Page 2 of 5 FirstFirst 12345 LastLast
Results 21 to 40 of 88
  1. #21
    Community Member raclaw's Avatar
    Join Date
    Sep 2009
    Posts
    78

    Default Artificer shots bug

    Quote Originally Posted by Cocomajobo;6015384[*
    [*]The Artificer Battle Engineer enhancement tree has had a number of bug fixes:
    • Artificer's Caustic Strike, Shatter Defenses, and Thunder-Shock Weapon no longer stop movement when used.
    • Acid and Rust damage from Caustic Strike, as well as electric damage from Thunder-Shock Weapon, should now properly be described in the Combat Log.
    • The Ranged version of Thunder-Shock Weapon now accurately states that it scales based off of Ranged Power instead of Melee Power.
    • Shatter Defenses now visually appears in the Tier 3 row. It always acted like it was on the third tier of the tree, but now it actually appears in the correct spot as well.
    ok, thx but Wreck Shot still stop movement when used. Check on Lamma

  2. #22
    Community Member irnimnode's Avatar
    Join Date
    Oct 2011
    Posts
    270

    Angry

    Still unable to get into the game launcher just not working far as I can tell must be some kind of internal by the time it gets figured out game will be down

  3. #23
    Community Member irnimnode's Avatar
    Join Date
    Oct 2011
    Posts
    270

    Angry

    Still unable to get into the game launcher just not working far as I can tell must be some kind of internal by the time it gets figured out game will be down
    Sorry about the double post
    Last edited by irnimnode; 09-07-2017 at 12:09 PM. Reason: delete

  4. #24
    Associate Producer Cocomajobo's Avatar
    Join Date
    Jul 2015
    Posts
    0

    Default

    Quote Originally Posted by irnimnode View Post
    Still unable to get into the game launcher just not working far as I can tell must be some kind of internal by the time it gets figured out game will be down
    Sorry about the double post

    I have a guess that I don't like: May I ask what operating system you are on?

  5. #25
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default

    Quote Originally Posted by SpartanKiller13 View Post
    Did I miss something? I can't seem to find them listed there.
    Are you logged in? Apparently logged in wiki users see the latest content, whereas anonymous users see old cached ****.

  6. #26
    Intergalactic Space Crusader
    Treasure Hunter
    Livmo's Avatar
    Join Date
    Apr 2013
    Posts
    0

    Default Miminc Hunt

    2 things:

    First, the Stormreaver Fresco was allot of fun, like a mini-raid. I understand the reason for the changes, but some of us liked running that for the fun and not for those reasons for restricting mimics in there. It would be great if we had a raid or quest added to the Mimic Hunt. Just one that is equal to or moar fun than the Stormreaver Fresco was.

    Second, saw some of the Mimic Hunt loot here, https://www.ddo.com/forums/showthrea...ms-from-Mimic)

    I strongly feel the level 8 cloak thru the level 20 cloaks need their fortification raised. You can get 100% fort easily at level 8. The level 16 cloak only has 97% fort. Make them worth pinning for. I can get Deathblock at level 1 from a random loot gen belt. The fort levels as they are make these items a no-go for me.

  7. #27
    Community Member irnimnode's Avatar
    Join Date
    Oct 2011
    Posts
    270

    Default

    XP 64 bit why

  8. #28
    Community Member
    Join Date
    Sep 2009
    Posts
    4,544

    Default

    Quote Originally Posted by Livmo View Post
    2 things:

    First, the Stormreaver Fresco was allot of fun, like a mini-raid. I understand the reason for the changes, but some of us liked running that for the fun and not for those reasons for restricting mimics in there. It would be great if we had a raid or quest added to the Mimic Hunt. Just one that is equal to or moar fun than the Stormreaver Fresco was.

    Second, saw some of the Mimic Hunt loot here, https://www.ddo.com/forums/showthrea...ms-from-Mimic)

    I strongly feel the level 8 cloak thru the level 20 cloaks need their fortification raised. You can get 100% fort easily at level 8. The level 16 cloak only has 97% fort. Make them worth pinning for. I can get Deathblock at level 1 from a random loot gen belt. The fort levels as they are make these items a no-go for me.
    The cloak looks very lame for stats, which is a shame since it has a unique effect.

  9. #29
    Community Member Kza's Avatar
    Join Date
    Dec 2008
    Posts
    929

    Default

    Some sla:s is told with their cooldowns, great!

    Others not.

    Can we please in next release notes get all cooldowns, that is extremely important if the nuking will be viable or just flawor of Cold-fire-sun-ele?

    Or is that already released and i am missing them?

