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  1. #341
    Community Member Raklepto's Avatar
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    Quote Originally Posted by Arctigis View Post
    Saucy...
    LOL!! - that's the right spelling

  2. #342
    Hero JOTMON's Avatar
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    Quote Originally Posted by PermaBanned View Post
    To be fair, people weren't happy before Warlocks either. Only thing that really changes is:
    1) Which folks are unhappy.
    2) What they're unhappy about.
    3) How many are left to be unhappy.

    Class "balance passes" - later reduced to "tweaks" - have been a running joke. They've lacked any consistency of vision or direction. Warlock as a new class in the midst of that has just been another punchline.
    indeed...
    The current buff 'fighters' and Nerf 'Warlocks' because Warlocks are OP..

    After U36..
    Buff 'insert gimp class here', Nerf 'insert revamped class here'
    Instead of directing the focus on revamping all the classes they are using their current non-updated class as the comparative benchmark.

    Once the Warlock U36 update comes into play.. are the rest of the classes going to perform better in content..
    I don't think so.. just people complaining after U36 that content is harder and they are dying more and their toons still suck because something else is OP and needs nerfing.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  3. #343
    Community Member Raklepto's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    I'm sorry but you're being extremely disingenuous here.

    1) Your Sorc and Rogue could not kill Sinvala - Many certainly can and on higher difficulties than you tried.
    Was the Sorc Acid Specced by any chance? Sinvala happens to be IMMUNE to Acid!
    If the Rogue was a Mechanic then killing Sinvala would be pretty simple. For an Acrobat or Assassin it would be much tougher as neither are Ranged Builds!


    2) Warlocks cannot just run in to Beholders {especially when there's multiple of them} without fear UNLESS that Warlock has certain gear to keep himself from being instakilled, stoned or disintegrated {may as well be an instakill in many cases even for a Lock who may not even HAVE Shining Through at level for Invaders {At the max for BB Lvl 14 it's likely he'll have Shining Through}.
    Warlock Chain and Basic Bolt have significantly shorter Ranges than a Rogue Mech with a X-Bow - The Rogue Mech doesn't HAVE to run in and can kill most of the beholders at long range!
    Sorcs have Ray Spells which also have enough Range for the Sorc to take out the Beholder without getting into Anti-Magic.
    The real issue I expect for that Sorc you mention would be The Tharaak Hounds - Again I ask...Was this by any chance an Acid Sorc?


    3) Fey Locks use TWO rarely avoided Elements {Light and Sonic} - This allows them to be pretty good against EVERYTHING in the game - There is as far as I know not one mob immune or even resistant to both of these and only a handful immune to either!
    Fire and Acid Locks can have significant difficulties {though not as much as a Sorc} in certain quests because HALF or more of their damage is negated. {The Devs reducing Warlock Light Dmg across the board is going to affect Acid and Fire specced Locks a lot more than Sonic specced Locks!}.


    4) Warlock is a great PURE Class yes BUT of 43 Warlocks on line at one time last night on Cannith ONLY 9 were Lvl 18+ AND PURE! Yes there will have been a few Pure so far Locks under Lvl 18 but the majority were MULTI-CLASSED NOT PURE!
    These changes will significantly hurt Multi-Class Locks!

    It's the same with all classes - Multi-class builds are extremely popular in DDO and generally outweigh Pure by a significant amount. Nerfing Locks is just going to move people to another favoured Class {Probably Artificer as that's getting an update at the same time but Monk is also heavily favoured and Fighter/Rogue Levels are extremely common on Multiclass builds for very obvious reasons}.

    There were approx 130 people online on Cannith at that time and 43 had at least one Lock Level BUT 31 had at least one Artificer level too.
    And again ONLY 9 of those 43 Locks was Pure {at Lvl 18 and up}.
    There were only 2 Pure Arties out of 31 {at Lvl 17+ - There were another 3 or 4 currently Pure at lower levels but who might multiclass at some point}. But Arti Splash is extremely common for Rogue Mechs and Pure Arti is currently very weak at higher levels so that's not a surprise.


    5) Cannith Crafted Spellcasting Sceptres at Lvl 13....
    Cannith Crafted Radiant Sceptre Spellcasting Implement 13, Radiance 87, Radiant Lore 13, Insightful Radiance 43
    Cannith Crafted Resonant Sceptre Spellcasting Implement 13, Resonance 87, Sonic Lore 13, Insightful Resonance 43
    RNG at Lvl 14....


    I'm still using both of these at Lvl 18 {17 Warlock/1 Wizard Smurf} btw!
    Named Loot at Lvl 14.....
    Hahahahahahahahahahahahaha!

    The addition of Insightful alone not to mention the ability to get all on one piece of gear adds a significant amount of power to all spellcasters!

    For Spellpower Cannith Crafting is Light Years ahead Unless/Until you get stars-aligned RNG for EVERY Level! {And if you can craft you don't need to worry about EVER getting that stars-aligned RNG for ANY Level!

    All good points. Thank you Franq

  4. #344
    Community Member Raklepto's Avatar
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    Quote Originally Posted by JOTMON View Post
    indeed...
    The current buff 'fighters' and Nerf 'Warlocks' because Warlocks are OP..

    After U36..
    Buff 'insert gimp class here', Nerf 'insert revamped class here'
    Instead of directing the focus on revamping all the classes they are using their current non-updated class as the comparative benchmark.

    Once the Warlock U36 update comes into play.. are the rest of the classes going to perform better in content..
    I don't think so.. just people complaining after U36 that content is harder and they are dying more and their toons still suck because something else is OP and needs nerfing.
    I think you nailed it.

  5. #345
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    Quote Originally Posted by dunklezhan View Post
    I understand and I am in favour of stopping people from using abilities in ways they are clearly not intended to be used.

    But they have had a very long time to fix that exploit, and generally I am only willing to put up with normal players getting punished when its a temporary emergency fix, like when they had to make the bank near-unusable for a while to stop duplication.

    They've had time to plan this. Its not rushed out, there's no claim of emergency. The fix for the imbue exploit should be better than it is.
    The AA pass makes it an emergency.

  6. #346
    Developer Steelstar's Avatar
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    Based on feedback in this thread, we've altered the Arcane Archer fix in a way that acts closer to Swashbuckling.
    • You must be carrying a Longbow or Shortbow to toggle Arcane Archer imbues on.
    • Once they are on, you may freely swap things in your main hands; while you have a Longbow or Shortbow in your hands, you will have the Imbue effects. If you have anything other than those things in your hands, the effects will disappear (without turning off the toggles) until you return a Longbow or Shortbow to your hands.


    It still needs to be vetted by QA, but so far it seems as if it still resolves the issues at the heart of the change, while being a little less cumbersome.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  7. #347
    Hero JOTMON's Avatar
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    Quote Originally Posted by Steelstar View Post
    Based on feedback in this thread, we've altered the Arcane Archer fix in a way that acts closer to Swashbuckling.
    • You must be carrying a Longbow or Shortbow to toggle Arcane Archer imbues on.
    • Once they are on, you may freely swap things in your main hands; while you have a Longbow or Shortbow in your hands, you will have the Imbue effects. If you have anything other than those things in your hands, the effects will disappear (without turning off the toggles) until you return a Longbow or Shortbow to your hands.


    It still needs to be vetted by QA, but so far it seems as if it still resolves the issues at the heart of the change, while being a little less cumbersome.

    Looks like like a much better approach for the Imbues.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  8. #348
    Community Member Benihim's Avatar
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    Quote Originally Posted by Steelstar View Post
    Based on feedback in this thread, we've altered the Arcane Archer fix in a way that acts closer to Swashbuckling.
    • You must be carrying a Longbow or Shortbow to toggle Arcane Archer imbues on.
    • Once they are on, you may freely swap things in your main hands; while you have a Longbow or Shortbow in your hands, you will have the Imbue effects. If you have anything other than those things in your hands, the effects will disappear (without turning off the toggles) until you return a Longbow or Shortbow to your hands.


    It still needs to be vetted by QA, but so far it seems as if it still resolves the issues at the heart of the change, while being a little less cumbersome.
    Based on feedback in this thread , will you consider canceling the nerfs to Warlock?

  9. #349
    Savage's Husband Phoenicis's Avatar
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    Quote Originally Posted by Steelstar View Post
    Based on feedback in this thread, we've altered the Arcane Archer fix in a way that acts closer to Swashbuckling.
    • You must be carrying a Longbow or Shortbow to toggle Arcane Archer imbues on.
    • Once they are on, you may freely swap things in your main hands; while you have a Longbow or Shortbow in your hands, you will have the Imbue effects. If you have anything other than those things in your hands, the effects will disappear (without turning off the toggles) until you return a Longbow or Shortbow to your hands.


    It still needs to be vetted by QA, but so far it seems as if it still resolves the issues at the heart of the change, while being a little less cumbersome.
    *cheer*

  10. #350
    Savage's Husband Phoenicis's Avatar
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    Quote Originally Posted by Benihim View Post
    Based on feedback in this thread , will you consider canceling the nerfs to Warlock?
    The nerfs to warlocks will do two things.

    Slow down warlocks (some) and push most warlocks out of ES.

    I believe those were the stated goals...

  11. #351
    The Hatchery NytCrawlr's Avatar
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    Quote Originally Posted by Steelstar View Post
    Based on feedback in this thread, we've altered the Arcane Archer fix in a way that acts closer to Swashbuckling.
    • You must be carrying a Longbow or Shortbow to toggle Arcane Archer imbues on.
    • Once they are on, you may freely swap things in your main hands; while you have a Longbow or Shortbow in your hands, you will have the Imbue effects. If you have anything other than those things in your hands, the effects will disappear (without turning off the toggles) until you return a Longbow or Shortbow to your hands.


    It still needs to be vetted by QA, but so far it seems as if it still resolves the issues at the heart of the change, while being a little less cumbersome.
    "You have given out too much Reputation in the last 24 hours, try again later."
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  12. #352
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by Steelstar View Post
    Based on feedback in this thread, we've altered the Arcane Archer fix in a way that acts closer to Swashbuckling.
    • You must be carrying a Longbow or Shortbow to toggle Arcane Archer imbues on.
    • Once they are on, you may freely swap things in your main hands; while you have a Longbow or Shortbow in your hands, you will have the Imbue effects. If you have anything other than those things in your hands, the effects will disappear (without turning off the toggles) until you return a Longbow or Shortbow to your hands.


    It still needs to be vetted by QA, but so far it seems as if it still resolves the issues at the heart of the change, while being a little less cumbersome.
    Bravo!

    Though I do wonder why this wasn't the origonal (as of this thread) implimentation - bu that's ok, I don't really need an answer to that /shrug.

    Now let's spread some of that love to Diamond Soul ^^
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  13. #353
    Community Member dng242's Avatar
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    Quote Originally Posted by PermaBanned View Post
    Are there really that many Warlocks who didnt take the extra dice feats? No snark, genuinely curious because not only do I take them, but the other Warlock players I know habitually take them. So every Warlock who was taking the feats pre-nerf isn't forced into taking extra feats after - they were after all already taking them, right?
    I was wondering this as well. I mean, if you weren't taking those Epic feats you were self nerfing (4d6) more than the Dev's just nerfed (3d6). The main argument I see is that you have to wait until 21 start to close the gap until closing it at 26. though the math suggests it isn't a huge issue.

  14. #354
    Community Member Raklepto's Avatar
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    Quote Originally Posted by Arctigis View Post
    BS; you've just listened to the whiners. Again. You realise these changes affect epic levels too -
    where ES Warlock DPS is average at best?

    You honestly think a 300% reduction in Eldritch Burst light damage (3d6 -> 1d6) and a 250% reduction in Spirit
    Blast light damage (10d6 -> 4d6) is even remotely reasonable? It's a huge nerf to a bursting Warlock.

    Well, congrats to all those who already got their racial past lives done and I hope the crabs are super happy
    in their bucket. For everyone else, I apologise, this always happens when I return to play this game. I've
    now cancelled both my subs and will quit again - things should hopefully get better. Yes, you could have
    my stuff if it wasn't all BTC and BTA and I could stomach logging on to give it to you.

    I would say see you in 18 months or so but somehow I don't think that will be an option.
    I hear you.

