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  1. #1
    Community Member Zaodon's Avatar
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    Default Fundamental Problems with Mabar, Crystal Cove

    Turbine, the DDO community has reported fundamental issues with the design of the Mabar event, and now its clear that those issues were not resolved in the Crystal Cove event. Below is a concise summary of the flaws.

    1. Party Loot
    It was revealed in Mabar, and still remains in Crystal Cove, that loot from kills (bone parts in Mabar, doubloons in Crystal Cove) does not distribute evenly to party members, and in fact, seems to CLEARLY be biased to DPS classes over support classes.

    Extensive, detailed testing (results are reproducible) quickly reveals that the more actual damage you do will "weight" or "skew" the loot distribution to you, even when grouped in a Party. We formed a balanced group (3 melee, 1 rogue, 1 sorc, 1 cleric), and did rigorous tests, and it was blatently obvious that the more points of damage you dealt, the more doubloons you got, with the Sorc getting the most (used Cone of Cold, Meteor Swarm, etc.), the melees and rouge generally on par, and the cleric dramatically, and I do mean dramatically in last place. The average for 1 hour of play distributed loot as follows: (copper, silver, gold)
    Sorc: ~2500, ~1200, ~600
    DPS: ~1600, ~800, ~400
    Cleric: ~200, ~80, ~15

    As you can see, the difference in the Clerics loot is enormous. This cleric rarely, if ever, did any DPS, and mostly just healed and buffed. There were times when he did cast offensively or melee, but we wanted to test, so we made sure he kept DPS to a minimum.

    This needs to be fixed. You can program loot to be distributed based on DPS to non-grouped members, that's fine (prevents kill stealing), but DPS should 100% be ignored between group members. Please fix this asap. Saying "you should just solo" is not an acceptable answer for an event in an MMORPG. (MM stands for Massively Multiplayer).

    2. The "Old MacDonald" Factor
    While I understand that the Epic game mechanic in DDO, while sorely lacking in its own right, requires farming, non-epic items should not require a similar amount of farming. There is nothing "casual" about this event (or Mabar for that matter). It requires hardcore, dedicated, nose-to-the-grindstone farming to obtain items, to then run the quest portion, to then get the rare items, to then buy the unique items. This does not mean it should be EASY. It just should not be so GRINDY. A "Special Event" should be enjoyable, unique, entertaining. Not grindy. I think you're missing the boat (pun intended) with the Mabar/Cove mechanics of flagging, loot grinding, and item purchasing. If you simply gave us the quest (the actual Cove, with torches and kobolds), let us run it as much as we want, and provide all of the doubloons, crystals, etc. in the quest, then we could run it once, or 100 times, at our discretion, and at least make the Event as casual or grindy as we want. The entire mechanic of grinding to open the quest, then doing it to get some ingredients, then re-grinding to open it, and then re-questing to get more ingredients, etc. is mindless and poor design.

    3. Limited Event
    The limited amount of days the Event is open seems to make sense given the fact that you're calling it "an event", and not "a new quest". But rather than "turning the Event on" and then "turning it off" and confining players to enjoy it only in that narrow timeframe, it would be a far better design to allow players to initiate the Event on their own time, and come up with some other way to limit the total length, such as but not limited to: a timer per character, a timer per account, limited number of runs (maybe sell more "passes" thru the DDO store), etc.


    These are the three fundamental flaws that I see with the overall design of these special events. I realize that you want them to feel "special" and you want to tie them to certain times of the year to celebrate certain "real-world" events (halloween, 5th anniversary of DDO, etc.) and you want to be careful not to introduce too much "good loot" or make it too easy to get. I'm all for having it be a challenge, for sure. But people love the Shroud (for example) and its not a time-limited offer (available 365 days/year, subject to raid timer of course), its not nearly as "grindy" (has a "flagging" mechanic, so once you "flag", you can re-run it), and loot is fair (chest-based loot, your loot is your loot, any class gets just as much as the next). I'm not saying these need to work like Shroud, I'm saying you need to do some work to make them feel more like an Event (which one would "attend") and less like we just took a temp job.

  2. #2
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    Good points, well stated.
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  3. #3
    Community Member dopey69's Avatar
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    Default absolutely

    #1. /signed

    #2. / not signed seems fairly fast to me and all the game is a grind


    #3 / signed although it will be back again and again and again so lots of time to fit it in


    edited due to reading dissorder
    Last edited by dopey69; 02-23-2011 at 02:12 PM.

