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  1. #141
    Community Member xman26's Avatar
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    Quote Originally Posted by vtecfiend99 View Post
    Don't insult, if we all kepp doing that then they won't listen to us and it will just stay the way it is.
    I really want to know whats up their, because NO right minded person would have come up with nerfing Transmuters and thought "Hey this is a great idea, lets do it!". Without thinking of what the after affects of such a move might be. Someone somewhere in control was obviously not thinking here.
    Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP

  2. 04-07-2009, 12:02 AM

    Reason
    rawr

  3. #142
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    I hope so, just to cheese off all the whiners.
    your brand of posting isn't gonna help things either. Not everyone is whining. You are inciting others to flame.

  4. #143
    Community Member xman26's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    I hope so, just to cheese off all the whiners.
    I'm sorry, but given my 10 hours or less of play time I have, grinding shroud for ingros, among other quests, make teh time I spend in game rather valuable to me as I'm sure many others like me. The nerf really kills all the time and effort put into making my Min2s(3).
    Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP

  5. #144
    Community Member Vendra's Avatar
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    I had to go back and read the PnP version of transmuting before I commented on this. Per the pnp rules a transmuter would indeed bypass epic damage after it was atuned to creature. I have to say I certainly do not agree with this change from turbine and I wish they would reconsider. However this is certainly not something that is going to completely ruin my game. Being a cleric I hardly ever get involved in melee
    Quote Originally Posted by hsinclair View Post
    Remember, you will all have bragging rights forever as not only the first live guild to beat the titan, but the only live guild to beat the unnerfed Titan.
    Quote Originally Posted by Eladrin View Post
    There's a saying, "The impossible is what nobody can do until somebody does." People will remember your accomplishment the next time they run into something that's "impossible".

    Congratulations!

  6. #145
    Community Member ducetrae's Avatar
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    Quote Originally Posted by vtecfiend99 View Post
    It IS bad, the only thing transmuting ever did was save us some inventory slots. Now we have to pollute our inventory EVEN MORE with weapons to bypass other dr.


    And fluffy, if you don't see how a new/ non power gamer is hurt by this let me break it down for you:

    Transmuting weapons were a cheap alternative that almost ANY player could afford to bypass DR on big baddies. Now the price of transmuting of PG will skyrocket, the price of holy silver whatever will go even HIGHER and MIN2 weapons will still be hard to get for them.



    This pretty much denied an entire section of players from being able to feel effective.


    It has NOTHING to do with me wanting to be far ahead of others. I will have no problems purchasing new tems. Not everyone is plat rich though.
    omg you put it so perfect devs need to read this
    i have typos i know i dont care. if i did i would fix them.
    descartes 16 rgr
    exturnal combustion 16 sorc (has risen)

  7. #146
    Community Member Timjc86's Avatar
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    Quote Originally Posted by xman26 View Post
    I'm sorry, but given my 10 hours or less of play time I have, grinding shroud for ingros, among other quests, make teh time I spend in game rather valuable to me as I'm sure many others like me. The nerf really kills all the time and effort put into making my Min2s(3).
    The change as I understand it reduces the types of DR your mineral II will bypass, but the value of a mineral II weapon compared to non-holy/pure good transmuters just skyrocketed. If anything, mineral IIs will gain net value.

  8. 04-07-2009, 12:12 AM

    Reason
    rawr

  9. #147
    Community Member xman26's Avatar
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    Quote Originally Posted by Timjc86 View Post
    The change as I understand it reduces the types of DR your mineral II will bypass, but the value of a mineral II weapon compared to non-holy/pure good transmuters just skyrocketed. If anything, mineral IIs will gain net value.
    Just out of curiousity, just who can you trade/sell you completed Min2 weapon to?






