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  1. #1

    Default The final solution

    Ok, now that I have your attention, seems like a lot of posts in the last few weeks have been regarding "nerfs", immunities, tactics, ease of play, and cheese.

    All these complaints, instead of tweaking things here and there, could be fixed by implementing one simple feature....as well as making the game more challenging for all.

    AoE spells affect EVERYTHING in their Area of Effect.

    Just like old school PnP. My biggest beef with DDO is the fact that "I" can stand in a blade barrier or wall of fire. What? Since when? Oh, since this is a video gamed dumbed down to the lowest intelligence quotient? Ah, I see.

    Let's see:

    1) Want to use WoF on the shadows and vamps in Vol? Sure, no problem. You may just not want to stand in it.

    2) Want to drop a fireball or flamestrike on top of that big mass of meleeing combants? Sure, no problem. Hope you have your Greater Res cloak on.

    3) Want to kite the baddies thru that BB? Sure, no problem. Hope you have evasion or can jump high.

    I could go on with every spell out there, but.....since the average attention span nowdays is 30 sec, I won't.

    Point being, by just adding one simple change to the way those spells work, we could elimininate adding immunities, cheesy tactics, and sloppy play. It would increase teamwork, increase the challenge, and make the game feel more PnP to the old school enthusiast.

    You don't like it, makes your life too hard, can't get all your shiny toys in 1 min or less, fine, they make other games just for you. I think Wii and PS3 make "my pretty pony" type games. And WoW is always looking for a few lazy men (or women). But for those of us that enjoy teamwork, challenge, and a shread of "reality" (e.g. fire is hot, so I'm guessing it burns) in our games, give it consideration. Once you adapt, I rather think you might enjoy it more.

    Now, I'm not advocating friendly fire in all aspects of the game (though it would be nice ), just the AoE spells that dumb down the game and make it easy cheesy as eatin' pancakes. One's such as Wall of Fire, Blade Barrier, Acid Fog, Cloudkill, Ice Storm, Fireball, Flame Strike, etc. The ones that do physical damage.

    I'll probably catch a rash of grief for suggesting this, but oh well, I'm tired of the "stealth nerfs" to stop exploiting too.

    Discuss,
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  2. #2
    Community Member Twerpp's Avatar
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    I love it Borr, I just dont think it should be required. I think it should be a difficulty option above elite. Hardcore D&D Rules. A few of Bioware's games had this option I loved it.

  3. #3
    Community Member noilli's Avatar
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    Why do you feel the need to trumpet your superior intelligence every other sentence? People will want to listen to you if you don't sound like a condescending ass.

  4. #4
    Community Member Vinos's Avatar
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    friendly fire = griefing. End of story.

  5. #5
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    Have you ANY idea the amount of greifing that would go on in this game if this was implemented? I could wipe the entire Party in an instant by putting up a Maximized, Empowered Blade Barrier.....

    "oops, sorry, forgot about that"
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  6. #6

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    Doh! Thought you were going to talk about getting rid of elves.
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  7. #7
    Community Member Kerr's Avatar
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    Not feasible.

    The amount of potential deaths due to a bit of lag would get out of hand. Plus griefers would kill their party for the hell of it. In a real time format, with the kind of close quarters combat occurring, it'd turn a quest sour real fast.
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  8. #8
    Community Member Vinos's Avatar
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    Default Why didn't they do this for DToV?

    Instead of adding mobs and making them immune to firewall why didn't they just change how the doors work? Drop doors everywhere and have them lever operated. Having them close on you a few seconds after you open them(like many other quests) would make it hard to herd the mobs up. As a side note my sub runs out tonight so this will be my last post. no other games seem worth it so I'll just play PS3 until the next round of MMO's come out.

  9. #9

    Default

    why didn't they? I thought they did. My bad. That's kinda stupid not sdding doors. the Incorproal will still get through and we cannot cast through the doors, wouldn't it be easier? I suppose I will never see the pre-raid now, let alone the raid.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  10. #10
    Bwest Fwiends Memnir's Avatar
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    It would have required a lot more effort that they did not want to invest.
    Hey, it may be cynical - but tell me I'm wrong.
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  11. #11
    Founder Ildaron's Avatar
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    Default Griefing

    I'm not so sure about that. People who all of a sudden got upset and flame striked, cone of could, firewalled, comet falled, chain lighting, electball, fireballed, fireball blasted there party would soon find themselves without parties.

    Might happen a few times, but the people who go out of their way to cause problems for their parties now don't find themselves getting invites. People who do it later on more then likely wouldn't either. Espeically if people gained XP debt from death to friendly fire.

    On the cleric's side I can see clerics not grouping with people who are known to kill off their own party members. Wands and scrolls are expensive enough with monsters trying to kill us!

  12. #12
    Founder Drider's Avatar
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    Quote Originally Posted by Memnir View Post
    It would have required a lot more effort that they did not want to invest.
    Hey, it may be cynical - but tell me I'm wrong.

    You are wrong.

    Even if they put levers at the doors, it just means 2 people go.. one opens doors while the other kites.
    Or they block at the door and throw a firewall on the otherside before it closes.

    The problem is firewall and how overpowered it is, not the fire immune mos.

  13. #13

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    Quote Originally Posted by Memnir View Post
    It would have required a lot more effort that they did not want to invest.
    Hey, it may be cynical - but tell me I'm wrong.

    yoou're cynical. lol! I don't know how they develop the game so I do not know that. puting one to two doors on each side for now, then working on the rest would be fine. Wheeps hurt, even with Heavy fort. There is very little damaging spells we can use (lightning with flesh golems around, not good) against them, and there are so many that in the conservation of mana AoE are the best thing. Acid cloud? The has like what, a 2 second appearance? Blade barrier, bad, bad cleric! I dunno. I would have perfered the doors.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  14. #14

    Default

    the solution is leashing, just like the dragon raid, and tempest spine, and STK( he is mean now, jump in to the water and he snaps back to full health), but I guess having them stay in one place so you have to bring the fight to them just doesn't seem logical, or it was too much work for this round of patches
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  15. #15

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    Quote Originally Posted by Drider View Post
    You are wrong.

    Even if they put levers at the doors, it just means 2 people go.. one opens doors while the other kites.
    Or they block at the door and throw a firewall on the otherside before it closes.

    The problem is firewall and how overpowered it is, not the fire immune mos.
    No the crux ofthe casters is the (now) cheap metamagic to cast, and the influx of questionable mana pots to the AH. Since I don't have the cash to buy mana pots like that, or does my caster have metamagic, nor can I afford to respec her, she stays in GH for now. For me, I still have to farm this quest for sigil pieces, and haven't played it yet today, so this should be interesting.

    I think a few doors on EACH SIDE would be a viable option. It would slow the quest way down, and make it time consuming, which makes a less viable farming option for chests.

    Unfortunally, all you do in the Orchard is farm. LoL to that if I was in a better mood.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  16. #16
    Founder Cowdenicus's Avatar
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    or they could just get rid of the cumulative bonus to hit and make it like it is supposed to be in Pen and Paper.

    Then mobs wouldnt need huge AC's to counteract melees ability to hit, and other non combat classes could do things other than stand back and cast.
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  17. #17
    Community Member Cheg's Avatar
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    And then there would be no need for auto-attack, or any attack after the first. People will swing, wait, swing, wait, so they don;t get a penalty. That is exactly why it is cumulative now, so its not a 1 animation crappy attack.

    Edit: Since when does jumping evade a blade barrier? Last time i tried with 50+ jump, i was still being hit by it.
    Last edited by Cheg; 10-22-2007 at 05:21 PM.

  18. #18
    Community Member Thrudh's Avatar
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    It's a fine idea...

    BUT ONLY IF the devs would add an enemies (Never_Group_With) list mechanic.

    We would need a way to easily add names to this list, and people on the list would show up on our LFM group lists with big red letters or something.
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  19. #19
    Community Member Cruzer's Avatar
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    Quote Originally Posted by Drider View Post
    You are wrong.

    Even if they put levers at the doors, it just means 2 people go.. one opens doors while the other kites.
    Or they block at the door and throw a firewall on the otherside before it closes.

    The problem is firewall and how overpowered it is, not the fire immune mos.
    Firewall isn't overpowered. It does exactly what it should. I spent my enhancements to have all elmental damage, lore, and crit %, hunted around for superior potency and superior fire & ice lore. Doing Chains of Flames I just toss out a cone of cold and kill large groups of gnolls in one hit, faster than firewall takes out undead. Maybe everything will just be immune to fire & cold next.

    The problem is this is just another way the dev's act like childish GMs and just go "well my creatures are immune to that! Nyah!" anytime we use a tactic that makes a quest easier. Too bad we get the LOTR throwbacks or else they might have come up with a more unique way to make the quest harder.
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  20. #20
    Founder Jefechao's Avatar
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    Default Ok first of all

    People would not swing and wait swing and wait thats idiotic.

    Secondly spells doing the correct damage would be great. How many times have you stood in a WoF or BB that wasnt your parties just because your so used to seeing your casters through them up? The fact that you cant tell them apart from the enemies is a good reason just to make them all dangerous.
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