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  1. #121
    Community Member Cyr's Avatar
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    Quote Originally Posted by Coldin View Post
    Well, isn't there a small chance of looting many DDO store items from in game chests? (Not that I've had much luck with that.)
    I am fairly certain that the loot tables do not have all the store items on them.

    I know that +3 Lesser Hearts, xp elixers (of the various types), astral diamonds (1) exist on the table having seen those personally, but beyond that I'm not sure...

    Has anyone pulled a huge bag from a chest?
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  2. #122
    Community Member voodoogroves's Avatar
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    Great thread - is there someplace that clearly describes the "how"?
    Ghallanda - now with fewer alts and more ghostbane

  3. #123
    Hero patang01's Avatar
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    Store item wise the pricing in crafting boosters and mats are not terrible. I can see myself using some of it. But the bags?
    .
    Geez - for BTC no less (as usual). I wish they were BTA - after all isn't that what we're paying for?

  4. #124
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    Quote Originally Posted by voodoogroves View Post
    Great thread - is there someplace that clearly describes the "how"?
    The wiki will, after crafting actually shows up on the Lamannia test server (slated for Thursday). Right now we only have guess-work.
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  5. #125
    Community Member salmag's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    Oh my god...

    This kind of fish can only be found in quest end-reward lists in the area of Sorrowdusk Isle.
    This type of vessel can only be found in quest end-reward lists in the area of The Restless Isles.
    This type of goblet can only be found in quest end-reward lists in the area of The Ruins of Threnal.
    This kind of bottle can only be found in quest end-reward lists in the area of The Red Fens.
    This type of plant can only be found in quest end-reward lists in the area of The Vale of Twilight.
    This type of urn can only be found in quest end-reward lists in the area of The Orchard of the Macabre.

    Anyone notice the above?

    Half of these are quests that I run-once-and-done for favor, and never see again. I'd like to assume that unless people are looking for specific named items out of them, most people are the same.

    Not to mention... end reward lists? Sorrowdusk and Threnal, if I remember correctly, make you do like 3-4 quests at a time for a single end reward. Even if this is a 100% guaranteed in-the-list drop... why not make it content that we actually want to do? Give me something useful from, for example, Amrath quests. Normally the best thing I see in those lists is a Major Mana Pot.
    i didn't read through the entire thread, so forgive me if someone already brought this up.

    I think a problem with it being in the "END-REWARDS" list is that you only get to chose one item. So let's say you want to craft a greater evil outsider bane Rapier, and have no luck pulling them (or any other GEOB weapon, for that matter). One finally drops for you (a shuriken of GEOB) as an end reward. It just so happens that in that end-reward list is also Lurinda's Ultimate remover (something else you have no luck finding).

    Now you are in a quandry. Here are your choices:

    a. Take the shuriken (hoping you'll pull Lurinda's someday)
    b. Take Lurinda's (hoping you'll eventually pull another GEOB)
    c. Roll up a drow. So you can use the Shuriken, and **** the new crafting system.

    Why couldn't they just put them in "Chest Rewards?"

  6. #126
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    Quote Originally Posted by dkyle View Post
    A token chance the Devs can point to and say "see? they do drop in game!", not a viable way to actually get what you want.

    For many items, that's fine. They're a nice little bonuses of mostly inconsequential items. But this mechanic would be absolutely unacceptable for core items like the Trinket or the new bags (assuming the 10,000 stack limit is relevant).
    10,000 stack limit is useful for things like Dragonshard Fragments.
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  7. #127
    Community Member dkyle's Avatar
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    Quote Originally Posted by Coldin View Post
    10,000 stack limit is useful for things like Dragonshard Fragments.
    Yes, but those alone are not enough to make the new bags essential. Dragonshards fragments are a pretty minor part of the game currently. We don't actually need that many for anything (we can glue them together into Dragonshards to store them efficiently). Whereas if the new crafting system epects stacks of ingredients on the order of hundreds, stacks of over 1000 will be required, and storing them without the Crafter's bag will be nearly impossible.

  8. #128
    Community Member Velexia's Avatar
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    If Turbine thinks I am going to run Threnal dozens of times so that I can craft normal items they can screw right off, seriously. That whole quest chain gives me the worst kind of headache.

    Diablo III comes out in November. Don't test me.
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    Get more Aliens quotes into Voice Chat: This makes the "evac" a much more tactical choice, and puts some serious pressure on the rest of the group when your Wizard leaves. "Game over man, game over! Now what the **** are we supposed to do?"

  9. #129
    Community Member kernal42's Avatar
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    Quote Originally Posted by salmag View Post
    Now you are in a quandry. Here are your choices:

    a. Take the shuriken (hoping you'll pull Lurinda's someday)
    b. Take Lurinda's (hoping you'll eventually pull another GEOB)
    c. Roll up a drow. So you can use the Shuriken, and **** the new crafting system.

