Results 1 to 15 of 15
  1. #1
    The Hatchery Dielzen's Avatar
    Join Date
    Feb 2006
    Posts
    480

    Default Swashbuckler Bucklers

    Now that CC is back, I've been looking at the Swashbuckler for my Swashbuckler...shocking, right?

    It's the best shield having Guardbreaking on it, that I can see, but the Richten's Cane is part of the set, making gearing choices a little easier.

    FWIW: PDK Cha-based 15/3/2 Freezing Ice Build.

    Any insights as to which one I should use to build my gear around (about to TR into this build and stay in it)?
    Playing (and dying) since Open Beta...

  2. #2
    Community Member
    Join Date
    Oct 2009
    Posts
    792

    Default

    The Crabshell Buckler also has Guardbreaking.

    Also, it appears that they've decided on a new model for bucklers. Bucklers prior to Ravenloft were not particularly good for shield bashing. They were Strength-based (with no way to use any other stat) with 20/x2 critical profiles and very small damage dice. With the Cane and Crabshell Buckler, you have Dexterity-based bucklers with large damage dice and 19-20/x3 critical profiles.

    Flow, the Piercer of Hearts is a Rapier with Guardbreaking as well.

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Hjarki View Post
    Strength-based (with no way to use any other stat)
    IIRC, Different Tack has always applied your chosen stat to shield-bashing damage as well as your main hand. Ironically, though, there was no way to get stat substitution for your shield to-hit; so for active shield attacks like Stunning Shield, you always used STR. Since to-hit actually matters in harder content, this put the non-STR-based Swashbuckler / Vanguard who wanted to use those abilities at a disadvantage.

    Of course the other downside to bucklers was:
    with 20/x2 critical profiles and very small damage dice.
    With the Cane and Crabshell Buckler, you have Dexterity-based bucklers with large damage dice and 19-20/x3 critical profiles.
    Which becomes 18-20/x3 with Fatal Bulwark. Does Pulverizer apply to shields as well?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Guardbreaking is huge. Dazing your opponents on critical hits happens every 3-4 hits with a swashbuckler.

    If you have raid rapier with guardbreaking, then you can play around with different bucklers.

    But if don't have that rapier, I'd take a buckler with Guardbreaking every day of the week and twice on Sundays.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #5
    Community Member
    Join Date
    Oct 2009
    Posts
    792

    Default

    Quote Originally Posted by unbongwah View Post
    IIRC, Different Tack has always applied your chosen stat to shield-bashing damage as well as your main hand. Ironically, though, there was no way to get stat substitution for your shield to-hit;
    This was what I was thinking about. Interestingly enough, Killer Instinct does allow Wisdom to hit/damage with shields. However, using Wisdom as a damage/hit stat isn't all that useful for Bards.

    Which becomes 18-20/x3 with Fatal Bulwark. Does Pulverizer apply to shields as well?
    My understanding is Headman's Chop, yes; Pulverizer, no.

    In any case, while Shield Bashing is better, it still only makes up a small percentage of the whole. Vanguard also isn't all that great until you get deep into the tree. I probably wouldn't bother with it unless there was a deep commitment:

    Code:
    12/7/1 Fighter/Bard/Favored Soul
    True Neutral Halfling
    
    
    Level Order
    
    1. Bard. . . . . . 6. Fighter . . . .11. Bard . . . . . 16. Fighter
    2. Fighter. . . . .7. Fighter. . . . 12. Fighter. . . . 17. Bard
    3. Bard. . . . . . 8. Favored Soul . 13. Fighter. . . . 18. Fighter
    4. Fighter. . . . .9. Fighter. . . . 14. Bard. . . . . .19. Fighter
    5. Bard. . . . . .10. Fighter . . . .15. Fighter . . . .20. Bard
    
    
    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .6. . . .+8. . . .4: DEX
    Dexterity . . . 20. . . .+8. . . .8: DEX
    Constitution. . 14. . . .+8. . . 12: DEX
    Intelligence. . 15. . . .+8. . . 16: DEX
    Wisdom. . . . . .8. . . .+8. . . 20: DEX
    Charisma. . . . 14. . . .+8. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX
    
    Skills
    . . . . .Bd Fi Bd Fi Bd Fi Fi Fv Fi Fi Bd Fi Fi Bd Fi Fi Bd Fi Fi Bd
    . . . . . 1 .2 .3. 4. 5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Perform . 4 . . 2 . . 2 . . . . . . . . 4 . . . .5. . . . 3 . . . .3. 23
    Heal. . . 2 .½ . . 1. . .1 .½ .6. 1. 1. . .1½ 1½ . .2 .1 . . 2. 1. 1 .23
    Hide. . . 4 . . 2 . . 2 .1 .1 . . 2. 1. . .2 .1 .1. 1. 1. 1 .1 .1 .1. 23
    Move Si . 4 . . 1 .½ .1. ½.  . . . 1. 1 . . 1. 2 .½ .4 .½ .1 .2. 23
    UMD . . . 4 . . 2 . . 2 . . . . . . . . 6 . . . .3. . . . 3 . . . .3. 23
    Tumble. . 4 . . 1 .½ .2. ½. . . . . . . . . . . . . . . . . . . . .1. .9
    Jump. . . . .4 . . 2. . . . . . . . . . . . . . . . . . . . . . 2. . . 8
    Balance . 4 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . .7
    Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    . . . . .------------------------------------------------------------
    . . . . .32 .5 10 .6 10 .6 .6 .6. 6. 6 11. 7. 7 11. 7. 7 11. 7. 8 12
    
    
    Feats
    
    .1. . . . : Force of Personality
    .2 Fighter: Weapon Finesse
    .3. . . . : Single Weapon Fighting
    .4 Fighter: Shield Mastery
    .6. . . . : Improved Shield Bash
    .7 Fighter: Improved Single Weapon Fighting
    .9. . . . : Extend Spell
    10 Fighter: Improved Critical: Piercing
    12. . . . : Improved Shield Mastery
    13 Fighter: Greater Single Weapon Fighting
    15. . . . : Quicken Spell
    16 Fighter: Precision
    18. . . . : Tactical Combatant
    19 Fighter: Tactical Mastery
    21 Epic . : Overwhelming Critical
    24 Epic . : Past Life: Rogue
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Epic Reflexes
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic . : Epic Damage Reduction
    30 Legend : Scion of: Ethereal Plane
    
    .8 Deity. : Follower of: The Blood of Vol
    
    
    Spells
    
    Bard
    1. Focusing Chant (1), Feather Fall (3), Expeditious Retreat (5), Merfolk's Blessing (14)
    2. Invisibility (11), Rage (11), Glitterdust (14), Hypnotic Pattern (20)
    3. Displacement (20), Haste (20)
    Favored Soul
    1. <Any>, <Any>
    Enhancements (80+12 AP) Vanguard (37 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II
      1. Shield Specialization, Shield Smash III, Unbalancing Shove I
      2. Shield Specialization, Brutality III, Stunning Shield III, Missile Shield III
      3. Fatal Bulwark, Dexterity
      4. Shield Charge III, Dexterity
      5. Disorienting Smash II, Shield Charge III, Armored Strength
    Swashbuckler (14 AP)
    • Confidence, Swashbuckling, Uncanny Dodge
      1. On Your Toes III, Tavern Shanties II
      2. En Pointe III
      3. Skirmisher, Swift Strikes
    Stalwart Defender (14 AP)
    • Toughness, Stalwart Defense, Overbalance
      1. Durable Defense III, Stalwart Defensive Mastery II
      2. Resilient Defense III
      3. Tenacious Defense III
    Halfling (12 AP)
    • Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III
      1. Cunning III
      2. Halfling Guile
      3. Halfling Guile
    Vistani Knife Fighter (12 AP)
    • Knife Expertise, Knife Juggler, Knife Specialist
      1. Mist Stalker, Rapid Attack
      2. Bleeding Cuts, Haste Boost III
    War Soul (3 AP)
    • Smite Foe: Melee
      1. Divine Presence II
    Destiny (24 AP) Shadowdancer
    1. Stealthy III, Dexterity
    2. Lithe I, Dexterity
    3. Shrouding Strike III, Grim Precision III
    4. Improved Invisibility III, Pierce the Gloom
    5. Untouchable, Sealed Soul
    6. Shadow Form
    Twists of Fate (27 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Legendary Shield Mastery (Tier 2 Sentinel)
    3. Legendary Tactics (Tier 1 Dreadnought)
    4. Unearthly Reactions (Tier 1 Magister)
    5. Rejuvenation Cocoon (Tier 1 Primal)
    So basically, you end up with a standard Warchanter-style build with a lot of various control (Overbalance, Guardbreaking/En Pointe, Shield Stun, Shield Rush) while also not letting your party leech off your Chants and be less impressed by your comparative awesomeness.

  6. #6
    Community Member Thoden's Avatar
    Join Date
    May 2006
    Posts
    152

    Default

    Is there any advantage to having Guardbreaking on both weapon and buckler? Would this mean a dazing effect every 1-2 hits instead of 3-4 hits, and if so, is this diminishing returns? The daze is 5 seconds, but is broken by another attack... but if you have more dazing, could this effectively lock up the mob completely?
    Balladeer Blackcloud (don't step on my Blue Slaad shoes!), Phantom Company (now you see us, now you don't).
    My Alts on Sarlona include Archi Medes, Pythagoras (Knows the Angles!), Techmech, Deepshade, and Doctrine.

