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  1. #161
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Anyone know yet if effects can stack with or replace preexisting enchantments on another item? Are + effects (I.E. +1 - +5) in a separate category from prefix (force burst for example) and suffix (bane effects) enchantments?

    Will it be possible to put seeker 10 on an item if deconstructed from a weapon that has seeker 10 on it?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  2. #162
    Community Member Calebro's Avatar
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    Quote Originally Posted by Ziindarax View Post
    1 Anyone know yet if effects can stack with or replace preexisting enchantments on another item? 2 Are + effects (I.E. +1 - +5) in a separate category from prefix (force burst for example) and suffix (bane effects) enchantments?

    3 Will it be possible to put seeker 10 on an item if deconstructed from a weapon that has seeker 10 on it?
    As it appears:
    1. No.
    2. Yes.
    3. Yes.

    Deconstructing an item down to a blank to craft on removes all three, +, prefix, suffix. If you deconstruct a +5 holy burst silver rapier of pure good, you get a plain silver rapier to craft upon. You then have to add enhancement bonus, prefix, and suffix, all separately.
    Last edited by Calebro; 04-01-2011 at 07:03 PM.
    .

  3. #163
    Community Member Gulnar13's Avatar
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    Quote Originally Posted by DrakmireTS View Post
    Metalline most likely, silver probably not. Only silver (threaded) wraps I know are a named end-reward item, and I while I hope otherwise, I don't think we're going to be able to melt named items.
    Silver threaded handwraps and cold iron thread (or cold iron studden?) handwraps are reported to drop in the devil assault, at normal or hard difficulty. But with the current droprate, i think that those will become the new holy graal of the monks - like right now is the vicious/GEOB and the metalline/GEOB handwrap. With similar - if not higher - prices.
    Also, my advice for every monk out of there - PLUNDER the ah of silver threaded handwraps and of gratclubs/other silly weapons with G-banes or metallines.

  4. #164
    2016, 2018 Player Council Member Ziindarax's Avatar
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    What items can seeker effects be put on? Does anyone know if it can be put on accessories or is it trinkets and weapons only?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  5. #165
    Community Member Saravis's Avatar
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    Quote Originally Posted by Ziindarax View Post
    What items can seeker effects be put on? Does anyone know if it can be put on accessories or is it trinkets and weapons only?
    Weapons only

  6. #166
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Saravis View Post
    Weapons only
    Dang! There goes my hopes of making seeker bracers!
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  7. #167
    Community Member kyleann's Avatar
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    Default Better idea!

    Quote Originally Posted by Bekki View Post
    I was excited when I first heard this but now I am... Concerned.

    This could spell a goodbye wave for poor old Bekki...
    I am an extremely casual player who suffers from severe wife aggro.

    What I see when I read this is...
    "Grind, grind, grind, grind... to... Craft, craft, craft, craft...."

    I am lucky if I get online once a week... Twice if I am really lucky...

    How in the blazes is someone like ME supposed to
    Compete with stuff like this! There's no way...

    I can see the LFM's for now, 'Must have portal beaters at +5...'

    "Sorry, I only have the +2 and +3 and friend graciously passed down to me...
    Don't have the time to grind for them or the plat to buy them...

    *Poof*
    (Booted from shroud run...)

    Make no mistake I love DDO and I will miss my friends but sadly
    If there are no options in this for the casual player... For me...
    This could sadly mean... Goodbye...

    /sad...
    I've got a novel idea. Leave the wife!

    It does seem like a grind, but like others have said the items aren't likely to completely replace raid loot. Plus, having good equipment is important but being a skilled player is far more important in most cases. If you have mediocre to semi-good equipment but know how to play you're a far better asset than those "I'm SOOOO UBERLEET" players that die within seconds in Shroud Pt. 4 while dual-wielding GS.

    Choose not to craft, it's your choice to do so. I can guarantee that crafting wont be used by everyone. Those who DO use it extensively should be able to craft a few items FOR you in trade for any Large Devil Scales or whatever else you collect along the way in your travels.

