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  1. #341
    Community Member Cyr's Avatar
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    Quote Originally Posted by incineration View Post
    what about when they came up with the "kick some axe" idea?
    Nah, I remember a few posts from people saying how 'fun' that was. No accounting for taste after all
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  2. #342
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by brian14 View Post
    BTW, this is post #326. Out of preceding 325 posts, did even a single person think this is a good idea?
    NOOOOOOOOOOO!

  3. #343
    Community Member rest's Avatar
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    Quote Originally Posted by Cyr View Post
    I'm pretty sure Eladrin would have to approve something like this before it made it in also.
    Sorry that was worded poorly. I meant no one else who has posted in the thread.

  4. #344
    Founder & Hero jjflanigan's Avatar
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    My biggest concern is that only two items were specifically mentioned as being a "mistake" and it was not stated that using high end raid loot and +2, +3 tomes in general was a mistake.

  5. #345
    Community Member Valindria's Avatar
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    Nice to see Turbines QA department has stayed the same the entire time I have played...


    It's easy to come here and complain. I am failing to see the point of this area if everything makes it live anyway. Why not just get rid of it and use the suggestion section of the forums.




    Quote Originally Posted by Tolero View Post
    Last night, some DDO players received erroneous temporary suspensions or warnings regarding an exploit. Due to a technical issue in our exploit suspension process some players participating in the Mabar festival event were incorrectly notified of a rules violation. Any accounts that were temporarily banned as a result of this issue will have their account access restored and will be credited 100 Turbine Points. Any accounts that received warnings will have those warnings removed from their record.

    This error was an isolated incident and should have no further impact for any DDO players. As always, we welcome player feedback on all aspects of DDO and continually seek to improve the quality of the service we provide to players.

    We sincerely apologize for any inconvenience or confusion and thank you for your patience while we worked to resolve the issue.
    Do you? These proposed changes are an insult to all the players. Saying it's a mistake but still going live is Flagship Studios level bad. Yes I just compared Turbine to Flagship Studios. The good news is there is time to fix it. Don't release 10.1!

  6. #346
    Community Member Cyr's Avatar
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    Quote Originally Posted by rest View Post
    Sorry that was worded poorly. I meant no one else who has posted in the thread.
    Oh I thought you meant in general
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  7. #347
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    Quote Originally Posted by slimkj View Post
    I really don't think it's a good idea to put those recipes onto live if you can't change it in time. I think almost everyone would rather wait on everything else to see this right.
    I assume it's considered gauche to quote oneself, but I'm so flabbergasted I have to add:

    What I mean is - as others have said - the harm potential to people putting raid loot up for roll. This is a massive, negative cultural shift you will drive in the DDO community and a very harmful one. Without the selflessness of the community, this game loses a lot, and you'll lose with it.

    Really, don't put these recipes live because it doesn't matter if they only stay for one patch; the fact they exist at all is harmful.

  8. #348
    Community Member Asketes's Avatar
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    Quote Originally Posted by rest View Post
    Offer wall? Or were there some fools who thought it was OK? I forget because they trash canned that whole thread.
    ooohhh good one!
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  9. #349
    Community Member NXPlasmid's Avatar
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    This change to crafting is illustrative of the disconnect between actual gameplay and coding. It also highlights poor management choices to release it live either without any mournlands evalutation or ignoring Mornlands feedback completely. Chattering ring? Dreamspitter? Really? Boot materials are already a pain, now you are gonna make them even harder to get? Poor Turbine, very poor. T

  10. #350
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    I thought it was Festivault in July not April Fools in July.

    This would mean there is not point in crafting unless you are a hard core 37 hour a day player.

    On the upside I hear good things about the new Star Wars MMO.

  11. #351
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    I'm a casual player, one level 20, still working on my first shroud item, no torq or other must-have raid loot. I've done sub-t enough that I know the way and can manage to solo it if I recall out for SP half way and go back... but still no icy. There is a massive time requirement for acquiring items in this game so you can move to the next step up and grand for bigger item. Thats fine, but that isn't what this change is about.

    I understand the desire to keep raiding gear be the ultimate-best-to-have items. But the allure of crafting to me was an upgrade path could be done in small bite sized pieces at my own schedule. This change would remove that path completely.

    If you are worried about the item economy and consider it THAT big a threat, the best way to tune this would be to break the crafted shards into three groups. BTC, BTA and unbound. The BTC recipies would require a huge crafting grind on every character that wanted to use those recipies, but have ingredients similar to today's recipies on live. The BTA recipies could be a bit steeper, and the unbound recipies... you can go crazy with those if you want but I think the current tunes are even over the top for unbound shards.

    In the meantime, I'm off to craft enough outsider bane shards that I can retire from crafting after 10.1 goes live.

