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  1. #1
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    Default Helpless Better Mean HELPLESS

    When any stat goes to zero, a monster (and PC) should be helpless. Helpless means:

    Unable to move, attack, or take any actions. Helpless characters are automatically critically hit.

    Anything less than this is poor design.

    PS - while you're at it, take off the ridiculously high amounts of HP arbitrarily added on to monsters. Giants with 5000+ hit points are poor and lazy design meant to give the illusion of a challenge.

  2. #2
    Community Member Samadhi's Avatar
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    Quote Originally Posted by Aspenor View Post
    When any stat goes to zero, a monster (and PC) should be helpless. Helpless means:

    Unable to move, attack, or take any actions. Helpless characters are automatically critically hit.

    Anything less than this is poor design.

    PS - while you're at it, take off the ridiculously high amounts of HP arbitrarily added on to monsters. Giants with 5000+ hit points are poor and lazy design meant to give the illusion of a challenge.
    If they dont change the HP in quests like Prey, I don't even know how to describe how little that quest will ever get run.
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  3. #3
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    Quote Originally Posted by Samadhi View Post
    If they dont change the HP in quests like Prey, I don't even know how to describe how little that quest will ever get run.
    As I stated, poor and lazy design meant to give the illusion of a challenge.

  4. #4

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    Quote Originally Posted by Samadhi View Post
    If they dont change the HP in quests like Prey, I don't even know how to describe how little that quest will ever get run.
    Groups of newbs with NO w/p run this quest all the time and manage to do it. If they can I sure hope the power gammers could keep up with the newbs without their fancy toys.
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  5. #5
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    Quote Originally Posted by FluffyCalico View Post
    Groups of newbs with NO w/p run this quest all the time and manage to do it. If they can I sure hope the power gammers could keep up with the newbs without their fancy toys.
    Instead, they use regular puncturing weapons.

  6. #6
    Founder akla_thornfist's Avatar
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    it will take longer to finish now but i run for speed, slowing us down is not the answer. after you have run a quest 20 times you want to get it done as fast as possible imho.
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  7. #7
    Community Member BRINKS's Avatar
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    paralyzed/stoned/held mobs still move around...it seems unlikely that helpless mobs will be any different if they decided to implement the change you are suggesting. Their movement would merely be partially restricted. I do agree that a helpless mob/toon should be actually helpless. It would decrease the amount of soloing and increase the pool of volunteers for LFM's.
    Please *fix* ranged combat so *rangers* (ranged combatants) can score (hypothetically in a virtual imaginary environment) more elf babes (also virtual and imaginary as 99% are actually dudes (sorry if this dis-illusions anyone)).Brinks LVL16 RNGR Thelanis/ Brinksy LVL16 SORC Thelanis

  8. #8

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    Quote Originally Posted by Samadhi
    If they dont change the HP in quests like Prey, I don't even know how to describe how little that quest will ever get run.
    With the way the quest is run on a knowledgeable group you kill 1-3 frost wolves, 1 frost giant cleric, 1 red-named frost giant, and 4+ other frost giants in the end room. The barrier of that quest isn't really the HP of the giants as they are mostly bypassed.
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  9. #9

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    Red named bosses can now be affected by up to 10 points of ability damage in each ability score, this cannot drop them below 1 in an ability score.

    I thought this was interesting as well, drop the named boses by 10 str and 10 con, and they becomes a little easier to kill.
    I guess this is our consolation prize for the nerf.
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  10. #10
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    I thought this was interesting as well, drop the named boses by 10 str and 10 con, and they becomes a little easier to kill.
    I guess this is our consolation prize for the nerf.
    10 Str and 10 Dex (if mob AC increases) will be the big ones.
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  11. #11
    Community Member Kintro's Avatar
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    # Ability damage now regenerates at a rate of 1 point of each ability score per minute.
    I'm assuming that means enemies too. So if we stat damage something to 0 and move on it may regen and not be auto-crit by the time the DPS gets to it. It also means we'll have to be constantly "topping up" the -10 to stats on red names and losing a significant amount of DPS.

    Being reduced to 0 constitution will no longer kill players or monsters. They will be stunned for a short period of time and then behave as if they had been reduced to 0 in any other ability score.
    Since they can stun them for a "short period of time" they should be able to stun them indefinitely or reuse the "helpless" state of the trolls in Atraxia's when you fight them with the wrong weapons to emulate the helpless state. Of course then they'd regen 1 point of str and hit me just as hard as they did in the first place.

    EDIT: Dare I say 0 stat = Feared?
    Last edited by Kintro; 04-07-2009 at 12:00 AM.
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  12. #12
    Hero QuantumFX's Avatar
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    I do agree with the sentement here. When a mob reaches zero in a stat it should be pinned to the floor prone taking crit after crit after crit. Anything else is cheese.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  13. #13
    Community Member Nevthial's Avatar
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    Quote Originally Posted by Aspenor View Post
    When any stat goes to zero, a monster (and PC) should be helpless. Helpless means:

    Unable to move, attack, or take any actions. Helpless characters are automatically critically hit.
    I'm with you on this 100%
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  14. #14
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    Default what about regeneration of damage

    Look out for the living spells that previously were enfeebled and left disabled.

    Those suckers are only going to be out of action for a minute or so now.
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  15. #15
    Community Member Nick_RC's Avatar
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    Has anyone dpsed the giants in prey and sorjek recently? (I.e twinked to the gills having run shroud a gazillion times). They really dont die that much slower. Id say a 2 to one ratio maybe?

    I ran sorjek and used dps the whole way with a full group - it wasnt nearly as bad as alot make out....I must admit it was a high dps group tho.

    Same goes for orthons/devils in the subterrane. Same goes with the hound on elite. Dps aint much slower. Dont beleive me try it next time. Especially those top guilds out there. And if ur not a dps toon u can still bust out the vorpal.

    If you dont agree with me think about it this way. All the melees are getting significant bonuses to dps nex mod. If we go back there they will die even faster to dps than now. Hopefully they will give the monsters in future mods fewer hp to help the casual gamer.

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  16. #16
    Hero QuantumFX's Avatar
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    Quote Originally Posted by AussieEngineer View Post
    Look out for the living spells that previously were enfeebled and left disabled.

    Those suckers are only going to be out of action for a minute or so now.
    Well I do know that in Mod 8 after a minute beholders go back to full STR and get the use of their eyestalks back.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  17. #17

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    Quote Originally Posted by Aspenor View Post
    Giants with 5000+ hit points are poor and lazy design meant to give the illusion of a challenge.
    I tend to agree that "more mobs" sounds better than "higher HP mobs".
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  18. #18

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    Quote Originally Posted by Aspenor View Post
    When any stat goes to zero, a monster (and PC) should be helpless. Helpless means:

    Unable to move, attack, or take any actions. Helpless characters are automatically critically hit.

    Anything less than this is poor design.

    PS - while you're at it, take off the ridiculously high amounts of HP arbitrarily added on to monsters. Giants with 5000+ hit points are poor and lazy design meant to give the illusion of a challenge.
    /signed

    str 0 devils in vod do 15 damage minimum. cheese tactics....
    If you want to know why...

  19. #19
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Borror0 View Post
    I tend to agree that "more mobs" sounds better than "higher HP mobs".
    It works in the Korthos island quests. (I'm referring to the # of mobs you see when the difficulty scales up.)
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  20. #20
    Community Member Ganidel's Avatar
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    Consider wop still makes them have less hp over all, and it lowers there fort saves making it easyer for casters to stone/Fod/Wail, plus if you get them to 0 con its crits any ways.

    Its not as grim as it seems, wop just arent beat all end all now, and yes I have some.

    And Trans realy wont hurt that much, your only realy losing 2 types(Three types: Pierce Slash and Bludgeon).
    You only realy need bludgeon for skelies, and slash for wraiths and ghost types, I forget what you need for construct.

    Yes you lose PG, Lawful, Chaotic, Evil, you dont realy need evil/chaotic unless your runing Devils, and you can get PG/holy pretty easy as you have to have one type to make min II, and I dont know anything you realy have to have lawful for to penetrate dr, beside maybe in devils.


    As to weakening the living in kobold, just have one person weaken, and by the time there down that far that person will have all aggro, and they just hang out away from the boss, and if the fire storms un-weaken re-weaken, and if they die re-weaken.
    Last edited by Ganidel; 04-07-2009 at 12:39 AM.
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