
Originally Posted by
Zaodon
Turbine, the DDO community has reported fundamental issues with the design of the Mabar event, and now its clear that those issues were not resolved in the Crystal Cove event. Below is a concise summary of the flaws.
1. Party Loot
It was revealed in Mabar, and still remains in Crystal Cove, that loot from kills (bone parts in Mabar, doubloons in Crystal Cove) does not distribute evenly to party members, and in fact, seems to CLEARLY be biased to DPS classes over support classes.
/agreed
The event should be fun for all types of playing styles - not on just how much damage you can dish out. Really disuades folks to help other people (Sorry can't heal you! Have to bash this guys head to get my share!)
2. The "Old MacDonald" Factor
While I understand that the Epic game mechanic in DDO, while sorely lacking in its own right, requires farming, non-epic items should not require a similar amount of farming. There is nothing "casual" about this event (or Mabar for that matter). It requires hardcore, dedicated, nose-to-the-grindstone farming to obtain items, to then run the quest portion, to then get the rare items, to then buy the unique items. This does not mean it should be EASY. It just should not be so GRINDY.
Can't really agree here. Each of the items in question is much better than ordinary loot. There should be a fair amount of 'work' to be done to get them (and especially to make them even better!).
I've seen arguments just the opposite too - that 'epic' items in these events are too easy to obtain. But I don't agree with that either. These events are very short lived and do require (as the OP has pointed out) dedicated work to get. The window of opportuity is very small and if you miss it, too bad - no epic for joo! - unlike all other epic items which can be farmed/ground for year round. Which leads to...
3. Limited Event
The limited amount of days the Event is open seems to make sense given the fact that you're calling it "an event", and not "a new quest". But rather than "turning the Event on" and then "turning it off" and confining players to enjoy it only in that narrow timeframe, it would be a far better design to allow players to initiate the Event on their own time, and come up with some other way to limit the total length, such as but not limited to: a timer per character, a timer per account, limited number of runs (maybe sell more "passes" thru the DDO store), etc.
Honestly I don't know how you could get this to work. Both events are tied to specific 'dates' or 'events' if you will (hence the name). Mabar is a holloween style event and Smuggler's Cove, while generic date-wise, is currently tied to DDO's big 5th aniversary. Who knows when (or if) they will roll it out again.