
Originally Posted by
honkuimushi
I don't have any major issues with this, but I think that we should be including other high reflex characters in this discussion as well. If Bards, Rangers, and eventually Monks, are failing a majority if their trap saves, even on elite, I think we have gone too far. It devalues high reflex saves for a class. And if they're failing, what about all the low reflex save classes. I don't think not having a rogue should guarantee a party wipe, even on Elite. I think that on Normal, even with little or no gear or enhancements, a level appropriate rogue with decent Dex, should fail on a 1. Other high reflex save classes should fail a little more often. On elite, I think it's fair to assume a higher dex, a few enhancements and some moderate gear should be assumed in determining the difficulty and that rogue should save of a 4 or so. Someone who really maxes out reflex saves should pretty much fail on a 1. But I don't think trap difficulties should be an automatic fail for everyone but a rogue though.
One of the problems when trying to fine tune the game based on DCs, is that they are a lot of ways to meet a challenge. It's really a very imprecise tool. A lot of the classes favored for splash rogue bulids also get high reflex saves, namely Rangers and Bards. If you try to make life hard for them, you really make life hard for everyone because there really isn't that much difference in their capabilities. Paladins with rogue splashes chan also hit the needed saves, but they have other problems concerning MAD and skill points. The Splash that would be impacted the most by increased trap DCs is the Wizard/ Rogue. A lot of these characters stick with 1 level of rogue to avoid losing caster levels. The low reflex save progression of the Wizard, along with a tendency to dump dex on some characters and the lack of evasion on the rogue 1 builds, would make even a slight increase in DC's an issue. Yes, they do get some buffs like resists, False Life and Nightshield, but it could be difficult to adjust and they are less effective against mechanical traps. But I don't really want to see them have to re-roll. If they decide to keep boosted DCs, we may have to find a way to include Arcane Trickster. The actual PrC requires 3 levels of rogue(without other PrCs being available) and the addition of a high Reflex save progression could keep these characters viable as a trapsmith in elite, at the cost of caster levels.
I'm not opposed to a modest increase, but I think the likely results of this change need to be thought out a little more fully and balanced a little better. But most of all, I wish the devs were talking to us about this a little more. As people mentioned in the old threads on AC an attack bonuses, you only have a spread of 20 before it becomes nearly automatic failure vs. nearly automatic success. At level 20, the difference between good saves and poor saves is 6, a 12 vs. a 6. We need to be careful how wide we make the gap when equipment and abilities are added.