"Balance Change" is the wrong title for this thread. If this was actually about "balance", it would have included unarmed, shields, casting, & dungeon scaling changes as well.
Best that any caster can supply: 95% success rate of killing something not red- or purple-named from 100% health.
Best that any melee can supply: 5% chance of 50% hp loss on anything not red- or purple-named, only after rolling against AC, concealment.
So long as this remains intact, it is pointless to have any true discussion about general game balance. Rename it "Combat Balance" and it'd be much closer to the thread content.
Yes, monks were mentioned by Cordovan as "SOON". I choose to believe it when I see it.
Shields are actively neglected for offensive purposes, Vanguard included.
https://www.ddo.com/forums/showthrea...95#post5427295
No Imp Crit, no no greater/perfect Shield Mastery, once-per-second hard limiter on bashing (I don't buy "animation issues" as an excuse because the Knight of the Chalice cleaves don't animate when activated closely together, but the damage output shows up just fine). Maybe with the MRR removal from armor you give Evasion back to shield users. Will try not to mention a dual shield option. Or a Captain America option.....
It seems to not much matter how much threat gen you have, one halfway decent cast can grab just about anything off of a tank. Also, 100 base Intimidate is a near constant failure in EE Necro, ToEE, & Trials, even on non-bosses.
I am a firm believer that most of the complaints of "overpoweredness" from the community stem from the fact that Bards, Paladins, & Barbarians had, for years, been flat out neglected as far as damage output is concerned. Something suddenly being on par with other melee builds might have made them seem suddenly very powerful. This should not be seen as overpowered. Additionally, do not view a sudden spike in the quantity of these classes as them being overpowered; but rather as classes now finally being viable in the game as playable, and not just a class to suffer through until you can TR into something actually useful and fun.
Most of the listed changes seem to be to try to make changes without trying to fix some underlying bug that exists currently. I'd rather the current combat system have its bugs hunted down & fixed.
PRR boost revamp was nice, but chipping away at it every other update......see my previous paragraph on perceived versus actual overpoweredness. I foresee pajama builds being dominant again in 6 months at this rate.
Please zone into a live server & look for some of the older players & ask them advice & opinion. Asking only forumites is intentionally blocking out an entire paying, playing, knowledgeable demographic that would likely point out blind spots in development, & therefore results when it comes to your bottom line. The Player's Council & the surveys were good ideas, but transparency & follow-up is necessary to see if you're actually improving your product.
~Cuyar of Orien, non-paying player since 2012 because of changes like this.