I love it, I'm a big fan of the change, and unifying all the not-dnd-systems to use teh same layout and math. That said..
Now let’s look at an extreme Human/Monk/Paladin hybrid build to see how high we can stack Healing Amplification currently.
How this would look with the new system:Code:Source Multiplier Product Base for Living 1 100% 12 Monk Fleshmaker 1.1 110% 5 Paladin Human 1 1.1 121% 2 1.1 133% 3 1.1 146% Monks Shintao 1.05 154% 3 1.05 161% 6 1.05 169% 12 1.05 178% Paladin t3 1.1 196% Paladin 4 1.1 272% Paladin 5 1.1 272% Crown of Summer (Druid) 1.15 272% Item 10% 1.1 300% Item 20% 1.2 360% Item 30% 1.3 467% Paladin PL x3 1.15 538% Jidz-Tet'ka 1.25 672% Guild 1.1 739% Exalted Angel 1.03 761% Exalted Angel 1.03 784% Exalted Angel 1.04 816% Unyielding Sentinel 1.1 897%
As you can see, this would be a buff to most builds, and a nerf to extreme Healing Amplication stacking because it’s additive. Any build that currently had less than 250% healing amplification would be buffed, while builds with more than 250% healing amplification would see a reduction in effectiveness.Code:Source Multiplier Product Base for Living 1.0 1.0 12 Monk Fleshmaker +20 1.2 5 Paladin Human 1 +20 1.4 2 +20 1.6 3 +20 1.8 Monks Shintao +10 1.9 3 +10 2.0 6 +10 2.1 12 +10 2.2 Paladin t3 +20 2.4 Paladin 4 +20 2.6 Paladin 5 +20 2.8 Crown of Summer (Druid) +30 3.1 Item 10% +20 3.3 Item 20% +40 3.7 Item 30% +60 4.3 Paladin PL x3 +30 4.6 Jidz-Tet'ka +50 5.1 Guild +20 5.3 Exalted Angel +6 5.36 Exalted Angel +6 5.42 Exalted Angel +8 5.5 Unyielding Sentinel +20 5.7
Sev~
That's some "Barbarian" math right there...