    NOONE as it is bound to you and you alone.
    Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP

  10. #148

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    Quote Originally Posted by ducetrae View Post
    IN A RELEASE NOT WHEN sos CAME OUT THE DEVS SAID THE SHROUD CRAFTING SYSTEM WILL NOT BE LEVERAGED WITH THE RELEASE OF MOD 9 BASED SOLEY ON THE AMOUT OF EFFORT PLAYERS PUTINTO MAKING THEM.
    That means it won't be used (no new crafting) it does not mean won't be better than
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  11. #149

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    So just for comparison's sake (I know, DDO is not PnP, blah blah blah)

    from the Magic Item Compendium:

    TRANSMUTING
    Price: +2 bonus
    Property: Weapon
    Caster Level: 13th
    Aura: Strong; (DC 21) transmutation
    Activation:

    This odd-looking weapon has both sharp and
    blunt sections. Its pommel or grip is set with a
    diamond, a piece of jet, a sapphire, and a ruby.
    In addition, it is inlaid with both adamantine
    and silver.


    When you score a successful hit with a
    transmuting weapon against a creature
    that has damage reduction, that attack is
    resolved normally. At the start of your next
    turn, however, the weapon transforms,
    taking on the properties required to overcome
    that creature’s damage reduction.

    Once so changed, the weapon overcomes
    the designated type of damage reduction
    for 10 rounds, or until you strike a creature
    that has a different type of damage reduction.
    In this case, the weapon transforms in
    the same manner to overcome that damage
    reduction instead. If the target has multiple
    types of damage reduction, the weapon
    overcomes all of them. If the creature gains
    a new type of damage reduction after initially
    being struck (from changing its form,
    for example), the weapon must change again
    before it can overcome the new type.

    A transmuting weapon does not gain
    any other benefit of the properties it takes
    on, and it always deals normal damage.

    Prerequisites: Craft Magic Arms and
    Armor, fabricate.
    Cost to Create: Varies.


    So my opinion? Don't like the new change, it is further deviation from PnP which I always dislike. I would have preferred to see a change that brought it more inline with PnP where a Transmuting Weapon has to calibrate and then has a 1 min duration of that bypass type, then needs to recalibrate. Of course, that would probably be a huge pain in the butt to program.

    The change to take it away from being able to bypass alignment and weapon type (especially the weapon type as the weapon is supposed to look all jagged and slicy and piercey all at the same time) takes away from the flavor of the weapon and also hurts one of my favorite things about transmuters: Inventory Management! Not to mention some of the nice weapons I have stashed away are going to be made unusable for what I have them for. Sad Panda.
    Last edited by Lost Leader; 04-07-2009 at 12:25 AM.
    Leader of Lost Legions
    ~Sarlona~

  12. #150
    Community Member xman26's Avatar
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    Quote Originally Posted by branmakmuffin View Post
    And the posts stating that the W/P nerf was cause by jealous complainers are what, the height of witty debate, I suppose. Two wrongs don't make a right, but please, spare us the hypocrisy.

    Really, I don't care that much one way or the other. My main has a transmuter of pure good, so I guess he's golden, w00t! But all these "the sky is falling" posts here and in the W/P thread are too silly to not poke a stick into.

    The problem is thou, while the W/P nef is a nice balance of give(mobs become do nothings) and take(no longer able to kill mobs from con damage). The transmuter nerf is a straight up jack job on everyone who has spent countless hours(if not months) playing this game to make their GS Min2 weapons.
    Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP

  13. #151
    Community Member xman26's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    That means it won't be used (no new crafting) it does not mean won't be better than

    I disagree with your take on that. I see it as not screwing with the crafting system rendering it useless which is what they have done.
    Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP

  14. #152
    Producer Tolero's Avatar
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    It's ok to have feedback on something, even if it's something you don't like, but you have to keep it in line with the forum rules. You're not allowed to name call/insult each other, so you most certainly will find yourself in Cube belly flinging such at the staff. Keep it civil gang.

  15. #153
    Community Member ducetrae's Avatar
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    Default you make no sense

    Quote Originally Posted by FluffyCalico View Post
    That means it won't be used (no new crafting) it does not mean won't be better than
    i know that and i dont mind new crafting i am all for it but they leveraged the shroud crafting when they started nerfing stuff. this has nothing to do with new crafting
    i have typos i know i dont care. if i did i would fix them.
    descartes 16 rgr
    exturnal combustion 16 sorc (has risen)

  16. #154
    Community Member vtecfiend99's Avatar
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    Quote Originally Posted by Tolero View Post
    It's ok to have feedback on something, even if it's something you don't like, but you have to keep it in line with the forum rules. You're not allowed to name call/insult each other, so you most certainly will find yourself in Cube belly flinging such at the staff. Keep it civil gang.
    No sleep for Tolero huh? You folks had to know that changing one of the most crafted, ingredient intensive items would result in chaos. should have released the notes tues morning so you could have gotten some sleep and dealt with it on the clock lol.

