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  1. #41
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    Quote Originally Posted by irnimnode View Post
    I have tried twice and still the get the same results once I hit play I get the hour glass then nothing game still not launching
    i was having the same problem up until a few minutes ago. decided to kill my antivirus to see if that was it, now i'm in. just an fyi, AVG antivirus doesn't like something, if i get a chance i'll try and see what it is.
    Server: Sarlona. Characters: Rackoribs Barbequed, Brautwurst Flamegrilled, Porkloin Flameseared


  2. #42
    Community Member thomascoolone64's Avatar
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    Quote Originally Posted by Don1966 View Post
    i was having the same problem up until a few minutes ago. decided to kill my antivirus to see if that was it, now i'm in. just an fyi, AVG antivirus doesn't like something, if i get a chance i'll try and see what it is.
    Antivirius? Weird...
    Quote Originally Posted by Cordovan View Post

    "Ignore the text in the Lamannia launcher claiming to be from Middle Earth. Wat?"

  3. #43
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    Quote Originally Posted by Enerdhil View Post
    Since when getting xp for optional is a bug that needs to be fixed?
    Since people realized they could set up macros for two quick, repeatable, no-combat-required XP hits.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  4. #44
    Community Member thomascoolone64's Avatar
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    Quote Originally Posted by LrdSlvrhnd View Post
    Since people realized they could set up macros for two quick, repeatable, no-combat-required XP hits.
    Roasted.
    Quote Originally Posted by Cordovan View Post

    "Ignore the text in the Lamannia launcher claiming to be from Middle Earth. Wat?"

  5. #45
    Community Member Spadedragon's Avatar
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    Don't panic! Clerics and Favored Souls will be nerfed soon. Followed by a nerf for ranged toons.
    (Combat): You were killed by something.

  6. #46
    Community Member Fenix93's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Favored Soul: Favored Souls have had some of their base class features altered and have been given additional feat choices at level 2 and 6!
    • Favored Soul now uses the higher base ability score of Charisma or Wisdom for spellcasting. This includes DC calculations, Spell Point calculations, spell memorization, and checks to see whether you can cast the spell.
    • All Favored Soul Energy Resistance Feats are now Energy Absorption Feats.
    • At level 2 choose between the following two feats:
    [*][*] Grace of Battle: "Your faith allows you to use your Charisma bonus for hit and damage purposes with your deities favored weapon if it is higher than your strength bonus. This benefit only applies if your favored soul level is equal to or greater than half of your character level.[*][*] Knowledge of Battle: "Your faith allows you to use your Wisdom bonus for hit and damage purposes with your deities favored weapon if it is higher than your strength bonus. This benefit only applies if your favored soul level is equal to or greater than half of your character level.[/LIST][*]At level 6, Favored Souls can choose one of the following bonuses:[/LIST][*][*]Stout of Heart: "Through strength of faith you gain 10 hit points per Favored Soul or Epic level."[*][*]Purity of Spirit: "Through strength of faith you gain 20 spell points per Favored Soul level and 30 per Epic level."[/LIST]
    These changes I like are very interested especially for the bonus cabio from Strenght or Winsdom that are useful for build based on these 2 stat which is good because I sucked a build where WIS is predominant and this change is good...

    What does not work and that the 2nd cabling you should get at level 6 of the FvS gets instead on 9-10 in fact ......

    Quote Originally Posted by Cocomajobo View Post
    Known Issues
    • Favored Soul Paths do not currently grant any of the new feats.
    • Favored Soul Grace of Battle and Knowledge of Battle currently apply their bonuses regardless of whether or not your favored soul level is equal to or greater than half of your character level.
    I thought it was not already reported but when I re-read the notes of the pathc I was calmed up ... I hope you solve it.although the first problem I do not think we have seen is that the first level 2 bonus I have succeeded has taken it, the real problem and the 2nd level 6 bonus that does not make it correct at that level but at 9-10.
    "It's time for epic adventures!"


  7. #47
    Community Member irnimnode's Avatar
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    i guess I set this one one out I have reinstalled the preview launcher twice and still I log in hit play and it doesn't launch into the game. I sure do not hope I have this problem when you go live. because this is the only game I happen to like. But it is what it is these days and I find that maybe I am getting old an can't keep up I don't know anymore



























































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  8. #48
    Community Member thomascoolone64's Avatar
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    Quote Originally Posted by irnimnode View Post
    i guess I set this one one out I have reinstalled the preview launcher twice and still I log in hit play and it doesn't launch into the game. I sure do not hope I have this problem when you go live. because this is the only game I happen to like. But it is what it is these days and I find that maybe I am getting old an can't keep up I don't know anymore



























































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    What happened here?
    Quote Originally Posted by Cordovan View Post

    "Ignore the text in the Lamannia launcher claiming to be from Middle Earth. Wat?"

