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  1. #121
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    I see myself sticking with my current gear to be honest. There may be an item or two of use to slot in around existing gear sets. If that is what you were going for, that is fine and mission accomplished.

    I question who would be getting up into the 4, 5, 6, 7 piece set bonuses though. Every set has such a mix of stat areas that you'll have to be, for example, a dps wearing 2 bits of caster gear, 1 tank item, 1 universally unattractive item and 3 actually relevant items if you wanted a 7 piece bonus. I just don't see it happening, especially when they're all on the same power level as previous content which means they're contending with actual strong, synergistic items.

    I'm sure I'll still enjoy the expansion but it will mainly be for the content, not the gear.

    Maybe make each item have a blank set bonus, and have set bonus tokens drop uncommonly in chests (and a guaranteed drop in the raid) that the player can apply to the items, so they can mix and match better.
    Last edited by Codect; 10-22-2020 at 05:48 AM.

  2. #122
    Community Member A-O's Avatar
    Join Date
    Apr 2013
    Posts
    483

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    Quote Originally Posted by Monkey_Archer View Post
    Ah, was about to run gear tetris but you did it for me
    Bascally what I expected. More tanky, less crit damage.
    Figured I should run the calcs on the hp difference.

    Sorc U48 (see item build above)

    Code:
    Build	U48 Sorc
    Base	45
    Barbarian	0
    Fighter	0
    Paladin	0
    Monk	0
    Cleric	0
    Druid	0
    Favored Soul	0
    Ranger	0
    Warlock	0
    Artificier	0
    Bard	0
    Rogue	0
    Wizard	0
    Sorcerer	20
    Alchemist	0
    Epic	10
    Total class	225
    Constitution	
    Base + levels	18
    Tome	8
    Item	21
    Insight	10
    Profane	2
    Quality	5
    Stance/rage	2
    Exceptional	1
    Enhancements	0
    Destiny	0
    Other	0
    Past lives	6
    Buffs	0
    Reaper	5
    Total	78
    Modifier to Hitpoints	1020
    	
    Feats	
    Toughness	2
    Epic Toughness	1
    Scion	0
    Primal past life	12
    Barb past life	3
    Total	324
    	
    Enhancements	
    Racial	10
    Class	35
    Total	45
    	
    Misc	
    Draconic favor	10
    False life	81
    Vitality	20
    Leg Greensteel	0
    Airship	20
    Filigree	0
    Destiny	0
    Other	0
    Total	131
    	
    Reaper	
    Dread Advesary	0
    Dire Thumaturge	41
    Grim Barricade	41
    Barricade core 1	10
    Barricade core 2	20
    Barricade core 4	100
    Total	622
    	
    Percentage increases	
    Competence	0%
    Insight	0%
    Profane	0%
    Quality	0%
    Sacred	0%
    Racial	0%
    LGS	20%
    Other	0%
    Total	120%
    	
    PRR	
    Items	
    BAB	15
    Armor	Medium
    Shield	None/Buckler
    PRR from armor	22.5
    PRR from shield	0
    Sheltering	54
    Insightful 	27
    Quality	15
    Profane	0
    Artifact	20
    Luck	0
    Mythic	0
    Reaper	22
    Total	138.5
    	
    Feats	
    Rage	0
    Natural Fighting	0
    Shield Mastery	Yes
    Imp Shield Mastery	Yes
    Two weapon Defense	0
    Past Life PDK	9
    Past life Divine Sphere	36
    Epic DR	10
    Scion	10
    Fighter feats	0
    Total	65
    	
    Misc	
    Racial Enhancement	0
    Class Enhancement	20
    Stance	0
    Destiny	0
    Other	0
    Total	20
    	
    Total PRR	223.5
    Total Reaper PRR	245.5
    	
    Avoidability	
    Dodge	
    Base cap (max dex or 25)	8%
    Racial	0%
    Class	0%
    Scion	0%
    Monk Stance	0%
    Guild Buffs	2%
    Filigree	0%
    Other	0%
    Reaper	0%
    Total	10%
    Total Reaper	10%
    	
    Concealment	
    Displacement/Blurry	0%
    Other	0%
    Total	0%
    	
    Incorporeality	
    Item	0%
    Form	0%
    Other	0%
    Total	0%
    	
    Other	
    Feat	0%
    Other	0%
    Total	0%
    	
    Total Evade Chance	10.00%
    Total Evade Chance Reaper	10.00%
    	
    Extra DR	
    Barbarian DR	0%
    Destiny	0%
    Total	0.00%
    	
    	
    Hitpoints 	2094
    Hitpoints Reaper 	2840
    	
    Effective 1 hit HP 	6774
    Effective 1 hit HP Reaper 	9814
    	
    Effective HP 	7527
    Effective HP Reaper 	10904
    Reaper points: 82
    Past lives: all for survivability (12x primal, 12x divine, 3x pdk, 3x barb, all racial for con)
    Reaper 1shot HP: 9814
    EHP reaper: 10904


    U47 4x LGS:
    Code:
    Hitpoints	
    Build	Fire sorc
    Base	45
    Barbarian	0
    Fighter	0
    Paladin	0
    Monk	0
    Cleric	0
    Druid	0
    Favored Soul	0
    Ranger	0
    Warlock	0
    Artificier	0
    Bard	0
    Rogue	0
    Wizard	0
    Sorcerer	20
    Alchemist	0
    Epic	10
    Total class	225
    Constitution	
    Base + levels	18
    Tome	8
    Item	21
    Insight	10
    Profane	2
    Quality	0
    Stance/rage	2
    Exceptional	1
    Enhancements	0
    Destiny	0
    Other	0
    Past lives	1
    Buffs	2
    Reaper	5
    Total	70
    Modifier to Hitpoints	900
    	
