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  1. #21
    Founder Potvin's Avatar
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    Quote Originally Posted by Mellkor View Post
    Being this is a party friendly game, I don't think every quest should be soloable. I have no problem with quests REQUIRING a party to complete, I find them a lot of fun. Keep in mind soloing every quest is far from the norm. Stick to the ones with a "solo" option to be sure not to run into these issues.

    Too bad this game still doesn't have the player base size to truly support 'a party based game'. At least not a full party, which is what many puggers hold out for (foolishly, I might add).
    Stabbius Maximus, halfling rogue returning after like 12 years.

  2. #22
    Founder Drakos's Avatar
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    Quote Originally Posted by yfernbottom View Post
    I think it would be keen if instances that can't be soloed without a hireling or party member were flagged more consistantly than they are currently. I have stumbled across several that I got stuck in because i couldn't be in two places at once, but did not state they required a party. "Requires at least one part member or a hireling" in the description would be helpull. Spending an hour clearing out a hardass instance just to get stuck because it's set to need an extra party member pretty much utterly sucks.
    /signed

  3. #23
    Founder Drakos's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    Every quest has a recommendation on how many party members you may need, ignore the recommendation at your own peril. :-)
    If it is a recomendation then it isn't a requirement. One speaks to the difficulty you can expect, the other speaks to being required to complete.

  4. #24
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    Yep, I'll just echo what was mentioned earlier - always carry a hireling with you for any content you haven't done before.

  5. #25
    Founder Drakos's Avatar
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    Quote Originally Posted by Phidius View Post
    I know that sounds sarcastic and snippy, but that's what I wanted when I was running Spies in the House the very first time for favor on a capped toon... come to think of it, I never did finish that
    I may have missed your point, but Spies doesn't require two poeple to complete.

  6. #26
    Community Member Tymoriel_Ayreweaver's Avatar
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    I am running a TR2 exploiter right now and have solo'd more individual quests than I have grouped. Granted, I am lv 17 and have not run every quest in the game but I have run a good majority. I have yet to come across a quest that can not be run using carefully placed hirelings. This includes all of necro and deleras. Delera's two can definitely be done with one hireling, more if you want to do all the optionals.
    Quote Originally Posted by cdemeritt View Post
    Someone rolled a 1 on their sarcasm check....

  7. #27
    Founder Drakos's Avatar
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    Quote Originally Posted by Mellkor View Post
    Being this is a party friendly game, I don't think every quest should be soloable. I have no problem with quests REQUIRING a party to complete, I find them a lot of fun. Keep in mind soloing every quest is far from the norm. Stick to the ones with a "solo" option to be sure not to run into these issues.
    But the OP isn't disputing this. They just wish it was made more clear in the quests description if it does require more than one person.

  8. #28
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    Carry a hireling or buy one off the store. What next, say how many healing potions are needed for a quest? WARNING! Mobs in this dungeon may cast the blind spell, enter without blind removal potions at your own risk!

  9. #29
    Founder Drakos's Avatar
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    Quote Originally Posted by oweieie View Post
    Carry a hireling or buy one off the store. What next, say how many healing potions are needed for a quest? WARNING! Mobs in this dungeon may cast the blind spell, enter without blind removal potions at your own risk!
    The difference being that unlike the number of healing potions you will need (because it is variable on way to many factores) they do know the minimum bodies needed to accomplish the tasks in said quest.

  10. #30
    Community Member Renvar's Avatar
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    Quote Originally Posted by Potvin View Post
    Too bad this game still doesn't have the player base size to truly support 'a party based game'. At least not a full party, which is what many puggers hold out for (foolishly, I might add).
    What server are you running on? Khyber has plenty of player base. ~8 markeplace instances regularly. 2 Meridia instances, sometimes 3.

    I've run Delera's 5 times in the last week on my TR. Threw up an LFM and was off and running within 10 minutes in all cases with a full party.

    The only soft spot for grouping that I can ever see is in the 11-13.

    In any case, I'm not sure where a player base comment has any relevance in a thread on how certain quests should be more clearly marked when they are not soloable.

  11. #31
    Community Member Montrose's Avatar
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    Quote Originally Posted by oweieie View Post
    Carry a hireling or buy one off the store. What next, say how many healing potions are needed for a quest? WARNING! Mobs in this dungeon may cast the blind spell, enter without blind removal potions at your own risk!
    Your slippery slope is a little extreme. The OP has a reasonable request of letting people know up front that some quests are designed to take multiple people due to simultaneous non-adjacent triggers.
    You may know me as: Gannot, Gonnet, Gunnet, Ginnet, Gaxxat, Gennot, Gannut, Gxnnxt, Horseface, Izzayhay, Pailmaster, Artifactual, Gynnet and/or Barred. What? I like alts.

  12. #32
    Community Member Renvar's Avatar
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    Quote Originally Posted by Drakos View Post
    I may have missed your point, but Spies doesn't require two poeple to complete.

