Friends said it was my penance for being too snarky on the forums.

    So here's the big question Eladrin....did it get you to make some changes to ranged combat in U11?
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  9. #69
    Community Member elraido's Avatar
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    Quote Originally Posted by Thrudh View Post
    So you're saying the one thing that bugs you about ranged toons is that they do more DPS than you and can pull aggro?
    Well, I do like to hug bad guys when I am fighting them.
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  10. #70
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by krackythehoodedone View Post
    More Good News. The vast majority of posts about Ranged builds (all the neg ones) come from those that have never played a Ranged toon.
    This is sooo true!

    (or at least from people who do not like them.)
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  11. #71
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Did you lose a bet?
    lol.

    I want to give you rep for this, but I can't decide if it should be pos or neg.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  12. #72
    Community Member honkuimushi's Avatar
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    Quote Originally Posted by Eladrin View Post
    I've recently been playing a half-elven fighter/bard/rogue arcane archer/kensai/warchanter. It's given me a lot of useful and interesting experience related to the ranged game. Should have been an elf though. (I overestimated the value of the Ranger dilettante feat. Eventually I had enough fighter levels to get the regular bow strength, so I wan't getting as much benefit from half-elvenness as I originally was.)
    So after playing that, is there any chance you could give us a Ranged Warchanter?  I've seen a lot of requests on the forums for ranged Bards or Bard AAs. But it really doesn't fit in with Spellsinger though I suppose Virtuoso could be alright. Warchanter makes the most sense, but the feats don't really work without a lot of Fighter levels, which eat into your Song. The PnP Warchanter required any WF and Combat Expertise, so it's not like it's a matter of fidelity to the source material. Maybe require WF:Ranged and Precise Shot? That would allow for both Warchanter/ AAs and the return of repeater Bards.

    Please?

  13. #73
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Eladrin View Post
    I've recently been playing a half-elven fighter/bard/rogue arcane archer/kensai/warchanter. It's given me a lot of useful and interesting experience related to the ranged game. Should have been an elf though. (I overestimated the value of the Ranger dilettante feat. Eventually I had enough fighter levels to get the regular bow strength, so I wan't getting as much benefit from half-elvenness as I originally was.)
    This is great news for ranged fans IMO.

    It gives us hope.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  14. #74
    Founder Aesop's Avatar
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    Quote Originally Posted by honkuimushi View Post
    So after playing that, is there any chance you could give us a Ranged Warchanter?  I've seen a lot of requests on the forums for ranged Bards or Bard AAs. But it really doesn't fit in with Spellsinger though I suppose Virtuoso could be alright. Warchanter makes the most sense, but the feats don't really work without a lot of Fighter levels, which eat into your Song. The PnP Warchanter required any WF and Combat Expertise, so it's not like it's a matter of fidelity to the source material. Maybe require WF:Ranged and Precise Shot? That would allow for both Warchanter/ AAs and the return of repeater Bards.

    Please?
    Sound reasonable to me... while we are at it can we remove the Prerequisites on Bow Strength... I could See WF:Ranged and a minimum Str but other than that its over kill and removes options...

    Aesop
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  15. #75
    Founder Aesop's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    This is great news for ranged fans IMO.

    It gives us hope.
    And avid Multiclassers

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
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  16. #76
    Community Member DragonKiller's Avatar
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    I have been playing a DDO Ranger for over 5 yrs now, and I can say with out a doubt that ranged DPS is noticeably below melee or spell DPS. My "Main" Ranger was a AA for a while to test it out, and it plain out didn't equal the DPS that I got from Tempest, even now that Tempest has been nerf'd it still out DPS's an AA.

    Ranged combat has it's place, and is very useful in that place. However it is not a direct replacement for melee DPS, which is what MANY AA's try to do - to the point I have heard some that say they don't even carry melee weapons.
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  17. #77
    Founder Aesop's Avatar
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    Quote Originally Posted by DragonKiller View Post
    I have been playing a DDO Ranger for over 5 yrs now, and I can say with out a doubt that ranged DPS is noticeably below melee or spell DPS. My "Main" Ranger was a AA for a while to test it out, and it plain out didn't equal the DPS that I got from Tempest, even now that Tempest has been nerf'd it still out DPS's an AA.

    Ranged combat has it's place, and is very useful in that place. However it is not a direct replacement for melee DPS, which is what MANY AA's try to do - to the point I have heard some that say they don't even carry melee weapons.
    While I agree that everyone should be carrying a melee weapon and something that can be used at range, I will point out something....


    Lets say for a second that you build a character to twf everything you've built upon is related to twf... should you have to put down you two weapons and pick up a great sword to be more effective? Doesn't make much sense, but that is what currently happens in DDO.

    I think characters built for ranged combat should be able to effectively range in 98% of combat like a melee can melee in 98% of combat. Its like building a wizard and finding that its more effective for you to swing a stick over casting your spells... Its counter to what should be intended

    Aesop
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  18. #78
    Community Member rest's Avatar
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    Quote Originally Posted by Eladrin View Post
    Friends said it was my penance for being too snarky on the forums.
    I'm glad my friends don't punish me like that for being myself on the forums

  19. #79
    Community Member DragonKiller's Avatar
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    Quote Originally Posted by Aesop View Post
    While I agree that everyone should be carrying a melee weapon and something that can be used at range, I will point out something....


    Lets say for a second that you build a character to twf everything you've built upon is related to twf... should you have to put down you two weapons and pick up a great sword to be more effective? Doesn't make much sense, but that is what currently happens in DDO.

    I think characters built for ranged combat should be able to effectively range in 98% of combat like a melee can melee in 98% of combat. Its like building a wizard and finding that its more effective for you to swing a stick over casting your spells... Its counter to what should be intended

    Aesop
    I disagree that Ranged should be used 98% of the time, or that it should even be viable that much in DDO.

    Ranged weapons are designed to be "stand off" weapons, used to hurt/kill enemies at "range" - like a sniper rifle. However for close quarters combat you would want to switch to a weapon designed for it - like a pistol or knife. I wouldn't dream of trying to shoot at someone with my .45 when they are 100 yards out, but if they are with in 100 feet or so, their day is going to be ruined. Same thing with a rifle, I wouldn't want to try and use a standard M16 when I was clearing a building, but when I was out in a field... reaching out and touching the guy at 300 yards is no big deal.

    DDO is mostly in "Dungeons" or close quarters, therefore ranged weapons wouldn't be very affective. But when you get them out in the open area they are extremely affective, where melee isn't, but being that little of DDO is open area combat, ranged combat is not of great use most of the time.

    It's just the nature of the way DDO is built, close quarters combat. Play that game that is, not the game you wish it was. There are many things I don't like about DDO, but I adjusted or ignored those.... ooo and I switched from ViP to Premium.
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  20. #80
    Founder Aesop's Avatar
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    Quote Originally Posted by DragonKiller View Post
    I disagree that Ranged should be used 98% of the time, or that it should even be viable that much in DDO.

    Ranged weapons are designed to be "stand off" weapons, used to hurt/kill enemies at "range" - like a sniper rifle.
    I'll just address this.

    1. This is a fantasy setting and in a fantasy setting archers use their bows more often than not.

    2. This is not the real world it is a game in which people want to portray characters that they enjoy, so we don't really have to worry quite so much about logistics in terms of which weapons are most valid to be used in which situations. (also an M16 isn't too bad of a close quarters weapon... you've got lots of utility there with the ability to smash the bugger in the face to make room to give him lead poisoning)

    3. We must play the game we have but strive for the game we want. More things in this game have changed since Beta than have remained the same... I hope this too will will happen with ranged weapons and in fact all combat styles.




    There are 5 combat styles in the game and 3 of them are considered bad or worse. Why not have a game with 5 styles all of whom have strong characteristics that make them valuable throughout the game

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

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