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  1. #241
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    Default 9 Bugs Identified + 1 Plea

    Bugs:
    - Rosethorn Necklace does not seem to trigger on piercing spells. Tested with spike growth and splinterbolt. Suggestion: Either make it work as per description, or specify physical attacks only.
    - Sphere of Annihilation appears not to work. I didn't see any deaths when testing, nor did I see any vulnerability debuffs.
    - +20% Legendary HP of the new Winter set does not work
    - The Magmatic Reaver loses Legendary Magma LGS on logging out, or removing it.
    - Aspect of the Wild Hunt - Teeth of Bone does not give +1W in Wild Shape Druid wolf/bear
    - Staff of Summer Solstice - Enkindling is missing from the weapon
    - LGS effects of Raellia, the Frostblade appear to stop working after you remove it and put it back on
    - Bottled Rainstorm does not apply the quench debuff
    - Legendary Negation of Devourer of Forms hits so infrequently it's not even usable (1 minute timer or something?)

    Plea:
    - Can we get Legendary Magma on something other than a Two Hander? (Magmatic Reaver)

    Feedback:
    - I really like the idea of a slightly more attainable LGS'ish set, I think that was a good thought. I like how it gives us more options. I also LOVE the opportunity to get LGS effects on a sentient weapon so we can use LGS all day long without swapping. I think some of the LGS effects got nerfed too hard in the past and should be tweaked back to a reasonable state. And also... no Legendary Ooze stick?
    Last edited by Tchtutax; 10-23-2020 at 12:14 AM.

  2. #242
    Community Member Meat-Head's Avatar
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    Look, I get the worry of power creep. That’s legit. Fine! Focus on NON-dmg effects. Maybe it’s about defenses, maybe spell DCs,... basically, I just don’t want it to be worse than Sharn. (= or less for more slots)
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  3. #243
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    Quote Originally Posted by Tchtutax View Post
    Bugs:
    - Legendary Negation of Devourer of Forms hits so infrequently it's not even usable (1 minute timer or something?)
    It turns out that's another example of the above bug: LGS Negation gets permanently removed from the item if you unequip it or log out.

    It's actually decent if you've been careful to preserve the item.

  4. #244
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    Quote Originally Posted by Baahb3 View Post
    PoTF | Feywild Summer
    15% Doublestrike | 20 MRR
    25 Melee Power | 25% Threat Decrease
    15% Helpless Damage | +5 Tactics
    10% Fort Bypass | 15% Fort Bypass
    ...| 15% Doublestrike
    ...| 25 Melee Power

    Yes 7 vs. 3, I get that. However...

    You are trading 15% helpless damage for +20 MRR, -25% Threat Decrease, 5% more Fort Bypass and +5 Tactics.

    Just comparing set bonuses here and not items.

    The Helpless damage is a hit but you are getting a decent amount in return. Your use of 'huge' is a bit of an overstatement IMO.

    And per the design, you could still wear the 3 piece set, 4 pieces of the Feywild and get everything. Seems ok to me, at least the set bonus portion.


    How useful is Mrr on a cloth build? light armor build? how useful is threat reduction when decently built tank can hold agro using Draw Them Out, and Celestial Mandate from Unyielding Sentinel pre U47 that we need threat reduction in U48 set?

    The best piece equipped bonus summer set is the +5 tactics, but this is kind of the same for fall with 20% sp, or winter with 20% hp. Only different is people can use 2 piece LGS to get 18% sp or hp.

    This is only the summer set. The winter (tank) set doesn't have mrr, elemental absorption. The fall set has a lot more redundant bonuses. The Spring set looks more like damage mitigation than dps.

    Then there is the actual itemization.

    For example, the family set: Armor, Necklace, Glove.

    We add in some of the modifiers people use to complement the 3 piece family set

    Accuracy, Insightful Accuracy, Stun DC, Quality Stun DC, Insightful Stun DC, Double strike (if not using raid necklace), Strength, Insightful strength, quality strength, Con, Insightful or Quality Con, Quality accuracy(?), to name some.

    Out of the Summer Set, what can we use to get those modifiers to complement the 3 piece family set using 4 item?