  7. #7
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by unbongwah View Post
    Does Pulverizer apply to shields as well?
    No
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  8. #8
    Community Member
    Join Date
    Jun 2018
    Posts
    825

    Default

    Quote Originally Posted by Hjarki View Post
    In any case, while Shield Bashing is better, it still only makes up a small percentage of the whole. Vanguard also isn't all that great until you get deep into the tree. I probably wouldn't bother with it unless there was a deep commitment:
    I was looking at something similar to this, although just for a run to 20.
    On your recommendation of course Hjarki

    *I should mention I have only basic classes and races to work with atm.

    Bard 3 Fighter 17 Strength Heavy Armor Hand Axe Swashbuckler

    Main differences:

    39 AP Vanguard Tier 5:
    *Shield to the Face - for the extra 10% secondary shield bash.

    Kensai 14 AP:
    Kensai Focus, Spiritual Bond, Strike *With No Thought 1x crit damage multiplier
    Extra Action Boost, Kensai Weapon Specialization Axes Tier 1 & 2, Haste Boost

    Swashbuckling 13 AP for swashbuckling and skirmisher

    Stalwart Defender 14

    Looking forward to increase melee speed to 30% SWF + Haste boost it will be 60%.
    With a standard VG i wouldnt see much use 5 core anyways at level 18 so my melee
    attack speed would have been only 10%. Will be 10% from the beginning and should
    be 30% by level 14 this way.

    Just cant seem to find more than 13% double strike though at present.

    Also looked at dropping VG in favor of tier 5 Stalwart D for Block and Cut which is
    25% double strike for 10 secs with 20 sec cooldomwn. Im not sure if the 10 sec run time
    leaves a 10 sec cooldown remaining though. Tier 5 Reprisal as well.
    Killer from DeepWoodStalker 5% x4 stacking to 20% double strike
    The remaining AP in Kensai again.

    Vanguard better for CC though.
    Last edited by Coffey; 08-05-2018 at 04:02 AM.

  9. #9
    Community Member
    Join Date
    Oct 2009
    Posts
    792

    Default

    Quote Originally Posted by Coffey View Post
    Just cant seem to find more than 13% double strike though at present.
    I made a list of potential persistent Doublestrike sources for a non-Lawful character here. While I don't guarantee it's comprehensive and it's definitely aimed at the level 30 game, it might spark some ideas.

    By the teens, you should have 2% from Swashbuckling, 3% from Kensai, 8% from Improved Shield Mastery, 5% from Silent Avenger, some amount from enhancement/insightful on gear, etc.

    Also looked at dropping VG in favor of tier 5 Stalwart D for Block and Cut which is
    25% double strike for 10 secs with 20 sec cooldomwn. Im not sure if the 10 sec run time
    leaves a 10 sec cooldown remaining though. Tier 5 Reprisal as well.
    Killer from DeepWoodStalker 5% x4 stacking to 20% double strike
    The remaining AP in Kensai again.
    I think that the leveling process imposes different constraints. For example, the fact that you can invest AP and get +20% doublestrike with Daggers strongly recommends Daggers in the early levels. Likewise, a level 30 character might be tempted to forgo Stalwart Defender because it's a mainly a hit point buff. At lower levels, that huge boost in MRR/PRR is significant rather than hitting the cap/past the point of diminishing returns.

  10. #10
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Coffey View Post
    Bard 3 Fighter 17 Strength Heavy Armor Hand Axe Swashbuckler
    Swashbuckling doesn't work in heavy armor. Skirmisher will partially work in any armor; namely the "you may use a Buckler and still benefit from the Single Weapon Fighting line of feats" effect does NOT depend on Swashbuckling being active, therefore it can be used with any armor or 1H melee weapon as long as your offhand is a buckler. BUT since you're not getting crit bonuses from Swashbuckling, you need to get them from somewhere else. And handaxes without that sweet +4 crit range bonus from Swashbuckling w/IC:Slash feat become a subpar weapon.