  4. #4
    Community Member Eladiun's Avatar
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    /not signed
    “If at first you don't succeed, keep on sucking till you do succeed.”

  5. #5
    Community Member Zaodon's Avatar
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    Quote Originally Posted by Eladiun View Post
    /not signed
    Why do you think support-oriented players should be penalized for grouping?

  6. #6
    Community Member darksol23's Avatar
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    /signed

    With regards to the limited factor, I wish the number of turn ins required to open the Cove could be tied to some population statistic when it resets, such as the average number of logged in players in the last hour or average number of players in smugglers rest in the last hour. Thus those playing during lower population times would not be disadvantaged. Maybe it is setup like that, but Mabar certainly wasn't. Last night's preview didn't get into the 3am+ eastern hours when the population starts to drop off so I wonder how long it will take to activate the event off-hours.
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  7. #7
    Community Member Jaid314's Avatar
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    1) there is no such thing as a support class that cannot contribute offensively in DDO. not a problem. now, if you want to argue that there's a definite difference between, say, casters and the group of people known as "anything that isn't a caster", i might agree. but support classes? there's no such thing in DDO. the cleric is not a "support class", they're a class that could just choose to solo everything, but sometimes they let you come along and do some of the work. likewise with favored souls and even bards. even melees can hit multiple targets if they so choose (get yourself a two-handed weapon, cleave, improved precise shot, or just run around everywhere attacking). but pretty much, there are two types of people in this event: those who get the easy button, and those who can't cast wail of the banshee. 'support classes' are only further disadvantaged if they refuse to do anything other than support, since the option is there for them to help kill stuff.

    2) the quest is fun, you don't have to kill so much as a single mob once you get into your first cove (and not even before that if you just buy a compass from the store). you don't even have to stay in the event area to know about when the cove is open, as far as i can tell. you can quite literally do nothing but the quest, and it isn't even a huge sacrifice to do so, since the stolen gemstones give you so many doubloons anyways. not to mention the major holdup for anything meaningful is the dragonshards.

    3) it's no more limited than normal DDO. if you have time to play DDO, you have time to play the event.

    /not signed.

  8. #8
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Zaodon View Post
    Why do you think support-oriented players should be penalized for grouping?
    because all they have to do to not be penalized is throw a single AOE spell. it doesn't even have to be maximised, empowered, etc. just throw a fire storm, or a greater shout, or a cometfall, or whatever, and there goes the disadvantage.

  9. #9
    Community Member Chai's Avatar
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    I agree with 1 and 3 (kind of on the fence) but disagree with 2.

    1. Absolutely. The issue here with this is that more party members could possibly = more pikers getting loot for little to no work if they change it to be an absolute even division of loot. which is the lesser of two evils? I think your cleric should get at least something close to what the "DPS" got.

    2. People have been getting epic quality items out of a few hours worth of "grind." They are hardly putting forth the same amount of work they would normally put in playing the regular game to get the same quality item in the event.

    3. I think the "events" should happen a few times per year, and people can take part in them at their leisure. They should be staggered so that they are not happening at the same time. If they are left on too long, this loot now floods the entire player base. It should be a chance to get one or two nice items without being able to totally gear your toon in a matter of a few days.
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  10. #10
    Community Member Zaodon's Avatar
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    Quote Originally Posted by Jaid314 View Post
    1) there is no such thing as a support class that cannot contribute offensively in DDO. not a problem. now, if you want to argue that there's a definite difference between, say, casters and the group of people known as "anything that isn't a caster", i might agree. but support classes? there's no such thing in DDO. the cleric is not a "support class", they're a class that could just choose to solo everything, but sometimes they let you come along and do some of the work. likewise with favored souls and even bards. even melees can hit multiple targets if they so choose (get yourself a two-handed weapon, cleave, improved precise shot, or just run around everywhere attacking). but pretty much, there are two types of people in this event: those who get the easy button, and those who can't cast wail of the banshee. 'support classes' are only further disadvantaged if they refuse to do anything other than support, since the option is there for them to help kill stuff.

    2) the quest is fun, you don't have to kill so much as a single mob once you get into your first cove (and not even before that if you just buy a compass from the store). you don't even have to stay in the event area to know about when the cove is open, as far as i can tell. you can quite literally do nothing but the quest, and it isn't even a huge sacrifice to do so, since the stolen gemstones give you so many doubloons anyways. not to mention the major holdup for anything meaningful is the dragonshards.

    3) it's no more limited than normal DDO. if you have time to play DDO, you have time to play the event.

    /not signed.
    1. These Events are in public areas, so no Blade Barrier. Oops, there goes 98% of a clerics DPS. Thanks for playing. And you simply cannot assume only level 20 clerics run this event. That is poor logic. A level 8 group (with cleric) means the cleric is healing, not DPSing.

    2. While the quest is good, the flagging mechanic is still poor. Another poster brought up off-peak hour play times, and inability to process 20,000 map pieces to even open it.

    3. Obviously wrong, as you cannot even play it today, as its turned completely off, and it will be off after March 1st. I don't even think you thought about that before you posted it.
    Last edited by Zaodon; 02-23-2011 at 02:31 PM.

  11. #11
    Community Member nolaureltree000's Avatar
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    EDIT: seems im wrong here, disregard this whole post.

    actually, my biggest complaint is that whole event is basically a disguised marketing scheme for shared bank accounts or new/renewed VIP membership.

    so i need alabasters to begin crafting epic brawling gloves for my level 20 monk. which would require me to enter the cove at somewhere around level 4 it looks like. but according to the the description at the cove entrance, if i enter the cove at 5 or more levels below my character level, i wont pull any gems. so that means i need to grind out these gems on a lower level toon. alright cool, no problems.

    but the gems are bound to account...so i cant mail them. that means i need to either buy a shared bank account or buy a month of VIP membership to transfer the gems between my toons.

    so basically, i cant craft anything (or anything i want) on my level 20 toons unless i spend some RL money. i guess you could argue that turbine didnt want gems to be sold on the AH or something, but it seems unlikely that they didnt consider the money generating aspects of this system.

    idk, i hate to be one of those guys that complains about everything turbine gives us though. ive been wanting to buy a shared bank account for awhile now, so i guess ill end up getting one. its just moderately annoying that im being 'forced' into it for this event.
    Last edited by nolaureltree000; 02-23-2011 at 02:44 PM.

  12. #12
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Zaodon View Post
    1. These Events are in public areas, so no Blade Barrier. Oops, there goes 98% of a clerics DPS. Thanks for playing.
    2. While the quest is good, the flagging mechanic is still poor. Another poster brought up off-peak hour play times, and inability to process 20,000 map pieces to even open it.
    3. Obviously wrong, as you cannot even play it today, as its turned completely off, and it will be off after March 1st. I don't even think you thought about that before you posted it.
    1) apparently, you've never actually looked at the cleric spell list. cometfall, flame strike, fire storm, soundburst. that's 4 AOE damage spells that will allow you to contribute, and get you in on the chance to collect doubloons. admittedly, soundburst is not exactly massive DPS... but it does let you hit the target, which is all you need for a chance at doubloons.

    2) again, just as much opportunity to play as normal DDO. perhaps we should make raids easier at 3 AM too, so that people can shortman them more easily?

    3) well, duh. the event isn't live yet. you got a preview of it, which the devs didn't have to give at all.

    Quote Originally Posted by nolaureltree000 View Post
    actually, my biggest complaint is that whole event is basically a disguised marketing scheme for shared bank accounts or new/renewed VIP membership.

    so i need alabasters to begin crafting epic brawling gloves for my level 20 monk. which would require me to enter the cove at somewhere around level 4 it looks like. but according to the the description at the cove entrance, if i enter the cove at 5 or more levels below my character level, i wont pull any gems. so that means i need to grind out these gems on a lower level toon. alright cool, no problems.

    but the gems are bound to account...so i cant mail them. that means i need to either buy a shared bank account or buy a month of VIP membership to transfer the gems between my toons.

    so basically, i cant craft anything (or anything i want) on my level 20 toons unless i spend some RL money. i guess you could argue that turbine didnt want gems to be sold on the AH or something, but it seems unlikely that they didnt consider the money generating aspects of this system.

    idk, i hate to be one of those guys that complains about everything turbine gives us though. ive been wanting to buy a shared bank account for awhile now, so i guess ill end up getting one. its just moderately annoying that im being 'forced' into it for this event.
    you can just buy the level 20 gloves directly. for that, you only need doubloons. you can then upgrade it directly. for that, you need diamonds, emeralds, and green dragonshards. at no point do you require a level 4 character to make your epic gear.

