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  1. #1
    Community Member Neouni's Avatar
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    Default Crafting info already gotten so far

    Full Crafting System
    Link may break later when we find out the proper name for it

  2. #2
    Founder binnsr's Avatar
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    All I've been able to find out so far is "Teleport Lock enforced."
    -=]ArchAngels[=-

  3. #3
    Community Member dkyle's Avatar
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    Nice, good old "strings" command I presume?

    Where are the mutations for the various schools from? I assume they aren't complete, since Strength and Wisdom seem to be the only stats available, and Jump and Intimidate the only skills.

  4. #4
    Community Member Neouni's Avatar
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    The school info is actually from the tooltip on the crafting skill page,
    which you can find on your character sheet.

    And no, it's far from complete but we can guess a bit where some of the other things will fit.

  5. #5
    Community Member sephiroth1084's Avatar
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    I'd imagine that the answer is 'no,' but can named items be harvested for parts? I know they don't have prefixes or suffixes, but would someone be able to melt down their ESoS to add +10 to something else?
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  6. #6
    Community Member sephiroth1084's Avatar
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    Also, where do we acquire the items to remove properties from? Are they purchasable? Do they only drop as treasure? Do we have to buy them with TP?
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  7. #7
    Community Member TheDearLeader's Avatar
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    Oh my god...

    This kind of fish can only be found in quest end-reward lists in the area of Sorrowdusk Isle.
    This type of vessel can only be found in quest end-reward lists in the area of The Restless Isles.
    This type of goblet can only be found in quest end-reward lists in the area of The Ruins of Threnal.
    This kind of bottle can only be found in quest end-reward lists in the area of The Red Fens.
    This type of plant can only be found in quest end-reward lists in the area of The Vale of Twilight.
    This type of urn can only be found in quest end-reward lists in the area of The Orchard of the Macabre.

    Anyone notice the above?

    Half of these are quests that I run-once-and-done for favor, and never see again. I'd like to assume that unless people are looking for specific named items out of them, most people are the same.

    Not to mention... end reward lists? Sorrowdusk and Threnal, if I remember correctly, make you do like 3-4 quests at a time for a single end reward. Even if this is a 100% guaranteed in-the-list drop... why not make it content that we actually want to do? Give me something useful from, for example, Amrath quests. Normally the best thing I see in those lists is a Major Mana Pot.

  8. #8
    Community Member Neouni's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I'd imagine that the answer is 'no,' but can named items be harvested for parts? I know they don't have prefixes or suffixes, but would someone be able to melt down their ESoS to add +10 to something else?
    Since everything you remove gets turned into magical essences of that school and sub-type melting down ESoS would be a waste, since you could have just as well melted down 2 random items with both half that enhancement.

    You will later have to reform that magical essence into a shard of that enhancement.

  9. #9
    Community Member DrakmireTS's Avatar
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    Divine
    * Good Luck

    Does this even come on randomly generated loot? I'd actually be ok with melting my Head of Good Fortune or my ghetto ring of the buccaneer (pre-patch, so double dex bonus, gooo), but I was under the impression that we wouldn't be able to render down named items.

  10. #10
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    Quote Originally Posted by DrakmireTS View Post
    Divine
    * Good Luck

    Does this even come on randomly generated loot? I'd actually be ok with melting my Head of Good Fortune or my ghetto ring of the buccaneer (pre-patch, so double dex bonus, gooo), but I was under the impression that we wouldn't be able to render down named items.


    Might be adding it to new random item gear with the patch...

  11. #11
    Community Member DrakmireTS's Avatar
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    Metalline most likely, silver probably not. Only silver (threaded) wraps I know are a named end-reward item, and I while I hope otherwise, I don't think we're going to be able to melt named items.