    Feats	
    Toughness	2
    Epic Toughness	1
    Scion	0
    Primal past life	12
    Barb past life	3
    Total	324
    	
    Enhancements	
    Racial	10
    Class	35
    Total	45
    	
    Misc	
    Draconic favor	10
    False life	81
    Vitality	20
    Leg Greensteel	56
    Airship	20
    Filigree	0
    Destiny	0
    Other	0
    Total	187
    	
    Reaper	
    Dread Advesary	0
    Dire Thumaturge	41
    Grim Barricade	41
    Barricade core 1	10
    Barricade core 2	20
    Barricade core 4	100
    Total	622
    	
    Percentage increases	
    Competence	0%
    Insight	0%
    Profane	0%
    Quality	0%
    Sacred	0%
    Racial	0%
    LGS	24%
    Other	0%
    Total	124%
    	
    PRR	
    Items	
    BAB	15
    Armor	Medium
    Shield	None/Buckler
    PRR from armor	22.5
    PRR from shield	0
    Sheltering	54
    Insightful 	27
    Quality	0
    Profane	0
    Artifact	0
    Luck	0
    Mythic	0
    Reaper	22
    Total	103.5
    	
    Feats	
    Rage	0
    Natural Fighting	0
    Shield Mastery	No
    Imp Shield Mastery	No
    Two weapon Defense	0
    Past Life PDK	9
    Past life Divine Sphere	36
    Epic DR	10
    Scion	10
    Fighter feats	0
    Total	65
    	
    Misc	
    Racial Enhancement	0
    Class Enhancement	20
    Stance	0
    Destiny	0
    Other	0
    Total	20
    	
    Total PRR	188.5
    Total Reaper PRR	210.5
    	
    Avoidability	
    Dodge	
    Base cap (max dex or 25)	8%
    Racial	0%
    Class	0%
    Scion	0%
    Monk Stance	0%
    Guild Buffs	2%
    Filigree	0%
    Other	0%
    Reaper	0%
    Total	10%
    Total Reaper	10%
    	
    Concealment	
    Displacement/Blurry	0%
    Other	0%
    Total	0%
    	
    Incorporeality	
    Item	0%
    Form	0%
    Other	0%
    Total	0%
    	
    Other	
    Feat	0%
    Other	0%
    Total	0%
    	
    Total Evade Chance	10.00%
    Total Evade Chance Reaper	10.00%
    	
    Hitpoints 	2084
    Hitpoints Reaper 	2856
    	
    Effective 1 hit HP 	6014
    Effective 1 hit HP Reaper 	8867
    	
    Effective HP 	6682
    Effective HP Reaper 	9852
    Reaper points: 82
    Past lives: all for survivability (12x primal, 12x divine, 3x pdk, 3x barb, all racial for con)
    Reaper 1shot HP: 8867
    EHP reaper: 9852


    Difference:
    U48: 10.6% more 1hit HP


    Damage difference to follow:

    U47 sorc meteor fire dmg + EB dmg
    Code:
    Build	Sorc Drac U47
    Spell 1	Meteor Only Fire
    Spell 2	Energy Burst
    Spell power	14.89
    Equipment bonus	202
    Insight bonus	101
    Quality Bonus	38
    Implement	29
    Enhancement bonus	150
    Exceptional	57
    Artifact	50
    Skill	90
    Destiny	80
    Enhancement	152
    Epic levels	60
    Meta Magics	300
    Feats	60
    Filigree	20
    Critical Chance	0.83
    Item	29
    Exceptional	10
    Artifact	10
    Destiny	10
    Enhancement	10
    Feats	5
    Past life	9
    Filigree	0
    Other	0
    Critical Damage	3.15
    Item	30
    LGS set	25
    Destiny	30
    Enhancement	0
    Feats	25
    Filigree	5
    Caster Level	35
    Item	0
    Levels	20
    Enhancement	7
    Feats	0
    Destiny	8
    Extra Max Caster level	5
    Item	0
    Enhancement	2
    Feats	0
    Destiny	3
    Average no-crit dmg	
    Spell 1	4,467
    Spell 2	11,986
    Average Crit	
    Spell 1	14,071
    Spell 2	37,757
    Average Cast	
    Spell 1	11,679
    Spell 2	31,339
    Meteor blunt dmg + EB

