
Originally Posted by
honkuimushi
I'm going to take an issue with a few of the bonuses being tossed around here. A 30 dex was considered low. For VON, how high a level are we talking about? Yes, a twinked drow or a 32pt halfling or elf can do it fairly easily, but it's not so easy for other races and 28 pt. buillds. Do we really want to limit the races that can be rogues in elite so narrowly(except for Paladin splashes)? Let's look at what a 28 pt human can achieve for Dex at 12th level:
18 start
3 levels
3 rogue enhancements
1 human enhancement
5 Dex item
Total: 30
That is the max value excluding tomes. WF, dwarves, or half-orcs(when we get them) would max out at 29. A twelth level could have reached 1750 but it would be a pretty good feat, not to mention the fact that he would have had to face everything on elite to get there in the first place. You could use a +1 tome, but most people I know do not have a ready supply of tomes and are reluctant to use a tome if they plan on taking their favor tome in their prime stat.
Also, consider the cost for the above build. That 28 pt. human now has 12 points left to distribute. If you want Intelligence for traps and skills and Con for hit points you might end up with a build like this:
Str 8
Dex 18
Con 14
Int 14
Wis 8
Chr 8
I would never want to play a character with so many dumped stats, especially a Rogue. Then consider the enhancement costs. That +4 to dex requires 14 APs, 3.5 levels worth. If you want to include the Trap Sense enhancements, add another 10 APs for a total of 24, 6 levels worth of APs. Half of your APs. If you want focus on traps, you'll need some of the disabling enhancements, Way of the Mechanic(and it's prereqs.) There aren't many APs left for anything else after that.
I'd also like to add that while it's perfectly fine to include Uncanny Dodge in the calculations, it is a relatively short term boost and it is limited to a few times a day.
This is beginning to remind me of the time when they jacked up the requirements for Search and Spot. At that time, races that had a racial bonus and enhancements for those skills gained a huge advantage compared to other races. In this case it's Pally splashed and races with Dex bonuses and enhancements. At that time you had some people saying that this was great for rogues and some people saying it was terrible. In my experience it tended to eliminate all but drow and elven rogues, caused a lot of re-rolls of existing rogues, and made people less likely to recruit rogues because it was harder to find a reliable rogue. Rogues can do a lot more than traps, but failing to find a box was a good way to destroy a reputation. And, after seeing a few rogues fail to find boxes in certain quests, the rogues were competing with the benefits of adding another melee class, caster, bard or cleric solely on their combat ability. With this change, I'm beginning to see similar problems. Even the rogue can't be relied on to get to a trap box, so the strategy I'm seeing on elite is to just buff, haste, and run through any trap that requires the rogue to risk getting caught in the trap. With rezzes as necessarry. Also similar is the long wait in the face of several inquiries on the forums(including from some very respected posters) for the devs to make any sort of statement on their intent and where things are going.
Just a final note. I was running some of the House J undead quests for favor last night. The levels on Normal were from 9 to 11. The monsters were not that much of a problem, the traps were. Most of the traps in these quests required you to go through the trap to get to the box. The vast majority are mechanical traps, so energy buffs don't work. I was failing on a 41 and taking 150 to 200 damage per hit. Several of these traps hit you twice in less than a second. That wasn't fun, it's just frustrating.