    Also a separate issue is fighter 17 gets you nothing. Splashing say cleric or FvS for Divine Might would be better.
    Last edited by unbongwah; 08-05-2018 at 10:47 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #11
    Community Member
    Join Date
    Jun 2018
    Posts
    825

    Default

    Quote Originally Posted by unbongwah View Post
    Swashbuckling doesn't work in heavy armor. Skirmisher will partially work in any armor; namely the "you may use a Buckler and still benefit from the Single Weapon Fighting line of feats" effect does NOT depend on Swashbuckling being active, therefore it can be used with any armor or 1H melee weapon as long as your offhand is a buckler. BUT since you're not getting crit bonuses from Swashbuckling, you need to get them from somewhere else. And handaxes without that sweet +4 crit range bonus from Swashbuckling w/IC:Slash feat become a subpar weapon.
    Apparently it does work according to this thread on Reddit.com https://www.reddit.com/r/ddo/comment...ckler_ac_tank/

    If its not true then i will gladly go with light armor and build up defenses other ways.

    Quote Originally Posted by unbongwah View Post
    Also a separate issue is fighter 17 gets you nothing. Splashing say cleric or FvS for Divine Might would be better.
    True, i will gladly add FVS when i get it for the 10% doublestrike, definetly not worth it being in Tier 4.
    Divine Might from Cleric would be good though.

    I find that a further splash would have to really be worth it because it ends up pushing certain key parts of the build further back especially when BAB is affected. Bard FVS and Cleric is .75 BAB so 1 lvl of Cleric shouldnt make any difference here to get the BAB restricted greater SWF feat.

    Quote Originally Posted by Hjarki View Post
    I think that the leveling process imposes different constraints. For example, the fact that you can invest AP and get +20% doublestrike with Daggers strongly recommends Daggers in the early levels. Likewise, a level 30 character might be tempted to forgo Stalwart Defender because it's a mainly a hit point buff. At lower levels, that huge boost in MRR/PRR is significant rather than hitting the cap/past the point of diminishing returns.
    Are you suggesting single dagger? Some sneak attack damage would be possible too i guess. I believe ranger still offers more in total plus full BAB.

    I think would be further ahead with damage with 3 bard levels first in any case for the crit multipliers followed by Kensai for haste and crit dmg multipler.
    Last edited by Coffey; 08-05-2018 at 04:23 PM.

  12. #12
    Community Member
    Join Date
    Oct 2009
    Posts
    792

    Default

    Quote Originally Posted by Coffey View Post
    Apparently it does work according to this thread on Reddit.com
    I think you may be misreading the thread - I don't see where anyone suggests you can wear Heavy Armor and still be considered Swashbuckling.

    However, there are a variety of abilities in the Swashbuckler tree that can be used while not in Swashbuckling stance. En Pointe and Different Tack are the classics, but Unbongwah was point out that the Skirmisher ability will permit Buckler + SWF even without the Swashbuckling stance.

    If you were going this route, then something like Khopesh would probably be your best choice.

    Are you suggesting single dagger? Some sneak attack damage would be possible too i guess. I believe ranger still offers more in total plus full BAB.
    At first level, you can get +20% Doublestrike from VKF, which is an early boost no other weapon option offers. At higher levels, this benefit might be less than what you could get from another weapon.

  13. #13
    Community Member
    Join Date
    Jun 2018
    Posts
    825

    Default

    Quote Originally Posted by Hjarki View Post
    I think you may be misreading the thread - I don't see where anyone suggests you can wear Heavy Armor and still be considered Swashbuckling.

    However, there are a variety of abilities in the Swashbuckler tree that can be used while not in Swashbuckling stance. En Pointe and Different Tack are the classics, but Unbongwah was point out that the Skirmisher ability will permit Buckler + SWF even without the Swashbuckling stance.

    If you were going this route, then something like Khopesh would probably be your best choice.
    Too good to be true once again. Thanks for setting me straight unbongwah and Hjarki

    Like i said earlier light armor would be fine and i will add defense accordingly. With full kensai and Khopesh i could work with heavy armor and just skirmisher for the SWF speed. Im thinking i will see better results from light armor, swashbuckling and hand axe though.

    Quote Originally Posted by Hjarki View Post
    At first level, you can get +20% Doublestrike from VKF, which is an early boost no other weapon option offers. At higher levels, this benefit might be less than what you could get from another weapon.
    Interesting idea thank you. I will take a closer look at it.
    Last edited by Coffey; 08-05-2018 at 06:55 PM.

  14. #14
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Coffey View Post
    With full kensai and Khopesh i could work with heavy armor and just skirmisher for the SWF speed.
    A pure SWF Kensei already gets +15% doublestrike from the capstone (equivalent to the +15% doublestrike from Legendary Shield Mastery) as well as the extra Melee Power and temp crit multiplier bonus from One Cut. So if wearing heavy armor, there's really no reason to go bard 3 / ftr 17 just to grab Skirmisher.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #15
    Community Member
    Join Date
    Jun 2018
    Posts
    825

    Default

    I am going to continue this build discussion in Custom Character Builds

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload