i have typos i know i dont care. if i did i would fix them.
descartes 16 rgr
exturnal combustion 16 sorc (has risen)
Tolero was forced to be killed and reanimated to land her job, due to the requirements it had in situations like this.Originally Posted by vtecfiend99
Server - Thelanis
I dont mind the change to transmuting at all. I didnt like the "min II for everything" approach, and at least now blunt weapons will have some minor relevance again. I always felt Transmuting was somewhat overpowered.
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
i have typos i know i dont care. if i did i would fix them.
descartes 16 rgr
exturnal combustion 16 sorc (has risen)
I don't see what the big problem is. The devs are turning transmuting back to what it was in PnP. I for one am all for this as it will finally get some players to think about what they are fighting, instead of just running up to something and beating on it without a care. One of the main points that separated DnD from other games was knowing your enemy, a item effect that basically says "This weapon beats all." empowers the power gamers
I don't see the price of something going up that much. Trust me when people post a +1 Pure good dagger for 200,000 gold... it can't go much higher, then again I am talking some agro auction posts (some not all. I post for 1/2 base price buy out 1/4 starting bid)
Point being? Unless they are static drop it's not like that's going to make it any easier for casuals to get, and anyone else has a MIN2. the issue here is not being able to find somethign tio damage harry with. its:
Casual players are getting a HARD nerf with this. The haves will always have the best. doesnt matter is its crafted or looted or purchased. Plain transmuters were an affordable way for everyone else to try and keep up.
Min2 crafters are getting a nerf in that the item that saved them so much inventory space no longer does that.
Min2 crafters get somethign they played long and hard for nerfed. NOT COOL.
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor
Wrong. That's just obviously untrue if you pay any attention.
Wrong. What they built was a weapon that works superlatively against Arraetrikos, Suulomades, and the new Horoth in mod 9. And it still does that.
As far as saving inventory space: it still does that too. Where previously people would have a punch of +2 acid of greater giantbane and +1 holy goblin bane and +1 transmuting greater outsider bane, now they just have the single Mineral.
The fact that it might not be the best against skeletons and liches anymore? A minor drawback, boo hoo hoo.
However: It would be fine to give affected players a token to dissolve their green steel back into the component parts. Even though Mineral 2 has only lost a little power, it doesn't hurt to give them a "crafting respec".
While it does not currently work this way (though I think it would be awesome if a transmuting weapon had to calibrate), the change they are implementing does take it further away from pnp. I posted the pnp item description on page 8 if anyone didn't see it and is curious.
As to whether or not this change is better than the pnp rules for ddo I guess comes down to the opinion of the devs. As to whether or not I think it is better for ddo? No, but I am sadly not the guy who gets to make the decision.
Leader of Lost Legions
~Sarlona~
What is the point of the nerf though? If it's such a minor drawback, then it's a minor advantage.
I am not boo hoo hoo ing as you so nicely put it.
People spent A LOT of time crafting these things, and now they are not what they wanted. A set it and forget it weapon. And that is EXACTLY what they are in PNP.
Useless change.
Also, regular loot drop transmuters now have to have a second effect on them in order to be worthwhile. I am sure you are aware of how that multiplies the rarity of an item. And when that item is necessary, the PRICE.
As for MIN2 being superlative damage... you know that is not true. You are trading damage for versatility. Especially against pitfiends immune to acid damage. Holy silver greater banes have a significant DPS advantage.
There are no good reasons for this change that can possible outweigh the reasons against it.
Why? I'm not saying this applies to you, but so many people seem to be fond of saying that DDO is not D&D when it suits their purposes, then saying DDO breaks too far from D&D when it suits their other purposes.
I always thought that transmuting overcoming every kind of DR was a bit too much.
from the Magic Item Compendium:
TRANSMUTING
Price: +2 bonus
Property: Weapon
Caster Level: 13th
Aura: Strong; (DC 21) transmutation
Activation: —
This odd-looking weapon has both sharp and
blunt sections. Its pommel or grip is set with a
diamond, a piece of jet, a sapphire, and a ruby.
In addition, it is inlaid with both adamantine
and silver.
When you score a successful hit with a
transmuting weapon against a creature
that has damage reduction, that attack is
resolved normally. At the start of your next
turn, however, the weapon transforms,
taking on the properties required to overcome
that creature’s damage reduction.
Once so changed, the weapon overcomes
the designated type of damage reduction
for 10 rounds, or until you strike a creature
that has a different type of damage reduction.
In this case, the weapon transforms in
the same manner to overcome that damage
reduction instead. If the target has multiple
types of damage reduction, the weapon
overcomes all of them. If the creature gains
a new type of damage reduction after initially
being struck (from changing its form,
for example), the weapon must change again
before it can overcome the new type.
A transmuting weapon does not gain
any other benefit of the properties it takes
on, and it always deals normal damage.
Prerequisites: Craft Magic Arms and
Armor, fabricate.
Cost to Create: Varies.
i have typos i know i dont care. if i did i would fix them.
descartes 16 rgr
exturnal combustion 16 sorc (has risen)