    Code:
    	Build	Sorc Drac U47
    Spell 1	Meteor Only Blunt
    Spell 2	Energy Burst
    Spell power	8.44
    Equipment bonus	0
    Insight bonus	77
    Quality Bonus	38
    Implement	29
    Enhancement bonus	0
    Exceptional	20
    Artifact	0
    Skill	90
    Destiny	20
    Enhancement	30
    Epic levels	60
    Meta Magics	300
    Feats	60
    Filigree	20
    Critical Chance	0.83
    Item	29
    Exceptional	10
    Artifact	10
    Destiny	10
    Enhancement	10
    Feats	5
    Past life	9
    Filigree	0
    Other	0
    Critical Damage	3.15
    Item	30
    LGS set	25
    Destiny	30
    Enhancement	0
    Feats	25
    Filigree	5
    Caster Level	35
    Item	0
    Levels	20
    Enhancement	7
    Feats	0
    Destiny	8
    Extra Max Caster level	5
    Item	0
    Enhancement	2
    Feats	0
    Destiny	3
    Average no-crit dmg	
    Spell 1	2,110
    Spell 2	6,794
    Average Crit	
    Spell 1	6,647
    Spell 2	21,402
    Average Cast	
    Spell 1	5,517
    Spell 2	17,763
    U48 Meteor fire dmg + EB
    Code:
    Build	Sorc Drac U48
    Spell 1	Meteor Only Fire
    Spell 2	Energy Burst
    Spell power	14.51
    Equipment bonus	202
    Insight bonus	101
    Quality Bonus	0
    Implement	29
    Enhancement bonus	150
    Exceptional	57
    Artifact	50
    Skill	90
    Destiny	80
    Enhancement	152
    Epic levels	60
    Meta Magics	300
    Feats	60
    Filigree	20
    Critical Chance	0.83
    Item	29
    Exceptional	10
    Artifact	10
    Destiny	10
    Enhancement	10
    Feats	5
    Past life	9
    Filigree	0
    Other	0
    Critical Damage	2.95
    Item	35
    LGS set	0
    Destiny	30
    Enhancement	0
    Feats	25
    Filigree	5
    Caster Level	35
    Item	0
    Levels	20
    Enhancement	7
    Feats	0
    Destiny	8
    Extra Max Caster level	5
    Item	0
    Enhancement	2
    Feats	0
    Destiny	3
    Average no-crit dmg	
    Spell 1	4,353
    Spell 2	11,681
    Average Crit	
    Spell 1	12,841
    Spell 2	34,458
    Average Cast	
    Spell 1	10,658
    Spell 2	28,600
    U48 Blunt only dmg + EB
    Code:
    Build	Sorc Drac U48
    Spell 1	Meteor Only Blunt
    Spell 2	Energy Burst
    Spell power	7.29
    Equipment bonus	0
    Insight bonus	0
    Quality Bonus	0
    Implement	29
    Enhancement bonus	0
    Exceptional	20
    Artifact	0
    Skill	90
    Destiny	20
    Enhancement	30
    Epic levels	60
    Meta Magics	300
    Feats	60
    Filigree	20
    Critical Chance	0.83
    Item	29
    Exceptional	10
    Artifact	10
    Destiny	10
    Enhancement	10
    Feats	5
    Past life	9
    Filigree	0
    Other	0
    Critical Damage	2.95
    Item	35
    LGS set	0
    Destiny	30
    Enhancement	0
    Feats	25
    Filigree	5
    Caster Level	35
    Item	0
    Levels	20
    Enhancement	7
    Feats	0
    Destiny	8
    Extra Max Caster level	5
    Item	0
    Enhancement	2
    Feats	0
    Destiny	3
    Average no-crit dmg	
    Spell 1	1,823
    Spell 2	5,868
    Average Crit	
    Spell 1	5,376
    Spell 2	17,312
    Average Cast	
    Spell 1	4,462
    Spell 2	14,369
    U47:
    Meteor total dmg: 17 196
    EB dmg: 31 339


    U48:
    Meteor total dmg: 15120
    EB dmg: 28,600


    U47 does
    meteor: 13.7% more dmg
    EB: 9.5% more dmg



    Conclusion
    U47 does 12% more dmg roughly
    U48 has 10% more survivability roughly

    Note: U47 can socket a 3-set augment set for +25 PRR, this will make the difference in survivability only 3.9% in favor of U48. It won't stack for the U48, since it's artifact.

    It's not a bad item setup, and it's nice that we can finally move away from LGS. I just wish the expansion(!) could offer a bit more. Putting a 15-25% crit dmg set for 3 augments (non-stacking) would ensure that a full U48 build with an augment set (suuuuper grind) pulls ahead slightly. Or at least is fairly even dps wise. This to me, would make it feel like we're making some progression. Then you could either go 4xlgs and do like 3% more dmg with 3 augment set. Or go 4x winter and have 3%ish more survivability. Making the item builds pretty **** even. Add some way to get potency/ins potency/qual potency on the winter set pieces, and it would be a clear winner.

    Which is good, since that would require grinding the new expansion like hell, and you'd still be using loads of Sharn + KT gear, etc. A perfect mix of "new and old". The item build I posted includes: 5 pieces from sharn, 1 pieces from KT, 2 pieces from Lshroud, 1 piece from slavers, 4 pieces from Fables of Feywild, 1 piece from age of rage, 3 set augment pieces.

    please let it get crit dmg from augments, and some way to fit potency and it'll be a superb item set including content from the past like 5 years. Including stuff just released AND lshroud which you don't wanna people feel sad about losing.


    Notes
    I accidentally put 20 artifact prr on the U48. It should be 25. So 11% instead of 10% difference, roughly.
    Last edited by A-O; 10-22-2020 at 06:25 AM.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  3. #123
    2015 Players Council Claver's Avatar
    Join Date
    Mar 2006
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    0

    Default Wildhunt Melee Staff

    Quote Originally Posted by Cocomajobo View Post
    Staff of the Horned Lord Raid Quarterstaff
    Note: This item is currently being redesigned after the first pass was deemed technically unfeasible. If you have any big-picture ideas given its name and theme, please feel free to suggest them wholesale.
    I believe the Horned Lord is the leader of the Wildhunt so I assume this was intended to be a melee quarterstaff. I suggest using some or all of the effects below

    The Hunt Begins: Duplicate effects of First Blood feat but with significantly more damage and have the damage be cold based for Wild Hunt flavor

    Wildhunts End: Strikes with this weapon apply Wildhunts End. When an enemy under the effect of Wildhunts End is killed, it explodes dealing 1000d3 cold and 1000d3 piercing damage to nearby enemies. Wildhunts End can be applied to a new enemy once every 15 seconds(*).

    (*)Wildhunts End can combine the technology of Judgment from Exalted Angel with a more damaging version of the spell effect from Ice Flowers

    Master of the Hunt:: You receive a primal bonus to Deadly, Seeker and Accuracy for half your Wilderness Lore feats

    No Where to Run:: If the enemy is moving when struck, the enemy is frozen solid for 9 seconds (**)

    (**) Reuse technology from Otto's Whistler in Shiradi Champion and substitute frozen for dancing




    Whatever you decide to do...please, please, please make the material Wood so that it will work Shillelagh spell and the 3rd core of Seasons Herald...It is frustrating how few Epic named melee quarterstaffs are made of wood. I understand the durability concerns. Artificially increase the durability of Staff of the Hornlord but keep it made from wood if possible

  4. #124
    Community Member HuneyMunster's Avatar
    Join Date
    Jun 2012
    Posts
    1,149

    Default

    Quote Originally Posted by Lynnabel View Post
    I wanted to avoid spring + summer having a ranged/melee telegraph in their set bonuses but it's possible I could try something like this:

    Spring:

    2: missile deflection
    3: helplessness dmg (wallwatch doesn't have this)
    4: dodge cap (lgs bonus)
    5: sneak dice (wallwatch + silent avenger)
    6: doubleshot (wallwatch + silent avenger)
    7: ranged power (wallwatch + silent avenger)

    Summer:

    2: mrr
    3: threat decrease
    4: tactics (not really LGS but dire charge is OP so I'm confident)
    5: fort bypass (part of the family + silent avenger)
    6: doublestrike (part of the family + silent avenger)
    7: melee power (part of the family + crypt raider)



    I'm kind of okay with the second half of this - ideally this isn't an expansion that causes everyone to trash their current gear wholesale. The first part we can try to tweak to get closer to a better result, though.
    Melee Dex Assassin build

    Red Dragonscale Boots Boots
    Minimum Level: 5/29
    Fire Shield (Hot)
    Seeker +4/+21
    Combat Mastery +3/+17
    Protection +3/+17
    Blue/Green Augment Slot
    Set Bonus Seasons of the Feywild/Eminence of Summer

    Lionheart Ring Ring
    Minimum Level: 5/29
    Stunning +4/+23
    Minor Action Boost Enhancement
    Insightful Armor-Piercing +2/+16
    Insightful Constitution +1/+10
    Yellow/Green Augment Slot
    Set Bonus Seasons of the Feywild/Eminence of Summer

    The Lotus Mail Light Armor
    Minimum Level: 5/29
    Fortification +59%/+214%
    Healing Amplification +14/+85
    Reflex +3/+17
    Dodge +4%/+21%
    Blue/Green Augment Slot
    Set Bonus Seasons of the Feywild/Eminence of Spring

    Rockslide Ring Ring
    Minimum Level: 5/29
    Shatter +4/+23
    Insightful Dexterity +1/+10
    Insightful Combat Mastery +2/+9
    Improved Earthen Guard
    Yellow/Green Augment Slot
    Set Bonus Seasons of the Feywild/Eminence of Spring

    Cloak of Spring Cloak
    Minimum Level: 5/29
    Electricity Absorption +16%/+50%
    Dexterity +4/+21
    Insightful Dexterity +1/+10
    Parrying +1/+10
    Blue/Green Augment Slot
    Set Bonus Seasons of the Feywild/Eminence of Spring

    The Changestone Raid Trinket
    Minimum Level: 29
    One of the following:
    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma
    One of the following:
    Doubleshot
    Doublestrike
    Accuracy
    One of the following:
    Seeker
    Deception
    Deadly
    One of the following:
    Speed
    Insightful Deadly
    Insightful Accuracy
    Blue Augment Slot
    Green Augment Slot
    Set Bonuses Eminence of Spring

    Thats the best I could come up with to fit into the build as both ring slot used so requires. The Spring set also has redundancies.

    Devilscale Bracers
    Improved Deception
    Assassinate +10
    Insightful Assassinate +4I
    Deception +18

    This gets 2 piece summer and 3 piece spring.

    2 Pieces Equipped: +25 Artifact bonus to Magical Resistance Rating

    2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
    3 Pieces Equipped: +10% Artifact bonus to damage versus the Helpless

    Looses Part of the Family and Mantle of Suulomades

    +15% Artifact bonus to Doublestrike
    +25 Artifact bonus to Melee Power
    +15% Artifact bonus to damage vs the Helpless
    +10% Artifact bonus to Fortification Bypass

    and/or

    +20 Artifact bonus to Physical and Magical Resistance Rating.
    +3 Sneak Attack Dice
    +10% Artifact bonus to Doublestrike and Doubleshot.

    So at best I will most probably use 1 or 2 of the new items. Whether this is a good thing or not I'm still not sure. The new augment sets will most probably provide so some extra option adding to my existing gear set up. I also like the fact you have not increased gear power so much especially in terms of stats that would make existing items obsolete.

  5. #125
    Community Member Satyriasys's Avatar
    Join Date
    May 2013
    Posts
    1,271

    Default

    I'm not really seeing any loot I want, which is pretty surprising for a new expansion.
    I'm getting tired of seeing decent looking gear with the wrong stats on it. I would like to see the stat items with more universally useful bonuses as separate items instead of linking them to the various sets. That way despite what set we use we can choose our stat gear separately.

    Also there are too many runearms in the game with spell power on them. We are not all pure artificers, some of us just use runearms for the imbuement and never actually fire them. it would be nice to see some designed for the less magically inclined users with effects such as seeker, deadly or crippling.

  6. #126
    Community Member A-O's Avatar
    Join Date
    Apr 2013
    Posts
    483

    Default

    Quote Originally Posted by A-O View Post

    Figured I should run the calcs on the hp difference.