  10. #30
    Community Member DYWYPI's Avatar
    Join Date
    Feb 2016
    Posts
    0

    Default

    I suspect, I loosely know why Cocomajobo is worried...

    Quote Originally Posted by Cocomajobo View Post
    I have a guess that I don't like: May I ask what operating system you are on?
    Perhaps its similar to my experience relating to having to manually hack 'TurbineLauncher.exe.config' and even then it didn't fully work as expected. I also had to do an additional select file to force 'dndclient_awesomium.exe' to trigger (via selecting the file in a drop down, and a mouse click) and allow me to get into Lammania.

    Refer to the following: https://www.ddo.com/forums/showthrea...=1#post6015583. Irnimnode you might be able to get into Lamannia using a similar "hack" I used? Although its not the preferred or official solution and you'd need to alter the path and values in the 'TurbineLauncher.exe.config', to match your setup, etc.

    From my understanding the DDO Store [automatically] loading in an external Browser (for older systems) should have already been fixed as per [Post #1]: https://www.ddo.com/forums/showthrea...-Release-Notes Albeit it looks like the interlinked "Awesomium" process probably doesn't get triggered correctly after Login and thus the game doesn't load completely (from my limited knowledge, uneducated guess and observations).
    Last edited by DYWYPI; 09-07-2017 at 01:26 PM. Reason: Grid bugs are one of the weakest monsters.

  11. #31
    The Hatchery
    2015 DDO Players Council
    2017-2021 PC Member
    LrdSlvrhnd's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by SpartanKiller13 View Post
    I really like this. My one question becomes: If I run 14/6 Air Cleric/Air Savant Sorceror, will one of my Lightning Bolt SLA's be at CL 14 and one at 6 (ignoring CL/MCL boosts for a moment) or am I missing something?

    If they both end up at 14 I think I have a next life planned already.
    My assumption is that that cleric SLA will be 14 and the sorc SLA will be 6; spells generally go by the class level, not combined even if both classes can cast it

    I'm not a fan of this because all Wis/Cha-based DC casters will dip for this huge mental stat buff, which is fairly contrary to it's purpose IMO. Like Warlocks getting an extra +10 DC's for free, or more with investment. It's power creep, and will basically be required within a few updates.
    Hmmm, good point, there. I was looking at this from the perspective of a melee FvS who sometimes forgets she *has* a blue bar, let alone worries about DCs lol OK, multiselector with original and FuzzyDuck's idea (though I'd just combine WIS/CHA and have it go with either the higher or the lower, depending on how much they're willing to let players double-dip... but IMHO, if it's good enough for Harpers to go INT to ATT/DMG *and* half INT mod to damage/tactical DCs, it's good enough for FvS to go full-on WIS or full-on CHA.)
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  12. #32

    Default

    Quote Originally Posted by DYWYPI View Post
    I suspect, I loosely know why Cocomajobo is worried...
    Probably the internal store which uses the new creditcardsoftwarestack that is not secure with WinXP/Vista may not be starting and blocking the rest of the launcher. Though I thought they had an external store option on LotRO for people on XP/Vista.

    Also when I launched my virus checker spent 30s looking (and telling me it was looking) at these new network interfacing executables before it allowed them to launch.
    Casual DDOaholic

  13. #33
    Community Member irnimnode's Avatar
    Join Date
    Oct 2011
    Posts
    270

    Default

    My problem is I do not know how to hack into the file so I am kind of stuck there

  14. #34
    Community Member Neo-Masamune's Avatar
    Join Date
    Jun 2015
    Posts
    136

    Unhappy No Trees Revamp?

    What about Warpriest and the other trees?

  15. #35
    Community Member SpartanKiller13's Avatar
    Join Date
    Jan 2014
    Posts
    3,644

    Default

    Quote Originally Posted by cru121 View Post
    Are you logged in? Apparently logged in wiki users see the latest content, whereas anonymous users see old cached ****.
    I don't have a wiki account anymore, there was a huge controversy about personal pages (and the dashboard) and I don't support the moderator's stance thereon.

    Quote Originally Posted by LrdSlvrhnd View Post
    My assumption is that that cleric SLA will be 14 and the sorc SLA will be 6; spells generally go by the class level, not combined even if both classes can cast it.
    Mine as well, but it seemed fairly peculiar in that it's the first case I can think of with dual SLA's for the same spell.