  12. #352
    Community Member Asketes's Avatar
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    I saw these posted already but I want to reiterate:

    I really hope the devs examine the current crafting levels of the whole playing population before they decide to make things harder. The crafting population has progressed just as all mmo populations. It has split into casual/hardcore. If they decide to make things harder for the hardcore crafter that will probably make things impossible for the casual crafter.

    Stop trying to 'balance' the hardcore player. You cant. They will invest whatever time/money/effort into getting what they want as fast as possible. If you think think it should take 6 months for someone to cap their crafting level, dont be surprised when a segment of the population does it in 3 weeks.
    Last edited by Asketes; 07-07-2011 at 05:18 PM.
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    Quote Originally Posted by Eladrin View Post
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  13. #353
    Community Member incineration's Avatar
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    Quote Originally Posted by shadowspeaker View Post
    I thought it was Festivault in July not April Fools in July.

    This would mean there is not point in crafting unless you are a hard core 37 hour a day player.

    On the upside I hear good things about the new Star Wars MMO.
    Skyrim is also looking pretty good, but theres still a bit of a wait on that one
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  14. #354
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    Quote Originally Posted by MadFloyd View Post
    Whooops. We clearly were out of line with several of these ingredients. Including items like Dreamspitter and Chattering Ring is an embarrasing error on our part and was in no way intentional.

    Our motivation to add these extra ingredients (which was only made to a subset of recipes that concerned us) was to preserve and not devalue the efforts made by players to obtain many of the existing powerful named items in the game.

    We will make changes. Unfortunately, they will not be made in time to alter the upcoming patch. As you know, the system is still in beta and we will effect changes as soon as we can.

    Our apologies and thanks for the swift, clear feedback.
    Not one to respond a lot on these forums, but this patch and your response have risen a lot of question for me:

    *) Wasn't Cannith Crafting intended as a way to get decent high level gear without having to run raids? I play with a friend of mine and we are in no way capable of running raids with the two of us, we were more than happy to use the crafting system as an alternative means to get the gear we wanted when we reach level 20.

    *) How can something that has to be coded by professional developers/programmers be "in no way intentional"?

    *) How can a patch that has been installed on a (user) test server for one day be irreversible? I work in IT and have seen people being threatened to be fired if they were to release an instable patch version on a production environment.

    *) Even more, how can a patch for a system that is still in Beta itself be irreversible? Isn't the point of having a system in Beta that you can decide unto the last minute if a change on it is suitable or not?

    I fervently hope you and the rest of the team will reconsider your decision about bringing this patch to the live server and I think that by the strong reaction from the community, you can convince management that not going forward with this patch is the best possible solution, despite the effort that has gone into it and the positive changes that are also incorporated into it.

  15. #355
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Thrudh View Post
    No. I have never seen a 100% disapproval rating before.
    Quote Originally Posted by rest View Post
    Offer wall? Or were there some fools who thought it was OK? I forget because they trash canned that whole thread.
    Nope. There were a few folks that kinda shrugged and suggested just not using it, or somethings like that. It wasn't a full 100% like this has been.
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  16. #356
    Community Member Mercules's Avatar
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    I have a couple friends who only play the game because they want to play online with myself and I play. Crafting made their ears perk up and they started wondering if it would be worth their while since it was stated it would help newer players acquire decent gear even if it wasn't raid gear. This will pretty much kill that thought.

    If you look at the crafting recipes for other MMOs you will notice that while it might take time to gather items, and you might have to turn some ingredients into other items before assembling it all those systems all have something in common... they are available to everyone even people who don't raid are not in a guild and are casual players. If you start to require raid items, or even super rare drops in crafting you have just moved your crafting from accessible to inaccessible.
    "Good judgment comes from experience, and experience comes from bad judgment."
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  17. #357
    Community Member Kalari's Avatar
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    As I said in another thread its kinda a slap in the face to the intelligence of a non casual gamer to.

    What power gamer do they think in their right mind would take named loot from a raid to break down and make a shard of a weapon they have no use for since they have raid and epic loot already?

    Seriously it is a bad idea for so many reasons it benefits no one casual or power players whats the point of letting it go live? Id laugh at anyone bragging about crunching a chaos blade to make a bane of anything I think anyone who runs raids or epics would to thats nothing to brag about.
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  18. #358
    Community Member Postumus's Avatar
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    Quote Originally Posted by brian14 View Post

    And yes, even if raid loot is removed from crafting, damage has been done. Now people will hoard it "just in case".
    Not just raid loot. Any rare item drop. Maybe the whole point of this is to sell more bank space?

  19. #359
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by jjflanigan View Post
    My biggest concern is that only two items were specifically mentioned as being a "mistake" and it was not stated that using high end raid loot and +2, +3 tomes in general was a mistake.
    Yeah......I noticed that too!

  20. #360
    Community Member killerzee25's Avatar
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    *Facepalm*

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