    I think his point was that identifying how many party members are needed might be viewed as a spoiler as to the content of the dungeon by some and there is a part of the player base that does not want to know what is coming up in the dungeon if they are new to it. Thus, it might not be advisable for Turbine to put such information on the quest window.

    I think he was using Spies as simply an example of brand new content that he did not already have memorized.

  13. #33
    Community Member Renvar's Avatar
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    Quote Originally Posted by Montrose View Post
    Your slippery slope is a little extreme. The OP has a reasonable request of letting people know up front that some quests are designed to take multiple people due to simultaneous non-adjacent triggers.
    Quite honestly, this sort of information: levers, maps, common mobs to be encountered, advisable spells to use, consumables, etc. is all available in the forums, (Lost Quest Guide, FTW) and in the ddo wiki. I'd advise the OP to use these player created and maintaned resources to avoid such disappointment in the future.

  14. #34
    Community Member carlosjuero's Avatar
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    Quote Originally Posted by Montrose View Post
    Restless can be soloed with a ddoor scroll. (Or you can just recall out and come back in.)
    Scrolls are kind of useless to no/low UMD Barbs - and taking an XP hit to complete the quest isn't the most ideal way to go about it (imo).

    My main point with that post was this: If the quest had been labeled as requiring X people instead of showing up as soloable, then I would have either gotten a Hireling, put up an LFG, or gone onto something else until I got a party going.

  15. #35
    Community Member Thrudh's Avatar
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    Quote Originally Posted by pasterqb View Post
    ... Next you are gonna want the quests to say "Require x Int". Was trying to solo Von 3 and forgot i need Int for the runes >.> But even then i dont want it in the quest description.
    I did this too... I actually bought an INT potion from the DDO store just so I didn't have to start over.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  16. #36
    Community Member karnokvolrath's Avatar
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    Quote Originally Posted by DDOTalk71 View Post
    Quite honestly, this sort of information: levers, maps, common mobs to be encountered, advisable spells to use, consumables, etc. is all available in the forums, (Lost Quest Guide, FTW) and in the ddo wiki. I'd advise the OP to use these player created and maintaned resources to avoid such disappointment in the future.
    While the text doesnt hurt, this is the best answer to the question, period.

    The communitty is here, use it.\\+1


    Quote Originally Posted by Thrudh View Post
    I did this too... I actually bought an INT potion from the DDO store just so I didn't have to start over.
    Thats Awsome .
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  17. #37
    Community Member carlosjuero's Avatar
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    Quote Originally Posted by DDOTalk71 View Post
    Quite honestly, this sort of information: levers, maps, common mobs to be encountered, advisable spells to use, consumables, etc. is all available in the forums, (Lost Quest Guide, FTW) and in the ddo wiki. I'd advise the OP to use these player created and maintaned resources to avoid such disappointment in the future.
    Should a player who doesn't know the quest be required to use those resources to find this out though? If they have labeled other quests as requiring X people, then why the inconsistency? Considering the developers have spent dev time on changing tooltip descriptions for damage [something that has no direct affect on gameplay], I don't really think it is too much for the OP to want the quests to be labeled more intuitively.

  18. #38
    Community Member Devonian's Avatar
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    Quote Originally Posted by DDOTalk71 View Post
    Quite honestly, this sort of information: levers, maps, common mobs to be encountered, advisable spells to use, consumables, etc. is all available in the forums, (Lost Quest Guide, FTW) and in the ddo wiki. I'd advise the OP to use these player created and maintaned resources to avoid such disappointment in the future.
    The problem is thats a flow breaker. I want to play the game, not stop, hunt down an answer on the forums and play a quest, stop, hunt down info on the forums and play another...

    Honestly I'd be perfectly happy if they included a sandbag vendor so that you could wedge switches and pressure plates in place.

    Heck make it something you get via trap-making if you must.
    Currently levelling: Lainnu, WF Arteficter 18, Khyber, Leader of House Tarkanan
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  19. #39

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    Quote Originally Posted by yfernbottom View Post
    I think it would be keen if instances that can't be soloed without a hireling or party member were flagged more consistantly than they are currently. I have stumbled across several that I got stuck in because i couldn't be in two places at once, but did not state they required a party. "Requires at least one part member or a hireling" in the description would be helpull. Spending an hour clearing out a hardass instance just to get stuck because it's set to need an extra party member pretty much utterly sucks.
    Deleras part 2
    Rest for the restless
    Hands you a Cupcake One of Many of the O'Rum Ferretus's

  20. #40

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    Okay now that I got my smark aleck remarks out of the way...

    I agree that quests such as I mentioned should have some type of notation that they require at least 2 people to complete.

    I know my hubby has been stuck in rest for the restless before and I have noticed in general chat people asking for help.

    Some type of this quest is not soloable would be nice or something to indicate needs at least 2.
    Hands you a Cupcake One of Many of the O'Rum Ferretus's

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