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  1. #1
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    Default Mechanically impossible to solo

    I think it would be keen if instances that can't be soloed without a hireling or party member were flagged more consistantly than they are currently. I have stumbled across several that I got stuck in because i couldn't be in two places at once, but did not state they required a party. "Requires at least one part member or a hireling" in the description would be helpull. Spending an hour clearing out a hardass instance just to get stuck because it's set to need an extra party member pretty much utterly sucks.

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    Quote Originally Posted by yfernbottom View Post
    I think it would be keen if instances that can't be soloed without a hireling or party member were flagged more consistantly than they are currently. I have stumbled across several that I got stuck in because i couldn't be in two places at once, but did not state they required a party. "Requires at least one part member or a hireling" in the description would be helpull. Spending an hour clearing out a hardass instance just to get stuck because it's set to need an extra party member pretty much utterly sucks.
    Every quest has a recommendation on how many party members you may need, ignore the recommendation at your own peril. :-)
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  3. #3
    Community Member carlosjuero's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    Every quest has a recommendation on how many party members you may need, ignore the recommendation at your own peril. :-)
    However some are marked as solo-able and yet need [an] extra party member[s] - Rest for the Restless is an example, you need either a hireling or another party member to turn the switch (locking them in the little corner) so that the other player can continue past a gate. Nowhere in the quest description, quest entry dialogue, or quest giver description is it stated [that I could find] that you need more than one person in there.

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    Founder Mellkor's Avatar
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    Being this is a party friendly game, I don't think every quest should be soloable. I have no problem with quests REQUIRING a party to complete, I find them a lot of fun. Keep in mind soloing every quest is far from the norm. Stick to the ones with a "solo" option to be sure not to run into these issues.
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  5. #5
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    Delera's 2 doesn't require any more then one person. You only need two if you want to get all optionals. But optionals are optional. If you want all optionals in all of Delera's you are also going to need a lock opener.

    Edit: Sorry, I meant any more then one person with hireling, for some reason I assume anyone doing 'soloing' has a hireling. Bad assumption on my part.
    Last edited by MrkGrismer; 06-09-2010 at 03:12 PM.

  6. #6
    Community Member Zenako's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    Delera's 2 doesn't require any more then one person. You only need two if you want to get all optionals. But optionals are optional. If you want all optionals in all of Delera's you are also going to need a lock opener.
    Wrong in some respects. ONe PLAYER with a hireling can complete Delara's 2. One character alone cannot complete the quest.

    On almost every quest with a requirement like that they have added text to the entry page when you pop it up that indicates the minimum number required to complete in their minds. In most cases it is a very conservative number. For example the PIT quest indicates that 3 are required, yet that quest is readily soloed. 3 would be convienent, but are far from required. Delaras is one of the few quests where 2 enties, characters or character and hireling are required.
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    Community Member Hokiewa's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    Delera's 2 doesn't require any more then one person. You only need two if you want to get all optionals. But optionals are optional. If you want all optionals in all of Delera's you are also going to need a lock opener.
    Completely false. You must have a 2nd for the brief moment it takes to flip "stoplight" lever a couple of times.

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  8. #8
    Founder Potvin's Avatar
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    Quote Originally Posted by Mellkor View Post
    Being this is a party friendly game, I don't think every quest should be soloable. I have no problem with quests REQUIRING a party to complete, I find them a lot of fun. Keep in mind soloing every quest is far from the norm. Stick to the ones with a "solo" option to be sure not to run into these issues.

    Too bad this game still doesn't have the player base size to truly support 'a party based game'. At least not a full party, which is what many puggers hold out for (foolishly, I might add).
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  9. #9
    Community Member Renvar's Avatar
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    Quote Originally Posted by Potvin View Post
    Too bad this game still doesn't have the player base size to truly support 'a party based game'. At least not a full party, which is what many puggers hold out for (foolishly, I might add).
    What server are you running on? Khyber has plenty of player base. ~8 markeplace instances regularly. 2 Meridia instances, sometimes 3.

    I've run Delera's 5 times in the last week on my TR. Threw up an LFM and was off and running within 10 minutes in all cases with a full party.

    The only soft spot for grouping that I can ever see is in the 11-13.

    In any case, I'm not sure where a player base comment has any relevance in a thread on how certain quests should be more clearly marked when they are not soloable.

  10. #10
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    Quote Originally Posted by Mellkor View Post
    Being this is a party friendly game, I don't think every quest should be soloable. I have no problem with quests REQUIRING a party to complete, I find them a lot of fun. Keep in mind soloing every quest is far from the norm. Stick to the ones with a "solo" option to be sure not to run into these issues.
    But the OP isn't disputing this. They just wish it was made more clear in the quests description if it does require more than one person.

  11. #11
    Community Member Montrose's Avatar
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    Quote Originally Posted by carlosjuero View Post
    However some are marked as solo-able and yet need [an] extra party member[s] - Rest for the Restless is an example, you need either a hireling or another party member to turn the switch (locking them in the little corner) so that the other player can continue past a gate. Nowhere in the quest description, quest entry dialogue, or quest giver description is it stated [that I could find] that you need more than one person in there.
    Restless can be soloed with a ddoor scroll. (Or you can just recall out and come back in.)
    You may know me as: Gannot, Gonnet, Gunnet, Ginnet, Gaxxat, Gennot, Gannut, Gxnnxt, Horseface, Izzayhay, Pailmaster, Artifactual, Gynnet and/or Barred. What? I like alts.

  12. #12
    Community Member Tymoriel_Ayreweaver's Avatar
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    I am running a TR2 exploiter right now and have solo'd more individual quests than I have grouped. Granted, I am lv 17 and have not run every quest in the game but I have run a good majority. I have yet to come across a quest that can not be run using carefully placed hirelings. This includes all of necro and deleras. Delera's two can definitely be done with one hireling, more if you want to do all the optionals.
    Quote Originally Posted by cdemeritt View Post
    Someone rolled a 1 on their sarcasm check....

  13. #13
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    Carry a hireling or buy one off the store. What next, say how many healing potions are needed for a quest? WARNING! Mobs in this dungeon may cast the blind spell, enter without blind removal potions at your own risk!

  14. #14
    Founder Drakos's Avatar
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    Quote Originally Posted by oweieie View Post
    Carry a hireling or buy one off the store. What next, say how many healing potions are needed for a quest? WARNING! Mobs in this dungeon may cast the blind spell, enter without blind removal potions at your own risk!
    The difference being that unlike the number of healing potions you will need (because it is variable on way to many factores) they do know the minimum bodies needed to accomplish the tasks in said quest.

  15. #15
    Community Member Montrose's Avatar
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    Quote Originally Posted by oweieie View Post
    Carry a hireling or buy one off the store. What next, say how many healing potions are needed for a quest? WARNING! Mobs in this dungeon may cast the blind spell, enter without blind removal potions at your own risk!
    Your slippery slope is a little extreme. The OP has a reasonable request of letting people know up front that some quests are designed to take multiple people due to simultaneous non-adjacent triggers.
    You may know me as: Gannot, Gonnet, Gunnet, Ginnet, Gaxxat, Gennot, Gannut, Gxnnxt, Horseface, Izzayhay, Pailmaster, Artifactual, Gynnet and/or Barred. What? I like alts.

  16. #16
    Community Member Myrddinman's Avatar
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    Quote Originally Posted by oweieie View Post
    Carry a hireling or buy one off the store. What next, say how many healing potions are needed for a quest? WARNING! Mobs in this dungeon may cast the blind spell, enter without blind removal potions at your own risk!
    ^^this

    And then don't forget to add something like, "and remember Remove Blindness potions are available for purchase in the DDO Store"

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  17. #17
    Community Member carlosjuero's Avatar
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    Quote Originally Posted by Montrose View Post
    Restless can be soloed with a ddoor scroll. (Or you can just recall out and come back in.)
    Scrolls are kind of useless to no/low UMD Barbs - and taking an XP hit to complete the quest isn't the most ideal way to go about it (imo).

    My main point with that post was this: If the quest had been labeled as requiring X people instead of showing up as soloable, then I would have either gotten a Hireling, put up an LFG, or gone onto something else until I got a party going.

  18. #18
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by Montrose View Post
    Restless can be soloed with a ddoor scroll. (Or you can just recall out and come back in.)
    Yes and loose 10% from the re-entry, and this for norm, hard and elite. So yes we can, but it would be better if we could use the hirelings for what they where created for...
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
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  19. #19
    Community Member Montrose's Avatar
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    Quote Originally Posted by SisAmethyst View Post
    Yes and loose 10% from the re-entry, and this for norm, hard and elite. So yes we can, but it would be better if we could use the hirelings for what they where created for...
    You can use a hireling for this same lever. Put the hireling at the lever (valve, technically, I believe) and make them stay there. Back away, then hit the use button.

    Bonus points for clicking to summon the hireling out of that room or dismissing them before they die (you don't need them again, or if you really want them you can rujn back to the start, wait 5 min, and re-summon).
    You may know me as: Gannot, Gonnet, Gunnet, Ginnet, Gaxxat, Gennot, Gannut, Gxnnxt, Horseface, Izzayhay, Pailmaster, Artifactual, Gynnet and/or Barred. What? I like alts.

  20. #20
    The Hatchery samthedagger's Avatar
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    Is it really so much of a bother to keep a hireling around in your backpack for when these (rare) situations arise? You really need do only one thing that takes maybe 2 minutes tops. Run to the entrance and summon the hireling. Bingo. Problem solved. Take the hireling to the lever, have the hireling use the lever, and then dismiss it when you're done if you want to avoid the (inevitable) hireling death penalty. Even if you plan to solo without the hireling, having one just in case is never a bad idea. And it doesn't cost a whole hell of a lot. Heck, I keep a hasting hireling in my backpack just in case I am ever shortmaning without a mage. All the hireling does is stay passive and cast haste before entering a room. It's a heckuva lot cheaper than haste pots and it makes the quest run quicker.

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