I have to agree with the OP... Either you complete EE with a ton of deaths, or you do it a specific way of two choices.
I have to agree with the OP... Either you complete EE with a ton of deaths, or you do it a specific way of two choices.
Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server
I'm sick of melee playing people coming on here happy that someone else got gimped so they can feel powerful.
I always used party cooperation. I held things rather than instakilled it. I primarily play a DC caster or a healer, so I am always looking to help my team in any way. The thing that is wrong with this game is that everyone wants to lead the kill count and be UBER, which means they want other classes to be gimped. EEs do not require you to work together any more than any other difficulty, it just marginalizes who gets to participate.
I'm sorry you felt gimp beside casters in the past and felt like they were OPed, but you do realize this is a TEAM game right?
Cannith - Sorrion - Glassbones - Galodon - Farsnipe
Sarlona - Glassbones
Have you played a caster in EE GH yet, because I would guess by your posts you have not. Nothing against you personally, as I enjoy running with you, but if they gimped your 15 life melee I would be advocating for you also, as this is a TEAM game. When they nerfed Terror, I was the first one advocating for them to restore it and take nightmare off of random loot. I didnt care if I led the kill count, I cared if we completed....
Hmmm, anyone else look at the SUPER high will saves of giants in PnP? DDO has become a joke for DC casters... http://dandwiki.com/wiki/SRD:Hill_Giant
P.S. Where are these actual casters on the forums that you see saying they are able to CC/instakill with minimal resources in EEs?
Last edited by anivaj; 03-03-2013 at 12:10 PM.
Cannith - Sorrion - Glassbones - Galodon - Farsnipe
Sarlona - Glassbones
I have played a supposedly gimped archetype (ranged) basically since when I joined the game. I have always tried to adapt to the content rather than forcing my way through.
I've already said SOME of the will/fort saves could be adjusted, and maybe it's not your case but I'm getting a strong feeling that people just want to be able to crush content on casters as they used to (like the guy who was saying casters are the D&D gods and no save spells are boring).
It's ok that in SOME quests DC casters aren't good. Is your enchantment DC worthless even on minos, trolls, ogres, gnolls, hobgoblin and the other stuff you come across in Madstone, Cabal, the walkups...? Because if it's just the giants it's ok. It's ONE quest...the concord casters can have a high will I guess, and rhakshasa too...not sure about jariliths.
The point is, if 55 (?) enchantment DC is useless all EE GH than yes, saves are too high. But if it's useless on giants and a few other mobs than it's ok, need to find another way of dealing with them (and there are a few, like said no save spells...).
The melee/ranged are having a good time now, I don't see why casters should always be the best everywhere (again, maybe it's not you but A LOT of people give me the impression they think this).
Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron
These things do go in cycles. At the moment melees and dps casters are the best, but in a year or so it may be the opposite.
Dystopia = utopia achieved
there are weak fort saves mobs around gianthold.storm-fire giants is that type.but there is no low will save mob atm in gianthold.hobs-mino-and all craps like that have very high will save as well as fortitude.
the thing is that giants have lower saves that other giant type mobs like trolls-mino or hobs and orcs.
problem with giants is that they was immune to instant kill when tor released as well as alot of good cc spells as well mass hold,web etc.now that they remove immunity to instant kill they are keeping old immunities so giants are getting energy drain and finger and are immune to negative dmg,web,hold etc.thats a completely bad design.
my playing style created when i first played the game and was effectively for 7 years.i am around the game for so long because i am playing what i wanted to play in a mmo.the saves and dcs is main thing people play wiz and is something unique to ddo.i want a smart game and no a non save **** with long cd that you can cast it in whatever you want.
the same thing happen to sorcerers with removing alot of resists from mobs.most sorcerers liked that change i guess they are so mindless nukers that dont give a **** of smart play.
Welcome to the game post MotU. Everything that has been done since then is all about making melee players feel good about themselves.
I expect that a game targeted towards an adult demographic would be based upon skill. Melee play in this game has the lowest overall skill level. It was vaguely amusing when I was a newbie, but I expect more at high levels.
When people talk about the WoWification of this game, the rise of the skill free melee player pretty much captures what is happening. Why Turbine thinks it can go head to head with WoW and succeed is hard to imagine, but as the game continues to empty out we can only hope that Turbine rethinks this direction at some point.
Cannith - Sorrion - Glassbones - Galodon - Farsnipe
Sarlona - Glassbones
Curious again, I went into EE Trial by Fire and did some tests on the first two Troll Pathfinders there. With a completely unremarkable 44 DC on my Mass Hold Monster, and simply prepping with Hypnotism and Crushing Despair, they failed their initial saves against the spell 7 out of 10 times. I admit thats a low number of samples, but I think it serves well enough when I'm doing it on a sorc without a significant amount of enchantment focus (1 feat). I'm not going to sit there for an hour taking a hundred samples for a silly thread like this.
Pathfinders are rangers, and probably have decent will saves in general. I know EH rangers (humans) have very decent saves in general. I would also consider upwards of 70% success against appropriate targets in Epic (any setting) to be perfectly adequate. Epic was always more of a slugfest with lots of immunities - and you are talking Epic Elite.
And ya, to do my testing I knocked em over with Flyby and then danced them with...
you guessed it, Otto's Irrestible.
Cannith - Sorrion - Glassbones - Galodon - Farsnipe
Sarlona - Glassbones
Whats great about this is it simultaneously makes fun of the "I'm quitting, read with me as I go dramatically into the sunset *melodramatic sweeping arm gesture*" type post and at the same time, manages to convey the light hearted triviality of this being a game, and the insignificance of one person leaving it.
... or it's just funny and I'm reading too much into it.
What exactly are you trying to do in Tor? Up until the separate paths to the dragons, there isn't really anything that can be enchanted (exception: dancing), maybe a few Jariliths that have always been spell-resistant in more ways than one.
As for the paths to the dragons, they contain... Troll Pathfinders. If you think the ones in Tor are drastically different than the ones in Trial by Fire...
...you have a lot of work ahead of you testing each and every instance of a mob in the EE game. You might also have to consider that the ones in MY instance aren't the same as the ones in yours, too.
Last edited by Raithe; 03-03-2013 at 01:02 PM.
Quitting because DDO is too hard? wow thats a new one.
DDO is by far one of the easiests mmos out there.
It has challenge to be had, only if you seek it out. If you don't like getting hit for high amounts and damage and requireing great skill to survive, why would you even play EE?
You do have 3-7 other difficulty choices depend on the quest you are running. Each of which is a ton easier.
I mean yea it is too bad that EH is as easy it is, leaving no middle group for some players.. But oh well, I mean the rewards barely differ, so its not like much is lost for dropping down to that difficulty.
And btw, the vast majority of those HP the tanks have, comes 75% from gear and destiny choice. Casters can also reach 1k+ HP without sacrifcing anything other then your destiny and a couple gear slots. Melee tanks sacrifice just about as much DPS if they do it.
Personally my caster has even less hp then yours, but he has displacement and constant mobility always which my tank cant reliably have, so it makes up the differnece in deffence just fine imo. Tend to die a lot less on him actually.
Also don't see any DC problem. Yea giants and their kin have high fort saves, so use will save spells. Im constantly telling casters this and there like, oh no that wont land either. I demand they cast a mass hold, and low an behold, even with middling DCs in the 40-50s, they land just fine on all appropriate targets. People are just too used to the dumb faceroll mass insta kill spells working 95%, which is brokenly easy for the top difficulty. They finally got it right this update. Casters can and still do dominate, you just have to adjust tactics slightly.
Last edited by Shade; 03-03-2013 at 12:59 PM.
CC is still viable. It just requires a fair amount of debuffs. On my bard hangover I have done 4 different gh quests on epic elite. She has a similiar dc to your wizard and I drop a mind fog, discoball, and hit mobs with crushing despair, and hypno. I get 80+% of mobs and can dance or single hold the ones I miss. Mass hold I have seen work as well. A bard does not even have symbol death or the best cc spell (mass hold). Really these quests are for the epic elite. I say bring up your game or do epic hard.
Instakills on the other hand are more difficult especially on a divine.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
If you really think enchant DCs in the 40-50 range work in EEs, then you really know nothing about being a DC caster in EE GH. You do realize every monster fails on a one right?
"Casters can also reach 1k+ HP without sacrifcing anything other then your destiny and a couple gear slots."
Are you serious? DC casters losing DCs is sacrificing a lot. Do you play anything besides sorcs and barbs? Based off your post it seems like you know nothing about DC casting in EE GH...
Last edited by anivaj; 03-03-2013 at 01:11 PM.
Cannith - Sorrion - Glassbones - Galodon - Farsnipe
Sarlona - Glassbones
80% success rate on hold is probably still too high. You would think the monsters would have learned after 7 years to not leave home without kundarak boots or a way to obtain a FoM buff by now.
Cannith - Sorrion - Glassbones - Galodon - Farsnipe
Sarlona - Glassbones
I don't think he can do that. He said was getting 80%...
If 10 mobs are charging, even if he got off Crushing, Fear, and the Mass Hold, he didn't have time to Energy Drain each of the 10, so he isn't getting anywhere near 80% in your 10-mobs-charging scenario....after crushing despair, fear, AND an energy drain