  9. #49
    Community Member DYWYPI's Avatar
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    Quote Originally Posted by irnimnode View Post
    [...]I have reinstalled the preview launcher twice and still I log in hit play and it doesn't launch into the game. ...
    I'm also wondering if you have a Firewall blocking the file: dndclient_awesomium.exe from running/connecting, or you might be missing some 'awesomium dependencies' files in the folder where you have DDO Client for getting into Lamannia installed.
    Last edited by DYWYPI; 09-08-2017 at 09:04 AM. Reason: Keyboard sprung to life.

  10. #50
    Community Member irnimnode's Avatar
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    Temporarily disabled antivirus shutoff firewall but did check to see if ddo was on the exemption list and it was in both cases. It just does not launch. I only hope I do not have this problem when it goes live. I will sit this round out and wait for u37 and hope to get in on that on and ravenloft see y'all later

  11. #51
    The Hatchery IntrepidBear's Avatar
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    Unhappy Lamannia won't load

    I can log in, but the loading screen just stays at 'Clearing'.. and won't go any further. Did not have any problems yesterday.
    ????
    ~ Littlemama Whooopass ~
    MysticMountain DragonRiders
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    Sarlona


  12. #52
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    Default Mimic Festival

    Two questions about the new Mimic Festival just for a change of pace...

    Will the Malachite Mimics be coming back in the loot tables? I managed to gift Mundane Mimics to my entire Guild trying to get one and this along with the new cosmetic pets would be the main draw for me to run this event.

    Will this be a new seasonal event and what time of year can we expect it to happen once it goes live?

  13. #53
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    Quote Originally Posted by Horst-of-the-Wood View Post
    I love it that we finally are getting a divine pass. But there are some things that came to my mind reading the changes:

    • Too much power - isnt the stuff the domains add just (a bit) to much?
    • Why playing Sorcerer now? If an air cleric gets SLAs like chain lightning for 0 AP... and sorcerers best one is lightning bolt, costing >33 AP?
    • Where is the connection between Domains and Deity? A silver flame (lawful good) cleric that goes chaos domain... lore?
    • Devine casters getting to much arcane SLAs.
    • Again: far too much power! Making clerics the new warlocks.
    • At least some small adjustments to the Divine Disciple, Radiant Servant and Warpriest enhancements would be cool. (AP cost changes e.g.)


    This implies that sorcerers and druids (maybe also wizards) will also need a pass soon to match the new cleric power... or they are becoming more and more redundant. Sorcerers should be the top-damage arcane casters (limited to one/two elements, a few spells only - but really top in those). Having a cleric throwing chainlightning SLA feels just wrong here. The same for druids, earthquake SLA for cleric... yes I know its a cleric spell in D&D rulebooks as well. But in DDO it actually is (was) the one outstanding thing for druid casters. Yeah, well, you know, that’s just, like, my opinion, man.

    You want to play top healer? Cleric, there you go. DPS - caster or melee? Yep, cleric. DC caster? maybe try out cleric. CC? ...guess what to play now: cleric. Tank? get some cleric levels. Having one class that can shine in every single role is ... oh wait, didnt we had this issue before? Guess so, it was the artificer class. Just kidding... I meant barbarian. No wait... warlock. Right.
    That is exactly how I feel this update is going to take clerics or anyone with cleric lvs. What they should be doing instead of domains is increasing the amount of light, force and (to a lesser extent) negative spell power clerics can get (enhancements, items, etc) at the cost of cooldowns for non-healing offensive spells and/or healing and/or self-healing potential. Giving clerics and/or fvs a new spell or SLA that basically functions like a holy fireball or cometfall that heals and/or shields allies at the same time that it damages enemies within the blast would likely also help combat the idleness that makes being a healbot so undesirable to many players.

    The real reason that many people don't play cleric or fvs anymore is because they don't want and/or like the job of being a healbot. While domains themselves will help increase the amount of clerics (likely to the point of over-saturation), many of those that do make new clerics because of domains will almost certainly ignore others health unless actually asked for a heal when they're out of combat, which would then lead to increased hate toward clerics because so many people that are playing clerics like a dps caster instead of doing the job clerics are primarily designed to do, which is heal.


    Summary: While domains would help generate more clerics and increase their viability, they are a poor choice for that compared to the other options available for making them more appetizing to make/play.

    That said, choosing to be and stay as a healer takes both a certain kind of person and mindset that is more indifferent to how they support their group or team than many/most people are as long as their efforts are both worthwhile and not wasted with the alternate form of support. Someone without that specific type of person/mindset is going to be

    A) far less likely and more reluctant to play a healer

    as well as

    B) unhappy
    C) less forgiving to their group or team's failures
    D) have a shorter fuse (read: become more of a salt magnet)
    E) more likely to be a poor healer (because they could be new to it and thus would mean they may have their priorities confused)

    if they do play a healer.

  14. #54
    Community Member Niminae's Avatar
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    Quote Originally Posted by kpak01 View Post
    Looking for some clarification.

    Almost every domain, all but two, say, "When you use Turn Undead your party gains..." some bonus.

    One domain, though, instead says, "When you use Turn Undead you and your allies gain..." Why the difference? Do most of the not affect yourself, and this is the only one that does?

    One domain does not list any buff upon Turn; is this deliberate, or an oversight?

    Many of the buffs granted give a "Divine" bonus, but one gives a "Sacred" bonus instead. Deliberate, or oversight?

    Some of the buffs don't list a type for the bonus they are giving. How are we to know what's the stacking, then?
    This kind of fuzzy, imprecise writing is unfortunately the SOP. And moving from Turbine to SSG did nothing to improve on the status quo.

    Saying that something is a SLA but not listing either the cost or the cool-down (with the sole exception of the Earthquake SLA cool-down) makes the term SLA meaningless except for "metamagics are included without cost." Any given SLA could cost 200 mana and have a cool-down of 5 minutes, but they rely on the players to make the assumption that if it's an SLA that it'll be cheap cheap to cast and have a workable cool-down. Or they rely on simply not providing the information until things hit live so they can then say something like "We received no feedback that this was an issue. It's too late to make a change now the new shiny has our undivided attention. Here, allow us to share some meaningless details about the new shiny!"

  15. #55
    Community Member Dragnipurake's Avatar
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    Quote Originally Posted by irnimnode View Post
    Temporarily disabled antivirus shutoff firewall but did check to see if ddo was on the exemption list and it was in both cases. It just does not launch. I only hope I do not have this problem when it goes live. I will sit this round out and wait for u37 and hope to get in on that on and ravenloft see y'all later
    Since the latest Windows-Update I can not start DDO from the (auto-)created desktop link. Instead I had to manually create a link to the turbinelauncher.exe. This one works.

  16. #56
    Community Member Niminae's Avatar
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    Quote Originally Posted by thomascoolone64 View Post
    What happened here?
    You quoted an entire post to ask a single sentence question, that's what happened.

  17. #57
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    Quote Originally Posted by Cocomajobo View Post
    [[*]At level 2 choose between the following two feats:
    • Grace of Battle: "Your faith allows you to use your Charisma bonus for hit and damage purposes with your deities favored weapon if it is higher than your strength bonus. This benefit only applies if your favored soul level is equal to or greater than half of your class levels.
    • Knowledge of Battle: "Your faith allows you to use your Wisdom bonus for hit and damage purposes with your deities favored weapon if it is higher than your strength bonus. This benefit only applies if your favored soul level is equal to or greater than half of your "class" levels.

    ]
    This might help avoid confusion.
    Unless Epic Levels actually count in the formula?

    EI: Assuming 10 Fvs levels is the least you need at level cap to keep these features?
    {Fighter 10 + Fvs 10 is ok}
    {and not counting epic levels as class levels: 30/2 = 15}?

  18. #58
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    Special thanks for making Qstaffs more durable, even the heroic druids will thank you for this one.

  19. #59
    Por la sombrita Spellburst's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    This might help avoid confusion.
    Unless Epic Levels actually count in the formula?

    EI: Assuming 10 Fvs levels is the least you need at level cap to keep these features?
    {Fighter 10 + Fvs 10 is ok}
    {and not counting epic levels as class levels: 30/2 = 15}?
    Good point. I would be strange that you have a bonus at level 20 but you lose when you level up to 30 (i.e. 10-14 levels of FvS).
    Spellburst, Toikos, Phylantrios (Argo)

  20. #60
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Spellburst View Post
    Good point. I would be strange that you have a bonus at level 20 but you lose when you level up to 30 (i.e. 10-14 levels of FvS).
    I would think epic levels are ignored in-terms of counting for at least half your levels of FvS.

    I would think a PDK 14 FvS 6 Ftr Silvanus Maul build could be fairly strong. Possible using charisma for Soundburst and Command as cc with a small reduction on dc's and swap to Greatsword for Dire Charge in Divine Crusader. Other options are wisdom 6 monk Henshin stick build will any Eberron race or Silvr Flame elf arcane archer with 6 monk for 10k.

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