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  1. #401

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    Not like we need too many more folks piling on, but yeah: some of those ingredients a over the top.

    One of the beauties of the crafting system was that it gave players that didn't road as much the opportunity to put together some near-raid-quality loot. Adding unique rare loot is a bad idea, and scuttled a system player like me were starting to spend a lot of time on.

    Return this patch to sender, please.
    The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster

  2. #402
    Hatchery Founder Ganak's Avatar
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    Quote Originally Posted by MadFloyd View Post
    Our apologies and thanks for the swift, clear feedback.
    Thanks for the outstanding responsivness!

    Now to make up for it, please share any little U11 detail you can
    The Nak Abides - Argo - Ascent
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  3. 07-07-2011, 05:07 PM


  4. #403
    Community Member tkscience's Avatar
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    No, seriously, must be a joke.

    Downloading Lamannia to see for myself...

  5. #404
    Community Member altrocks's Avatar
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    Worst idea since the offer wall. Still, is anyone actually surprised? Turbine has been making horrible development decisions lately. Maybe it's the fault of Warner Bros., maybe not, but the timing is odd. This is just another example of the bad decisions getting worse. Was considering reupping my sub since things were seeming better but, meh. Not now. If this is how they think, I'll just wait for something else.
    Quote Originally Posted by MajMalphunktion View Post
    as for voice actors I wanted Betty White for Lolth but I got voted down.
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  6. #405
    Founder Nyvn's Avatar
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    Quote Originally Posted by MadFloyd View Post
    Whooops. We clearly were out of line with several of these ingredients. Including items like Dreamspitter and Chattering Ring is an embarrasing error on our part and was in no way intentional.

    Our motivation to add these extra ingredients (which was only made to a subset of recipes that concerned us) was to preserve and not devalue the efforts made by players to obtain many of the existing powerful named items in the game.

    We will make changes. Unfortunately, they will not be made in time to alter the upcoming patch. As you know, the system is still in beta and we will effect changes as soon as we can.

    Our apologies and thanks for the swift, clear feedback.

    It really shows that there is zero testing done on changes.

    Please delay the patch, this is not something you want to go live... wait another week, or 5, remove this addition and release the patch.

  7. #406
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by Scraap View Post
    Couldn't see past 75 this end. still reviewing...

    Purified eberron dragonshard fragments?

    arcane
    tasty ham for animal bane,
    spiderspike for vermin bane,
    guardkiller for human bane,
    giant stalkers for giant bane

    divine
    medium sulferous for lawful ousider bane,
    prysuuls bane for chaotic outsider bane
    stormreaver fresco for construct bane
    minotaut hair belt for monstrous humanoid bane
    rusted shamshir for aberration bane
    zulkash's bone necklace for orc bane
    blue dragon scales for dragon bane
    ring of elemental essences AND spiked mace of the elements for elemental bane
    medium chain AND medium devil scales for evil outsider bane
    margurites necklace for undead bane
    silver flame healing potion for holy burst
    dreamspitter for greater lawful outsider bane
    razorend for greater magical beast bane
    demons blood AND tyrzza's bane for greater chaotic outsider bane

    elemental
    zaraming's longbow for halfling bane
    sword of the giant slavemaster for elf bane
    moog's ornament for reptillian bane
    daggertooth's belt for gnoll bane
    fist of darguul for goblinoid bane
    zaraming's longbow for dwarf bane
    chattering ring for greater halfling bane
    mystical plant for greater plant bane

    I'm... going to leave that there, and take a few minutes...

    In the mean time, I would ask if you really, truly want an honest response.


    This is quite possibly the biggest mistake ever made ... just when we think you guys have stopped making the dumbest choices for this game .. just when we thought you guys had already made the biggest mistakes and things where going well .. you do something like this.

    and how can you say you cant stop it? the game is working fine now .. its easy to stop it .. you dont launch update 10 till its fixed. Period.

    the only way using named loot as requirements works is if you increase the drop rate of named loot to 50% on normal 75% on hard and 120% (1 for sure and 20% chance at 2) name item drop rate so that named items are worthless cause everyone has them (including raid items)

    and that would be ******** cause then everyone would have all the raid gear they want in weeks instead of years it took most of us to get the gear we have ... and crafted gear is already garbage with the exception of two or three combinations as is.

