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  1. #181
    Community Member Natean's Avatar
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    This is how I see it being done. With it being a Tree and all...

    Monk Tree. Also some additional ideas like a search bar, Race/Class tree to the side. Obviously you mouse over for details.


  2. #182
    Developer MadFloyd's Avatar
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    Default Bookmark!

    OK, read up to here.

    First of all, just want to say thanks for all the participation and the valuable well articulated feedback.

    I appreciate the concerns. There's a couple posts that I will respond to separately, but in general I want to say:

    - I will share a mockup of the new UI.

    - I am happy to reveal details of various enhancement lines as they become available - and have you guys scrutinize them.

    - I need to look into the bowbarian builds.

    - Lamannia has already been trending towards earlier builds - ugliness and all; effectively it's becoming a test server, not a preview server. If everything goes as planned you get a chance to play & comment before it's too late to change.

    - I consider myself chief of the nerf police. Not going to happen casually on my watch. In cases where it's truly warranted, it will be explained.

    - Melee classes need love in general. Changes to enhancements will be made with this in mind.

    - The new UI (and new enhancements) are not in any way intended to dumb down the flexibility and depth of character builds. Forgive me for the all caps, but DEPTH OF BUILD DESIGN, INCLUDING MULTI-CLASSING IS OUR BREAD AND BUTTER.

    - Yes, many costs (and enhancements themselves) are not as useful as they once were when the level cap was much lower. All this is being looked at.

    - Getting all PrE's finished is paramount to us. In an ideal world, they will all be finished when we release the enhancement Re-do.

    - The UI is comprised of multiple trees (not just one) based on PrEs and race. You can spend points in multiple trees if you like.

    - Your ideas/thoughts on which enhancements are currently of little value as well as suggestions for improvements or new enhancement lines are welcome and encouraged (although I should probably start a new thread for that so they aren't buried!)

    - To repeat the goals: improve comprehension, re-balance AP costs, improve or jettison weak enhancements, improve weak classes, finish PrE's.

    - All this is subject to change - whether it be due to player feedback, production considerations, or whatever.

    Thanks again for keeping the thread productive.
    MF

  3. #183
    Community Member Thrudh's Avatar
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    Quote Originally Posted by MsEricka View Post
    change is good, unless those changes suck.
    New signature
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #184
    Community Member Xenostrata's Avatar
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    Quote Originally Posted by Chai View Post
    Not if they leave the class level requirement in and take the AP spent requirement out.
    Not really. You could level up a level 20 sorc, buy the capstone, and max out two chains of damages, get a PrE with it's prereqs, etc. - the AP spent requirement is to make sure you can't just max out one given skill without having others as well.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  5. #185
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Natean View Post
    This is how I see it being done. With it being a Tree and all...

    Monk Tree. Also some additional ideas like a search bar, Race/Class tree to the side. Obviously you mouse over for details.

    Personally I'd prefer top to bottom but otherwise that seems like something I'd go for ESPECIALLY the breaking up of the Class and race into their own sections (assuming multiple classes = even more sections) with several subsections within.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #186
    Community Member MissMoogle's Avatar
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    Default a little nervous

    Quote Originally Posted by karl_k0ch View Post
    From my personal experience, I see three things where a revamp would help to balance the classes/races.

    • Halfling Cunning/Guile vs. Half-Elf Rogue Dilly. I know it's not the same, but the bonuses are similar. Yet the requirements for the Halfling are much steeper.
    • Paladins. The APs on a pally are generally horribly tight, and this does not help the paladins being no match for other DPS classes, such as Barb, Fighter, Monk, or even Ranger. Paladins as DPS need a boost, and relaxed AP costs can help there.
    • Drow. Drow are generally nice already, but their bonuses pale in comparison to other races. The racial Dex doesn't help for most builds at all. My suggestion would be a mechanic similar to the human adaptability, but only with Dex, Cha and Int. This way, Drow would get an edge over humans, putting them a potential +2 ahead of humans.
    i wondered why the halfling line was so exspensive, and from a race of healer house why dont they get healing AP choices like healing amp? though the +int and +cha for drop maybe a bit OP i can understand with drow Arcane, theres very little gap if any between a fully geared human DC vs full geared drow DC..


    Quote Originally Posted by wax_on_wax_off View Post
    I've got a bad feeling about this.

    Are we going to see some interesting multiclass builds being nerfed?
    Are we going to see balancing for PvP?
    Are we going to see a reduction in the versatility that builds are capable of?
    Are we going to see a reduction in active combat?