    What if the person building a dps toon uses Wis, or Int, or Dex, or Charisma? Is there any equipment for those ability stat in Summer set?

    finding 4 piece to get 4 piece equipped summer set bonus is quite a huge trade off when people most likely won't be able to find useful summer equipment to fill in those modifiers.

    Funny as this sound, The 4 piece equipped Spring set seem like a better option for tanking than the winter set right now. Sharn guardian set + 4 piece LGS + 4 piece Spring
    Last edited by IBCrabin; 10-23-2020 at 11:47 AM.

  5. #245
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    Default Winter set concerns

    Soooo, let me guess - 20% legendary HP won't stack with more LGS in the same manner LGS stacks with itself for up to 36% HP, correct?

    If that's the case, then Winter set is DOA.

  6. #246
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    Quote Originally Posted by Lynnabel View Post
    I got the sense that the items were fine, but were too shuffled around set by set. I started with the idea that I could really mix things around, and that looks like it was too much. So step one is to swap things back, then see where we stand.
    Thats not the sense I am getting.

    My current perspective is FvS DC caster and Sorc fire nuker. In my current gear setup most items have 3 or even 4 useful effects with a few having just 1 useful effect. If I go over the items posted from all 4 seasons combined many items have 1 useful effect, a few have 2 and almost none have 3. And, those effects are often in slots I cannot use due to conflict with the best minor artifact for the build. So, even if I could pick from all the items I am having a hard time finding a good setup.

    You have this wonderful "Nearly Finished" system - but do not use it. Please reconsider that decision to give the flexibility in setting up gear that seems to be the intention. Also, add Resistance and Spell Saves on gear thats broadly accessible.

    I suggest adding 5 more items to each season (or rather drastically changing the gear thats up now). As an example I suggest adding the following 5 pieces to the winter set:

    Example for Winter season - add the following 5 items and I believe the system will completely work well. These items are intended to appeal to a broad audience (vs many of the items you have posted that have a more narrow audience as far as I can tell) by offering 3 or even 4 useful effects (and atleast 2) not just to niche builds but to many builds.

    Add 5 such items of broader usefulness (nearly finished, resistance, spell saves, magical sheltering etc) to each Season and you have an amazing system with many interesting options to mix and match.

    Helm:
    Nearly Finished +21 any ability
    Deadly
    Magical Efficiency
    Magical Sheltering

    Trinket:
    Nearly Finished +10 insightful any ability
    Seeker
    Spell Saves
    Dodge

    Neck:
    Nearly Finished +5 quality any ability
    Accuracy
    +2 Profane Spell DC
    Innate Greater Heroism

    Ring:
    Parrying
    Lesser Displacement
    Quality False Life
    Insightful Spell Pen

    Boots:
    FoM
    Quality Seeker
    Quality Potency
    Resistance
    Member of Spellswords on Ghallanda

  7. #247
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    Potential idea. The tank set seems decent, not quite as good as current sharn with lgs gearing, but a good alternative option for those without lgs. I dont know enough about caster gearing to comment on the caster set. The melee/ranged dps sets seem to be where most of the disagreement is. What if it gets done something like this:

    Summer
    2: ranged/melee power
    3: doublestrike/doubleshot
    4: fort bypass/helpless amp
    5: Tactics
    6: artifact bonus to stats
    7: Potent effect that justifies a 7 piece gearing commitment (5% damage increase? similar to relentless fury or something?)

    Spring
    2: sneak attack
    3: Threat decrease
    4: Melee/ranged/spell power debuff on hit (like 5 piece shattered device effect)
    5: Melee/ranged power
    6: artifact bonus to stats
    7: potent effect that justifies a 7 piece gearing commitment (% bonus to physical crits like the lgs theme?)

    This way you have a gearset that obsoletes sharn gearing (summer) and a gearing that can be used in addition to sharn or potentially by itself (spring)

    Just an idea.

    Either way, would like to thank the devs, Lynn especially, for all the effort they put in and everything they have to deal with.