  12. #12
    Community Member weewoo0's Avatar
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    Quote Originally Posted by DrakmireTS View Post
    Metalline most likely, silver probably not. Only silver (threaded) wraps I know are a named end-reward item, and I while I hope otherwise, I don't think we're going to be able to melt named items.
    i've seen a few random dropped ones ^^ so... i can hope!
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  13. #13
    Community Member kernal42's Avatar
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    Quote Originally Posted by weewoo0 View Post
    i've seen a few random dropped ones ^^ so... i can hope!
    I assume you're referring to the items that drop out of Devil Assault - I believe those are effectively named items. Even though they appear like random lootgen drops, there's only a few possibilities of how those items turn out, similar to sup potency (never see anything except +3 sup pot VI).

    -Kernal

  14. #14
    Community Member Cyr's Avatar
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    I'm hoping they have more then just 'suffix' and 'prefix' as options for this system.

    That regimented system is part of what led to the stagnant trash loot we have today.

    I would like to see a more free flowing system that depended upon the item properties adding up in a formula to determine ML as the real limiting factor.
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  15. #15
    Community Member kernal42's Avatar
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    Quote Originally Posted by Cyr View Post
    I'm hoping they have more then just 'suffix' and 'prefix' as options for this system.

    That regimented system is part of what led to the stagnant trash loot we have today.

    I would like to see a more free flowing system that depended upon the item properties adding up in a formula to determine ML as the real limiting factor.
    I'm hoping it starts out as just prefix and suffix, but that the whole system is designed extensibly enough that this restriction can easily be removed later once the devs better understand how crafting affects game balance.

    -Kernal

  16. #16
    Founder Drakos's Avatar
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    Quote Originally Posted by Cyr View Post
    I'm hoping they have more then just 'suffix' and 'prefix' as options for this system.

    That regimented system is part of what led to the stagnant trash loot we have today.

    I would like to see a more free flowing system that depended upon the item properties adding up in a formula to determine ML as the real limiting factor.
    I would think thet that was the purpose behind the special, end-reward, components are for. They would allow you to add a unique property other than Enhancement/Suffix/Prefix. But at this point this is just my guess.

    I read somewhere that they other collectables will eventually become part of the crafting system, I just can't remember where I saw it.

  17. #17
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Drakos View Post
    I would think thet that was the purpose behind the special, end-reward, components are for. They would allow you to add a unique property other than Enhancement/Suffix/Prefix. But at this point this is just my guess.

    I read somewhere that they other collectables will eventually become part of the crafting system, I just can't remember where I saw it.
    http://ddowiki.com/page/Full_Crafting_System

    Absorption is not a random gen property, and yet it is among the confirmed properties for the new crafting system.
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  18. #18
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Cyr View Post
    I'm hoping they have more then just 'suffix' and 'prefix' as options for this system.

    That regimented system is part of what led to the stagnant trash loot we have today.

    I would like to see a more free flowing system that depended upon the item properties adding up in a formula to determine ML as the real limiting factor.
    At least for the comic value:

    +1 Flaming Flaming Flaming Burst Handaxe of Smiting and Maiming (and Flaming, on the RR version)

  19. #19
    Community Member Yellfor's Avatar
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    Quote Originally Posted by Kinerd View Post
    At least for the comic value:

    +1 Thundering Frosty Acidic Flaming Flaming Burst Handaxe of Smiting and Maiming (and Flaming, on the RR version)

    LOL fixed it for U
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  20. #20
    Community Member Neouni's Avatar
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    Quote Originally Posted by kernal42 View Post
    I sincerely hope that it is not possible to craft items that do not exist in the random loot tables*.

    Like that one you mention. Things like that would be bad.

    -Kernal

    *With the possible exception of vampiric? I guess? I see it listed...
    There are already a few things listed that are not on random items,
    but you need magical essence to craft those shards.

    Quote Originally Posted by Isolani View Post
    Ugg, if I have to do Sorrowdusk and Threnal to craft things, forget it. I'm not making anything.
    It says 'high level' and since they only seem to use low and high I would guess it's either split up in 1-6 7-14 15-20 or 1-10 11-20

    Seeing where the parts come from and what they do I presume the second

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