I've heard a lot of people say ranged DPS is bad, I never understood that. I have a +5 Shocking Burst Longbow of Pure Good, Wind Howler Bracers, The Blood Stone, Arcane Archer Arrow Imbues, Improved Critical: Ranged Weapons, Improved Precise Shot, Manyshot and Bow Strength helps a little, too. Not to mention Elven Ranged Damage Enhancements and Favored Enemies. Plus Attack Bonus is very high, I rarely miss unless I roll a 1. I can gun down enemies as fast as any melee, sometimes faster. Ranged attacking also has added benefits which I'll get to later.
Now there are several reasons here why Ranged DPS is good aside from just numbers dealt to a single enemy.
First, let's start with just the numbers. These numbers are for a level 14 Ranger. UNBUFFED physical damage can average around 20. Okay, nothing awe-inspiring, but lets continue adding everything else that partakes. In a party (with buffs) I've gotten critical hits over 120, that's JUST physical damage. So about 10% of all hits deal at least 70 physical damage. Now let's look at magical damage.
Shocking Burst Longbow of Pure Good= 1d6 Good damage, 1d6 Shock damage, with additional 2d10 Shock on critical hits.
Wind Howler Bracers= +1 damage and 10d6 Sonic damage on a critical roll 20. That's 10 - 60 Sonic damage and I've seen it go well above 70. I've seen all the magical damages go higher than what they indicate. I'm honestly not sure how these numbers are going higher than they "should", but they do.
The Blood Stone= +18 damage on every critical hit. (Seeker +6 before multiplier, which is x3 on longbows)
Arrow Imbue: Acid= +1d6 +2d4 Acid damage on every hit, as well as 2d4 acid damage every 2 seconds if you stop attacking the enemy. I chose Acid Imbue for this post because they have a higher average rate than the others, until Slaying Imbue.
Summary:
avg. 20 Pierce Damage/70 - 120 on critical (10%).
1 - 6 Shock Damage/2 - 20 on critical (10%).
1 - 6 Good Damage
3 - 14 Acid Damage
10 - 60 Sonic Damage on roll 20 (5%)
That's a total of 25 - 46 for 85% of hits (the other 5% being misses and 10% being criticals). Okay, not amazing (but not that bad really) for a level 14, but an archer's prowess is in critical hits, which will raise the average hit considerably. Keep in mind, all these values are higher in game.
A roll of 19 will deal a total of 77 - 166 damage.
And a roll of 20 will deal a total of 87 - 226 damage.
Again these values are higher when fighting in game.
With these numbers and a little bit of basic algebra, the average of each hit is ~46 total damage. In the actual game that could be over 50 or 60. (I still don't know why the numbers are higher, but all damage rolls are higher than what is indicated. I see them constantly and have tested it.)
Okay, so that's pretty good, right? So I've heard some melee classes say they hit for over 100 with each it (I don't even see how that's possible, perhaps someone could enlighten me), assuming that's true, and even though melee attack speed is a little faster than ranged, I'm still not done.
With Manyshot (at level 14) the damage triples for 20 seconds. That's 138 total average for each hit with Manyshot. At level 16 the value quadruples. Lest not forget Improved Precise Shot, shall we? Without Manyshot and with Improved Precise Shot, you could say the damage multiplies with each enemy you're hitting, because now you're doing group damage. With Manyshot and IPC together, your damage f***tuples. If you play smart and use Manyshot where it counts, you can easily hose down a beefy group all by yourself in a matter of seconds.
I didn't even mention arrow types (anarchic, frost, ect.), which would also raise the damage. And Slaying Arrows at level 18 deal 500 additional damage to living targets on a roll of 20. That's quite a bit.
Now enough on numbers, let's depict the phrase "damage per second." Consider the amount of time it could take for a melee to run up to an enemy. A few seconds? More? A skilled archer can start attacking right away and kill them before the enemy even reaches them. In a way, you lose DPS just by trying to reach said enemy. I know it's not always practical in a party to range attack things too far away, thus grabbing too much aggro for you and your group, but it works often times.
Ranged attackers have a perk that melee do not... range. There are scenarios where ranged DPS comes in very handy, and I'm sure everyone knows that. Take down guys attacking your party that are on high ledges and no one else can reach. Ever been in a party with no ranger, and there's monsters up high that you can do nothing about? Or maybe someone had some sort of ranged weapon, but since they're not specced for that type of attacking, their damage was so low that it took maybe even minutes to take them down. If you had an archer they wouldn't have been a problem. Another thing archers can do is stand somewhere where the enemies can't get you and fire away. Take down a whole group without even having to encounter them. I'm sure you could think of scenarios where it's awesome to have ranged DPS as well.
My Point: Though ranged DPS may not be quite as high as melee, it can still be high and has plenty of perks and benefits that melee do not. It was always a no-brainer to me, it's not as high in dps because you gain range. If you noticed that I didn't mention anything about arcane DPS it's because there's no argument that wizards and sorcerers have the highest DPS. But still nothing can match the range of a bow. Even if melee builds do have more potential for general on-ground DPS, I'm still going to use my bow on my ranger because I'm specialized in it and my build does more damage with a bow than with melee weapons. And I'm specialized in range for the perks stated above.
So this might have been kindof a rant, but I really do not like seeing so many people bashing bow-users and ranged DPS. I hear people says it sucks and bow-users are gimped or whatever and no one defends it. Well there, I just did. No one has said these things to me personally, but I still don't like to hear it. (For the record my ranger is specced to be an archer, but I DO go into melee when it makes sense. I'm not going to shoot something directly in front of me while it attacks. I tumble back and switch to dual swords the moment an enemy gets close to me.)
Anyone agree with me?