
Originally Posted by
sephiroth1084
You're looking at it wrong.
The reason that everyone has the same enhancements as everyone else right now is because there are only a small number of worthwhile enhancements in any class, and they cost a lot. Our 80 AP is wrapped up in about 10-15 different enhancements regardless of the class or class-combo. On a paladin, unless you are a KotC, there is no almost no reason to take Energy of the Templar I, and absolutely no reason to take it to rank 2 or beyond, because it does too little and costs too much, and encroaches upon the more valuable paladin enhancements. Since we can't qualify for more than one PrE currently, there's no reason to pick up mediocre prerequisites like that from other "trees."
From what the devs have said, though, it looks like they plan on giving classes many more relevant enhancement lines and reducing AP costs. Not only will we probably get to pick up 20-30 enhancements with our 80 AP, but there will likely be less of a push to all take the same thing on each class. Rangers today all pick up Favored Enemy: Damage IV because that is their only way to improve their DPS, but the devs have indicated that Tempests will have an alternative to those enhancements. Tempest rangers will be able to take whatever Dervish-y themed enhancements are given to them, but will also be tempted to take some ranks of FE: Damage as well, unless there is something else for them to focus upon.
With the added draw of players looking to qualify for multiple PrEs in a small or large way, and individual PrEs not necessarily offering much to each character that can take them, we're going to definitely have greater build diversity. Take my paladin for instance: he's set-up for self-healing and tanking, and has DoS III now. Under the new system, if I find that I'm close to a rank in HotD that provides healing amp, I'll be inclined to take a few mediocre enhancements from that tree to boost my primary focus, but someone more inclined towards DPS would likely not bother.
The limitation of the trees would merely punish players for taking dips in other classes, or selecting a race for its racial PrE, because doing either would remove many of those options that the new system is looking to provide us with. The Dark Knight paladin probably wants all of DoS, some of KotC and some of HotD, but it has 2 fighter levels, and it would also like Haste Boost I and Fighter Str I, but it wouldn't be able to do that, even though its set of enhancements probably differs wildly from a DPS-focused paladin/2 fighter that ignores HotD entirely.
What you end up with isn't more build diversity, it's less, because taking those small dips (or even bigger multiclasses that build on enhancements) will mean giving up a lot of versatility in their main class, or losing part of the reason for the splash, making the dips less worthwhile. Then, more players will be choosing from a smaller possible list of enhancements, so we will see more people picking up the same enhancements from the same 3 trees--because there won't be an option to bounce some AP into a 4th or 5th tree, drawing off focus from the main ones, but gaining something interesting, if not necessarily more powerful.