    The big thing that worries me is that I suspect that all of the changes that I wouldn't want the average punter might actually pay money for. However, revenue now does not equal a quality game. What are the priorities? Make money now? Quality game?

    Oh, and what's the time frame for this?
    ^ agreed I'm more scared then excited, though looking forward to seeing if versatility > fascist regime of Tree roots. Im pullin for you devs impress us!
    GW?

  7. #187
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by MadFloyd View Post
    OK, read up to here.

    First of all, just want to say thanks for all the participation and the valuable well articulated feedback.

    I appreciate the concerns. There's a couple posts that I will respond to separately, but in general I want to say:

    - I will share a mockup of the new UI. Visual Aids FTW!!

    - I am happy to reveal details of various enhancement lines as they become available - and have you guys scrutinize them.

    - I need to look into the bowbarian builds.

    - Lamannia has already been trending towards earlier builds - ugliness and all; effectively it's becoming a test server, not a preview server. If everything goes as planned you get a chance to play & comment before it's too late to change.
    I approve of this just like when I make character builds and post them on the forums theres always at least one or two things that I total missed that someone points out which could have completely ruined the build/experience

    - I consider myself chief of the nerf police. Not going to happen casually on my watch. In cases where it's truly warranted, it will be explained. Armed and ready



    - Melee classes need love in general. Changes to enhancements will be made with this in mind. Maybe I'll actually enjoy playing a melee one day

    - The new UI (and new enhancements) are not in any way intended to dumb down the flexibility and depth of character builds. Forgive me for the all caps, but DEPTH OF BUILD DESIGN, INCLUDING MULTI-CLASSING IS OUR BREAD AND BUTTER. Any chance of multi-class PrEs??

    - Yes, many costs (and enhancements themselves) are not as useful as they once were when the level cap was much lower. All this is being looked at.

    - Getting all PrE's finished is paramount to us. In an ideal world, they will all be finished when we release the enhancement Re-do. Note: He said it's possible not IT WILL BE DONE

    - The UI is comprised of multiple trees (not just one) based on PrEs and race. You can spend points in multiple trees if you like.

    - Your ideas/thoughts on which enhancements are currently of little value as well as suggestions for improvements or new enhancement lines are welcome and encouraged (although I should probably start a new thread for that so they aren't buried!)

    - To repeat the goals: improve comprehension, re-balance AP costs, improve or jettison weak enhancements, improve weak classes, finish PrE's.

    - All this is subject to change - whether it be due to player feedback, production considerations, or whatever.

    Thanks again for keeping the thread productive.
    MF
    Notes in red
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  8. #188
    Community Member Psiandron's Avatar
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    Quote Originally Posted by MadFloyd View Post
    Giant wall of candy
    Well first off...
    <looks at giant wall of candy>
    Really...
    <looks again>
    I need to go sit down.
    Quote Originally Posted by MalkavianX View Post
    and then dropped it like a burning kitten

  9. #189
    The Hatchery CaptainSpacePony's Avatar
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    Default My 2 cents

    -I agree that enhancements and the EUI need an overhaul.
    -I support all of MF’s stated objectives.
    -I also ask that you expand the “deity” options. There are 3 race restricted options and 2 open options. Although I am not familiar with Ebberon lore, it seems to me as if each race could use its own, including a human-only option.
    -I recommend NOT completing prestige enhancements all at once. There is a lot of work to do here, and rushing it will lead to unfun imbalances. The old stated goal of 1 pre/update was great. Also, new prestige stuff is a sales driver, I’m sure.

  10. #190
    Community Member nivarch's Avatar
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    Just to say that this seem awesome.
    I love change, and this seem to be a change that may bring a lot of new possible builds.
    It will also fix a messy UI.

    Double thumbs up on the project. Just don't rush it!

  11. #191
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by MadFloyd View Post
    feel free to share your thoughts and concerns.
    .
    .
    .
    .

    .
    .
    .

    Just one or two more...




    But really - I am honestly terrified that this will only make things worse instead of better. Even more so since, as you said, it's not broken. This screams to me of Dev Hubris, and that has never worked in favor of the player. I still recall the Turbine Dev who took the time to code out "sit and spin" at shrines simply because he didn't like it. Made him cringe, as it were. This was something that players liked, harmed nothing, and a lot of people still want it put back... So, I have a really dim view of change for change's sake. Let alone change just because a Turbine Dev dislikes something.


