I eventually switched over to Rogue, despite not stacking with the sneak attack die I already had.
It's insanely tough, there were some things that I wanted that I didn't end up with.I can't imagine how tight those AP would be with that build. Is there even enough to invest into Kensai, Warchanter, and max out Arcane Archer? (You need to get Imbue Slaying Arrows after all).
Friends said it was my penance for being too snarky on the forums.Did you lose a bet?
Ranged dps isn't bad. It's terrible... outside of manyshot that is. On that note hopefully it gets some love soon.
Another thing I would like to see upgraded soon is the racial weapon bonus damage. Half-Orc gets +2 damage per tier for a LOT of weapons all tied in one enhancement, while the other races only get +1 damage per tier for one weapon in that enhancement. The other races should get +2 damage per tier as well.
Server: Cannith | Guild: Hella Pro (Leader) | Characters: Allistore - 20 Wizard, Althina - 20 Ranger, Allegora - 20 Paladin, Allyssan - 20 Favored Soul, Laurandel - 20 Wizard, Terree - 20 Barbarian, Elohym - 20 Sorcerer, Lawldps - 20 Monk
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
http://www.youtube.com/watch?v=jPeRj6NmZNI
id like to see a ranged toon do that. then ill agree with you and say ranged isnt far less powerful.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
So after playing that, is there any chance you could give us a Ranged Warchanter? I've seen a lot of requests on the forums for ranged Bards or Bard AAs. But it really doesn't fit in with Spellsinger though I suppose Virtuoso could be alright. Warchanter makes the most sense, but the feats don't really work without a lot of Fighter levels, which eat into your Song. The PnP Warchanter required any WF and Combat Expertise, so it's not like it's a matter of fidelity to the source material. Maybe require WF:Ranged and Precise Shot? That would allow for both Warchanter/ AAs and the return of repeater Bards.
Please?
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
I have been playing a DDO Ranger for over 5 yrs now, and I can say with out a doubt that ranged DPS is noticeably below melee or spell DPS. My "Main" Ranger was a AA for a while to test it out, and it plain out didn't equal the DPS that I got from Tempest, even now that Tempest has been nerf'd it still out DPS's an AA.
Ranged combat has it's place, and is very useful in that place. However it is not a direct replacement for melee DPS, which is what MANY AA's try to do - to the point I have heard some that say they don't even carry melee weapons.
http://www.dkforums.com - Look Mom it's a Guild forum, can I have one too?
While I agree that everyone should be carrying a melee weapon and something that can be used at range, I will point out something....
Lets say for a second that you build a character to twf everything you've built upon is related to twf... should you have to put down you two weapons and pick up a great sword to be more effective? Doesn't make much sense, but that is what currently happens in DDO.
I think characters built for ranged combat should be able to effectively range in 98% of combat like a melee can melee in 98% of combat. Its like building a wizard and finding that its more effective for you to swing a stick over casting your spells... Its counter to what should be intended
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
I disagree that Ranged should be used 98% of the time, or that it should even be viable that much in DDO.
Ranged weapons are designed to be "stand off" weapons, used to hurt/kill enemies at "range" - like a sniper rifle. However for close quarters combat you would want to switch to a weapon designed for it - like a pistol or knife. I wouldn't dream of trying to shoot at someone with my .45 when they are 100 yards out, but if they are with in 100 feet or so, their day is going to be ruined. Same thing with a rifle, I wouldn't want to try and use a standard M16 when I was clearing a building, but when I was out in a field... reaching out and touching the guy at 300 yards is no big deal.
DDO is mostly in "Dungeons" or close quarters, therefore ranged weapons wouldn't be very affective. But when you get them out in the open area they are extremely affective, where melee isn't, but being that little of DDO is open area combat, ranged combat is not of great use most of the time.
It's just the nature of the way DDO is built, close quarters combat. Play that game that is, not the game you wish it was. There are many things I don't like about DDO, but I adjusted or ignored those.... ooo and I switched from ViP to Premium.
http://www.dkforums.com - Look Mom it's a Guild forum, can I have one too?
I'll just address this.
1. This is a fantasy setting and in a fantasy setting archers use their bows more often than not.
2. This is not the real world it is a game in which people want to portray characters that they enjoy, so we don't really have to worry quite so much about logistics in terms of which weapons are most valid to be used in which situations. (also an M16 isn't too bad of a close quarters weapon... you've got lots of utility there with the ability to smash the bugger in the face to make room to give him lead poisoning)
3. We must play the game we have but strive for the game we want. More things in this game have changed since Beta than have remained the same... I hope this too will will happen with ranged weapons and in fact all combat styles.
There are 5 combat styles in the game and 3 of them are considered bad or worse. Why not have a game with 5 styles all of whom have strong characteristics that make them valuable throughout the game
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig