indeed...
The current buff 'fighters' and Nerf 'Warlocks' because Warlocks are OP..
After U36..
Buff 'insert gimp class here', Nerf 'insert revamped class here'
Instead of directing the focus on revamping all the classes they are using their current non-updated class as the comparative benchmark.
Once the Warlock U36 update comes into play.. are the rest of the classes going to perform better in content..
I don't think so.. just people complaining after U36 that content is harder and they are dying more and their toons still suck because something else is OP and needs nerfing.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Based on feedback in this thread, we've altered the Arcane Archer fix in a way that acts closer to Swashbuckling.
- You must be carrying a Longbow or Shortbow to toggle Arcane Archer imbues on.
- Once they are on, you may freely swap things in your main hands; while you have a Longbow or Shortbow in your hands, you will have the Imbue effects. If you have anything other than those things in your hands, the effects will disappear (without turning off the toggles) until you return a Longbow or Shortbow to your hands.
It still needs to be vetted by QA, but so far it seems as if it still resolves the issues at the heart of the change, while being a little less cumbersome.
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.I play the quests for the content of the quests not just as an XP/min merry-go-round.Actual play experience is worth infinitely more than theorycrafting...
I was wondering this as well. I mean, if you weren't taking those Epic feats you were self nerfing (4d6) more than the Dev's just nerfed (3d6). The main argument I see is that you have to wait until 21 start to close the gap until closing it at 26. though the math suggests it isn't a huge issue.
I hear you.
They haven't messed with rogues in a while (shhhhhhhh) so maybe that's an option. Although I'm not certain about giving up the game, I am certain I'll likely not be playing a pure warlock anymore. (I am not a burst lock but the extra light damage from the blast was nice.) Sick of dealing with the hate that brings, not only from other players, players who feel they can cause nerfs to other classes just "because" but also because the devs listened (it used to be "suck it up cupcake).
Signed: Frustrated. Why do players take on content so far beyond their skill level, die (which DDO never cared about) and then complain? If you can't do it, fix it or wait until your next life. Where's the common sense?
Game balance is bad, mmkay.
Argonnessen
Nyess Malwyss Daireann Tylesia Shideh
Yeah, I'm a bit calmer than when I wrote that - though subs remain canceled and my money
stays in my pocket. I mostly run R2/R3 - I've found conelock with CC and pets is perfect for
this. I don't need Shining Through or Brilliance in heroic levels so I probably won't touch ES
at all. My main is parked anyway (not paying for a HoB now and don't have the Tokens or
enthusiasm to farm them). Having fun messing around on a first life pure ranger ranged build
- destroys a warlock in the single target dps stakes.