  13. #13
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    You're joking about this being a grind right? When you can go into the Crystal Cove, get DOZENS of diamonds and trade them in for THOUSANDS of doubloons then I hardly think it's a "grind". The event was probably the most fun I have ever had in ddo. I don't even know how you can make one complaint. Are you so bad at the game that you can't even communicate strategy? It just boggles my mind how people are capable of complaining about something so easy and so fun. If you think the event is a grind then you obviously haven't spent much time in the desert.

  14. #14
    Community Member Zaodon's Avatar
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    Quote Originally Posted by Jaid314 View Post
    1) apparently, you've never actually looked at the cleric spell list. cometfall, flame strike, fire storm, soundburst. that's 4 AOE damage spells that will allow you to contribute, and get you in on the chance to collect doubloons. admittedly, soundburst is not exactly massive DPS... but it does let you hit the target, which is all you need for a chance at doubloons.

    2) again, just as much opportunity to play as normal DDO. perhaps we should make raids easier at 3 AM too, so that people can shortman them more easily?

    3) well, duh. the event isn't live yet. you got a preview of it, which the devs didn't have to give at all.
    1. Level 8 clerics do not get cometfall, flame strike, fire storm, or implosion. Stop being 20-centric. The event is for all players, of all levels, or is supposed to be. Your argument that DPS should control loot distribution WITHIN GROUP is patently shortsighted. It should not be based on DPS intra-group, period. To even imply that it should is silly.

    2. Again, you seem to be defending the mechanic just for the sake of defending it. There is no logical reason to disadvantage off-hours players when the mechanic can be changed to NOT disadvantage them. Why do you insist that disadvantaging off-hours players BY DESIGN is good?

    3. It will only be live from Thursday to next Tuesday. ~5 days. That is not a full week, and you have to be able to set aside any thing else you have in real life to PLAY A VIDEO GAME. Making a design where you can play the Event for any 5 days over 2011, and once you have 5 days of /played time, you are locked out, would be a BETTER DESIGN.
    Last edited by Zaodon; 02-23-2011 at 02:45 PM.

  15. #15
    Community Member nolaureltree000's Avatar
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    Quote Originally Posted by Jaid314 View Post
    1) you can just buy the level 20 gloves directly. for that, you only need doubloons. you can then upgrade it directly. for that, you need diamonds, emeralds, and green dragonshards. at no point do you require a level 4 character to make your epic gear.
    why was i not aware of this?

    must have missed this in the chest then. thanks for pointing this out.

  16. #16
    Community Member kernal42's Avatar
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    Quote Originally Posted by nolaureltree000 View Post
    EDIT: seems im wrong here, disregard this whole post.

    actually, my biggest complaint is that whole event is basically a disguised marketing scheme for shared bank accounts or new/renewed VIP membership.

    so i need alabasters to begin crafting epic brawling gloves for my level 20 monk. which would require me to enter the cove at somewhere around level 4 it looks like. but according to the the description at the cove entrance, if i enter the cove at 5 or more levels below my character level, i wont pull any gems. so that means i need to grind out these gems on a lower level toon. alright cool, no problems.

    but the gems are bound to account...so i cant mail them. that means i need to either buy a shared bank account or buy a month of VIP membership to transfer the gems between my toons.

    so basically, i cant craft anything (or anything i want) on my level 20 toons unless i spend some RL money. i guess you could argue that turbine didnt want gems to be sold on the AH or something, but it seems unlikely that they didnt consider the money generating aspects of this system.

    idk, i hate to be one of those guys that complains about everything turbine gives us though. ive been wanting to buy a shared bank account for awhile now, so i guess ill end up getting one. its just moderately annoying that im being 'forced' into it for this event.
    I believe you also can get the required alabasters above level in the Cove; you just won't get the end-reward green shard things. So go in to that level 5 instance with your capped monk and kill stuff; you'll probably pull all you need in a single instance.

    Cheers,
    Kernal

  17. #17
    Founder Bradik_Losdar's Avatar
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    Quote Originally Posted by Zaodon View Post
    Turbine, the DDO community has reported fundamental issues with the design of the Mabar event, and now its clear that those issues were not resolved in the Crystal Cove event. Below is a concise summary of the flaws.

    1. Party Loot
    It was revealed in Mabar, and still remains in Crystal Cove, that loot from kills (bone parts in Mabar, doubloons in Crystal Cove) does not distribute evenly to party members, and in fact, seems to CLEARLY be biased to DPS classes over support classes.