    Who the hell is gonna trade a chattering ring for greater HALFLING bane???

    are you guys trying to kill this game so SWTOR beats wow for subnumbers and player ratings?

    This isnt something you fix later (like so many other bugs that are still not fixed) this is something you never introduce and delay a patch and update for.
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  8. #407
    Community Member lopkon's Avatar
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    Well very hard to draw a line here.
    The idea itself is very nice, since some stuff shouldnt be as easy to craft as now. And seeing that crafting lvl is supposed to go to 150, there should be crazy stuff coming- so it needs balance. Using rare integrends sounds good. Flaws on the other hand are:

    a) Bound Loot - BtC integrends for a system that relies on BtA shards is a bad idea in my opinion, since you most likely have only one crafter and he might not be able to aquire certain loot when you need it (due to TR or whatever)

    b) Raid Loot (this includes +3/+4 Tomes) - It's probably bad to add those, since 1. for most cases a) is true 2. Greed will break any roll now and if people just loot whatever they get since they can use it for crafting, it might get frustrating, same goes for Dragon Blood and Epic Seals and Shards

    c) Effort/Gain ratio - Well who gets a full set of tomes for Elf Bane? Elf Bane is not that useful in general only very few effects are worth a full tome set (Taps would be fine, maybe even shield pieces for the good stuff those arn't really useful anyway)

    d) Crafting lvling - it will get awful since you are not only using essences but tons of those Purified shards as well not to talk about the 'special integrends' seeing something like 'blank' shards for all lvls just for lvling would be awesome

    I started off with critic, but here are the things I really like about the build:

    a) Balancing - mentioned before and kinda obvious

    b) Use of named Loot
    b.1) regular named Loot - Yes give us some use for all this Stings, Shield of Scorpions,... they can also be useful items like spectral gloves (good shards should work with sacrifices), I could even imagine to use epic scrolls for later recipes (Put Ringleader loot in there as well, hehe)
    b.2) chain end reward - Running Threnal a few times more might get annoying, but it keeps us playing it at least, heads up good idea
    b.3) Collectible turn ins - apart from the tome thingy (which doesnt count since I dont like it) I saw only this Lordsmarch Turn In, let us get more special Collectible turn-ins for crafting (for special limited stuff you can use cookies too)
    b.4) Tomes - +1 Tomes are useful again! The Shard ratio of +1 and +2 Tomes is still a bit off though
    b.5) item use in general - using items already ingame instead of new Shards, Essences or whatever else lets our bags explode is a good idea

    c) Using of other already implemented Crafting systems- Yes this Sovereign Rune of Smiting was nice, DT is not as uber as it used to be, so reusing is very nice, also Shroud integrends/Boot Material are nice, Shavarath Trophies might be viable as well


    Well that's my opinion- not all bad, but change it, please
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  9. #408
    Community Member phayth's Avatar
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    Has anyone in turbine actually played the game, Do they know the ammount of time and effort involved in getting some of the stuff like +4 tomes? epic marilith?
    Last edited by phayth; 07-07-2011 at 05:31 PM.
    Phayth Divine
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  10. #409
    Community Member Brennie's Avatar
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    This looks like a fun bandwagon, I think I'll join

    Raidloot as a ingredient is obvious-bad. I don't think that needs rehashing.

    HOWEVER
    , a lot of people seem to be glossing over the "lesser" new costs. Astral Diamonds, Epic Tokens, Tomes, Shroud Ingredients...

    As a moderate player (Somewhere between casual and hardcore), I grind out Epic tokens and Shroud ingredients for very specific purposes - And it takes me months to even get up enough of either to meet a goal (Slotting another Epic CC item, or making a teir 3 GS). Frankly, i do not have enough of these that i feel i can easily funnel off some "extra" into crafting.

    I have
    never, and will never buy astral diamonds.

    Tomes are hardly reliable drops, even +1s. Dumping several +1 tomes into ingredients to make a single weapon seems like a poor investment!

    As it stands, crafting is already a MAJOR grind to get to "the good stuff". I questioned some of the effects that were available in crafting form that were not available on randomrolled items, but Devs seemed to plow ahead anyway. Now, we are seeing the balancing act to keep it "in line".

    If unbound shards are the issue, then put a system in place for the unbound shards, that skips the BtA shards! That way, anyone who wants a super-cool crafted item has to either a) craft it themselves, or b) pay the outlandish prices associated with a crafter spending devil scales and epic tokens as ingredients.

    Lastly, if you are trying to encourage crafters to buy specific content packs, or slow the creation of a select subset of "powerful" shards, heres an idea: Take those "mystical" items we find as end rewards and add them as a bonus (Like guild renown and festival coins) item in the chests of their respective packs (And make them BtA if they're not already). Then add some combinations of these items for the "special" recipes (Like banes, holy, Elemental Absorb, etc). End result - Players MUST own packs to utilize certain crafting options, and players MUST run through these packs enough to build up a stockpile of ingredients - very similar to players running through shroud enough to be able to put together greensteel. However, this utilizes already in-game items (So no more inventory glut), without detracting from already established systems that are THEMSELVES major grinds.

    My suggestion is a very imperfect solution, since it does mean extra grind to crafting, but it may be a workable compromise.

    DO NOT LET THIS PATCH GO LIVE.
    Last edited by Brennie; 07-07-2011 at 05:25 PM.

  11. 07-07-2011, 05:22 PM


  12. #410
    Community Member Spoonwelder's Avatar
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    21 pages of No. Kind of says it all.

    Now I am glad (and sad) I only ever stepped into the crafting hall once or twice and saw the huge grind that it would be to stop and just go back to selling all my vendor trash.

    Changes of some sort are needed to balance crafting in the long run - and we haven't really even got it unbound crafting....but to me it is mostly in the unbound area that I worry. Bound stuff means you have to craft for weeks of actual playtime to get the top tier gear. And i thought the broccoli and bottle etc....were the solution to this (ie. had to have one of them to get the top tier crafted stuff in the bound category). Thus bound crafting even would still be constrained.

    Unbound stuff needs major impediments or else the game will be flooded with ubergear.....but raid gear.....bad choice. I'd rather they just not allow unbound crafting - or make it a Trade window and Crafter all in one...- ie. crafter supplies shards of X prefix and Y suffix- I supply dreamspitter and some agreed 'crafting fee' - I get X Quarterstaff of Y - the crafter keeps the 'fee' item.

    Even then I'd just rather not have unbound crafting because it will either mess up the game or provide trivial garbage gear. I don't think unbound crafting can ever be balanced since there are only a small number (wild guess of less than 200 - ie 16 worn slots and maybe 10 iterations of the best in slot item depending on class) truly great items. Every other combination will be sub-par and thus never built (except in the training process). So they will either have to make the top 200 insanely stupidly hard to make or have these top 200 items widely available. Neither will work so they are better off just shutting down unbound.

    In the meantime shut down this update and revamp AND PUBLISH your plan for crafting.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
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  13. 07-07-2011, 05:31 PM


  14. #411
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    Default Warning: Epic Wall of Text within...

    Well here is some feedback about crafting that does not require raid loot:

    The reason I did not like Mabar is the epic items required epic tokens to craft. If you did not have some saved or were in the middle of a TR and not have a lvl 20 toon you could not participate in these lvl of items. I realize crafting will be around for a long time, but the idea of adding fragments for something you have to make 15 times just to lvl high enough to make something worth making and you get 1 fragment for 1 token...

    I mean seriously... even the idea of this has completely removed any chance f2p can use cannith crafting. In a selling world, you would at least make enough of it worth lvling to get f2p interested enough in crafting so they would want to upgrade.... as for now, they can make +5 skill items for 40+ hours of crafting grind. Now you add fragments you get from tomes and epic tokens...

    Devs might say it is too late, but personally they need to skip releasing it altogether... pull 10.1 from lamania... Fire the people that made the decisions in the first place. Because if this is released globally, they will just have paying customers drop like flies.

    Jumping the shark... right now it is Lamannia, the players know it, they are screaming for Turbine to get out of the way...

    Will they listen
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  15. #412
    Community Member dingal's Avatar
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    Quote Originally Posted by zorander6 View Post
    That's just it though, make something intolerable, reduce it slightly, and people will tolerate almost anything. Then move intolerable to the next level until you reach a point where no one can do anything other than sit in korthos weeping over their uber weapons of old.

    Once the game is dead file for bankruptcy while the top execs run away with their millions.

    Edit: The real reason offerwall went away is they got a lot of negative publicity. Unfortunately that is probably the only thing that would stop this from going live.
    This is a very common political strategy when creating new laws, for players unions and team owners when negotiating new contract deals etc.

    You start with something so outlandish that what you finally settle on (While still in itself outlandish) seems normal by comparison.

    If Turbine wants me to simply slot my credit card to use the crafting system then they should just say so and be straight with it. I get that the game is driven by microtransactions and I spend my fair share in the store despite being a VIP but the use of these kinds of diversionary tactics is insulting to my intelligence as a person and as a consumer.
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  16. #413
    Community Member Jahmin's Avatar
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    Exclamation So Sad - So True

    Quote Originally Posted by gloopygloop View Post
    I find it impossible to imagine that the development staff was so stupid that they could have believed that these recipe changes were a good idea as they are written now.
    Sadly I find that possibility quite believable

  17. #414
    Community Member jakeelala's Avatar
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    This truly, is madness.

    In the heartwrenching, authority demanding, immortal words of my mother:
    "WHAT WERE YOU THINKING?!"
    good at business

  18. #415
    Community Member Postumus's Avatar
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    Quote Originally Posted by Brennie View Post
    a lot of people seem to be glossing over the "lesser" new costs. Astral Diamonds, Epic Tokens, Tomes, Shroud Ingredients...
    That's because when someone slaps your face and then kicks you in the privates, no matter how much your face hurts, your full attention is still on your privates.
    Last edited by Postumus; 07-07-2011 at 05:50 PM.

  19. #416
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by lopkon View Post
    Well very hard to draw a line here.
    The idea itself is very nice, since some stuff shouldnt be as easy to craft as now. And seeing that crafting lvl is supposed to go to 150, there should be crazy stuff coming- so it needs balance. Using rare integrends sounds good. Flaws on the other hand are:

    a) Bound Loot - BtC integrends for a system that relies on BtA shards is a bad idea in my opinion, since you most likely have only one crafter and he might not be able to aquire certain loot when you need it (due to TR or whatever)
    that is fair unless they make items drop from they sky ... this floods the players with named loot (everyone has a blank sos ... everyone has a chatterring ring everyone has a littny) but it means that they could also change all bound loot to bound to account on new drops .... of course by then there will only be turbine staff playign because there is no reason to play old warn out content if there is no carrot to chase.

    Quote Originally Posted by lopkon View Post
    b) Raid Loot (this includes +3/+4 Tomes) - It's probably bad to add those, since 1. for most cases a) is true 2. Greed will break any roll now and if people just loot whatever they get since they can use it for crafting, it might get frustrating, same goes for Dragon Blood and Epic Seals and Shards
    Again if it was easy to get raid loot and tomes (especially if they sell +4s in the DDO store that are bound to account) this wouldnt matter ... it will make epic items the only things worth grinding however cause everyone will already have uber loot without grinding.

    Quote Originally Posted by lopkon View Post
    c) Effort/Gain ratio - Well who gets a full set of tomes for Elf Bane? Elf Bane is not that useful in general only very few effects are worth a full tome set (Taps would be fine, maybe even shield pieces for the good stuff those arn't really useful anyway)
    again this would be a none issue if everyone could get every item faster and easier and tomes fell from the sky like rain. No one wants to trade raid gear for crappy crafting that isnt as good as epic or raid gear. If i can make better stuff in the shroud already ... why would i pay raid gear for a weapon that is not as good as what i have? which is what your saying ... which means the only way it makes sense is if i have so many extras that burning them makes more sense then keeping them.

