
Originally Posted by
SiliconScout
I could not disagree with this statement more and I mean that literally with the exception of people migrating away from LFM's. Though I would say that there were probably the same number of people in the private channels / discords it's just that with the population decline they have gone from a minority to a majority.
Seriously, when is the last time, outside of an event, that you or any of us saw more than one instance of an area? When's the last time you saw more than 3? I remember in late 2000's up to right around when MOTU dropped there would ROUTINELY be 3+ instances of the marketplace, sometimes as many as 9. The harbour, same thing. Hell there would be 50 - 100 people in the Lobster alone most nights, with a third or more of them being RPers (a dead breed for a long time alas). In fact I remember often having to change instances to meet up with guildies for a run. I mean, this literally happened daily back then.
And when you think about it, instanced public areas has nothing to do with LFM traffic, at all, it is purely about how many bodies are on the server. I pretty much play on Thelanis exclusively, always have. If by Huge number you mean 500 (which would be a **** good day in T-land) you and I have VERY different meanings of that word. I would say most days Thelanis has, at best, about 300-400 players online spread over 30 levels and dozens of areas. This isn't a feeling it's counting the WHO panel. Right this moment that number is 348 and I would say it "feels" average.
Even if they all showed up in the market place it would maybe be enough to open a second instance. Frankly, these are NOT huge numbers. Maybe multiply them by 10 and you get a "Huge" number, maybe though I would argue you probably need to multiply it by 100 to be truly huge. I don't know that DDO ever had 30,000+ players on at one time, certainly never on a single server at once. Even at the simple 3,500 number though I doubt there are that many people playing DDO at one time outside of weekends on all servers combined, and maybe not even then.
Free server transfers could go a long way to rectifying the populations, but a server merge is probably the "best" option. That said, working with Data all day, I can tell you that the prospect of merging all this server data is an absolute bear of a mountain and almost guaranteed to go wrong. Given the history I would guess that each server has its own completely separate database which means a lot of the "unique" identifiers and keys are going to no longer be unique and it's not the sort of problem you can get around with a couple of sprocks and some complicated data views. You are going to need to merge the data.
Honestly I believe the best idea would be to create a new server and merge several other servers into that one. You get the advantage of being able to run that offline several times until you feel you have it right and then you just giver, knowing there WILL be issues. But how you handle guilds is going to be a bear because you will have people that paid "shards" for guild ships and amenities on multiple servers who will feel "ripped off", etc, etc, etc ad nauseum. I expect that if they hadn't virtualized the servers and each of them were physical boxes we would have seen them shutter the doors and windows quite some time ago.
Long and short of it is server merges are an absolute nuclear last resort option and populations are down, way down but seem to be stabilizing somewhat, albeit they are doing so at very low levels.
It sucks but there you have it.