I do not understand why melee related bonuses are interspersed between two sets, especially with things like melee power and additional helpless damage (helpless being a result of tactics), existing in the one of the two sets that happens to have nearly zero attractive items for an armored melee such as Kensei Fighters, Barbarians, or KotC Paladins. What, maybe crown of butterflies solely for the 10 mp I'd attempt equipping? That's it?
Why does the caster season have a focused and tightened progression with all directly useful options, yet these melee trees are interspersed with things that I don't want? The same goes for the tanking season. The progression is amazing, and there's nothing extraneous there. They get it all, AC + PRR + HP + Stats + Threat + Elemental Absorption.
I want a unified melee set.
2 Pieces: +15% Fortification Bypass
3 Pieces Equipped: +15% Artifact bonus to Doublestrike and Doubleshot
4 Pieces Equipped: +25 Artifact bonus to Melee and Ranged Power
5 Pieces Equipped: +4 Artifact bonus to all Ability Scores
6 Pieces Equipped: +15% Artifact bonus to damage versus the Helpless
7 Pieces Equipped: +20 Legendary Bonus to Critical Hit Damage (in line with the shroud themed effect)