    I foresee this this as taking away, or at the very least diminishing, one of the best selling points of this game - player preferential customization of their character. I'm willing to bet the farm that this will in some way limit that, or curtail it in unforeseen/unintended ways.


    And as I elude to in the pic above... DDO can't afford too many more nails in the coffin, at least as far as I'm concerned. Yeah, I am on a break from logging in - and I see little point or purpose to posting on these forums much anymore - but I had a glimmer of hope for 2012 luring me back.

    This just makes me feel like my choices were justified, and that decisions like this one will only reinforce my feelings that my DDO days are done.
    Last edited by Memnir; 01-07-2012 at 05:19 PM.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  12. #192
    Community Member BattleCircle's Avatar
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    Quote Originally Posted by stainer View Post
    I would do better with a visualization of the new UI. You guys may not have it ready, or have a mock up available though. Doesn't sound outrageous as you presented it.

    I think people that still have the "Crit Rage" enhancement line are going to set fire to the forums when they find out about this. Good luck with that Madfloyd.
    Crit Rage in my mind was the first prestige enhancement and never should have been done away with. It is viable and with the last nerf to insta-kills it is in no way over powered.

  13. #193
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Memnir View Post
    .
    .
    .
    .

    .
    .
    .

    Just one or two more...




    But really - I am honestly terrified that this will only make things worse instead of better. Even more so since, as you said, it's not broken. This screams to me of Dev Hubris, and that has never worked in favor of the player. I still recall the Turbine Dev who took the time to code out "sit and spin" at shrines simply because he didn't like it. Made him cringe, as it were. This was something that players liked, harmed nothing, and a lot of people still want it put back... So, I have a really dim view of change for change's sake. Let alone change just because a Turbine Dev dislikes something.


    I foresee this this as taking away, or at the very least diminishing, one of the best selling points of this game - player preferential customization of their character. I'm willing to bet the farm that this will in some way limit that, or curtail it in a major way.


    And as I elude to in the pic above... DDO can't afford too many more nails in the coffin, at least as far as I'm concerned. Yeah, I am on a break from logging in - and I see little point or purpose to posting on these forums much anymore - but I had a glimmer of hope for 2012 luring me back.

    This just makes me feel like my choices were justified, and that decisions like this one will only reinforce my feelings that my DDO days are done.
    Not only directed at you Memnir

    ou guys know the enhancements already use a tree system eh? It's shown quite well by Natean..from what I understand their not changing how taking enhancemnts works just giving a more user friendly UI and adding some more/repairing old less used & broken enhancements.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  14. #194
    Community Member Ganolyn's Avatar
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    Default

    Quote Originally Posted by Memnir View Post
    Just one or two more...




    But really - I am honestly terrified that this will only make things worse instead of better. Even more so since, as you said, it's not broken. This screams to me of Dev Hubris, and that has never worked in favor of the player. I still recall the Turbine Dev who took the time to code out "sit and spin" at shrines simply because he didn't like it. Made him cringe, as it were. This was something that players liked, harmed nothing, and a lot of people still want it put back... So, I have a really dim view of change for change's sake. Let alone change just because a Turbine Dev dislikes something.


    I foresee this this as taking away, or at the very least diminishing, one of the best selling points of this game - player preferential customization of their character. I'm willing to bet the farm that this will in some way limit that, or curtail it in a major way.


    And as I elude to in the pic above... DDO can't afford too many more nails in the coffin, at least as far as I'm concerned. Yeah, I am on a break from logging in - and I see little point or purpose to posting on these forums much anymore - but I had a glimmer of hope for 2012 luring me back.

    This just makes me feel like my choices were justified, and that decisions like this one will only reinforce my feelings that my DDO days are done.

    Did you see these bullet points?

    Quote Originally Posted by MadFloyd View Post

    - I consider myself chief of the nerf police. Not going to happen casually on my watch. In cases where it's truly warranted, it will be explained.

    - Melee classes need love in general. Changes to enhancements will be made with this in mind.

    - The new UI (and new enhancements) are not in any way intended to dumb down the flexibility and depth of character builds. Forgive me for the all caps, but DEPTH OF BUILD DESIGN, INCLUDING MULTI-CLASSING IS OUR BREAD AND BUTTER.

    - Yes, many costs (and enhancements themselves) are not as useful as they once were when the level cap was much lower. All this is being looked at.


    - The UI is comprised of multiple trees (not just one) based on PrEs and race. You can spend points in multiple trees if you like.


    I have a wait and see attitude as well, but at least he is saying that we will get previews and input before it goes live, which is something we have been asking for for over a year or more now.
    Anál nathrach
    orth’ bháis’s bethad
    do chél dénmha

  15. #195
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by Failedlegend View Post
    ou guys know the enhancements already use a tree system eh?
    Absolutly.

    Call my misgivings more of a bankruptcy of faith in the Dev team then anything else. But also, as I mentioned above, when the Devs change something that is working just for the sake of change - the players have almost never benefited from it in this game and with this Dev team. And hearing that they are tinkering with a system that works and works well makes me cringe.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  16. #196
    Community Member red_cardinal's Avatar
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    Quote Originally Posted by MadFloyd View Post
    - I need to look into the bowbarian builds.
    Bow damage is an issue because firing rate is slow. And now compared to repeaters it's pathetic.
    Increase bow firing rate for regular user - no ranger/fighter capstone, no fast shot feat, no haste of any kind.

    - Lamannia has already been trending towards earlier builds - ugliness and all; effectively it's becoming a test server, not a preview server. If everything goes as planned you get a chance to play & comment before it's too late to change.
    This is perhaps the best feature available. Feedback received from U9 release for Sorcerer prestiges was great and that's why that prestige turned out nice.

    Lammania should have the following:
    - NPC to add XP to a new character -> multiclass anything right away,
    - NPC to give out new loot (finished and crafted, not just materials) so weapon/equipment effects can be tested out
    - Lord Poincelot - give 2500 TP per character per day so if you release new stuff for store, it can be tested out (like new armor kits).

    - I consider myself chief of the nerf police. Not going to happen casually on my watch. In cases where it's truly warranted, it will be explained.
    If players get a buff, so do mobs. It's not about nerfing or making things overpowered - it's just to make something valuable and usable.

    - Melee classes need love in general. Changes to enhancements will be made with this in mind.
    True, but Divine spells also need buffs so Cleric/FVS can have damage increases for Firestorm and similar spells. Those spells must be strong - it's not all about blade barrier, divine punishment and implosion.

    Ranger summons also must have CR increased. They could act as artificer pets and get a bar... But, that's asking to much. Perhaps, when Druids come out.

    - The new UI (and new enhancements) are not in any way intended to dumb down the flexibility and depth of character builds. Forgive me for the all caps, but DEPTH OF BUILD DESIGN, INCLUDING MULTI-CLASSING IS OUR BREAD AND BUTTER.
    I agree, but it wasn't so until now. IF you make it to be your bread and butter then focus on it because it really is important. Cross-class caster level increase is also welcome.

    - Yes, many costs (and enhancements themselves) are not as useful as they once were when the level cap was much lower. All this is being looked at.
    - Getting all PrE's finished is paramount to us. In an ideal world, they will all be finished when we release the enhancement Re-do.
    Nobody is expecting an ideal world.

    - Your ideas/thoughts on which enhancements are currently of little value as well as suggestions for improvements or new enhancement lines are welcome and encouraged (although I should probably start a new thread for that so they aren't buried!)
    Indeed, that's welcome.

  17. #197
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by red_cardinal View Post
    Bow damage is an issue because firing rate is slow. And now compared to repeaters it's pathetic.
    Increase bow firing rate for regular user - no ranger/fighter capstone, no fast shot feat, no haste of any kind.
    Nah, just increase the benefit to Rapid Shot and possibly Rapid Reload.
    Ghallanda - now with fewer alts and more ghostbane

  18. #198
    Hero
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    Quote Originally Posted by MadFloyd View Post
    - Getting all PrE's finished is paramount to us. In an ideal world, they will all be finished when we release the enhancement Re-do.
    Best DDO development news I ever read. Really looking forward to this!
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  19. #199
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by MadFloyd View Post
    - The new UI (and new enhancements) are not in any way intended to dumb down the flexibility and depth of character builds. Forgive me for the all caps, but DEPTH OF BUILD DESIGN, INCLUDING MULTI-CLASSING IS OUR BREAD AND BUTTER.
    So does that mean we may see things like skill and wand mastery using class totals, rather than specified class levels?
    I ask about wand mastery specifically, since there's 2 sets of progressions at present in terms of percentile bump.

  20. #200
    Community Member le_goat's Avatar
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    I would love a visual tree to plan out enhancements

    But

    I would not like to be the dev in charge of planning this !

    Beer pinata for whoever does it right!

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