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  1. #1
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    Default Hope you have already farmed all your reaper xp

    So the devs mention in the live stream that they have noticed reapers are too easy and are thinking of not removing the mobs saves or changing anything to match the massive nerf to gear. This is awesome news up the difficulty, however it will make it even harder for for new players to farm reaper xp. Again, you all complained and reap what you sow. This is definitely a positive to all the peeps that have already maxed their reaper trees. Really going to suck if you don't have reaper points to back you up. Lol, talk about spread the gap further. Anyway agree with all the changes, it's great. It's like the reaper players have had 4 years or so farming reaper on easy mode
    Last edited by Catabree; 06-24-2021 at 03:03 AM.

  2. #2
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by Catabree View Post
    So the devs mention in the live stream that they have noticed reapers are too easy and are thinking of not removing the mobs saves or changing anything to match the massive nerf to gear. This is awesome news up the difficulty, however it will make it even harder for for new players to farm reaper xp. Again, you all complained and reap what you sow. This is definitely a positive to all the peeps that have already maxed their reaper trees. Really going to suck if you don't have reaper points to back you up. Lol, talk about spread the gap further. Anyway agree with all the changes, it's great. It's like the reaper players have had 4 years or so farming reaper on easy mode
    It is easy, but not because of the numbers. It's easy because the developers are not high skill level DDO players. It's like MJ explaining triangle offense to Naismith. So they invent something, realise it's not working as intended because 'they hadn't thought of that', we go into a period of nerfs, adjustments and whatsnot while the developers pretend they know what they are doing and possibly think they know what they are doing and end up making everything worse.

    Being a 29 year old d&d veteran, let me give you some DM advice developers. There is nothing wrong with not knowing every rule or the mechanical philosophy behind every little +1. But your players WILL. What matters is what you do when you realise it. Good DMs roll with it, bad DMs panic. Translation: destiny changes bad, you're trying to reinvent the wheel. Power creep nuclear bomb good idea, it's about time you realise your campaign is the monty haul kind.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  3. #3
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    On one hand I have to admit that reaper has likely become too easy.

    On the óther hand I agree that making reaper much more difficult will make catching up far more difficult.

    I am not really sure what the right answer is here. Maybe lowering difficulty for R1-4 but not for R5+.
    Last edited by mikarddo; 06-24-2021 at 04:28 AM.
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  4. #4
    Community Member Iriale's Avatar
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    if they do this, they are going to have a massive exodus. The anger is going to be tremendous. Already the fact that they have to resort to lowering the stats supposes an important blow in the confidence of the clients towards them, but if they do it well, many will forgive it.

    But if the saves of the npcs and others do not go down, prepare for the wrath of the players.

    These devs have no heads whatsoever. Every time I think they are developing a little common sense they show me that a fly has much more than they do.

  5. #5
    The Eternal Rapscallion Haphazarduk's Avatar
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    Quote Originally Posted by mikarddo View Post
    On one hand I have to admit that reaper has likely become too easy.

    On the hand I agree that making reaper much more difficult will make catching up far more difficult.

    I am not really sure what the right answer is here. Maybe lowering difficulty for R1-4 but not for R5+.
    This may be a solution. As someone that has played the game for a long time but struggled to keep up I can whole-heartedly say that having some reaper xp makes the biggest difference to any players game.

    It takes too long to grind lots of past lives for most everyone except the most dedicated. If you don't have, nor ever will have lots of past lives, having some reaper xp means you can join reaper groups (which is where almost all of the groups are because there are so few new players) and not be a drain. There's still a big gap but if you're in heroics even 5 reaper xp gives you enough to survive in low-mid heroics. You still need the right build (I cannot play my assassins most of the time in DDO these days) but you have a chance and, if you're playing reaper you're getting more reaper xp and, in turn, making reaper easier. If not you're falling further and further behind.

    Don't make that harder.

    Hap

  6. #6
    Community Member Iriale's Avatar
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    Quote Originally Posted by Haphazarduk View Post
    This may be a solution. As someone that has played the game for a long time but struggled to keep up I can whole-heartedly say that having some reaper xp makes the biggest difference to any players game.