  17. #155
    Community Member Timjc86's Avatar
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    Quote Originally Posted by xman26 View Post
    Just out of curiousity, just who can you trade/sell you completed Min2 weapon to?






    NOONE as it is bound to you and you alone.
    I wasn't suggesting that you sell them. I was suggesting that you keep them and not spend thousands to millions of plat on transmuters of pure good, which just got very very expensive.

  18. #156
    Producer Tolero's Avatar
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    Quote Originally Posted by vtecfiend99 View Post
    No sleep for Tolero huh? You folks had to know that changing one of the most crafted, ingredient intensive items would result in chaos. should have released the notes tues morning so you could have gotten some sleep and dealt with it on the clock lol.
    What are these "sleep" and "on clock" you speak of? I am intrigued...

  19. #157
    Community Member ducetrae's Avatar
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    Quote Originally Posted by Lost Leader View Post
    So just for comparison's sake (I know, DDO is not PnP, blah blah blah)

    from the Magic Item Compendium:

    TRANSMUTING
    Price: +2 bonus
    Property: Weapon
    Caster Level: 13th
    Aura: Strong; (DC 21) transmutation
    Activation:

    This odd-looking weapon has both sharp and
    blunt sections. Its pommel or grip is set with a
    diamond, a piece of jet, a sapphire, and a ruby.
    In addition, it is inlaid with both adamantine
    and silver.


    When you score a successful hit with a
    transmuting weapon against a creature
    that has damage reduction, that attack is
    resolved normally. At the start of your next
    turn, however, the weapon transforms,
    taking on the properties required to overcome
    that creature’s damage reduction.

    Once so changed, the weapon overcomes
    the designated type of damage reduction
    for 10 rounds, or until you strike a creature
    that has a different type of damage reduction.
    In this case, the weapon transforms in
    the same manner to overcome that damage
    reduction instead. If the target has multiple
    types of damage reduction, the weapon
    overcomes all of them. If the creature gains
    a new type of damage reduction after initially
    being struck (from changing its form,
    for example), the weapon must change again
    before it can overcome the new type.

    A transmuting weapon does not gain
    any other benefit of the properties it takes
    on, and it always deals normal damage.

    Prerequisites: Craft Magic Arms and
    Armor, fabricate.
    Cost to Create: Varies.
    omg i will give you a scale and a wop rapier wait they nerfed it well how about 2 scales for posting this you are so great dude . devs pls read this one too...anyone wanna try to rebutle this i'd like to see you try
    i have typos i know i dont care. if i did i would fix them.
    descartes 16 rgr
    exturnal combustion 16 sorc (has risen)

  20. #158
    Community Member
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    Quote Originally Posted by xman26 View Post
    I disagree with your take on that. I see it as not screwing with the crafting system rendering it useless which is what they have done.
    Useless? Geez Louise.

  21. #159
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    Default Mod9 Named Loot Psychic Prediction

    Quote Originally Posted by Timjc86 View Post
    The change as I understand it reduces the types of DR your mineral II will bypass, but the value of a mineral II weapon compared to non-holy/pure good transmuters just skyrocketed. If anything, mineral IIs will gain net value.
    I have a vision of the new loot they're adding to quests in mod9:
    Named Holy Silver Melee Weapons

    Wait for it... you'll see I'm right.

  22. #160

    Default

    Quote Originally Posted by ducetrae View Post
    i know that and i dont mind new crafting i am all for it but they leveraged the shroud crafting when they started nerfing stuff. this has nothing to do with new crafting
    No where did they say no nerfs to existing brokenly overpowered gear. Also known as corrections.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

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