    I wouldn't quit because of crafting, it's just one part of the game. The rest of the game keeps you entertained, so stick to that stuff!

  8. #168
    Hatchery Founder
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    Coldin's Avatar
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    Quote Originally Posted by Kinerd View Post
    There is a difference between "challenging" and "punitive". Although each has the result of making a task harder, the former evokes the desire to try again while the latter evokes the desire to try a different game, preferably designed by a different person. Unfortunately, it is much easier to make something punitive than challenging, and there will always be sycophants/masochists who insist that they are identical, not that I'm saying you fall into that camp.

    To be clear, if crafting becomes prohibitively time-consuming or difficult without grinding out inferior content (Threnal, etc.), then the system will be punitive, not challenging, and therefore a waste of the developers' time. If, as many have suggested, the ingredients garnered by grinding out inferior content will only result in peculiarities and flair, then the punishment will be truly voluntary.

    You do realize that almost all crafting systems, in all MMOs, are usually pretty time consuming, and require creating many weaker items to craft the higher items.

    As it stands right now though, you actually get the most crafting materials from deconstructing high level items. As such, it should be easier for a high level character to have plenty of materials to level up quickly. The only hitch comes from recipes that require certain collectibles....but they really don't require many of them.

    I have a few complaints, but I'm holding off on them till I can play with the system a bit more.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

  9. #169
    The Hatchery SisAmethyst's Avatar
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    Crafting begins with decrafting and for that one first need ingredients that can be bought at the vendor:


    Decrafting an item like


    can either strip of properties like the +1 or the Metalline which result in ingredients for one of the 3 different crafting branches: Arcane, Divine or Elemental. You can always only strip of one of those properties, the rest will be destroyed together with the item.

    A fourth possibility is to strip it down to its base (disjunction), leaving only guild slots and the base material. As Metalline is a property it will get stripped of and become:



    A weapon made out of Silver would keep this base material. Right now deconstruction will not provide any XP and even more dangerous, it will even work on locked items (Bug reported). You can't deconstruct named items or items bought by the vendor. After a short while you will end up with a whole bunch of different crafting ingredients:



    Next step is to combine the ingredients from a deconstruction into crafting shards. That as well mean, a weapon property can't be translated 1:1 onto an other weapon!



    Its like:

    looted item --(deconstruct)--> ingredient / base item
    multiple ingredients --(craft)--> shard
    shard + base item --(craft)--> item + property

    This way you then can finally combine the shards to get a crafted item like:


    in a very short time with little effort, but indeed by burning down several items which you could have sold instead. Depending on the resources that you have for your disposal, its maybe just a matter of some hours. The item above doesn't require much of crafting skill/level as you can see below:



    right now the combination of shard and item is only a level 1 crafting step, so the most important part is the crafting of the shard. Judging from the recipe there should be a shard for the property 'Metalline' but right now we can't craft this shard. An other remark is that you can't replace a property by just adding a new shard to the item. You would first need to cleanse (disjunction) the item which would remove all previous applied properties!
    Last edited by SisAmethyst; 04-02-2011 at 03:28 AM.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  10. #170
    Hatchery Founder Ganak's Avatar
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    For our folks who are not pleased at having to run some of the quest chains like Threnal or Restless Isles...


    Be happy they aren't putting ingredients in Three Barrell Cove




    J/k TBC coolest outdoor area, but wish xp was better for many of the quests out there.
    The Nak Abides - Argo - Ascent
    Ganak Goblinjuicer ~ Xanak the Irregular

  11. #171
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    Quote Originally Posted by kyleann View Post
    Those who DO use it extensively should be able to craft a few items FOR you in trade for any Large Devil Scales or whatever else you collect along the way in your travels.
    Crafted stuff will be transferable to other players (trade window, mail, AH)?

  12. #172
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Taryana View Post
    Crafted stuff will be transferable to other players (trade window, mail, AH)?
    the explanation you get when you talk to the crafting ingredients NPC is that there are harder recipes that are unbound. the workstations for those appear to not be finished yet.

  13. #173
    Community Member EatSmart's Avatar
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    It's worth nothing that while metalline was listed in the bound items crafting machine, the bound shard crafting machine had no option to create the shard.

