I haven't been able to read each one of the posts in this thread, but the few I have glanced at and read all make good points. I have been playing DDO almost since it was released back in 2006 and I have solo'ed quests from then to now. However, the basic premise of DDO is for group play. Unfortunately, especially at the heroic levels, there just isn't a huge incentive for group play besides for the plain fact of meeting other people or to hang out with friends or guildies. In this case that is perfectly fine, however for a large amount of the playerbase this simply leads to soloing instead of grouping. And in many cases this leads people to think that population of the servers are too small, when in fact it is just because people to find an incentive to group.

It would be nice to see group play receive an incentive. I like the ability for players to solo quests and the scaling doesn't bother me besides in a few quests where it seems to lead to Dungeon Alerts way to quickly. I know that a few of my friends have complained that the some of the Evenigstar Challenges have a huge scaling factor where they find it easier to complete them separately as opposed in a group. I don't think this should be case, so it is evident that some tweaking should be done.

In the end, I do agree that their should be more incentive to group.