    They haven't messed with rogues in a while (shhhhhhhh) so maybe that's an option. Although I'm not certain about giving up the game, I am certain I'll likely not be playing a pure warlock anymore. (I am not a burst lock but the extra light damage from the blast was nice.) Sick of dealing with the hate that brings, not only from other players, players who feel they can cause nerfs to other classes just "because" but also because the devs listened (it used to be "suck it up cupcake).

    Signed: Frustrated. Why do players take on content so far beyond their skill level, die (which DDO never cared about) and then complain? If you can't do it, fix it or wait until your next life. Where's the common sense?

  15. #355
    Community Member Benihim's Avatar
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    Quote Originally Posted by Phoenicis View Post
    The nerfs to warlocks will do two things.

    Slow down warlocks (some) and push most warlocks out of ES.

    I believe those were the stated goals...
    you answer like you are in charge of what and why the changes , are you a dev in disguise ?

  16. #356
    Community Member Benihim's Avatar
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    Quote Originally Posted by Raklepto View Post
    I hear you.

    They haven't messed with rogues in a while (shhhhhhhh) so maybe that's an option. Although I'm not certain about giving up the game, I am certain I'll likely not be playing a pure warlock anymore. (I am not a burst lock but the extra light damage from the blast was nice.) Sick of dealing with the hate that brings, not only from other players, players who feel they can cause nerfs to other classes just "because" but also because the devs listened (it used to be "suck it up cupcake).

    Signed: Frustrated. Why do players take on content so far beyond their skill level, die (which DDO never cared about) and then complain? If you can't do it, fix it or wait until your next life. Where's the common sense?
    THIS !

    whiners who try to do things they are not ready to or able to and fail, then complain and the dev listened . Tragic! for everyone

  17. #357
    Community Member Arctigis's Avatar
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    Quote Originally Posted by dng242 View Post
    I was wondering this as well. I mean, if you weren't taking those Epic feats you were self nerfing (4d6) more than the Dev's just nerfed (3d6). The main argument I see is that you have to wait until 21 start to close the gap until closing it at 26. though the math suggests it isn't a huge issue.
    Those feats weren't that useful to a DC build (i.e. necrolock) - Spell pen. for instance.

  18. #358
    The Hatchery NytCrawlr's Avatar
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    Game balance is bad, mmkay.
    Argonnessen

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  19. #359
    Savage's Husband Phoenicis's Avatar
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    Quote Originally Posted by Arctigis View Post
    You honestly think a 300% reduction in Eldritch Burst light damage (3d6 -> 1d6) and a 250% reduction in Spirit
    Blast light damage (10d6 -> 4d6) is even remotely reasonable? It's a huge nerf to a bursting Warlock.
    I am NOT a fan of these changes by any stretch.

    Your characterization however is disingenuous.

    Burst was a 66% reduction, not 300%. Blast was 60%, not 250%.

    Mathematically, a 100% reduction in something reduces it to 0. A 300% (or 250%) reduction is impossible.

  20. #360
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Raklepto View Post
    I hear you.

    They haven't messed with rogues in a while (shhhhhhhh) so maybe that's an option. Although I'm not certain about giving up the game, I am certain I'll likely not be playing a pure warlock anymore. (I am not a burst lock but the extra light damage from the blast was nice.) Sick of dealing with the hate that brings, not only from other players, players who feel they can cause nerfs to other classes just "because" but also because the devs listened (it used to be "suck it up cupcake).

    Signed: Frustrated. Why do players take on content so far beyond their skill level, die (which DDO never cared about) and then complain? If you can't do it, fix it or wait until your next life. Where's the common sense?
    Yeah, I'm a bit calmer than when I wrote that - though subs remain canceled and my money
    stays in my pocket. I mostly run R2/R3 - I've found conelock with CC and pets is perfect for
    this. I don't need Shining Through or Brilliance in heroic levels so I probably won't touch ES
    at all. My main is parked anyway (not paying for a HoB now and don't have the Tokens or
    enthusiasm to farm them). Having fun messing around on a first life pure ranger ranged build
    - destroys a warlock in the single target dps stakes.

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