If you want to know why...
The frost giants in prey are a bad example of needing con dmg. I run the quest all the time solo on a sorc, dbf makes short work of them. In fact I'd say its by a good margin the easiest quest to run in reaver's if you just have a fire spec sorc.
The only thing I see being more difficult would be the fire wing of sorjek, unless I'm mistaken those mobs don't have a very ridiculous amount of hp though.
Seriously, will it really take a whole minute to take down a monster?
Even if they don't die, their HP is still being reduced and at 0 CON they are taking quite a penalty to HP. With all the Greensteel out there it shouldn't take long. Even if it does take a minute one hit brings it back to 0 and auto crit......
Sob on but come on... are you serious? This is such a lame complaint.
The red named argument isn't very strong either..... again, one hit per mintue is all it takes if they happen to regen. How long do most red nameds last... 2-3 minutes?? wow... maybe 2 extra hits to 'top of their -10's'
For the most part I agree.
But just to be clear:
Being reduced to 0 Con does NOT equate to "quite a penalty to HP".
A 5000 hit point Mob will more likely go down by 1000 or so Hit Points when reduced to 0 Con.
However, he will be auto-critted so I think it'll work out fine.
Personally, I hope they lower Mobs Hit Points to compensate. And from what I've heard so far that may be in the works.
At the very least I'm sure Mod 9 Quests take into account the WoP nerf. The rest we'll deal with.
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ive soloed it without killing anything
the only mobs that ever have die are the cleric before the shrine, 2 clerics to spawn kiljarne, and mobs alive after he dies
all the other walls will break after time/combat around them without fighting
it wont appreciably make the quest slower or harder .. just web/fts everything and ignore it for 20 sec and you get the same benefit as having killed it.
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one of the complaints I have with my monks gear is that when I drain an enemies dex to 0, they can still beat the stuffing out of me (and have on occasion)
whereas if my charisma goes to 0 I cant so much as drink a pot.
(well that doesnt really apply so much to my gear as much as me saying I really cant wait for them to fix weakening on handwraps so I can use those instead)
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Obviously it's not going to take a minute with auto-crits if it's actually being attacked that whole time. It wasn't meant as a complaint, more as a comment that you can't run ahead with your wops leaving a wake of "helpless" monsters for the rest of the party to DPS as they'll regen if you get too far ahead.
I'm not complaining about the wop nerf here, my barb can now carry a good bursting heavy pick with +2 str on it instead of a flimsy wop so I'm all for it.
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