    Quote Originally Posted by lopkon View Post
    d) Crafting lvling - it will get awful since you are not only using essences but tons of those Purified shards as well not to talk about the 'special integrends' seeing something like 'blank' shards for all lvls just for lvling would be awesome

    They could make it that named items need to be deconstructed first to get a special ingredient ---- chattering ring and moronic elixer(deconstruction ingredient) makes essence of chattering ring used in the Greater Dev Bane weapon crafting recipe.
    Then they can give you massive crafting exp (500-1000 each item) and a couple K plat for each raid item you break off .. this would mean raid items which drop from teh sky can help you level faster making people think raiding is a must in this game (which it is now anyway really) and more brain dead pugs with elite gear making myddo less of a factor in party forming.


    Quote Originally Posted by lopkon View Post
    I started off with critic, but here are the things I really like about the build:

    a) Balancing - mentioned before and kinda obvious

    b) Use of named Loot
    b.1) regular named Loot - Yes give us some use for all this Stings, Shield of Scorpions,... they can also be useful items like spectral gloves (good shards should work with sacrifices), I could even imagine to use epic scrolls for later recipes (Put Ringleader loot in there as well, hehe)
    b.2) chain end reward - Running Threnal a few times more might get annoying, but it keeps us playing it at least, heads up good idea
    b.3) Collectible turn ins - apart from the tome thingy (which doesnt count since I dont like it) I saw only this Lordsmarch Turn In, let us get more special Collectible turn-ins for crafting (for special limited stuff you can use cookies too)
    b.4) Tomes - +1 Tomes are useful again! The Shard ratio of +1 and +2 Tomes is still a bit off though
    b.5) item use in general - using items already ingame instead of new Shards, Essences or whatever else lets our bags explode is a good idea

    c) Using of other already implemented Crafting systems- Yes this Sovereign Rune of Smiting was nice, DT is not as uber as it used to be, so reusing is very nice, also Shroud integrends/Boot Material are nice, Shavarath Trophies might be viable as well


    Well that's my opinion- not all bad, but change it, please
    There is nothing good about this system .. again unless they destroy the value of the loot they are having us grind down into **** crafted loot. The price we pay for subpar crafted junk in return everyone on every server is flooded with named loot and raid loot. Epics will be common place cause everyone will easily get there pre raid items makign epics easier to play ..

    you might as well just let us buy levels too ... so we can have 4 million accounts with 20 lvl 20s all decked out in raid gear that dont know where to buy heal scrolls or what class can use them.
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

  20. #417
    Community Member Brennie's Avatar
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    Quote Originally Posted by Postumus View Post
    That's because when someone slaps your face then kicks you in the privates, no matter how much your face hurts, your full attention is still on your privates.
    But what happens when someone says "Oops, didn't mean to kick you in the crotch there! I take that back. I will, however, in all likelyhood keep repeatedly slapping you in the face."?

  21. #418
    Community Member grgurius's Avatar
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    This is insane.

    Think i'll just go to bed. Maybe in the morning i'll have something constructive to post. If i post what i think now i'll probably get myself banned.

    Edit:And my posts would be full of typos, definitely time for bed.
    Last edited by grgurius; 07-07-2011 at 05:58 PM.

  22. #419
    Community Member Kakashi67's Avatar
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    Quote Originally Posted by grgurius View Post
    This is insane.

    Think i'll just go to bed. Maybe in the morning i'll have something constructive to post. If i post what i think now i'll probably get myself baned.
    You can't anyways. Unless you have a chattering ring.

  23. #420
    Community Member karnokvolrath's Avatar
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    My foresight was dead on target with this nonsence.

    Smelled it coming from a mile away.

    Turbine just made a clown of everyone, your crafting idea is completely idiotical.

    You think there is loot drama now? Wait till fighters are looting torqs to craft.

    How could you miss this? Seriously you have to be a complete lunatic to think this is even remotely ok.

    Id rather the crafting system be completely removed.

    /complete fail in every regard
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