    Conclusion
    U47 does 12% more dmg roughly
    U48 has 10% more survivability roughly

    Note: U47 can socket a 3-set augment set for +25 PRR, this will make the difference in survivability only 3.9% in favor of U48. It won't stack for the U48, since it's artifact.

    It's not a bad item setup, and it's nice that we can finally move away from LGS. I just wish the expansion(!) could offer a bit more. Putting a 15-25% crit dmg set for 3 augments (non-stacking) would ensure that a full U48 build with an augment set (suuuuper grind) pulls ahead slightly. Or at least is fairly even dps wise. This to me, would make it feel like we're making some progression. Then you could either go 4xlgs and do like 3% more dmg with 3 augment set. Or go 4x winter and have 3%ish more survivability. Making the item builds pretty **** even. Add some way to get potency/ins potency/qual potency on the winter set pieces, and it would be a clear winner.

    Which is good, since that would require grinding the new expansion like hell, and you'd still be using loads of Sharn + KT gear, etc. A perfect mix of "new and old". The item build I posted includes: 5 pieces from sharn, 1 pieces from KT, 2 pieces from Lshroud, 1 piece from slavers, 4 pieces from Fables of Feywild, 1 piece from age of rage, 3 set augment pieces.

    please let it get crit dmg from augments, and some way to fit potency and it'll be a superb item set including content from the past like 5 years. Including stuff just released AND lshroud which you don't wanna people feel sad about losing.


    Notes
    I accidentally put 20 artifact prr on the U48. It should be 25. So 11% instead of 10% difference, roughly.
    Also, all of this is kinda weird, in the sense that we're now talking about how to make the tank-set viable for casters. Because we can all clearly see the caster set is absolutely bonkers bad. The 20% SP does *not* belong there. Make it 25% crit damage and you can go:
    4 piece autumn
    3 piece sharn
    etc.

    Then the choices are:
    3x sharn + 4x lgs = most dmg, second most survivability
    3x sharn + 4x winter = Least dmg, most survivability
    3x sharn + 4x autumn = second most dmg, least survivability

    It's a very large disconnect from the game to think that 20% sp is going to be built for. The reason people go LGS is for the hp and crit dmg. So leaving out both* out of the caster set is weird. If you still want the SP in the set, put it at 7 pieces. And the crit dmg *needs* to be 25%.


    * I consider putting 15% @ 7 items leaving out. When you get 25% from 4 items with lgs, and 26% hp to boot.
    Last edited by A-O; 10-22-2020 at 08:15 AM.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  7. #127

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    Quote Originally Posted by Cocomajobo View Post
    Set Bonuses
    Heroic Set Bonus: Seasons of the Feywild
    • 2 Pieces Equipped: +10 Artifact bonus to maximum HP
    • 3 Pieces Equipped: +50 Artifact bonus to maximum SP
    • 4 Pieces Equipped: +1 Artifact bonus to all Ability Scores
    • 5 Pieces Equipped: +1% Artifact bonus to Dodge
    • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
    • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating


    Epic Set Bonus: Eminence of Winter
    • 2 Pieces Equipped: +25 Artifact bonus to Physical Resistance Rating
    • 3 Pieces Equipped: +10 Artifact bonus to Healing, Repair, and Negative Amplification
    • 4 Pieces Equipped: +20% Legendary bonus to Maximum Hitpoints
    • 5 Pieces Equipped: +3 Artifact bonus to all Ability Scores
    • 6 Pieces Equipped: +100% Artifact bonus to Threat Generation
    • 7 Pieces Equipped: +15% Artifact bonus to Armor Class


    Items
    Crown of Snow Helm
    Minimum Level: 5/29
    • Fire Shield (Cold)
    • Paragon Cerulean Wave This powerful magical implement hums in your hands and resonates with icy magic. Spells you cast have a chance of freezing your targets in a block of solid ice.
    • Spell Focus Mastery +2/+7
    • Insightful Spell Focus Mastery +1/+4
    • Yellow/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Deepsnow Boots Boots
    Minimum Level: 5/29
    • Insightful Constitution +1/+10
    • Quality Constitution n/a/+5
    • Freedom of Movement
    • Fortitude +3/+17
    • Blue/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Nocturne Ring Ring
    Minimum Level: 5/29
    • Legendary Nocturne's Song When striking enemies that have been Fascinated or Intimidated, you gain +10/+100 Temporary HP. These last for 1 minute or until depleted. This can only happen once every 30 seconds.
    • True Seeing
    • Insightful Incite +14%/+86%
    • Insightful Fortification +29%/+107%
    • Yellow/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Cold Iron Bracers Bracers
    Minimum Level: 5/29
    • Ethereal/Ghostly
    • Protection +3/+17
    • Vitality +12/+72
    • Quality False Life +3/+20
    • Blue/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Direbear Belt Belt
    Minimum Level: 5/29
    • Insightful Sheltering +5/+27
    • Rough Hide +3/+5
    • Protection +3/+17
    • Roar This item emits a frightening roar when melee attackers score a critical hit on the wearer, causing them to resist or be shaken with fear.
    • Yellow/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Winter Court Necklace Necklace
    Minimum Level: 5/29
    • GreaterBoon of Undeath
    • Negative Healing Amplification +14/+85
    • Legendary Charm the Dead Your Summons, Hirelings, Pets, and Charmed Creatures gain +2/+4 to all Ability Scores and +10/+100 HP.
    • Profane Spell Focus I/II
    • Blue/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Ring of Winter's Chill Ring
    Minimum Level: 5/29
    • Ice Lore +9%/+31%
    • Glaciation +59/+214
    • Kinetic Lore +9%/+31%
    • Impulse +59/+214
    • Yellow/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Snowscale Medium Armor
    Minimum Level: 5/29
    • Fortification +59%/+21%
    • Healing Amplification +14/+85
    • Physical Sheltering +9/+54
    • Parrying +1/+10
    • Blue/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Plate of the Winter Solstice Heavy Armor
    Minimum Level: 5/29
    • Fortification +59%/+21%
    • Healing Amplification +14/+85
    • Physical Sheltering +9/+54
    • Parrying +1/+10
    • Blue/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Docent of Winter Docent
    Minimum Level: 5/29
    • Fortification +59%/+21%
    • Repair Amplification +14/+85
    • Physical Sheltering +9/+54
    • Parrying +1/+10
    • Blue/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Bulwark of Snow Tower Shield
    Minimum Level: 5/29
    • Force Absorption +11%/+20%
    • Legendary Avalanche This magical item contains the destructive power of an avalanche within, and when you are damaged below 50% HP, its power is unleashed in the form of a massive explosion of Cold damage.
    • Shield of Snow This snow provides a powerful defense against physical attacks. While actively blocking, you gain +50 Insight bonus to Magical Resistance Rating.
    • Cold Resistance +14/+81
    • Mithral
    • Red/Purple Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Cloak of Winter Cloak
    Minimum Level: 5/29
    • Cold Absorption +16%/+50%
    • False Life +14/+81
    • Legendary Ice Barrier When struck in combat, there is a small chance you will be shielded by conjured ice, granting you +15/+150 Temporary Hit Points. These Temporary Hit Points last 1 minute or until depleted.
    • Lifesealed +16%/+50%
    • Blue/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter

    Necronomicannon Rune Arm
    Minimum Level: 5/29
    • Book Shot: Maximum Charge Tier II/V
    • Ghostly
    • Insightful Shatter +1/+11
    • Profane Lifeforce +12/+72
    • Trap the Soul This equipment stores an overwhelming, merciless power deep within. When striking an enemy with a melee or missile attack, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
    • Rune Arm Imbue: Evil Shot I/VI
    • Blue/Green Augment Slot
    • Set Bonus Seasons of the Feywild/Eminence of Winter


    Icon of the Bitterwind Trinket
    Minimum Level: 29
    • Super Heroism You have a +6 morale bonus on attack rolls, saves, and skill checks.
    • Intimidate +22
    • Insightful Intimidate +11
    • Incite +193%
    • Yellow Augment Slot
    • Green Augment Slot
    • Set Bonuses Eminence of Winter
    Can we prioritize more AC over Threat and Healing Amplification? 10% hamp to tanks with 300%++++, and 100 threat when running over 1000% threat doesn't seem more important then AC. That and leaving no Natural Armor on this set should be a crime :-), but something has to give I suppose.

  8. #128
    Community Member A-O's Avatar
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    Another way to solve a lot of issues (but not all), is to let an item called e.g. "Orb of seasons" to drop, which allows you to change the set which an item is a part of. Either that you can change any item to any season, or that some items can be e.g. Winter/autumn, other's spring/winter, etc.

    Will make the gearing far easier, and you won't be stuck with ****-poor items for your item build if you do choose to go the 7-item route.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  9. #129
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Cetus View Post
    The Greataxe is still 0.5 W behind Baz, with a beyond crappy magma proc, an insignificant fire proc, no debuffs, and adamantine bypass so that it can really have no problem healing the constructs with its crappy fire damage. Oh and armor piercing, that which is already itemized in like everyones gear set, and largely useless on a situational swap anyway.

    Can we get this into competitive shape please?
    What sort of upgrade/changes would you like to see that would make it equivalent to Baz without being a linear upgrade? Also factoring Baz requires a lil work after you get it?

    One of the major design goals as seen in the first post is to not replace stuff. While I agree the current Magmatic Reaver won't be worth more than a cosmetic vs Baz, I don't want to see Keen 7 or something?

    Suggesting changes has long been a better method than saying stuff is bad. What about if it was Quality Armor-Piercing instead? Baz has two fairly-mediocre effects as well, so it seems reasonable to have at least one on Magmatic; but I'd also prefer to see one of the damage procs upgraded or otherwise changed.

    Quote Originally Posted by A-O View Post
    Conclusion
    U47 does 12% more dmg roughly
    U48 has 10% more survivability roughly

    Note: U47 can socket a 3-set augment set for +25 PRR, this will make the difference in survivability only 3.9% in favor of U48. It won't stack for the U48, since it's artifact.

    It's not a bad item setup, and it's nice that we can finally move away from LGS. I just wish the expansion(!) could offer a bit more. Putting a 15-25% crit dmg set for 3 augments (non-stacking) would ensure that a full U48 build with an augment set (suuuuper grind) pulls ahead slightly. Or at least is fairly even dps wise. This to me, would make it feel like we're making some progression. Then you could either go 4xlgs and do like 3% more dmg with 3 augment set. Or go 4x winter and have 3%ish more survivability. Making the item builds pretty **** even. Add some way to get potency/ins potency/qual potency on the winter set pieces, and it would be a clear winner.
    Thanks for some numbers!

    Isn't that the point of the update though? You have more choices and more gear flexibility without significant power-creep?
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  10. #130
    Community Member A-O's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    Thanks for some numbers!

    Isn't that the point of the update though? You have more choices and more gear flexibility without significant power-creep?
    "more options", is not enough. "powercreep" would be that deadly was now 20, crit chance was 36% instead of 31%, etc. I.e. an ilvl increase.