    Why couldn't they just put them in "Chest Rewards?"
    I don't think you understand that choices between two things you want are good.

    For example, my recent 20th Shroud had a +3 con tome and a +3 str tome available. Now, this was quite a quandry I had. In the end, I was pleased as punch to get the str tome. I would have been less pleased if Turbine hadn't offered me this awful choice.

    -Kernal

  10. #130
    Community Member Valindria's Avatar
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    Quote Originally Posted by Velexia View Post
    Diablo III comes out in November. Don't test me.
    Source?

  11. #131
    Community Member DrakmireTS's Avatar
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    Quote Originally Posted by Valindria View Post
    Source?
    Not sure you can source something that was just made up on the fly to look financially menacing.

  12. #132
    Community Member safekeeper13's Avatar
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    Quote Originally Posted by Velexia View Post
    If Turbine thinks I am going to run Threnal dozens of times so that I can craft normal items they can screw right off, seriously. That whole quest chain gives me the worst kind of headache.

    Diablo III comes out in November. Don't test me.

    There is no Diablo III release date, and Blizzard has never given one. Not even a tentative one. Not even an estimate at one. When asked about a release date, Blizzard employees give the same reply for all their games.
    "When it's done." Enjoy ^_^

  13. #133
    Community Member safekeeper13's Avatar
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    Quote Originally Posted by Khellendros13 View Post
    So when will Greensteel blanks be in the DDO store?
    Never ~

  14. #134
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Backley View Post
    Craftable trinkets are only available in the DDO Store!
    Allow me to add my siiiiiigh to this.

  15. #135
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    ◦Mystical Goblet
    ◦This relatively ordinary-looking goblet contains a hidden power that can be used in high level crafting recipes.
    This type of goblet can only be found in quest end-reward lists in the area of The Ruins of Threnal.
    I'm wondering if this means the ability to add on more affixes than the normal 2 (suffix and prefix), the ability to add something like metaline without removing other affixes, or placing augment slots on an item. That phrase "hidden power" makes me think it's not a requirement for regular crafting purposes.

    Quote Originally Posted by Backley View Post
    Craftable trinkets are only available in the DDO Store!
    Don't trinkets fall under the category of 'accessories'? Did somebody say that we won't be able to strip down trinkets? That would be unfortunate.

  16. #136
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Marupal View Post
    I'm wondering if this means the ability to add on more affixes than the normal 2 (suffix and prefix), the ability to add something like metaline without removing other affixes, or placing augment slots on an item. That phrase "hidden power" makes me think it's not a requirement for regular crafting purposes.
    I'm hoping that it's either that or used to make weapon effects, like vampirism or absolute law, that we can't find on random drops.
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  17. #137

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    Quote Originally Posted by Marupal View Post
    I'm wondering if this means the ability to add on more affixes than the normal 2 (suffix and prefix), the ability to add something like metaline without removing other affixes, or placing augment slots on an item. That phrase "hidden power" makes me think it's not a requirement for regular crafting purposes.


    Don't trinkets fall under the category of 'accessories'? Did somebody say that we won't be able to strip down trinkets? That would be unfortunate.
    all in game trinkets are named items so they are not considered a deconstructable item
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  18. #138
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    Quote Originally Posted by Glenalth View Post
    I'm hoping that it's either that or used to make weapon effects, like vampirism or absolute law, that we can't find on random drops.
    Yeah, same here. It'd be nice to be able to throw some of the stuff you can only find on dragon touched armor onto somethiing like a necklace or shield.

  19. #139
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    Quote Originally Posted by ArkoHighStar View Post
    all in game trinkets are named items so they are not considered a deconstructable item
    !?! Ugh, you're right. It's embarassing that I've never noticed that.

  20. #140
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    Since i didn't notice it anywhere else in this thread, i'll put up something that seemed obvious to me. That does not make it right, but it seems logical (Of course, logic is a great way to be wrong with confidence).

    Most likely, the end reward special items will have 2 aspects:
    1: they will be harder to craft then normal, requiring a higher crafting level.
    2: they will probably be named items, or otherwise special, high effect ones.

    My reasoning for this, is that what you find on end chain loot tables is end chain loot. As in, items that are generally supposed to be better then you can normally find at that level. It would make sense that these specialty items are ones that, when applied to a blank, would give you some special effect that would be great for that level.

    Now you may ask, if this is true, then why? Why not just make the item and save us the headace of crafting it? To which i reply, because you can put them on ANY blank.
    Lets take a random example with threnal. Let's say that you really want the effects that come from http://ddowiki.com/page/Theurgic_Stave for some reason. Not sure why, but say you do. The problem is that you dont want it on a quarterstaff, you want it on a greatsword. It is useless to you on a quarterstaff, so you would have to just ignore it. You can't use it, you cant deconstruct it, ect. With these new items, they could have 2-4 special effects and you could craft them into any weapon you wanted to.

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