  8. #248
    Community Member A-O's Avatar
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    Quote Originally Posted by A-O View Post
    Figured I should run the calcs on the hp difference.

    Conclusion
    U47 does 12% more dmg roughly
    U48 has 10% more survivability roughly

    Note: U47 can socket a 3-set augment set for +25 PRR, this will make the difference in survivability only 3.9% in favor of U48. It won't stack for the U48, since it's artifact.

    It's not a bad item setup, and it's nice that we can finally move away from LGS. I just wish the expansion(!) could offer a bit more. Putting a 15-25% crit dmg set for 3 augments (non-stacking) would ensure that a full U48 build with an augment set (suuuuper grind) pulls ahead slightly. Or at least is fairly even dps wise. This to me, would make it feel like we're making some progression. Then you could either go 4xlgs and do like 3% more dmg with 3 augment set. Or go 4x winter and have 3%ish more survivability. Making the item builds pretty **** even. Add some way to get potency/ins potency/qual potency on the winter set pieces, and it would be a clear winner.

    Which is good, since that would require grinding the new expansion like hell, and you'd still be using loads of Sharn + KT gear, etc. A perfect mix of "new and old". The item build I posted includes: 5 pieces from sharn, 1 pieces from KT, 2 pieces from Lshroud, 1 piece from slavers, 4 pieces from Fables of Feywild, 1 piece from age of rage, 3 set augment pieces.

    please let it get crit dmg from augments, and some way to fit potency and it'll be a superb item set including content from the past like 5 years. Including stuff just released AND lshroud which you don't wanna people feel sad about losing.


    Notes
    I accidentally put 20 artifact prr on the U48. It should be 25. So 11% instead of 10% difference, roughly.


    Any chance we can get some comments on this?
    You seem to be paying a lot of attention to people's desires on the spring/summer sets (which I'm glad for) but very little on winter/fall.

    The hp in hte tank set is too low to be usable for tanks over LGS, and the caster set is just worse than the tank set + sharn for a caster. My suggestion of adding 25% crit dmg instead of 20% sp, and moving 20% sp to the final tier, will let that set up (7 piece fall) have the sameish dmg as current lgs set up (but 24% less hp(!!!)) which would actually open that up. Then you'd have fall 7 piece OR sharn +4 piece fall, OR sharn + 4 piece LGS OR sharn + 4 piece winter. Now it's just sharn + lgs or sharn + winter. Boring!


    EDIT: An added note. With this suggestion I suggest moving the 5% crit to tier 6. And maybe increasing it to 10%. Your thinking appears to be "how do we get this set to 15% crit chance" (armor + 5%), but not realizing that people run with 20-25% (10% from Clouded, 10% set, or 15% armor of esoteric).
    Last edited by A-O; 10-23-2020 at 03:56 AM.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  9. #249
    Community Member Graskitch's Avatar
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    Default CRYSTAL material type for feybane weapons

    Quote Originally Posted by Cocomajobo View Post
    Feybane (Weapons) One of Each Weapon Type
    Minimum Level: 5/29
    Damage Dice: [Standard Damage Dice]/[Standard Damage Dice+2]
    Critical Roll: Standard Critical Profile

    • Feybane 2d10/9d10
    • Acidic 2d6/9d6
    • Axiomatic 2d6/9d6
    • Crystal
    • Red Augment Slot
    Quote Originally Posted by Edwinge View Post
    I'm still wondering why the feybane weapons are crystal. Cold Iron would be more appropriate because that is what bypasses the DR of fey creatures. Am I missing something that would make crystal relevant here?
    Hi Cocomajobo/Lynnabel,

    I tried going through both preview 1 and preview 2 threads for new named loot, but I still cannot see any explanation for why the feybane weapons are made of material type CRYSTAL instead of COLD IRON. Lore-wise, it would be more appropriate for a feybane weapon to be COLD IRON, not only for purpose of bypassing DR, but because fey/faerie creatures are known to have an aversion to iron.

    When it was brought up on this past week's ddo livestream, people were saying that "CRYSTAL > COLD IRON" - I think that most people want a choice of any weapon type in crystal, because it will be ideal as an ooze/rust/quori beater weapon - yeah that is nice, but a bit imbalanced. CRYSTAL material type should not be common.