    "more options" to build bad item builds is very bad design in my opinion. I mean, we all have options to wield a level 1 +2 dagger at level 30. But we don't because it's useless. Bad example, but my point is that "more options" requires that those options open up builds that offer more. Right now this is not the case really for anythig but hybrid builds.

    If you see my notes on the other comment, you can note that just changing a few things, and we'd have more than 1 viable endgame build. But as they are now, we have "grind a lot and use hte good item build (lgs+sharn+3xaug), or use the inferior stepping stone gear (new expansion)". Good enough for a patch. But not good enough for a new expansion imo.

    This is further significant since the augument sets are very bad for a caster. All a caster can expect from this entire expansion is another 25 prr, some helpless dmg, and the choice of skipping lgs farm. Yay. And the fun thing with that is, you don't even need the expansion for that, since the augment sets are from old raid gear. Melees, at least, will get +15% fort pen, +4 main stat, +25 prr. Not a lot. I'd add more, but it's something.

    Sharn we got minor artifacts (+3 filigree slots), etc.
    ravenloft we got (a lot)
    feywild we're getting bad items. I'd say augments, but that's not tied to the expansion, only the patch. So the expansion ($40) only gets you some new quests to play. No new gear, no need levels, no new progression at all.


    EDIT: I guess maybe you need an item from the new exp to get the augments to begin with. If so, that's what you're paying for.
    Last edited by A-O; 10-22-2020 at 08:51 AM.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  11. #131
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    Quote Originally Posted by Cocomajobo View Post
    Devourer of Forms Raid Handwraps
    Minimum Level: 29
    Damage Dice: [1d6+3]
    Critical Roll: 19-20/x2

    • Legendary Negation Attacks and offensive spells have a chance to inflict 1d3 Negative Levels.
    • Feeding 30
    • Impact V
    • Soul Eater You deal bonus damage for each Negative Level your enemies have when you strike them.
    • Orange Augment Slot
    • Purple Augment Slot
    I tested these again on Lamannia preview 2. I've reproduced the bug where Legendary Negation was not working for me on preview 1. Details below.

    Bugs found:
    • Unequipping (or logging out while wielding) the Devourer of Forms permanently removes the Legendary Negation mod from the item.
    • The "Soul Eater" bonus damage per negative level does not apply. Tested on legendary Subversion, on elite, r1, and r10, against both orange names and trash mobs.


    Power level / usability feedback:
    • With the addition of a Ruby of the Endless Night, and with Legendary Negation functioning, I was able to inflict negative levels on a single target more quickly than they recover.
    • At the current power level, they are an effective swap weapon for beating orange-names in r10.
    • This item is less effective than other raid handwraps for fighting trash mobs.
    • This item is not even slightly effective on red names, nor purple names. All bosses are blanket immune to negative levels.


    Please consider making this item more broadly-applicable. Since all bosses, all undead, and all constructs will be blanket-immune to the negative level effects, this item should be improved for fighting trash mobs which are not immune. It is possible that once the Soul Eater bonus damage is functioning, this issue may be fixed as well, depending on the magnitude of the bonus damage. If Soul Eater cannot be fixed or is not good enough as designed, I feel like replacing Soul Eater instead with a Trap the Soul / Slay Living / Legendary Vorpal effect would be on-theme and help the item's usefulness against trash mobs.

    Edit: Identity Crisis would be amazing, if "speed of killing things" is off the table.
    Last edited by Noircere; 10-22-2020 at 09:27 AM.

  12. #132
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    Quote Originally Posted by Anuulified View Post
    Can we prioritize more AC over Threat and Healing Amplification? 10% hamp to tanks with 300%++++, and 100 threat when running over 1000% threat doesn't seem more important then AC. That and leaving no Natural Armor on this set should be a crime :-), but something has to give I suppose.
    No thank you. Healing amp is the most important quality of a tank. If a top geared healer cannot bring the tank to full HP after taking damage with one spell cast, then the tank doesn't have enough hamp.
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  13. #133
    Community Member lain5246's Avatar
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    https://www.twitch.tv/videos/777776761https://www.twitch.tv/videos/777862141
    ok these two videos show my main char on lamannia with new gear and with old gear, keep in mind i use as much of new as i could. my findings are i like the current set bonuses for the way i build. i was disappointed in some of the items for winter as they are counter intuitive, like it being undead friendly but having the cloak that is very unfriendly to undead with that life sealed... also sad that i am better off farming a augment for boon of undeath than using the necklace as the artifact gloves are far better to use. i definitely have to rework my gear and might need to change the gear focus a bit. the biggest wins for me are the +3 artifact to all scores, legendary hp, artifact to ac, the con boots and the raid artifact gloves with con and heal amp. the biggest fails are the cloak, the lack of good items after 3 and the lack of cha/int stat items. i seen some great dex, str, and con items though. need to look again for wis. I am really sad that the raid longsword is hands down better than the b-sword... i would like to see the manslayer changed out for something that either adds threat procs, more dmg like vulnerability, reduces the dmg dealt by affected mobs , or more reliable cc.

  14. #134
    Community Member Kelledren's Avatar
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    Default Craftable Season set bonuses?!?

    Quote Originally Posted by Codect View Post
    I see myself sticking with my current gear to be honest. There may be an item or two of use to slot in around existing gear sets. If that is what you were going for, that is fine and mission accomplished.

    I question who would be getting up into the 4, 5, 6, 7 piece set bonuses though. Every set has such a mix of stat areas that you'll have to be, for example, a dps wearing 2 bits of caster gear, 1 tank item, 1 universally unattractive item and 3 actually relevant items if you wanted a 7 piece bonus. I just don't see it happening, especially when they're all on the same power level as previous content which means they're contending with actual strong, synergistic items.

