Quote Originally Posted by CoasterHops View Post
The funny thing is a well built melee isn't so far behind wizards in being able to kill 'trash' mobs as everyone thinks, and lets face it this change is only affecting trash mobs.
This is a fact. There just aren't many of those well built melees. As I posted elsewhere, this reduces a necro arcane's instakill ability at max DC to 4 instakills/minute, which is a joke.

Quote Originally Posted by Faent
It's worth noting that you can estimate the cap on instakills per/minute this change imposes. It's easy to calculate the number of instakills per minute you can acheive at your max Necro DC. It's one every fifteen seconds. You can get higher than this by trying to cast at lower than your max Necro DC. It's hard to calculate this, but I estimate that with a lot of effort and timing, you could get it down to one every ten seconds. The higher your DC, the better you can operate at sub-optimal DC levels, but it's not easy.

Thus Eladrin's proposal is effectively imposing a cap on the amount of instakills a well-geared arcane can generate at around something like six per minute. It's going to be more like four per minute for most players. That sounds like Necromancy, doesn't it?
It's a gutting of Necromancy to appease poorly built melees who can't DPS anything and wind up getting sniped by someone who actually built a toon well. It's also a gutting of wizard's DPS.