    COLD IRON would be much more suitable/appropriate, but if you have already committed the weapons to being made of some mineral type, and have cosmetic appearances that are based on a mineral look, then maybe just make the feybane weapon material type = GEM.

    I do not know the context for how the feybane weapon is being distributed in-game; if an eladrin or some fey benefactor is giving the feybane weapon to the player, I suppose it probably would not make sense that the material type would be cold iron (since they probably would not keep weapons of iron nearby). I can sort of understand in Barovia why someone gives you an undead bane weapon, but why is someone in the feywild handing out a feybane weapon?

    (also, if handwraps are one of the materials offered, how can the material type be crystal?)


    Is there any possibility you would consider making the legendary version of these weapons ML26 instead of ML29 ? I hate having items that can only be used for a level right before you are prepping for reincarnation. Players are going to start running feywild earlier than level 29, and the epic feybane weapons would be nice introductory weapons to bring into the feywild. I know that the feywild expansion was originally planned to increase the level cap beyond 30, but it would be nice to get a bit more usage of these weapons running epic feywild.

  10. #250
    Community Member Mitraxir's Avatar
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    Default A way to make the sets more useful without any power creep

    Hi, I am a much newer player than most other people who have commented, so I might be able to comment from another perspective.

    Why does the Feywild sets have to be ML29? Why not make them ML25 or lower to make them useful for people who just wants to reach level 30 and TR?
    Then instead of having these sets being an alternative to fully replace the Sharn ML29 sets, the Feywild sets would be the most used sets for people playing through level 25-30 to TR.
    The ML of the items does not need to be the level of the quests, so it shouldn't be too difficult to make such a change.

    Another thing: Please add a pair of goggles to just one of the sets. There are currently no good goggles with ML5, so having just a single pair would be really useful when playing from level 5 to level 10.

  11. #251
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    Quote Originally Posted by FlavoredSoul View Post
    The worst thing about this preview is that I feel Lyn and SSG as a whole are going to be scared off from ever releasing another expansion that doesn't have massive powercreep, with all the complaining about 'but it's not better than a optimized sharn + LGS set for my specific build" I'm afraid they're going to pendulum back in the other direction and we're going to be seeing +40 stats on items within 3 years.

    All I can say is I hope you guys don't get discouraged, I really love the design goals of this expansion!
    I really love the design goals of the expansion too. The problem as I see it is what we have here is not lateral expansion. At this point I almost think we'd have been better served by 3-piece sets at the same power level as Sharn that use different set pieces. That at least would have allowed a melee to use any gloves other than Hammerfist, which would have been a change. But as is, the lower tier bonuses for DPS are so lackluster compared to Sharn that running in addition to Sharn becomes the only option and the completely fixed gear sets keep spinning round and round...

    People may use Spring or Summer at 2/3 BUT if they do it will be because they were using the items on their own merits only - the set bonuses in most cases could probably not exist.

    Damage mitigation is good. But a DPS toon that can't DPS because all its bonuses are in mitigation is just a bad tank!

    I don't think powering up 6/7 piece bonuses a lot is the right solution - it even further punishes any attempt at hybrids and makes players feel bad that they now have to pick 7 items from a relatively short list, ruling out tonnes of other items elsewhere in the game (just like Ravenloft belts do on a small scale for casters now).

  12. #252
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    I mentioned it before but got ignored completely so I'll throw it here one more time. If this gets ignored completely too I will just assume everyone else accepts it and move on.

    Power Store has Spell Efficiency 10%, even on the level 5 item, but the Item that actually has the Spell Efficiency ability on it has only 5% on the level 5 item.

    I feel like Power Store should either be changed to 5% on the level 5 item too for consistency? I don't mind that it doesn't stack, I understand that Spell Efficiency is a powerful effect. It just seems a bit inconsistent for 1 item to be twice as strong at the same level. Especially such a low level as 5. Especially at a time where you're changing so many other things to be in line with Cannith Crafting Scaling effects, specifically FOR consistency?

    Surely out of everyone here, I'm not the only person who thinks this discrepancy right here and right now is just a bit weird? Or maybe I am the only one who cares because everyone else is too busy talking about the epic level items and no one cares about the level 5 stuff XD Which if so, fair enough I guess.

    Or (and no I don't think this will actually happen, but just in case) maybe change both the lv 5 Power Store and the Epic Lv Power Store and make them a stacking item type? Maybe something like somewhere between 3 - 5% (Lyn's choice) for level 5 and somewhere between 5 - 10% (Lyn's choice) for the epic version?

    Or (And this is almost CERTAINLY not happening but I think it sounds cool so I'm going to say it) make it work similar to Energy Siphon on Orbs somehow? Maybe while you have Power Store equipped, getting attacked while blocking has a small % chance to give some temporary SP. Or every attack or spell you cast has a % chance to proc some temporary SP, like the Tier 2 Elemental Sorcerer enhancment tree thing for their element spells.
    (Absolute Zero: Whenever you cast a Cold damage spell, you have a 10%/20%/30% chance to gain 3 Temporary Spell Points, being the Water Savant one, for an example of what Im talking about)

    I can say with certainty, that if I had a ML 5 item that had a 15-20% chance to give me 2 or 3 temporary spell points every time I cast a spell, I'd have a hard time parting with it.
    Last edited by SpardaX; 10-23-2020 at 05:02 AM.
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  13. #253
    Founder Cashiry's Avatar
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    Quote Originally Posted by Komradkillingmachine View Post
    Soooo, let me guess - 20% legendary HP won't stack with more LGS in the same manner LGS stacks with itself for up to 36% HP, correct?

    If that's the case, then Winter set is DOA.
    Yes this set is not worth the time as is...and it does not stack as tested on Lamania.
    Roving Guns - Sarlona
    Cashery

  14. #254
    2016 DDO Council Member Strimtom's Avatar
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    Hello.

    I made some suggestions with the help of twitch chat as to some ideas for the staff of the horned lord and leaf blade. Without further ado...

    Staff of the Horned Lord (Hunter)
    • Impact V It's a raid weapon
    • Wild Bane (Animal, magical beast, fey, vermin) It's like the gulthias staff, except it effects basically all the animals in the feywild.
    • Thorns (Glass shards but like piecing) Something unique, in that it would apply lots of thorns stacks when it hits people.
    • Felling oak This is just a good staff ability


    Leaf Blade
    • Thousand Cuts (proc for doubleshot) The idea here is that this weapon hits a lot, so a low % chance proc for some double shot could be neat while in combat as it is all about many little hits.
    • 10d6 poison Poison ivy is bad yo
    • Return to Nature (Rust Damage, -25% fort for constructs) Seemed thematic, gives the weapon a cool strength against both fleshies and non-fleshies.
    • Feeding You throw so many shurikens that this vorpal ability feels like it could fit here, makes me think of how plants leech minerals from the ground, so too does the user leech life from their enemies.
    All my builds in one place!
    Personal stream http://www.twitch.tv/strimtom and I stream my show every day. Check my Discord to find the schedule.

  15. #255
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Komradkillingmachine View Post
    Soooo, let me guess - 20% legendary HP won't stack with more LGS in the same manner LGS stacks with itself for up to 36% HP, correct?

    If that's the case, then Winter set is DOA.
    Quote Originally Posted by A-O View Post
    Any chance we can get some comments on this?
    You seem to be paying a lot of attention to people's desires on the spring/summer sets (which I'm glad for) but very little on winter/fall.

    The hp in hte tank set is too low to be usable for tanks over LGS
    Yeah, but I want that Winter 20% HP bonus on my PM, or my DPS melee! Not everything has to be optimal for the case where you're trying to max your tank out

    Quote Originally Posted by Strimtom View Post
    Leaf Blade
    • Feeding - You throw so many shurikens that this vorpal ability feels like it could fit here, makes me think of how plants leech minerals from the ground, so too does the user leech life from their enemies.
    Ok but like what if instead of ordinary Feeding that gives you like 30 Temps, what if it gave you +5 stacking temps (with a cap of like 400)? With a duration of like 1 minute or something. Sure, that's a bit more niche but it'd be far more useful for a lot of times like raids where you're usually not taking damage and then it feels like a unique thematic ability that's worth thinking about instead of just ignoring like most procs.

    Obviously numbers can be adjusted.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  16. #256
    2015 Players Council Claver's Avatar
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    Quote Originally Posted by Strimtom View Post

    Leaf Blade
    • Thousand Cuts (proc for doubleshot) The idea here is that this weapon hits a lot, so a low % chance proc for some double shot could be neat while in combat as it is all about many little hits.
    • 10d6 poison Poison ivy is bad yo
    • Return to Nature (Rust Damage, -25% fort for constructs) Seemed thematic, gives the weapon a cool strength against both fleshies and non-fleshies.
    • Feeding You throw so many shurikens that this vorpal ability feels like it could fit here, makes me think of how plants leech minerals from the ground, so too does the user leech life from their enemies.
    I like it! I was considering going with a richocet double shot and poison theme but hadn't considered the rust damage nor the feeding. That really pulls it together with a nice kudzu theme .

  17. #257
    Community Member A-O's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    Yeah, but I want that Winter 20% HP bonus on my PM, or my DPS melee! Not everything has to be optimal for the case where you're trying to max your tank out
    Yea. Me too. Which is stupid, and not needed. We don't need every melee dps and caster getting an easy 20% hp. The balance is already out of whack enough as is.

    I tr and play everything (mostly melee EK last year). And I'd rather take a goodish tank set that's at least comparable to LGS, to a set granting every other build tank stats. Is it too much to ask for a caster set that improves casters, a tank set that improves tanks, and two melee/ranged sets?
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  18. #258
    Community Member ThomasHunter's Avatar
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    Default Change?

    Quote Originally Posted by Lynnabel View Post
    I can change that. I'm a bit touchy for power concerns here, which is why I matched 5/6/7 to Set Augment #s, but it's not off the table.



    They're dumb and I hate them. They may get deleted in a future update when no one's looking, but that's unlikely to happen so in the meantimer we're all just going to need to suffer.
    Do you think the team could do a nerf that still makes the belts good/important but not bad for design? I mean I love them, but even in my limited understanding, it seems dumb to wear a level 10 belt all the way to 29. I think your team can get this done even knowing there will be an outcry. But if it’s explained how it is limiting design decisions, I think players will be on board.

    Thanks for replying and confirming those are rough to work around.
    Taleisin

  19. #259
    Founder Cashiry's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    Yeah, but I want that Winter 20% HP bonus on my PM, or my DPS melee! Not everything has to be optimal for the case where you're trying to max your tank out

    Obviously numbers can be adjusted.
    As a tank, I am actually quite tired of having to wear update 29 gear that was released almost 5 years ago 12/17/2015. As a tank, hit points are needed. so unfortunately, update 29 gear still has to be worn. it is time for a change in gear.. 20% does not cut it.

    Make T7--30% hit points. I would drop 5 green steel items (36%) to wear the 7piece set.
    Last edited by Cashiry; 10-23-2020 at 10:31 AM.
    Roving Guns - Sarlona
    Cashery

  20. #260
    Community Member Kelledren's Avatar
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    Have an idea for the Winter Hp bonus: add 10% at tier 4 and then an additional 15-20% at tier 7. Then you can separate dabblers from true tanks, but still hold back a little to not make LGS irrelevant.

    As stated many times the issue is power creep, which I fully understand, yet no one would swap a three piece set for a similar boost in a seven piece set, so your design paints you in a corner. An alternative perhaps would be to split up the four sets into 8-three piece sets with smaller bonuses than stated now. Then make the super expensive augment sets slightly better than these as something to shoot for. This would allow for far more optimization, then we could work on the items as you implied before. Thanks!

    Edit: one last idea- add 100-150 enhancement bonus to Potency at tier 7 caster to maybe get casters to give up that stupid RL belt.
    Last edited by Kelledren; 10-23-2020 at 11:03 AM.

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