    It takes too long to grind lots of past lives for most everyone except the most dedicated. If you don't have, nor ever will have lots of past lives, having some reaper xp means you can join reaper groups (which is where almost all of the groups are because there are so few new players) and not be a drain. There's still a big gap but if you're in heroics even 5 reaper xp gives you enough to survive in low-mid heroics. You still need the right build (I cannot play my assassins most of the time in DDO these days) but you have a chance and, if you're playing reaper you're getting more reaper xp and, in turn, making reaper easier. If not you're falling further and further behind.

    Don't make that harder.

    Hap
    Actually, the best thing about the current system is that toons with few reaper points are admitted to the high reaper groups even if their contribution is small, because this way they can build a cushion of reaper points faster. If devs do this, high reaper groups will only want competent players, which means that players with fewer points will be relegated to low difficulty or elite, making it difficult to reach them. Good luck getting your reaper points up to a decent number playing only on r1.

    Devs could create a challenge-only difficulty if this difficulty had no appreciable numerical rewards. But reaper has huge rewards and in the player population there are already huge differences in power, so the only thing they do with this is increase the difference, and permanently separate the population into castes.

    I really wonder what the devs are thinking about. If they want a challenge difficulty, let them create it new, and give it cosmetic rewards. Anything else is going to be bad for the game.

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    Such a change will likely also hurt build diversity as few builds will be able to handle the increased difficulty - most obvious in the case of DC checks.
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  8. #8
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    Quote Originally Posted by Iriale View Post
    if they do this, they are going to have a massive exodus. The anger is going to be tremendous. Already the fact that they have to resort to lowering the stats supposes an important blow in the confidence of the clients towards them, but if they do it well, many will forgive it.

    But if the saves of the npcs and others do not go down, prepare for the wrath of the players.

    These devs have no heads whatsoever. Every time I think they are developing a little common sense they show me that a fly has much more than they do.
    Agree... since reaper is the "de facto" standard difficulty as there almost no groups outside of it - don't make it any more difficult. Else you exclude a lot of players.

    DDO seems to be the only MMO made after ~2005 that doesn't seem to care much about new/casual/returning players, it's pretty sad IMO, and probably one of the reasons of low pop.

  9. #9
    Community Member Shadowperson's Avatar
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    They are working on a system where high level reaper players will bolster the power of other players in their party.

  10. #10
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    I've heard about it, I hope they don't make it dependend on party lead though. Then you get pressured to give up star.

  11. #11
    Community Member Iriale's Avatar
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    Quote Originally Posted by Wizard1406 View Post
    I've heard about it, I hope they don't make it dependend on party lead though. Then you get pressured to give up star.
    It is dependant.

    it's a bad idea, and once again a source of lag. The devs have sold us that the u49 nerfs were to reduce lag, and the devs are back to their old ways. It is impossible to trust them. They resemble the politicians of my country, who lie more than they speak.

  12. #12
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    Only the star can "bolster" the party? This will bad....not to mention a bolster doesn't help if nobody in the group has high rxp anyway.

    Please don't make low reaper more difficult just because a few ultra-grinders think R8-10 is too easy.

  13. #13
    Community Member Iriale's Avatar
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    Quote Originally Posted by Wizard1406 View Post
    Only the star can "bolster" the party? This will bad....not to mention a bolster doesn't help if nobody in the group has high rxp anyway.

    Please don't make low reaper more difficult just because a few ultra-grinders think R8-10 is too easy.
    That was what the devs said. Indeed, it is a bad design.

  14. #14
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    Quote Originally Posted by Wizard1406 View Post
    Only the star can "bolster" the party? This will bad....not to mention a bolster doesn't help if nobody in the group has high rxp anyway.

    Please don't make low reaper more difficult just because a few ultra-grinders think R8-10 is too easy.
    Every nerf is going to hit the EE/R1 player the hardest. Why? Because with the reduction in equipment power, reaper trees and past lives will become even more important since those stats will somewhat mitigate the losses incurred. If you do not have reaper trees to fall back on, what are you going to do? When rolling out these changes, DDO should do something to elevate the behind-the-scenes reaper tree/EPL power of characters who don't have these "finished". If they do not, then the power gap will be greater than before.


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  15. #15
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by mikarddo View Post
    Such a change will likely also hurt build diversity as few builds will be able to handle the increased difficulty - most obvious in the case of DC checks.
    the updates will hurt build diversity because meld
    expect to see monks, monks, and monks spashes everywhere

  16. #16
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    Ive just come back after 7 years away, so far only got 14 reaper points, hopefully the changes wont be as bad as suggested as i was hoping to play high reaper soon, reaper is fun and challenging so far...
    Active: Crib Goch (Melee Cleric) , Gotwindow Finishout, Aralasgard (Barbarian)
    Semi Active: Araltemplar, CelticDragon Blood (favour toon and crafter), Araltwist
    Retired: Aralcoin, Aralegolas, Aralmaulin, Aralucent, Arals, Aralzeus

  17. #17
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    It comes with the incentive to gain reaper points that the play becomes easier and that you can play through harder settings when you have more points.

    If reaper is to easy, as some here claim, then the incentive did its job well.

    I have one char with 60+ reaper points.
    With the right build I can lead a group of new players through R1-R3.
    At R4 it becomes to much of a hassle and I really need a tip top build with all the bells and whistles if I want to lead a group.
    At R5-R7 I can join a random pug.
    But at R8+ the group has to know what they are doing and I still need a decent build.

    If I can't do the level 29+ reaper 6 runs once a Life I might as well forget about it as once you hit 41 reaper points the progress you make is just so darn slow.

  18. #18
    Community Member gaffneyks's Avatar
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    Default Hit that nail on the head.

    Quote Originally Posted by Marshal_Lannes View Post
    Every nerf is going to hit the EE/R1 player the hardest. Why? Because with the reduction in equipment power, reaper trees and past lives will become even more important since those stats will somewhat mitigate the losses incurred. If you do not have reaper trees to fall back on, what are you going to do? When rolling out these changes, DDO should do something to elevate the behind-the-scenes reaper tree/EPL power of characters who don't have these "finished". If they do not, then the power gap will be greater than before.
    THIS!!

    For those who have already maxed reaper, no problem. Who cares.

    Those of us who have not, yeah this is going to hit us.

    I got a friend to play when the free content came out. He even signed up for VIP, played about 3 months and quit.

    I asked why......... "Power Cap to great, going to play a game where it is not so big". I had been playing classic WOW with him, I assume he went back there.


    I like Reaper, but it does increase the power gap between the haves and have nots. I hope I am wrong, but U50 and U51 changes looks like its going in the wrong way.

  19. 06-24-2021, 08:08 AM


  20. 06-24-2021, 08:16 AM


  21. #19
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    Quote Originally Posted by Marshal_Lannes View Post
    Every nerf is going to hit the EE/R1 player the hardest. Why? Because with the reduction in equipment power, reaper trees and past lives will become even more important since those stats will somewhat mitigate the losses incurred. If you do not have reaper trees to fall back on, what are you going to do? When rolling out these changes, DDO should do something to elevate the behind-the-scenes reaper tree/EPL power of characters who don't have these "finished". If they do not, then the power gap will be greater than before.
    Well you haven't raised it as a problem yet, perhaps I should have kept my mouth shut. All you guys need to get off the forums, learn to build toons and play reaper. Some people have one toon at 156+ alrs at 130 and further couple of alts above 100 reaper points. This is how far you have all fallen behind farming collectibles and messing around in heriocs doing past lives. You have no one else to blame. The sad thing is we've been telling u past lives dont mean jack and farm your reaper xp, but you already know it all. Alot of you don't like reaper, don't do reaper, yet want to get involved in tearing down the fundamental core enjoyment of alot of players at cap. If anything I hoping this gear nerf will now encourage the devs to match the nerf and extending the reaper trees to 300 points. Bring it on !!! Another 4 years of farming reaper xp woot!!
    Last edited by Catabree; 06-24-2021 at 08:20 AM.

  22. #20
    Community Member Fallout47's Avatar
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    Quote Originally Posted by Shadowperson View Post
    They are working on a system where high level reaper players will bolster the power of other players in their party.
    Should work great, if there are any 'high level reaper players' left after this one. Again my signature rings true.
    HELTER SKELTER - Orien

    IF SSG has been anything, they’ve consistently shown a rather vengeful streak for those who care the most about their game and try to push the limits. - Shadow_Jumper

  23. 06-24-2021, 08:25 AM


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