    I didnt see vorpal either.

    Quote Originally Posted by Torc View Post
    We like the fact it’s a choice as suppose to, “hell we just kill yonder dragon cause we’re OP”.
    Quote Originally Posted by Memnir View Post
    I say we take off and nerf the whole game from orbit. It's the only way to be sure.

  14. #174
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Coldin View Post
    You do realize that almost all crafting systems, in all MMOs, are usually pretty time consuming, and require creating many weaker items to craft the higher items.

    As it stands right now though, you actually get the most crafting materials from deconstructing high level items. As such, it should be easier for a high level character to have plenty of materials to level up quickly. The only hitch comes from recipes that require certain collectibles....but they really don't require many of them.

    I have a few complaints, but I'm holding off on them till I can play with the system a bit more.
    I read this a couple times and I'm still not sure which part was intended as a response to my post.

  15. #175
    Community Member azrael4h's Avatar
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    Quote Originally Posted by kyleann View Post
    I've got a novel idea. Leave the wife!
    It's cheaper to keep her
    It's cheaper to keep her
    You see when you get looking that judge in the face
    You're gonna want to cuss, the whole human race
    It's cheaper to keep her
    Costs too much to leave

    You got the child support
    You got the insurance, Alimony, Mortgage one, mortgage two
    It's cheaper to keep her
    It's cheaper to keep her
    It's cheaper
    To keep her!
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

  16. #176
    Community Member Wurmwood's Avatar
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    Default Look what I made :)



    Not bad for a lowbie wf

  17. #177
    Community Member Alabore's Avatar
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    Quote Originally Posted by SisAmethyst View Post
    You can't deconstruct named items or items bought by the vendor.
    Some Store and vendor bought items could be deconstructed.
    I hope they keep them that way.
    .
    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
    .

  18. #178
    Community Member simsiim's Avatar
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    Quote Originally Posted by Alabore View Post
    Some Store and vendor bought items could be deconstructed.
    I hope they keep them that way.
    the only ones I found that would not deconstruct from the DDO store was the +Enchantment ones, the ones that were like silver, or had like Acid, they could be deconstructed

    So you can get the ones that have elements from store, I don't know any NPC that sells those.
    And brokers , well . . they sell what you pick up from the adventures anyways, so for sure you could buy from the Broker/Pawn shop

    I read in chat someone said ammo can not, but if it was an "Returning" Ammo type those can be, I had not tried any returning ammo yet, maybe next time I log in game I'll see

  19. #179
    Community Member Alabore's Avatar
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    Quote Originally Posted by simsiim View Post
    the only ones I found that would not deconstruct from the DDO store was the +Enchantment ones, the ones that were like silver, or had like Acid, they could be deconstructed
    Much to my dismay.
    I actually like how +4 Full Plate looks; would be a perfect foundation for some crafting.


    So you can get the ones that have elements from store, I don't know any NPC that sells those.
    Not elemental, but Cold Iron.
    The anointed weapons for Paladin Holy Sword can be torn down to produce a craftable Cold Iron blank.

    I hope they'll consider keeping it that way.
    More power to players if they are willing to spend TP to buy a suitable silver/cold iron blank.





    I read in chat someone said ammo can not, but if it was an "Returning" Ammo type those can be, I had not tried any returning ammo yet, maybe next time I log in game I'll see
    Didn't manage to either.
    I managed to craft spearbane on a weapon - but failed to apply blueshine.
    Shard simply disappeared.
    .
    * Live by the Pencil - My D&D-related Art * <-> * Focus Orb Paperbag - My Workaround for Helves *
    .

  20. #180
    Founder binnsr's Avatar
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    Quote Originally Posted by simsiim View Post
    I read in chat someone said ammo can not, but if it was an "Returning" Ammo type those can be, I had not tried any returning ammo yet, maybe next time I log in game I'll see
    When I put a returning hammer in the deconstructor, it goes in, but no recipes appear. Haven't tried anything else yet.
    -=]ArchAngels[=-

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