Quote Originally Posted by Cordovan View Post
We are looking into what it would take to have the names of items dynamically update with random loot, although our initial investigation indicates it will be a time-consuming development effort.

The change is due to the way item properties now automatically update based on the minimum level of the item. In the past, there were separate effects for Strength +1, Strength +2, Strength +3, etc., distributed based on the maximum potential of the item. Now, the item simply applies Strength and the bonus is assigned based on the minimum level of the item. Our current item naming system does not have the ability to add the benefit to the title when it is determined; to do so will require us to implement a new system in order for it to do so.
The + value is almost irrelevant. I mean, it would be nice to have in the name, but the hassle you describes makes it probably not worth it.

But the name really needs to include all the effects. Whatever work needs to go into the system to make the name include all the base effects would be justified.