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  1. #1
    Community Member Epicsoul's Avatar
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    Default Steelstar: Is Rapid Shot Not Working?

    According to Update 49 release notes, one needs 25% Bow Attack Speed Boost to reach the new baseline. A guild member was working on his level 30 bow character and noticed that Rapid Shot is not displaying the 10% attack speed boost in the Character Sheet. The Bow Attack Speed Bonus is 15% with haste and 20% with the Dryad and Demigod raid bow. These numbers should be 25% and 30% respectively with Rapid Shot.

    EDIT: Without any items on, the attack speed displays as 0%.

    speed.png

    My question: is this a display bug or is the 10% alacrity from Rapid Shot not applying?
    Last edited by Epicsoul; 04-28-2021 at 08:34 AM.
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  2. #2
    Founder & Super Hero Arkat's Avatar
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    Inquiring minds want to know!
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  3. #3
    Developer Steelstar's Avatar
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    Quote Originally Posted by Epicsoul View Post
    According to Update 49 release notes, one needs 25% Bow Attack Speed Boost to reach the new baseline. A guild member was working on his level 30 bow character and noticed that Rapid Shot is not displaying the 10% attack speed boost in the Character Sheet. The Bow Attack Speed Bonus is 15% with haste and 20% with the Dryad and Demigod raid bow. These numbers should be 25% and 30% respectively with Rapid Shot.

    EDIT: Without any items on, the attack speed displays as 0%.

    speed.png

    My question: is this a display bug or is the 10% alacrity from Rapid Shot not applying?
    The speed is working properly, it's not displaying properly in the UI. Something I'd like to fix as time allows.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  4. #4
    Community Member Epicsoul's Avatar
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    Thanks for the response!
    Epicsoul | Omnisoul | Soul - Assistant to the Regional Manager of Lava Divers (2020-Present | Regional Manager of Lava Divers (2021-2022)
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  5. #5
    Community Member salmag's Avatar
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    Quote Originally Posted by Steelstar View Post
    The speed is working properly, it's not displaying properly in the UI. Something I'd like to fix as time allows.
    I get it.

    You'd "like" to fix it; but are you "going" to fix it?

  6. #6
    Developer Steelstar's Avatar
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    Quote Originally Posted by salmag View Post
    I get it.

    You'd "like" to fix it; but are you "going" to fix it?
    If I could promise that, I would have

    Odds are good I'll get it fixed eventually, outside of work hours.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  7. #7
    Community Member salmag's Avatar
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    Quote Originally Posted by Steelstar View Post
    If I could promise that, I would have

    Odds are good I'll get it fixed eventually, outside of work hours.
    Thank you for your response.

  8. #8
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by Steelstar View Post
    If I could promise that, I would have

    Odds are good I'll get it fixed eventually, outside of work hours.
    Never work for free ...

  9. #9
    Community Member Epicsoul's Avatar
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    Quote Originally Posted by fatherpirate View Post
    Never work for free ...
    There'd be quite a few game features that wouldn't exist today if some DDO developers hadn't put in the extra work.
    Epicsoul | Omnisoul | Soul - Assistant to the Regional Manager of Lava Divers (2020-Present | Regional Manager of Lava Divers (2021-2022)
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  10. #10
    Community Member anticlimax's Avatar
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    Quote Originally Posted by Steelstar View Post
    The speed is working properly, it's not displaying properly in the UI. Something I'd like to fix as time allows.
    Something is wrong with ranged attack speed, I've seen both bow and shuriken reported as doing less than 70/min at L30 and other styles could be underperforming too.

    I've roughly tested as a L21 monk and bow does 65-67 shots/min with rapid shot and haste running. 61/min without haste.

    Maybe the attack speed granted by rapid shot to all styles isn't working? Maybe BAB scaling isn't working?

  11. #11
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    Quote Originally Posted by anticlimax View Post
    Something is wrong with ranged attack speed...
    I've roughly tested as a L21 monk and bow ... 61/min without haste.
    That is exactly WAI. Before, you used a haste pot and at level 2 ranger with rapid shot essentially ended up at animation cap of 86 shots/min. Now you scale up gradually with BaB to 72 shots/min with haste and rapid shot and BaB 25. This means under a haste boost you go back to around the animation cap. I think this puts base bow at 57 or so shots/min at 25 BaB, and 25% alacrity (rapid shot + enhancement bonus to attack speed) brings it to 72, and 55% total under a haste boost should bring it to ~88.

    They slowed bows down, so that there was room to speed them up under a haste boost back to the cap.

    This makes bows scale and behave like other weapons including being optimal dps under a haste boost and increase in attack rate with BaB, which was whole point, so they could use the enhancement trees of other weapons like kensai or DWS or KoTC, or Warpriest/soul.

    At ~20 BaB an inquisitor has an auto attack rate of 72 shots/min before doubleshot, which is about the same as your bow auto attack when you take into account the doubleshot penalty to dual wield crossbows and increased doubleshot on your bow.
    Last edited by Tilomere; 04-28-2021 at 01:44 PM.

  12. #12
    Community Member anticlimax's Avatar
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    Quote Originally Posted by Tilomere View Post
    That is exactly WAI. Before, you used a haste pot and at level 2 ranger with rapid shot ended up at animation cap of 86 shots/min. Now you scale up gradually with BaB to 72 shots/min with haste and rapid shot and BaB 25.

    This makes bows scale like other weapons, which was whole point, so they could use the enhancement trees of other weapons like kensai or DWS or KoTC.
    Wrong

    Quote Originally Posted by Update 49 release notes
    The current animations cap firing speed with Bows at about 0.69 seconds per shot, or about 87 shots per minute. To get from the new endgame baseline speed to an attack speed of 0.69sec per shot, you only need 25% attack speed boost that will come from two sources:
    Enhancement Bonus: 15%
    Feat Bonus: 10%
    This states that bows should get to 87/min without action boost.

  13. #13
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    Quote Originally Posted by Tilomere View Post
    That is exactly WAI. Before, you used a haste pot and at level 2 ranger with rapid shot essentially ended up at animation cap of 86 shots/min. Now you scale up gradually with BaB to 72 shots/min with haste and rapid shot and BaB 25. This means under a haste boost you go back to around the animation cap. I think this puts base bow at 57 or so shots/min at 25 BaB, and 25% alacrity (rapid shot + enhancement bonus to attack speed) brings it to 72, and 55% total under a haste boost should bring it to ~88.

    They slowed bows down, so that there was room to speed them up under a haste boost back to the cap.

    This makes bows scale and behave like other weapons including being optimal dps under a haste boost and increase in attack rate with BaB, which was whole point, so they could use the enhancement trees of other weapons like kensai or DWS or KoTC, or Warpriest/soul.

    At ~20 BaB an inquisitor has an auto attack rate of 72 shots/min before doubleshot, which is about the same as your bow auto attack when you take into account the doubleshot penalty to dual wield crossbows and increased doubleshot on your bow.
    So i just test this myself, with a pure Ranger Drow and with Aerania equiped, so 20% AS instead of regular 15 and I was doing 75 to 76 attacks per second, so there is something wrong here.

  14. #14
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    Quote Originally Posted by R1ncewind View Post
    So i just test this myself, with a pure Ranger Drow and with Aerania equiped, so 20% AS instead of regular 15 and I was doing 75 to 76 attacks per second, so there is something wrong here.
    57 or so attacks/min base * 1.3 (20% Aerania + 10% rapid shot) = 74 or so shots/min under Aerania. That's about right.

    Quote Originally Posted by anticlimax View Post
    Wrong

    This states that bows should get to 87/min without action boost.
    IDC what they say, I only go off of what they did.
    Last edited by Tilomere; 04-28-2021 at 02:34 PM.

  15. #15
    Community Member Epicsoul's Avatar
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    Quote Originally Posted by Tilomere View Post
    That is exactly WAI. Before, you used a haste pot and at level 2 ranger with rapid shot essentially ended up at animation cap of 86 shots/min. Now you scale up gradually with BaB to 72 shots/min with haste and rapid shot and BaB 25. This means under a haste boost you go back to around the animation cap. I think this puts base bow at 57 or so shots/min at 25 BaB, and 25% alacrity (rapid shot + enhancement bonus to attack speed) brings it to 72, and 55% total under a haste boost should bring it to ~88.

    They slowed bows down, so that there was room to speed them up under a haste boost back to the cap.

    This makes bows scale and behave like other weapons including being optimal dps under a haste boost and increase in attack rate with BaB, which was whole point, so they could use the enhancement trees of other weapons like kensai or DWS or KoTC, or Warpriest/soul.

    At ~20 BaB an inquisitor has an auto attack rate of 72 shots/min before doubleshot, which is about the same as your bow auto attack when you take into account the doubleshot penalty to dual wield crossbows and increased doubleshot on your bow.
    There is so much misinformation in this post. Please, stop. The apm with bows was meant to be at 86 with only 25% alacrity. That is not the case on live and anticlimax's observations are generally correct. Bows are not firing at the rate Update 49's release notes state.

    EDIT: Steelstar has stated they are aware bows are firing slower than advertised and decided to leave it. Why they didn't correct the release notes? I don't know.
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  16. #16
    Community Member anticlimax's Avatar
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    Quote Originally Posted by Epicsoul View Post
    EDIT: Steelstar has stated they are aware bows are firing slower than advertised and decided to leave it. Why they didn't correct the release notes? I don't know.
    Hmm that is disappointing.

    Especially considering it might not be just bows that are affected.

  17. #17
    Community Member Yamani's Avatar
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    Quote Originally Posted by anticlimax View Post

    This states that bows should get to 87/min without action boost.
    Release notes where a copy of lama notes and not updated to correct numbers, bows without AB now get 76/min.(25 BAB/ 20% enhance/10% rapid shot)
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  18. #18
    Community Member Epicsoul's Avatar
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    Quote Originally Posted by anticlimax View Post
    Hmm that is disappointing.

    Especially considering it might not be just bows that are affected.
    (1) Yes, it is disappointing.
    (2) I don't think it would affect other fighting styles since I believe it was said to be animation related. That said, you never know.
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  19. #19
    Community Member anticlimax's Avatar
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    Quote Originally Posted by Epicsoul View Post
    I don't think it would affect other fighting styles since I believe it was said to be animation related. That said, you never know.
    This from a shuri thread:

    All thrower DPS got nerfed since u49 lowered their attack rate to 69 from 86 that used to be there before

  20. #20
    Community Member Epicsoul's Avatar
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    Quote Originally Posted by anticlimax View Post
    This from a shuri thread:
    Wow, I didn't know that. I've heard dagger throwers remark they feel like their attacks are slower. Might've affected them too, then.
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