    /agreed
    The event should be fun for all types of playing styles - not on just how much damage you can dish out. Really disuades folks to help other people (Sorry can't heal you! Have to bash this guys head to get my share!)


    2. The "Old MacDonald" Factor
    While I understand that the Epic game mechanic in DDO, while sorely lacking in its own right, requires farming, non-epic items should not require a similar amount of farming. There is nothing "casual" about this event (or Mabar for that matter). It requires hardcore, dedicated, nose-to-the-grindstone farming to obtain items, to then run the quest portion, to then get the rare items, to then buy the unique items. This does not mean it should be EASY. It just should not be so GRINDY.

    Can't really agree here. Each of the items in question is much better than ordinary loot. There should be a fair amount of 'work' to be done to get them (and especially to make them even better!).

    I've seen arguments just the opposite too - that 'epic' items in these events are too easy to obtain. But I don't agree with that either. These events are very short lived and do require (as the OP has pointed out) dedicated work to get. The window of opportuity is very small and if you miss it, too bad - no epic for joo! - unlike all other epic items which can be farmed/ground for year round. Which leads to...


    3. Limited Event

    The limited amount of days the Event is open seems to make sense given the fact that you're calling it "an event", and not "a new quest". But rather than "turning the Event on" and then "turning it off" and confining players to enjoy it only in that narrow timeframe, it would be a far better design to allow players to initiate the Event on their own time, and come up with some other way to limit the total length, such as but not limited to: a timer per character, a timer per account, limited number of runs (maybe sell more "passes" thru the DDO store), etc.

    Honestly I don't know how you could get this to work. Both events are tied to specific 'dates' or 'events' if you will (hence the name). Mabar is a holloween style event and Smuggler's Cove, while generic date-wise, is currently tied to DDO's big 5th aniversary. Who knows when (or if) they will roll it out again.
    Responses in green above.
    Last edited by Bradik_Losdar; 02-23-2011 at 02:52 PM.
    Bring teleport more inline with PnP: https://www.ddo.com/forums/showthrea...Basic-Teleport
    Player made quests can work in DDO: https://www.ddo.com/forums/showthrea...erated-content

  18. #18
    Community Member kernal42's Avatar
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    Quote Originally Posted by Zaodon View Post
    3. It will only be live from Thursday to next Tuesday. ~5 days. That is not a full week, and you have to be able to set aside any thing else you have in real life to PLAY A VIDEO GAME. Making a design where you can play the Event for any 5 days over 2011, and once you have 5 days of /played time, you are locked out, would be a BETTER DESIGN.
    No, that is a DIFFERENT design. One that discourages group play and encourages solo play, because when you go off running this "anniversary event" four months from now, you'll be alone.

    What were you saying earlier about encouraging grouping because this is an "MMO"?

    -Kernal

  19. #19
    Community Member broolthebeast's Avatar
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    Quote Originally Posted by Zaodon View Post
    1. Level 8 clerics do not get cometfall, flame strike, fire storm, or implosion. Stop being 20-centric. The event is for all players, of all levels, or is supposed to be. Your argument that DPS should control loot distribution WITHIN GROUP is patently shortsighted. It should not be based on DPS intra-group, period. To even imply that it should is silly.

    2. Again, you seem to be defending the mechanic just for the sake of defending it. There is no logical reason to disadvantage off-hours players when the mechanic can be changed to NOT disadvantage them. Why do you insist that disadvantaging off-hours players BY DESIGN is good?

    3. It will only be live from Thursday to next Tuesday. ~5 days. That is not a full week, and you have to be able to set aside any thing else you have in real life to PLAY A VIDEO GAME. Making a design where you can play the Event for any 5 days over 2011, and once you have 5 days of /played time, you are locked out, would be a BETTER DESIGN.
    1. lvl 8 clerics have nimbus of light, inflict light wounds, inflict mod wounds, ect ect... You don't have to kill it outright, just do some damage to it. My barbarian just ran by spamming cleave to nick some damage to things as other players outright killed them and I still got loads of coins/pieces/maps.

    3. it's just like every other birthday even that has been on the server, people found the play time then. They will find it this time as well. I miss sporting events routinely because of my line of work, doesn't mean I should call the Texans or Rockets and have them reschedule the game times because it does not suit me.
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  20. #20
    Community Member quityourjobs's Avatar
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    How to win DDO:

    1. Roll a Wizard or Sorc.
    2. Grind.
    3. Avoid playing other classes.

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