
Originally Posted by
TheDr0wRanger
I just want to emphasize, rearticulate and hopefully maybe inspire discussion regarding the fighter-feat arrangement that's on the table.
First off Sgt Hart is right when he says things like:
Because he's hitting on something you are doing very wrong, that will have long-running repercussions for the already underperforming class, and by extension the classes that stand next to it in comparison.
Making fighters take repeated, identical, underwhelming, exclusive feats to get things other classes get for free is missing everything cool about fighters. Having 18 feats and then spending between 2-4 feats on attaining the MRR needed to survive magic attacks is essentially forcing fighters to trade a disproportionate amount of their class advantage to survive and making the selection of feats a forgone conclusion. As you'll see below, I don't think its necessarily bad for fighters to be buying their goodies with feats, but the current arrangement is going to cost too much for too little and severely limit the ability of fighters to make meaningful choices. More importantly making them fighter only feats misses the point of the class entirely.
Let me explain:
Rangers get a powerful, themed set of feats and enhancements that allows them to inhabit a few roles in the game. Some of the things that make them special aren't available to anyone else, while others are simply widely-available powers that synergize with what they get for free.
Rogues get a different set of themed feats and enhancements with different roles on offer, they also have abilities exclusive to them and non-exclusives that help them maximize what they already have.
Fighters get almost no preset abilities other than proficiency with every martial weapon and armor. Instead they get 18 feats. With those 18 feats, they can select from all of those generally-available feats that help each class focus and hone it's innate power. Because fighters have no innate role they can choose, or create, whichever suits them. They can synergize abilities and maximize 1 or 2 skills, or they can generalize and be competent with everything. Sometimes a Ranger will have to choose which of two equally desirable feats complements his innate skills the best, and he must forgo the other. The advantage of the fighter, the bonus he gets in exchange for having nothing given to him for free, is that he looks at those two feats and has no problems, because he can afford both. He can take ever-so-many bow related feats and be a crazy powerful archer, maybe even better than the ranger in his own way. Or he can take fewer bow related feats and become a competent archer who also has a hammer, something beyond the ranger entirely. He can take armor and shields and toughness to survive anything or he can be simply a durable and competent swordsman, the point is that he can be whatever he wants within the confines of the feat list. Fighters are the martial-oriented protoclass. Where other classes get unique and themed powers, fighters start with nothing pre-chosen.
Fighters are not specialists, and this I think is whats being done wrong over and over. Fighters can be specialists, and in DDO it's tempting to cast them that way by providing 1 or 2 themed trees with a focus for each, because themed trees are the way every other class derives it's value. But the beauty in the fighter class is that they don't have to be anything in particular. Fighters look unexciting to new-comers to DnD, because they are just "mundane" martial soldiers. Other classes get cool things like magic and ki and psionics, why would a fighter be exciting? It's because, played right, a fighter can form frighteningly effective and occasionally exotic roles that simply could not be achieved in the more directed classes.
Practically, this means that instead of exclusive fighter feats, we should increase the number of desirable feats available to everyone at heroic level. This will offer meaningful choices across the board.. But the real power is when it starts to make the other classes wish they could take all of the feats and, crucially, not be able to. This brings up the value of fighters because now they suddenly have an array of different things they can do or be, they can attempt to compete with another class at their primary role, or they can focus on a completely new design. A completely devoted archer-fighter may outshoot rangers if hes careful, but he won't really play like them and he certainly won't be able to do everything a ranger can do, like divine healing. Chains of feats are especially good, Whirlwind Attack is somewhat underwhelming as yet, but the idea of taking 3-4 marginally useful feats like Dodge-Mobility-Spring Attack to unlock the final, very potent, feat is very productive for this idea. Fighters can afford to take Whirlwind and still have feats for other things. A tempest who builds for Whirlwind is going to be much harder pressed. Make some really cool feats for offensive and defensive use, sprinkle effective but not-optimal feats into the requirements and watch fighters matter again.
Next, the trees need consideration. Vanguard is great, offering offensive and defensive bonuses to the shield user. Stalwart is nearly perfect, it's got wonderful low-hanging fruit that any heavy-armor design could use and the higher tiers are compelling but not so much so that taking tier 4 is a waste of time if your focus lies elsewhere. Kensei has whispers of greatness, with the action boosts and DCs on offer, its a shame someone spilled monk all over it.What it needs is to have the needless thematic junk scrapped. One with the Blade is fine, but all the light-armor and PJs are better off as extra selectors on Stalwart stuff(you read that right, Stalwart with a few light-armor bonuses could be an all around defensive smorgasbord). Action-boosts burned for single attacks aren't great, how about some acceptable-but-not-great selectors for Melee Power, Ranged Power, Sneak Attack, Doubleshot and Doublestrike? Then fill out the rest with things like W bonus attacks and bonuses that magnify the effect of feats. Make the Tier 5s things like Keen Edge that are desirable for anyone with a weapon, but not strictly superior to similar bonuses in more thematic trees. Cores could allow diverse weapon bonus stats with your focus weapon, or add a second focus weapon in place of more power to the first one.
The idea is that you have an Offensive tree that makes whatever weapon you have work better, regardless of what it is and how it works. Nothing in this tree should make your jaw drop, instead everything in this tree should feel like a solid choice for the points. The same should be true of Stalwart and that might require some tweaking to make it work for other armor types, but a focus on moderate bonuses to relevant stats should be easier to do than most trees. Vanguard is there both because A. Its already there and B. It's a great option for making a straightforward and fun-to-play fighter, its got nothing that I can see greatly over-powering the class when the other trees are in line.
The better thing here is that fighters become not only the protoclass, but their levels become proto-levels too. They have full BAB, feats nearly every level and if my enhancement suggestions were followed, would bring measured bonuses to literally anything you splashed them into. A pure fighter has the tools available to excel, but doesn't stomp on as many toes because the idea is to make it so that no single ability is driving the tree.
So that was long, my point is to tell you what I think is wrong, why I think its wrong, what I think it should be like and then offer a little bit of how that might emerge. I seriously hope you guys do this right, because the current plan sounds like it's going to irrevocably alter the class.