    I'm sure I'll still enjoy the expansion but it will mainly be for the content, not the gear.

    Maybe make each item have a blank set bonus, and have set bonus tokens drop uncommonly in chests (and a guaranteed drop in the raid) that the player can apply to the items, so they can mix and match better.
    I love the idea of just having all the gear then crafting the Spring/Summer/Autumn/Winter set bonus you want on any Feywild item! This will allow flexibility and hybridization (even though that’s dead I hear). Maybe this could be accomplished through an extra augment spot on the gear since we are playing in that realm already. You can have a tank caster or a tanky tank. Healer with some DPS gear, sure why not.

  15. #135
    Community Member Cetus's Avatar
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    Double post
    Last edited by Cetus; 10-22-2020 at 09:52 AM.

  16. #136
    Community Member Cetus's Avatar
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    Quote Originally Posted by A-O View Post
    Sharn we got minor artifacts (+3 filigree slots), etc.
    ravenloft we got (a lot)
    feywild we're getting bad items. I'd say augments, but that's not tied to the expansion, only the patch. So the expansion ($40) only gets you some new quests to play. No new gear, no need levels, no new progression at all.
    I hate to say it, but this looks about right.

    I love supporting this game. I instantly purchased the $130 pack to put my money where my mouth is, as I do each expansion. But man...I would at least like this greataxe to be attractive for crying out loud. Nevermind this set-bonus mess we're in lol

  17. #137
    Community Member Amastris's Avatar
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    Where do I start? Oh I know with the mouthwash because I vomit every time I look at this gear. And not just a little bit in the mouth I mean like full on projectile vomit! This gear is absolutely wrecking peoples builds. It's catering to an infinitesimally small fraction of the player based that plays hybrids. Tilomere has already debunked the myth of players actually playing hybrids in this thread. Thank you Tilomere (said genuinely not sarcastically) But yet those of us who are playing everyday on lives, running on Lamannia and speaking out about how horrid this junk is are deemed "haters" and ignored. or *snip* 'd

    It's inferior sets that are designed to break Sharn sets and LGS and that's if you even want it. It's not designed to compare to them, period. It doesn't even synergy well with them. With the non stacking bonuses, what's the point? ooooh this is pretty, I'll cosmetic it then jewel food it!

    Then there is the Autumn set, oh god the Autumn set, it's still worse than an amtrak train wreck with its mix of melee and caster stats on the gear and lack of MEDIUM armor. I have already shown in the thread for the first preview that all classes except alc can wear medium armor by level 6. Multiple people have railed against the helm from the set having melee stats on it. I guess you have to throw the bards a bone every now and then? Even swapping around the bracers and summers heat ring has fallen on deaf ears

    Yes there may be 15 items with any seasons set bonus on it but in reality 3 are armor and last time I checked you can only wear one armor at a time so the other two types are thrown out the window. So call it what it is 13 USABLE pieces.

    Who in their right mind is going to break a Sharn and/or LGS set for any of this gear?? I'm already looking at "how many of these drops are going to be SXP." They are jewel fodder. The nerf bat came out before it ever went live and now the sets all have only +3 stat artifact bonuses. So if you do want the +4 stat bonus you can only have one stat and that is IF you are able to farm up the raid gear needed to complete a 3 piece set. And then you have to choose it wisely so it doesn't conflict with any other set(s) you might be running.

    Then there are the raid weapons. The Scimtar is wisdom to hit and dmg right off the bat so it screws any fighter str crit builds or drow scimitar bard builds since its designed for a druid. Long sword is INT to hit and dmg right off the bat so its designed for some sort of vague EK build or maybe some sort of alc melee build. Who knows? And I doubt very much rogues are gonna go running around with a longsword. At least make the scimitar and long sword have 2 stats for to hit and dmg. INT/WIS and STR at least then it can be used by the mythical hybrid builds and real builds. Only thing this has done is made me decide that I should change my melee scimitar crit build over to a Khopesh user which is *yawn* boring and something I've already done. At least with the feywild raid Khopesh I can get a 16-20 x4. I rolled up similar version to my toon on lives and was critt'ing in the 3200-3500 range with like 78% double strike. I could probably push that to 100% with some additional epic past lives and changes in gear/filigrees.

    Rant over. now to go regret dropping 130 buck on feywild instead of a bottle of brandy. At least the brandy would have been good!
    Last edited by Amastris; 10-22-2020 at 09:58 AM.
    G'land Characters | Amastris of Thay - Leader of Crimson Lotus | Grevok The Maniacal - DC Caster Reaper/Raider
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  18. #138
    Community Member Satyriasys's Avatar
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    As an int based xbow user I am hard pressed to find more than 2 items in a set I would ever use. Certainly nothing to make me consider breaking up my Sharn set.

  19. #139
    Community Member Yamani's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    The Changestone Raid Trinket
    Minimum Level: 29
    • One of the following:
      • Strength
      • Dexterity
      • Constitution
      • Intelligence
      • Wisdom
      • Charisma

    • One of the following:
      • Doubleshot
      • Doublestrike
      • Accuracy

    • One of the following:
      • Seeker
      • Deception
      • Deadly

    • One of the following:
      • Speed
      • Insightful Deadly
      • Insightful Accuracy

    • Blue Augment Slot
    • Green Augment Slot
    • Set Bonuses Eminence of Spring
    So since this looks to be generated on loot pull, that means there is 162 versions of this item. Please let us know if this item is taking up a primary loot spot on raid chest or will be a secondary like schisms.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  20. #140
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    So this is the expansion without goggles? Similar to no hats in Ravenloft, and no trinkets in Sharn.
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