    Either way, 14/6 wouldn't be a bad split, Blue Dragonborn (Draconic Knowledge T3) with Air Savant Core 3 gives +4 CL and +3 MCL, so you'd be casting Air Savant's SLA at CL 10 and Cleric Lighting Bolt at CL 13. You lose a little on Chain Lightning (CL 18 instead of 21) but that seems worth trading for 30 Spellpower, 8% Spell crits, and Wind Dance (ignoring everything else). Besides, it will let you go into Draconic/Magister (or twist T4 Dragon Spell Knowledge for +3 CL/MCL while in Magister for another +3 CL/MCL and +5 Caster Levels in Magister) instead of requiring EA which seems weaker for a blast caster and offers only the default +5 CL which adds no damage. Although you get wings either way, Sorc seems a better option, and it gets stronger earlier. Also you get Displacement, instead of like Mass Heal and Mass Deathward.

    Hmmm, good point, there. I was looking at this from the perspective of a melee FvS who sometimes forgets she *has* a blue bar, let alone worries about DCs lol OK, multiselector with original and FuzzyDuck's idea (though I'd just combine WIS/CHA and have it go with either the higher or the lower, depending on how much they're willing to let players double-dip... but IMHO, if it's good enough for Harpers to go INT to ATT/DMG *and* half INT mod to damage/tactical DCs, it's good enough for FvS to go full-on WIS or full-on CHA.)
    I'm fine with a multiselector for Wis or Cha adding to Str, because that's already expected of any divine melee. I just don't want to see mental stat adding to mental stats, as that's a huge increase especially for classes who already have a lot of free ability points (max your main mental stat, and then Con I guess b/c hit points, and uh what next?) whereas caster melees are a bit more MAD.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  16. #36
    Associate Producer Cocomajobo's Avatar
    Join Date
    Jul 2015
    Posts
    0

    Default

    Quote Originally Posted by irnimnode View Post
    XP 64 bit why
    This should now be resolved. The preview launcher was not yet set up to point to the legacy client that older operating systems now need to access. It is now, however, set up correctly.

  17. #37
    Community Member Enerdhil's Avatar
    Join Date
    Aug 2013
    Posts
    176

    Default

    Quote Originally Posted by Cocomajobo View Post
    Bug Fixes

    A few issues in specific quests have been corrected:
    The Optional Objectives "Gain the confidence of the Cannith Guards" and "Gain the confidence of the Bladesworn" in the quest "Schemes of the Enemy" no longer grant XP. The base XP of the quest has been raised accordingly.
    Since when getting xp for optional is a bug that needs to be fixed?

  18. #38
    Community Member irnimnode's Avatar
    Join Date
    Oct 2011
    Posts
    270

    Default

    I have tried twice and still the get the same results once I hit play I get the hour glass then nothing game still not launching

  19. #39
    Community Member
    Join Date
    Feb 2014
    Posts
    72

    Default

    I love it that we finally are getting a divine pass. But there are some things that came to my mind reading the changes:

    • Too much power - isnt the stuff the domains add just (a bit) to much?
    • Why playing Sorcerer now? If an air cleric gets SLAs like chain lightning for 0 AP... and sorcerers best one is lightning bolt, costing >33 AP?
    • Where is the connection between Domains and Deity? A silver flame (lawful good) cleric that goes chaos domain... lore?
    • Devine casters getting to much arcane SLAs.
    • Again: far too much power! Making clerics the new warlocks.
    • At least some small adjustments to the Divine Disciple, Radiant Servant and Warpriest enhancements would be cool. (AP cost changes e.g.)


    This implies that sorcerers and druids (maybe also wizards) will also need a pass soon to match the new cleric power... or they are becoming more and more redundant. Sorcerers should be the top-damage arcane casters (limited to one/two elements, a few spells only - but really top in those). Having a cleric throwing chainlightning SLA feels just wrong here. The same for druids, earthquake SLA for cleric... yes I know its a cleric spell in D&D rulebooks as well. But in DDO it actually is (was) the one outstanding thing for druid casters. Yeah, well, you know, that’s just, like, my opinion, man.

    You want to play top healer? Cleric, there you go. DPS - caster or melee? Yep, cleric. DC caster? maybe try out cleric. CC? ...guess what to play now: cleric. Tank? get some cleric levels. Having one class that can shine in every single role is ... oh wait, didnt we had this issue before? Guess so, it was the artificer class. Just kidding... I meant barbarian. No wait... warlock. Right.

  20. #40

    Default

    Quote Originally Posted by Enerdhil View Post
    Since when getting xp for optional is a bug that needs to be fixed?
    I believe those might be optionals you can do with 0 fight and repeat and repeat and repeat. Much like the Crucible initial XP that was folded into the quest xp.
    (blame those who are not at their keyboards but still getting xp).
    Casual DDOaholic

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload