Originally Posted by
Cordovan
We are looking into what it would take to have the names of items dynamically update with random loot, although our initial investigation indicates it will be a time-consuming development effort.
The change is due to the way item properties now automatically update based on the minimum level of the item. In the past, there were separate effects for Strength +1, Strength +2, Strength +3, etc., distributed based on the maximum potential of the item. Now, the item simply applies Strength and the bonus is assigned based on the minimum level of the item. Our current item naming system does not have the ability to add the benefit to the title when it is determined; to do so will require us to implement a new system in order for it to do so.