My biggest concern is that only two items were specifically mentioned as being a "mistake" and it was not stated that using high end raid loot and +2, +3 tomes in general was a mistake.
Nice to see Turbines QA department has stayed the same the entire time I have played...
It's easy to come here and complain. I am failing to see the point of this area if everything makes it live anyway. Why not just get rid of it and use the suggestion section of the forums.
Do you? These proposed changes are an insult to all the players. Saying it's a mistake but still going live is Flagship Studios level bad. Yes I just compared Turbine to Flagship Studios. The good news is there is time to fix it. Don't release 10.1!
I assume it's considered gauche to quote oneself, but I'm so flabbergasted I have to add:
What I mean is - as others have said - the harm potential to people putting raid loot up for roll. This is a massive, negative cultural shift you will drive in the DDO community and a very harmful one. Without the selflessness of the community, this game loses a lot, and you'll lose with it.
Really, don't put these recipes live because it doesn't matter if they only stay for one patch; the fact they exist at all is harmful.
This change to crafting is illustrative of the disconnect between actual gameplay and coding. It also highlights poor management choices to release it live either without any mournlands evalutation or ignoring Mornlands feedback completely. Chattering ring? Dreamspitter? Really? Boot materials are already a pain, now you are gonna make them even harder to get? Poor Turbine, very poor. T
I thought it was Festivault in July not April Fools in July.
This would mean there is not point in crafting unless you are a hard core 37 hour a day player.
On the upside I hear good things about the new Star Wars MMO.
I'm a casual player, one level 20, still working on my first shroud item, no torq or other must-have raid loot. I've done sub-t enough that I know the way and can manage to solo it if I recall out for SP half way and go back... but still no icy. There is a massive time requirement for acquiring items in this game so you can move to the next step up and grand for bigger item. Thats fine, but that isn't what this change is about.
I understand the desire to keep raiding gear be the ultimate-best-to-have items. But the allure of crafting to me was an upgrade path could be done in small bite sized pieces at my own schedule. This change would remove that path completely.
If you are worried about the item economy and consider it THAT big a threat, the best way to tune this would be to break the crafted shards into three groups. BTC, BTA and unbound. The BTC recipies would require a huge crafting grind on every character that wanted to use those recipies, but have ingredients similar to today's recipies on live. The BTA recipies could be a bit steeper, and the unbound recipies... you can go crazy with those if you want but I think the current tunes are even over the top for unbound shards.
In the meantime, I'm off to craft enough outsider bane shards that I can retire from crafting after 10.1 goes live.
I saw these posted already but I want to reiterate:
I really hope the devs examine the current crafting levels of the whole playing population before they decide to make things harder. The crafting population has progressed just as all mmo populations. It has split into casual/hardcore. If they decide to make things harder for the hardcore crafter that will probably make things impossible for the casual crafter.
Stop trying to 'balance' the hardcore player. You cant. They will invest whatever time/money/effort into getting what they want as fast as possible. If you think think it should take 6 months for someone to cap their crafting level, dont be surprised when a segment of the population does it in 3 weeks.
Not one to respond a lot on these forums, but this patch and your response have risen a lot of question for me:
*) Wasn't Cannith Crafting intended as a way to get decent high level gear without having to run raids? I play with a friend of mine and we are in no way capable of running raids with the two of us, we were more than happy to use the crafting system as an alternative means to get the gear we wanted when we reach level 20.
*) How can something that has to be coded by professional developers/programmers be "in no way intentional"?
*) How can a patch that has been installed on a (user) test server for one day be irreversible? I work in IT and have seen people being threatened to be fired if they were to release an instable patch version on a production environment.
*) Even more, how can a patch for a system that is still in Beta itself be irreversible? Isn't the point of having a system in Beta that you can decide unto the last minute if a change on it is suitable or not?
I fervently hope you and the rest of the team will reconsider your decision about bringing this patch to the live server and I think that by the strong reaction from the community, you can convince management that not going forward with this patch is the best possible solution, despite the effort that has gone into it and the positive changes that are also incorporated into it.
I have a couple friends who only play the game because they want to play online with myself and I play. Crafting made their ears perk up and they started wondering if it would be worth their while since it was stated it would help newer players acquire decent gear even if it wasn't raid gear. This will pretty much kill that thought.
If you look at the crafting recipes for other MMOs you will notice that while it might take time to gather items, and you might have to turn some ingredients into other items before assembling it all those systems all have something in common... they are available to everyone even people who don't raid are not in a guild and are casual players. If you start to require raid items, or even super rare drops in crafting you have just moved your crafting from accessible to inaccessible.
"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner
As I said in another thread its kinda a slap in the face to the intelligence of a non casual gamer to.
What power gamer do they think in their right mind would take named loot from a raid to break down and make a shard of a weapon they have no use for since they have raid and epic loot already?
Seriously it is a bad idea for so many reasons it benefits no one casual or power players whats the point of letting it go live? Id laugh at anyone bragging about crunching a chaos blade to make a bane of anything I think anyone who runs raids or epics would to thats nothing to brag about.
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*Facepalm*